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Crowfall: "Buy Once, Play Forever" Revealed as Revenue Model

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Crowfall site has a trio of goodies for fans today. The first comes in the form of the first revealed spell caster called the Confessor. The Confessor's page has a small, but interesting, back story as well as both male and female screenshots.

The second treat is a rather large lore article that gives the first information about the origins of the known Universe, and a look at Valkyn's children. Called "War of the Gods Part 1, it can be read here.

Lastly, potential players get the first information about the pricing model that Crowfall will utilize in a new FAQ. Crowfall will be a "buy once, play forever" game. According to estimations, the price will hover around the $50 mark but optional VIP membership will be offered for $15 a month. Benefits of VIP include:


  • “Behind the scenes” access to the development of the game

  • VIP members can use passive training for all 3 character slots (not just 1)

  • Priority access to all game servers

  • VIP frame / badge on the forums

  • Discount pricing on any purchases

  • Other cool (non-balance affecting) benefits as we think of them!

Additionally, players can trade goods and services to other players and attain VIP status. At this time, the pricing model is for North America only until such time as international publication rights are purchased.

Read the entire FAQ on the Crowfall site.

image


¯\_(ツ)_/¯ 


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Comments

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Yes I read this on the forums it's the best update about the game yet imo. I'll be paying a sub but it's a great move going b2p.The vip perks are good and not over the top compared to the b2p option. I would like to know more about personal kingdoms though.




  • StiviRibarStiviRibar Member UncommonPosts: 11
    This is a sign that they listen to their community.No player on he forum wanted a f2p model,they were arguing between b2p and sub.And we got both.You can even buy VIP from other players with ingame currency. EPIC! :D
  • BattlerockBattlerock Member CommonPosts: 1,393
    OK, that's an automatic 50 points on my hype meter, now I can start to pay attention a little more, I still don't like cash shops, but let's see what they put in them, plus I know there is no avoiding cash shops, it's pretty much a must have anymore.
  • Overlord_NeizirOverlord_Neizir Member UncommonPosts: 136

    It looks like it's basically the exact same as ESO's :)

    Hopefully we'll see more MMOs adopt the B2P with optional sub model!

  • BattlerockBattlerock Member CommonPosts: 1,393
    We can't tell if it's eso style yet, if it is, I definitely would not play it.
  • KyleranKyleran Member LegendaryPosts: 44,063
    Originally posted by Overlord_Neizir

    It looks like it's basically the exact same as ESO's :)

    Hopefully we'll see more MMOs adopt the B2P with optional sub model!

    Because B2P is just F2P with an upfront cost, this is in improvement exactly how?

    F2P games frequently have a subscription option so that isn't the benefit?

    The only difference between this and the traditional sub only game is the sub is optional.  Almost all titles have a cash shop. so is there really much of a difference in the payment model?

    Edit: NM, I keep forgetting, some folks enjoy "dropping" in to play MMO's for the short term, I never consider that possibility as I would automatically sub for any game I chose to return to.  I just don't think like most of you.

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    So far, B2P titles tend to have a little less aggressive and demanding cash shop. They're not quite as in your face about trying to buy stuff.

    image
  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894
    Originally posted by Dreamo84
    So far, B2P titles tend to have a little less aggressive and demanding cash shop. They're not quite as in your face about trying to buy stuff.

    +1

    But that, as in everything in life, is subject to change.

     

     

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    Sorry, I can not help it. I read the title and immediately of the old game, "Impossible Mission" :D

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • SpringozSpringoz Member UncommonPosts: 2
    top of my sales awesome :D cannot wait for it 
  • BattlerockBattlerock Member CommonPosts: 1,393
    Originally posted by Dreamo84

    So far, B2P titles tend to have a little less aggressive and demanding cash shop. They're not quite as in your face about trying to buy stuff.

     

    This is why I gave it 50 points on my hype meter, eso still has a pretty aggressive shop, we will see what Crowfall does, but hopefully it's not very aggressive, I get the vibe, even though we have little information on crowfall, that crowfall is being made for the players. That's not something I would say about eso. Do Crowfall a favor and keep the eso talk out of it.
  • jesteralwaysjesteralways Member RarePosts: 2,560
    That is really a very good business model. And this info also makes me feel like they are close to release build. hope it works out for them. Just need a bit more info before i decide to purchase.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • ShaighShaigh Member EpicPosts: 2,150

    B2P makes sense for this title. A light cash shop will be enough to maintaining a game mostly focused on PvP, and it keeps the content around as well.

    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • DrokkmonDrokkmon Member UncommonPosts: 12
    Well, there goes my interest in the game. You pay $50 and can only make three characters? That is not acceptable.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Hmm... since the game reminds me of browser games like Tribal Wars and similar titles, I want to see what'll be in the cash shop. If it's typical crap like being able to queue up tons of soldiers compared to those that don't buy currency, or pay for premium I'm not touching that game with a ten foot pole.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • Iceman8235Iceman8235 Member UncommonPosts: 205
    This model sounds pretty good to me.  The optional monthly cost is a fine line to balance, but if they can do it then it'll work well.
  • jdlamson75jdlamson75 Member UncommonPosts: 1,010
    Originally posted by Drokkmon
    Well, there goes my interest in the game. You pay $50 and can only make three characters? That is not acceptable.

    PvP-centric games often allow for only one character per account.  Three characters is more than enough.  Goodbye, and good riddance.

  • BattlerockBattlerock Member CommonPosts: 1,393

    2. Can I spend real world currency buy in items or currency?

    No. The only things that you can buy from ArtCraft:

    - VIP membership tickets

    - Cosmetic items that do not affect gameplay

    - Account level services (such as increasing your number of character slots, or the size and population caps of your personal kingdom).


    That was taken from the faq,


    Seems to me like this will be a welcome business model in my eyes.

  • DrokkmonDrokkmon Member UncommonPosts: 12
    Originally posted by jdlamson75
    Originally posted by Drokkmon
    Well, there goes my interest in the game. You pay $50 and can only make three characters? That is not acceptable.

    PvP-centric games often allow for only one character per account.  Three characters is more than enough.  Goodbye, and good riddance.

    So being less ripped off is good? Pvp-centric game has nothing to do with it. It's still an mmo. You buy a game, you get access to all its content. Three character slots doesn't allow that. But yeah, good riddance. I hope you enjoy the game. Not being sarcastic. It's just not for me.

  • Nightbringe1Nightbringe1 Member UncommonPosts: 1,335
    Originally posted by Kyleran

    Because B2P is just F2P with an upfront cost, this is in improvement exactly how?

     

    Before spamming, botting, or griefing you'll be making an investment.

    Any fool can criticize, condemn and complain and most fools do.
    Benjamin Franklin

  • ZewksZewks Member CommonPosts: 24
    This game sure talks the talk... but can they... ah nevermind... It looks awesome.
  • BattlerockBattlerock Member CommonPosts: 1,393
    2. Can I spend real world currency buy in-game items or currency?

    No. The only things that you can buy from ArtCraft:

    - VIP membership tickets

    - Cosmetic items that do not affect gameplay

    - Account level services (such as increasing your number of character slots, or the size and population caps of your personal kingdom).

    blockquote>Originally posted by Nightbringe1

    Originally posted by Kyleran
    Because B2P is just F2P with an upfront cost, this is in improvement exactly how?  Before spamming, botting, or griefing you'll be making an investment.

     

    Additionally , this is taken from the faq - f2p cash shops are not like this, this cash shop is what all cash shops that are not pay to win should be like.


  • BattlerockBattlerock Member CommonPosts: 1,393
    I have no idea why it pasted above the quote, this Web page just is not android friendly
  • [Deleted User][Deleted User] UncommonPosts: 0
    The user and all related content has been deleted.
  • Raziel909Raziel909 Member UncommonPosts: 12
    Originally posted by Zewks
    This game sure talks the talk... but can they... ah nevermind... It looks awesome.

    Can they deliver, I'm asking myself the same question. We will see. So far everything is good, but at the same time we don't know much at all.

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