You completely under estimate the impact that WoW has had on this genre. It has taken almost 15 years for publishers to stop referring to it as the holy bible of profits, and calling it a nuclear catastrophe isn't far off.
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It isn't a lack of passion, but a lack of choice. Publishers define how developers make their games and they will always choose what they think is best. Before WoW ( 2006/2007 ) there was no template for publishers to enforce their idea on what is…
kjempff said:
I am not saying it is a completely wrong statement to say that mmos just reflect what the market demands, but I would like to challenge that this is the entire truth and especially that developers know what "we" want and just de…
MMORPGs have been dying for a long time. It kind of happens when a game completely blows everything else out and the industry scrambles to replicate that success. Just looking at the MMORPG genre from a publishing/developing standpoint the indust…
TheScavenger said:
Other genres have seen so much advancement in mechanics, gameplay and graphics. So many new games coming out. But almost all MMOs these days are imports from asia (and they never do that great and mostly fail), or so many ju…
Rewarding failure will only lead to failure. Failure itself is rewarding enough if a player gained some worthwhile knowledge from the mistakes they made. If failure is not rewarding, then it is a problem with the game itself.
Eldurian said:
There is only so far you can go to prevent these types of things. People can rig some pretty complex setups to make it look like their 10 miners are in 10 different locations on 10 different computers.
Develop…
I think you would be better off just going with a cheap subscription rather than a B2P model. B2P basically relies on a game having hype and recognition to get people through the door to pay for past and future developmental costs. It would requ…
It isn't that players want things easy, but they want to do things that took 4 hours in the past and now do them in 30 mins. The easy way for developers to implement this to just make it easy so you sail through the content. Not to mention, how …
People need to stop the " hardcore raid " as being the point of Wildstar's failure. Broken raids, aka " unfinished gameplay " is what killed Wildstar. The developers didn't even bother to make their main game mechanic polished so what chance did…
Quizzical said:
You're missing a decimal point there. Most gamers don't play a given game for anywhere near 5-7 hours per day on average, which is what it would take for $15 per 150-200 hours to match $15 per month. People who split ti…
P2W is neither bad nor good. It is a business model that describes how the game makes money. Aggressive P2W models that create unfair gameplay is bad, but so can P2P games that create unfair gameplay.
Dragnelus said:
http://www.trionworlds.com/archeage/en/store/#packs
As a new player, without wanting a pack, can I still have fun? On the new servers.
P2P describes how a game makes money through subscriptions and is the same a…
IceAge said:
https://en.wikipedia.org/wiki/Video_game_crash_of_1983
There were several reasons for the crash, but the main cause was saturation of the market.
MMORPGs have already crashed, but you don't read or hear about it, since ev…
The first happened shortly after the burst of the internet. The second will probably happen shortly after the introduction of some sort of new technology. My guess would be when a total (5 senses) VR system is developed, but it may be sooner if…
LynxJSA said:
When discussing any leisure or entertainment service, in the absence of a monopoly, blaming the business model for the problems - the decline of the service, as discussed in the podcast - is absurd.
I would normally agr…
There is nothing sketchy or bad about P2W. P2W describes nothing other than selling advantage through microtransactions, which all cash shops do. The only thing P2W does is describe the business model of the game as microtransactions, which is ex…
Deyirn said:
Azira30 said:
Wow, I didn't even realize that this game was still around. I guess it goes to show you that pay-to-win is still a good business model.
maybe just the game play is good and players are sti…
MadnessRealm said:
I recently decided to re-watch the .Hack// series and it brought the question to mind. Would any of you play an MMO that removed the text chat entirely (with some exceptions like sending private messages/emails), and instead …