Originally posted by Loktofeit
Endgame is, by far, the most ridiculous goal or concept that the MMO community has ever devised.
If the endgame is what you were playing to get to, what were you paying for prior to that? Were you actually pa…
I too was hyped to death with Allods, and like Wizardry has said, it ends being the same crap as always with all the WoW copies. Rush to max level, end-game focused, themepark gameplay, grind quests, etc etc....
I was specially hyped about dev…
Originally posted by Vaedur
most of us.. (or some of us) they only game we are playing is ...
The waiting game....
Same here. Waiting for an interesting MMORPG but without much hope. Will keep an eye on future releases though.
…
How lame..... you have to enter credit card details to just TRY the game. I only wanted to give it a try, but cannot because of this. Yeah thanks Turbine.
Originally posted by Smarlow2
It's pretty linear.... but far from a theme park. AC lets you do what you want. There is no set weapon/spell school/skill you have to use. It is whatever you choose to level.
Great.
To expand on the loot system a…
Hi, I wanted to ask two things about the game since I'm thinking of playing the trial:
- Is it linear like today's themepark games?
- Does it actually have a good loot system?
Thanks for the info by the way, it seems this is a great MMORPG.
Originally posted by altairzq
Developers now have zero imagination and this is great for the 80% of the population with zero imagination. We have to wait for a company with brains that create something amazing. Will happen sooner or later.
…
Great post OP! Agreed 200% that the modern MMO's lack a lot of the interactivity of older games, and the graphics take almost all the effort devs put into them. As you very well said, now that we have a lot of processing power for complex gameplay, …
Originally posted by Vesper11
Sadly, it is item dependant, you will get too much misses/resists with crap loot. And by the way, if you think think that getting killed by mobs is unfair, you havent played the start of russian obt, where being "rap…
What I want is that you aren't forced to buy CS items to be able to advance through the game, otherwise is a bye-bye from me. Right now as the game is I cannot see it happening, until like someone said early they nerf the game below the ground. Why …
Originally posted by GrayGhost79 The problem is you neglected to acknowledge that you actually can get all of those items as drops in game.
Also you said "Why not make the keys craftable or expensive in-game?". That will already happen, some wi…
Originally posted by alakram
well the problem is not the item mall. The problem is you dont like item mall based games. In the past I used to think that they were cool games, cose of the free to play. When I started to play seriusly RoM I found m…
Originally posted by GTwander
If you played Oblivion/FO3 and loved randomly roaming around and finding things without a waypoint; sandboxes are for you.
If you played Oblivion/FO3 and saw the world as a "Whole lot of nothing", for the love of Go…
Originally posted by Venger
More emphasis on character development over gear farming.
Less emphasis on end game and more on making the journey fun and meaningful.
More emphasis on non combat features. MMORPG are supposed to be more then ORPG.
Ski…
I thought that game's main purpose was having fun and entertainment.
And also I thought that this type of videogames weren't focused around a single person, but instead focused around a community of players.
But hey, maybe I was wrong all t…
Originally posted by ChromeBallz
Why play an MMORPG for solo content?
That's like trying to play CounterStrike without any opponents.
Yes, or playing deathmatch in a fps only with bots. What's the point, exactly?
Solo play is there for when the…
Well, let's see:
1- There isn't a need to exclude either solo content or group content. There can be content for everyone to enjoy if the developers of the game have the balls to balance it, and from what I have read here there are some games that…
Yes I agree with OP, if a quest chain is for solo, let it end with another solo quest.
You can still have group-based quest chains, it doesn't have to be all solo or all group, there can be a balance.
I don't like the idea of having harsh death penalties, if it means i have to redo some boring repetitive content just to get to the point in which i started before failing. For example, xp loss, gear loss or gold loss that is hard to replace back. T…
Originally posted by MMO_Doubter
Grey vendor trash. Without a doubt. Every time I get some, I can hear the devs laughing at me.
I think Allods is going to try to change that, at least a little. Playing the USA Closed Beta Test 1 I made it …