So I was browsing around today and finally found it; Dawntide, the overly-ambitious game that wasn't. Thanks for the help trying to figure it out though, everyone.
I agree 100% that if you want PvP to be meaningful, you need to go for games where organized world PvP raids can actually shape the game world. Territorial defense and conquest, both against mobs and other player factions, brings the feeling of 'so …
(Very) Generally speaking, the people who want the harshest death penalties in a game are those that take pride in surviving harrowing game experiences against all odds. They enjoy the sense of accomplishment that comes with 'surviving the gauntlet'…
Originally posted by whilan Personally my game should start when i open the application, The moment i start playing is when the game should start, not after X hours or even X minutes.
If i have to wait at all to start having fun or get to the real…
Originally posted by vesavius I wish folks would understand how buying in game rewards, even just vanity ones, changes the core nature of what defines a game.
I know it's an abstract concept and one that dosent appeal to notions of instant gratif…
Not sure how mobs that never stop chasing you somehow equates to a game having 'smart AI'. This is just as exploitable as any other predictable behavior, and with negative consequences that those of us who played the real EQ (not the mythical EQ tha…
Not to add to the flaming you're already getting here OP, but do you have a sense of what it takes, labor and mechanics-wise, to do that without being limited to a rather small total number of mobs in the world? Or that even if your mobs can be gene…
Definately agree about the blame game; tanks by far have the most to look out for in a tough fight, and yet people are usually rather quick to blame any wipe on the tank, regardless of the real reasons. Tanks are the most gear-dependent portion of …
I've had a love/hate relationship with Vanguard for a couple years now - I have nothing bad to say about the developers behind it though. Some things simply can't be helped when it comes to when you release a game and how many features you are all…
Originally posted by dreamer05 I do very strongly believe DAoC had it best when it came to pvp. Such a variety in classes and specialities made it a wonderful pvp game. I was a Frostalf Mend/Pac healer which meant I was the main healer but also ha…
I think a lot of it comes down to the expectation that the tank needs to know every pull, every fight, every boss, while no one else in the party has the same degree of responsibility. Few players take the time to really understand the complexity o…
Originally posted by JB47394
Originally posted by Creslin321
My only point is that if the game doesn't somehow reward the player for the activity, they probably won't do it.
Now define "reward".
Extrinsic rewards are the stock "kill …
Originally posted by Axehilt
Originally posted by Bazharkhan
Originally posted by Axehilt
Originally posted by Bazharkhan
The idea of class balance owes its prickliness (yay imaginary vocabulary/spelling) to the baby-da…
Originally posted by Axehilt
Originally posted by Bazharkhan
The idea of class balance owes its prickliness (yay imaginary vocabulary/spelling) to the baby-daddy of all RPGs, table-top war gaming. When Gygax and Co. started out, their onus w…
You make a good point Herodes, and I would love to see levels and classes done well enough to prevent pigeon-holing. I just haven't yet seen enough of it to convince me. Can you think of a way that skill-based progression could work for you and st…
I'm right there with ya, buddy. I have my heartstrings securely fastened around a handful of indy games currently in development, but for now the MMORPG market looks bleak to my weary eyes.
Give me a well-thought out story with:
- Meaningful Pv…