Mesmer? Look at the female Elementalist. It's a little hilarious.
Yeah, it can get a little silly, but take out too much 'leather and lace' - style armor and the game's no fun anymore. I'm not just talking about women here - I prefer my guys to lo…
Originally posted by glofish
Originally posted by heavyhebrew
I used to play enhancement shaman, since the days of two handers and un-normalized Windfury (pre-Oprah).
You cannot kill what is already dead.
That is not dead which…
A close-up of Daniel Dociu's face, with the word 'Artisanal' in caps along the bottom half of the ad.
Sexy.
Or maybe just keep doing what they're doing? Sidebar ads can be irritating, and make the game seem obnoxious and desperate for players. …
Final Fantasy XIII.
The game was stunningly beautiful. Its battle system had a lot of potential.
Sadly, that potential was wasted to an unacceptable degree, and the game's flow was disrupted by mandatory hours of grinding. Eventually boredom ou…
Originally posted by Aaror When 4th Edition AD&D came out (aka world of dungeons), one of the things they talked a lot about was roles. I was the goto guy for "My group doesn't have role X" for a while until I realized how much I hated the new …
Idea (because this could get really tricky):
Rather than including loot in the design system at all, (which would be a nightmare to balance and players exploiting the system would be an easy way to rack up positive ratings) player created levels a…
This is my perception of how things work:
F2P games are free for the casual, relatively uninvested gamers who like to have the option to go elsewhere, and come back if they want to, essentially at the drop of a hat. It's kind of a nice change some…
Originally posted by Master10K I'd like to see multiple maps for World PvP and at least one with large bodies of water (underwater combat PvP XD).
I'd also like to see Guild halls and purchasable crafting workstations, for the guild hall.
Und…
Originally posted by rodingo
Originally posted by someforumguy
Its odd how some in this thread assume that GW2 (and GW1) isnt about competition. If there is one thing that Anet did right with GW1, is that it tried to create balanced PVP with …
Arenanet's Target Audience:
Fans of in-depth and accessible PvP, laid back PvE and social interaction. Fans of the original Guild Wars. Gamers torn between the value of subscription games and the freedom from long-term commmitment offer…
I believe so. For better or for worse, they've altered the psychological appeal of the games to fit a wider audience. Levelling is smoother, faster, less challenging, but more addictive and rewarding on a base level. There are a few TED talks that e…