Big believer of enjoying my experience not just burning through stuff to hit a wall. Always like creative exploritory stuff. Would enjoy to see more of that and not easy, 'gimme', findable content.
The art style of Wildstar being compared to WoW didn't bother me even in the SLIGHTEST. Reason being is because there are enough differences between the two to make them their own unique games. What did NOTHING for me was wildstars lackluster INTERF…
Originally posted by FlyinDutchman87 Originally posted by Conley
Warhammer was really a game that could have used "A Realm Reborn" style make over.
AMEN to that.
Another year of polish, A few different design desicions and some population …
Originally posted by iridescence These new MMOs are too fast-paced and focused on instant gratification. They don't feel like exploring a world it's just things yelling at you "go here! do this! follow the shiny thing!" You level up so fast that the…
Some great posts here! I appreciate the participation and thoughts everyone.
Couple of thoughts:
I'm looking forward to how devs, in the future, create user interfaces which help facilitate our social interactions better.
Is there a better way …
Originally posted by awwjwah Originally posted by Icewhite Originally posted by THEchad88
What are they lacking to really hook us?
You being less experienced.
Koster's theory about what makes games fun: Learning something you did no…
Originally posted by Fangrim Last time I did that was for Aion,in fact Aion was the last game i fell for the hype.On saying this it was my own fault because i bought it with little - no research and hated it within 5 hours.Now I research all games a…
"Carbines combat makes you act and react"
If community responses are any indication of how folks truly feel about this than Carbine's combat makes you yawn and ask what is really new for me here?
As a side note I was truly excited about wildstar a…
Most disappointing thing of SWTOR wasn't the ship gameplay things for me but the lack of immersive use of the ship. Sure it got you around but the static animations for docking, the lack of actually controlling flight and being able to do creative a…
Originally posted by Dauntis
One of these zombie/mutant/alien whatever survival games might actually be successful if they threw in some co-op servers. There are not as many hardcore PVPers out there as the howler monkies would have you believe and…
Most of the time nobody needs to pay attention to the monsters as much since they aren't very challenging when players figure out their A.I. limitations.
Not to mention games do not give incentives for being friendly to players. Yet there is ALWAYS…
Could be that the game itself has lost its luster for you. I admit i'm not playing as much and i'm trying to figure out why. One reason i'm not doing certain mmo's lately is a lack of my friends playing.
Originally posted by Tsumoro People do not like the responsibility of playing a tank or healer. Specifically because the hostility that has been adopted by MMO players. I play a tank, rolling in as a Paladin currently tanking is fairly easy.
Howe…
Originally posted by Vorthanion
I hope this game does extremely well. I think the genre has forgotten that PC gamers are just as important an audience as the console gamers. In fact, all of these newer arcade style MMOs don't seem to be drawing i…
Originally posted by doodphace Originally posted by Distopia Originally posted by doodphace Originally posted by Distopia Originally posted by doodphace Originally posted by Distopia Originally posted by BrooksTech
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Originally posted by AIMonster I don't understand why people think a sub model "keeps the kids out". I can understand that people are going to be more invested into the game and aren't just going to log on to troll, but the $60 price already takes …
Originally posted by BearKnight I've said it before, and i'll say it again. If World of Warcraft would be more successful on the "F2P" or "B2P" system it would move to those systems. Blizzard KNOWS how the game is played. Well done, high quality, pr…
the devil is in the details. If you're wondering how developing for both console and PC can be bad, I believe it lies in the UI (user interface for those who don't know). A great example of this was BATTLEFIELD 3.
Hated their UI and when I saw it o…
I did feel that the cash shop was rather overpriced and while the whole companion idea looked friggin cool when i went to buy one the whole zen thing sorta turned me off this early on. I didn't wanna start shelling out money for a game that I don't …
Couple things about the air combat. While I've always enjoyed either flying and or gunning in flying vehicles I'm having a hard time getting my controls configured to where the response times and feel are good enough to be competitive. I also think …
I feel like some of these voting categories should have an option of 'never played it'. I felt obligated to vote in categories for games i'd never played before and how can i make a good judging vote that way? Would that skew the pole results or eve…