To all developers of MMORPGs and anyone interested in developing a MMO/MOVW please that a moment to look this over. If you know someone that wants to make a game with a low budget like, free tools and free engine, let them know this one is available as an option. I been programming for 41 years and want a challenge since retiring in 2017. I decided to put some efforts into making the Multiverse engine a working model with today’s technology. Keep in mind this is not my work! It is the work of a professional team from Multiverse Software Foundation. I am just making improvements to it and streamlining it to make it a little better and easier to make it functional.
I put together a few videos on how to use the Multiverse Engine and here is the link to the GitHub page to get yourself this unique engine if you want to make a massive world. I am going to step you through the process and explain how the engine works, make a massive sized game world, put in in the engine editor, set up a server so I can login and play a little demo. Future videos will explore the massive world a little and do some tasks I am designing. I am currently doing a higher detailed terrain which will take a while to get completed.
https://github.com/dmacka/MultiverseClientServer
It may surprise you at its capabilities even with DX9. I’m still active in reworking phase of the client but no real roadmap as it’s just my hobby game engine and game I am making for kicks and giggles. It’s not serious game just a few experiments I want to try out. My game code will not be made available just the engine and client.
I waited until I had the server and client completely functional from a scratch install because it has been a long time since I worked on this and had to do a lot of research on getting it to work correctly. (I changed the client to much at once and had to fix a lot of things I broke for one thing.) Also, had configuration mess up since I did the original in 2017. However, if there is interest I may be more active in getting the client up to modern day graphics like DX12. More editor and graphic capabilities and better terrain editing.
I don’t do any talking in these videos because I don’t have a microphone or camera since I am almost deaf. I can hear sound so my videos have music with subtitles. 😊 If you don’t like the music turn it off.
The tutorials are to help you if you decide to build a game.
In the first video I explain the uniqueness of the engine and cover a few features that make it unique to all game engines. Licensed under MIT it is 100% free open source.
In the second video I step you through making a massive world 524 KM square (16 giga-pixel) which is 1/8 the limitations of world size. I also cover making the smaller version (32 KM square) for Unreal Engine.
It the third video I show you how to put the 16 giga-pixel terrain in the engine.
In the fourth video I discuss terrain detail and LOD in relation to distance.
In the fifth video I show you how to take the smaller terrain and expand it with more detail in which I take the 32KM model and expand it to 128KM model with 4 meter division.
In the sixth video I show you how to install the server and get the basic system fired up.
I will update more videos in the future on programming my game as it develops.
MMOExposed said:
Any Tech people mind chiming in and explaining why Housing in MMOs been so limited compared to other progressions in the genre.
Seem as if, as Graphics have gone up, housing has gone down to not existing in most MM…
Wizardry said:
Evvery single one of them is a con job.They ask for free money because they know they will get it.Once a market or trend is established tons jump on that bandwagon.
If a studio seeks an investor,they don't tell them..hey how abo…
Xatsh said:
Kickstarters failing basically comes down to funding and people.
A AAA mmo cost 100s of millions and takes 100s of devs to complete.
Having a group say 10-20 ppl starting a kick starter with 2-10million raised is sorta not …
Quizzical said:
ArChWind said:
I don't like to knock it but yeah, it has some issues.
The biggest issue with any of these engines is they are not developed for MMO capabilities as a primary design to begin with. Then you …
Quizzical said:
ArChWind said:
JamesP said:
With things like the Unity Asset store even the art isn't all that time consuming any more. Program the game play systems, optimize when and where needed, buy the assets you NEED from …
JamesP said:
cameltosis said:
delete5230 said:
cameltosis said:
tzervo said:
Seriously this is a good history lesson on how things work.
BUT still I'm mainly focusing on a miracle programme…
AlBQuirky said:
I guess MMORPGs are like any other business?
You usually don't start a business with international footprints buying buildings in many varied countries. Usually, you start in one building and grow from there
Problem is…
Arglebargle said:
Unrealistic.
Requires a person to be good at too many different things. And exceptional at a specific thing.
Would be nice, though.
I would defiantly agree. There are way to many hats to wear in making a MMO as compa…
I think I mentioned that a few times over the past 5 years. If someone wants to build a MMO get an engine designed for MMO. See my latest server install and client connection video. Improvements coming in the near future. Hit my profile landing page…
I doubt anyone will ever see another MMO that captures the old school design unless it is community driven because the money is not there in terms of profit. Building a large scale world is expensive because of the number of people needed. A small w…
Wizardry said:
umm didn't you just contradict yourself or did I misunderstand you?
These are of course virtual worlds the yare not real but what I aim to see is exactly what you want and that is a vast open world that feels realis…
Jean-Luc_Picard said:
ArChWind said:
MMORPG (Massively Multiplayer Online Role Playing Game) Can't be a MOVW (Massively Online Virtual World). MOVW will require something different to be capable of delivering a realistic experience and…
MMORPG (Massively Multiplayer Online Role Playing Game) Can't be a MOVW (Massively Online Virtual World). MOVW will require something different to be capable of delivering a realistic experience and it will be costly to create. Where it needs to go …
Kyleran said:
ArChWind said:
cameltosis said:
No, can't be done.
Unreal Engine cannot handle what you want it to, so that's the main stumbling block. I don't think any of the engines commercially available could…
cameltosis said:
No, can't be done.
Unreal Engine cannot handle what you want it to, so that's the main stumbling block. I don't think any of the engines commercially available could do what you want, so you'd need to create a ne…
Jean-Luc_Picard said:
ArChWind said:
Jean-Luc_Picard said:
Iselin said:
ArChWind said:
I guess the is a misunderstanding about what I was saying as example now days the number of animations per player has gone …