Went with Summoner, i played a Paladin in EQ1 from Vanilla right through to PoP when i switched to Beastlord, im older now and reactions not what they were, Summoner playstyle seems perfect to me, if its a cross between EQ1 and EQ2 Magician type it …
Didnt Warhammer have statues in the major cities with the top earners or something for each class? something along those lines.
Would love to see something like this again. Maybe a title and a colour change to your name so all sides on the field of…
This thread is hilarious, first we have the MJ haters, who arguably have good reason to distrust the man, then we have the MJ fanbois (myself included), and we have people waving around their e-peen riding their steeds of righteousness that everythi…
Im loving this, this is going to be epic.
Hopefully we can upgrade keeps and rather than just pressing upgrade on an npc and waiting some time, perhaps we can actually contribute as crafters to the progression, say it takes xx hours without any pla…
I think in all honesty MJ cant say "Im making DAOC2" for Legal Reasons and because he wouldnt want to scare off potential customers, however thats not to say he can make something very like DAOC with alot of similar concepts that he himself introduc…
Sad thing is, people that never played DAOC but like PVP just dont quite get it, and you cant go back now because Mythic ruined the game in as much as the old NF days were.
I agree with everything you said, it doesnt make us better people sure, but…
Been thinking more on this also, what about Banners, player crafted, avaiable at a certain guild rank etc, limited to xx per size of guild.
They could be carried by someone on the battlefield to bestow a bonus to guildmembers within xxx range, capt…
As somoene who played Stealthers almost exclusively for many years i like these changes, they fit Assassin types really well, for Archery types though i would give them less sneaky stuff and more utility type stuff like Flare arrows that ping the m…
time based ticking bonuses are also a good way to go i think too, the longer your realm holds xxx keeps its bonuses on kills increase, this spurs the members on to keep hammering the enemy, the enemy doesnt want 1 realm reaping more points than them…
lol wtf at the above poster? clearly knows nothing about MMO's old or new, that screenshot is from DAOC which has had this system over 10yrs, clearly not an issue then and i seriously doubt it will be an issue now.....
and your an mmo expert? ha…
I like the idea of bonuses per keeps held, increased RP's per keeps held is a good idea, but make the increased RPs player earnt only, like you dont get them for capturing more keeps, this way you reward keeping hold of your keeps for the bonus and …
And this is where i would differ from DAOC, where that game had multiple zones per realm to RVR in, i would make one massive zone which all 3 realms bordered.
Multiple access points for each realm, if you imagine the play map is a circle, place eac…
the best thing about this type of game is it supports all types of gameplay, if you want to zerg thats cool, you earn rp's slower but you also stand a better chance of survival at low rank, if you want to 8 man thats also cool, you get to pick you f…
Originally posted by BizkitNL Originally posted by meddyck Originally posted by CluckingChicken
Believe it or not, you are not God's gift to the world. I keep seeing a strange superiority complex amongst many of these folks, and I don't quit…
Originally posted by BizkitNL Originally posted by falcuk Fact of the matter remains, anyone running around thinking they got skillz from pvp'ing in wow / GW2 etc is going to get a rude awakening when CU arrives and the old hardcore RVR daoc playe…
Fact of the matter remains, anyone running around thinking they got skillz from pvp'ing in wow / GW2 etc is going to get a rude awakening when CU arrives and the old hardcore RVR daoc players roll up and wipe the floor with them.
it WILL happen, wa…