Personally:
- structured PvP is strangely more interesting than RvR.
RvR is basically 'he who has the most players will win' (and/or who exploits X the most). I'd love this to be untrue, but in every game that I've played RvR the outcome is 'winn…
Originally posted by DocBrody
Just look at the original stretch goals, nothing major new has been added, just more variety, more systems, more ships. No feature creep anywhere.
You can look at the original stretch goals using web.archive.org on…
Originally posted by Wizardry
Yes of course you always need money to survive as a business but if your game only costs 10-20 million under normal standards and yo uhave 50 million in over than above normal you have a TON of money to last until…
PvP last night for me:
- a fort is under siege, lots of poking people with sticks, giant balls of flames, arrows, charges and counter-charges.
- siege gets broken, defenders charge out, battle commences and it goes back and forth. Archers moving …
I've watched a few of Angry Joe's videos, and I can't say I really disagree with him, although I'd have given it a 7-8/10.
- the horse comments are complete nonsense. You don't actually need a horse in PvP (get the assault buff), the 42k horse isn…
There's also the occasional travelling merchant being robbed by bandits that you can save.
And there's the opportunity to extort money from at least one "unmarked" traveling merchant. But I don't know if this is random or something else.
Originally posted by Keitaro333 In terms of quests, personally I enjoy them (not sure how Skyrim was any better really).
The quests are decent but the difference between ESO and Skyrim or between TOR and KOTOR in terms of story is the fact that …
In terms of story-telling, ESO is probably the best I've seen in an MMO.
In SWTOR:
- look for Jimmy for his dying mother.
- find the rebel scum who had kidnapped Jimmy.
- decide whether to [let the rebel go] or [torture them both to death].
In …
In the overall scheme of things, the game only seems to have 'a few' quest bugs, but those bugs are affecting a huge number of people/quests:
- non-respawn of interact-able quest objectives. Crates, traps, boss mobs. - non-despawn of interact-able…
Originally posted by SpottyGekko
"Highly scalable" is subtly different from "Infinitely scalable".
It used to be different.
If there are 1000 players - you needed 1 rack of servers, if there are 1500 players - you'd need another rack... so yo…
AFAICT the start of the TESO intro is supposed to be a twist on previous TES intros - no complaints from me.
(in oblivion you start in a jail cell and [miraculously] escape, in skyrim you start awaiting execution and [miraculously] escape, in TESO …
Originally posted by FaustusIV
So you are saying the game allows us to have more options for unique and interesting templates by limiting our potential skill sets?
AFAIR, in most MMOs:
- you are 'given' the vast majority of your skills on level u…
I applied for the beta, but wasn't really interested - it sounded like a cash-grab on the series rather than a proper MMO, and the "we decided to add a first person view" mess made me think that the dev team weren't strong enough to pursue their vis…
Originally posted by Ariely
Then dont? i honestly do not understand the crying that's been going on about addons?
it's free of use, u dont want to? then dont.
no one is forcing u to download anything it's just that people tend to cry over it b…
Weird thread.
At the weekend, I went into an 'exceptionally large' PvP encounter at a keep - ours had been taken, so I ran for the postern door.
I ran up to it (ahead of a zerg that had forgotten to guard it), reached the door and pressed the butt…
Originally posted by codejack I'll admit it: I'm impressed.
Oh, I have my quibbles; I'm not wild about the combat and I wish they would have left classes out entirely, but the character-building possibilities are intriguing and the story is compel…
Originally posted by Zaskar70 The good aspects:
1. there will never be server merges if the games population starts to dwindle, good for marketing.
2. there will always be people in the world thus it can make the game seem more populated.
SW…
Originally posted by Stizzled
The amount of people who voted 'yes' blows my mind.
MMOs struggle with the concept of difficulty. It is contrary to the freedom typically offered (if I want to be a giant rogue, then why can't I be? this encounter i…
I am showing a free 90 minute film, after 60 minutes I walk around the cinema and charge everyone $15 to watch the last 30 minutes...
That's "free to view" (some of the content).
Comparing that to a game is difficult - games are a non-linear forma…
Originally posted by Flyte27 I actually agree with you on this. The thing is that computers, games, and MMOs were something I really loved. Now that they have mass market appeal they are being marketed to people who don't really care about gaming …