"I'm going to go out on a limb here, and assert that setting a realistic scope is one of the most difficult challenges an MMO producer will face."
Couldn't agree more. I'd add that *maintaining* scope is the second hardest challenge. All too often…
Originally posted by Admin
I was actually fortunate enough to attend an event in San Francisco for Ultima X way back in the days when this website was just a small startup. I got the opportunity to play them game with press members from GameSpot…
Originally posted by redtiger
so true...i've been anticipating thursdays for some time now for just that reason ! That fly through is really gorgeous. Cal, is that the actual resolution of the world we'll be playing in or is that a cleaned up rende…
Originally posted by flootie
To be quite honest, Yordo..I am really not too concerned about shopkeepers taking away from the game...albeit it a very important and intersting part of the game..imbued weapons compaitively will not be affected by suc…
Originally posted by Yordo
Imbuing weapons will not have as big of a function then with the all-including shopkeepers.
::Revan::Yordo::
EQ2
Guild Search
Shopkeepers don't sell imbueable or levelable items. So even if you find a really good wea…
It is my firm belief that the reason players socialize so much in other MMORPGs during combat is because combat requires so little interaction. If you don't entertain yourselves during a fight, the fight is boring.
We want to create engaging and i…
Originally posted by Billius8
Looked over the half dozen races for the new Ultima game and all seems pretty cool. Of course there is an effeminate pansy-looking race (i.e., the Pixies), but you need that in a fantasy game to give it the right fan…
Originally posted by Billius8
Makes sense. I just hope I can reconfigure the keyboard so that a number key and not the mouse button will allow me to do this. Spent too many years clicking mouse buttons repeatedly.
Yes, you can configure it …
Originally posted by Lebowski
So a guild war is basically just one battle? After the battle is over the war ends?
Thanx for answers. I appreciate it.
Right. So it's probably better to think of them as battles, rather than wars. It's almost lik…
Originally posted by Lebowski
I've read that you can anounce war to another clan and if that clan agrees the war begins. How does that look? How long does that war last? Does it involve only one massive clan vs. clan battle? Or can you freely atta…
How long has Ultima X: Odyssey been in development?
* About a year and a half.
Many MMORPG gamers are interested in "solo" combat. In Ultima X: Odyssey, will it be possible to effectively solo your whole career if you choose to? I know that on …
Originally posted by Zohar
I personally never really was able to get into crafting. There was nothing wrong with it, it just wasn't my thing. The ability to imbue weapons with virtue powers, however, sounds quite interesting! Does that mean, for…
Originally posted by Lebowski
I apologize for nagging but I'm really interested in this game so:
Do you have any date for the start of beta testing? Will players from Europe be able to participate?
Thanx in advance.
When life tastes like lemmon, t…
Originally posted by redtiger
I for one like what I'm hearing about the developers not including all of the traditional systems just to have them for release. I think most of us play MMORPG's for the adventure and IMO combat is a bigger part of tha…
Originally posted by Se_ar
Ahh quite a lovely game this will turn out to be indeed, yet no crafting you say? Where did you read that? I've searched the main site and can't really find anything about it..... Please help out. Ahh and very nice update…
Originally posted by crzybrtndr
I was wondering how UX:O is planning on implementing the GM/Advisor program.....if they'll be taking volunteers from their playerbase and if so, where can we sign up for something like that? Also if they do take peo…
Originally posted by Shmee
i really like the style in which UXO is being done great work cal
Thanks. I can't take credit for the style or the look though. Gotta give that to our art team and world builders.
-Jonathan "Calandryll" Hanna
Lea…