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DougQB

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DougQB
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  • [quote]Originally posted by DougQB Also, if names are unique to a server, why not allow players to reserve the use of a name on a server that will be opened at a later date? [/b][/quote] Oh, I forgot to mention something. I keep getting side track…
  • Originally posted by Kane Allright. An understandable limitation I'd say. I like titles...those definitely help. Guess I'll just have to live with not playing "Kane" as that will be gone within the first 30 seconds of launch! Originally posted b…
  • Originally posted by MisfitZ . . . Instancing is short-term good, long-term bad: accepted. " Source: http://www.gamasutra.com/features/20041103/bartle_01.shtml I've read that article before, although I don't remember if he had the section on Instan…
  • Originally posted by Tyveil I would be extremely happy if you would release the character creator before the game release.  I for one would have a lot of fun playing around with it I'm sure. That reminds me of another issue. With so many players,…
  • [quote]Originally posted by NSXDavid Well, I won't deny that killing creatures is a big thing. But it is not the ONLY thing. Here's a design flash... how about creatues you don't kill? Creatures that are actually part of a bigger picture in the …
    in Experience Comment by DougQB June 2005
  • Originally posted by SIMU-SKIPPY You can roleplay a mega-genius character, but that's not going to help you solve a puzzle that requires a mega-genius player to figure out. . . . Let me know if that all sounds like gibberish and I'll try to explai…
    in Experience Comment by DougQB June 2005
  • Originally posted by SIMU-SKIPPY I'm sure we will create some presets, but we'll try to limit it so everyone doesn't wind up looking the same. . .We'll help you out in other ways, too. . .Hope that answers your question! Skippy heh, well the though…
  • Originally posted by millerap The thought crossed my mind as well and almost with the same exact reasoning as you... Summer's coming, college will be out, but like you said GMing would be a pretty full time job, and not something that you could just…
    in GM Events... Comment by DougQB June 2005
  • << We like to joke that our character manager may wind up being a stand-alone game. >> heh, I'd laugh, but considering how long it takes me to create a character in City of Heroes . . . I don't suppose there will be some preset config…
  • Oh yeah, I forgot to add at least one more reason for focusing on the adventure for experience. At least I thought it important enough to add anyway. Suddenly the non-combat skills are far more important than they use to be. The best charac…
    in Experience Comment by DougQB June 2005
  • << Is Hero's Journey going to have the same experience ideology that Gemstone has? >> That method is interesting, and does come with some nice benefits, but the method of gaining the experience is still heavily focused on killing creatu…
    in Experience Comment by DougQB June 2005
  • Thanks for that great info! This is/was an important issue to me. One of many issues discussed on the Heroes Journey boards at great length. However, I don't remember reading any official info on the Simutronics boards addressing it, so this is w…