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lorewise

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lorewise
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  • Everyone seems to have different opinions on what a Sandbox game is. The only consistent descriptions of a Sandbox game I can find include the following descriptions. Open world with no instancing. "Deep crafting", however what "deep" means exactly…
  • Originally posted by Rayshe Originally posted by jayarte Originally posted by DSWBeef Word of advice. PARAGRAPHS! Phrase of advice; it's considered impolite to use capitals on the internet.  It is perceived as shouting. I got a heada…
  • This is why I've disabled forum signatures. There's already a  box for a name and a user icon. If the majority of your posts are worthless you probably have a huge signature. See also men driving half ton pick ups.
  • I actually came to this thread agreeing with the premsie. However we've reached the same conclusion for different reasons. As others have  pointed out MMORPGs aren't immune to this type of reactionary b.s. They have been blamed for violent kids and …
  • I think this would work better with the new generation of consoles for certain. The only thing I can see standing in the way is Microsoft doesn't want people interacting with players on other machines. I'm pretty certain Sony feels the same way abou…
  • Originally posted by nicarift I constantly play mmos and have yet to find a group of people who i truly enjoy playing with. so im looking to either start a gaming community on essentially any game. I mostly play gw2 at the moment but im willing to …
  • This discussion has created some interesting questions. In a recent interview with Gamebreaker, Greg Street the lead system designer for World Of Warcraft admitted that 25 man raiding suffers from logistical problems and most guilds / raid groups ar…
  • Thanks for the feedback everyone. So far I've seen that a few people would embrace turn based combat and others have reservations or just wouldn't like it in a 3D MMORPG.  I may try to coalesce this feedback and add it to the original post. Any tho…
  • Vorthanion It's also because the guy who basically created Diablo is now working on this game.
  • Originally posted by Realbigdeal Its a pk focus game, different from pvp. PVP means that you expect it if you either chose a pvp server or when you enter a BG/arena... PK means that its totally part of the whole game and you may sneak or harass pl…
  • Id love a really good turn based mmo. Id love to see some combat mechanics like from ShadowHearts(ps2) or Lost Odyssey(XBox 360) and Phantasy Star 3/4 combo attacks. I haven't played any of those games sadly, but I love turn based games. Final Fant…
  • Turns can have a timer, meaning an individual player would only have a determined amount of time to make a decision in any kind of PvP or team based combat, but that's assuming that there even has to be a wait. Every "turn" as it is could have multi…
  • Originally posted by maplestone What do you mean by turn-based?  Anything that involves waiting for other people to submit their turn is not going to scale very well as your number of players increases.  If you are thinking of giving players one a…
  • Originally posted by Zydari 1. EQ - Nothing has come close to the intense excitement I got from this game at least thru Kunark 2. SWG - The freedom the players had to build a world hasn't been matched 3. WoW - played from vanilla to Cata and lov…
  • Originally posted by bcbully MMO = Lots of people playing at once by way of the internet. MMORPG = Lots of people playing online in a persistant world that focuses on character progression and sometimes roleplay. Edited for more specific wordin…
  • I think a lot of people are letting their emotions fuel this discussion more than logic. Though the original poster could have been more clear they have a point. Games like Warcraft provide content that can be played without a group all the way up t…