Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Nalvest

About

Username
Nalvest
Joined
Visits
0
Last Active
-
Roles
Member
Posts
22
Badges
0

Comments

  • I put in my application a while ago and am still waiting... I'm guessing I was passed over
  • Originally posted by Tyveil 3) Encourage player interaction, not by forced grouping, but by adding RP elements to the game as well as other "benefits" from players interacting.  In DR, there are so many things players of extremely varied levels of s…
  • Originally posted by SIMU-MELISSA I want to answer this question, but I think it might make a good article, so I'm gonna hold off. :P I'm a tease. Melissa Oh man...  You had me going there... Sigh
  • pvp can be very important to a game.  It is, one thing, that can totally destroy a game if implemented incorrectly. It's interesting, that no PVP is not always considered a limiting factor (yes, some people must have PVP but there are definitely a…
    in PVP Comment by Nalvest September 2005
  • Technically it is, of course, possible.  However, I just don't think that players want to have the fate of their world in the hands of a single player. Now if you had "Clan Quests" which affected the entire world, that could be a different then.
  • Absolutely true.  I don't think I would mind spending the day making 100 different swords trying to make the one that rocked and making 99 other lesser ones.  Even though it would still be a grind it would be: 1.  Interesting (variation.. what do I …
  • While that's a good argument, it was much better 3-5 years ago.  Nowadays is it, as you point out, expected behaviour.  Sony has gone to far as to endorse the behavour and make it easier for people to buy and sell stuff.  When you know the behavi…
  • Actually it does happen, but just more gradually then people notice.  When something like the Airplane or Computer gets invented there is a major change in the economy and balance, but that's a different story.  One of the things that would gener…
  • Of course there is economic balance is real life.  What you are thinking of is there are differences in economic status (e.g. I have less money than Bill Gates).  The economies are balanced and there are some very smart people trying to keep them th…
    in Economics Comment by Nalvest August 2005
  • Bah, I'm not assured...  I'd like to hear that they have an economist studying the models and coming up with a real solution before I'd "rest assured"
    in Economics Comment by Nalvest August 2005
  • bandwidth issues means that they aren't trying hard enough.  It very probably means that someone said: "Ouch, that's a lot of data and will take a lot of bandwidth" and everyone else nodded sagely..  This shouldn't be a bandwidth issue, it really…
  • It looks cool but does it actually make a difference?  Is there incentive in the game to do this type of thing? Is it going to be overly complicated and coordinated to do this type of thing? Also, this is the only move I've heard about.. will th…
  • D'oh.. posted a reply to this earlier, but I'm guessing I didn't actually "post" it..  sigh.. So what I was saying, in the post that wasn't, was that what you say makes sense, but what I'd like to understand more about is how the abilities actuall…
    in Crafting Comment by Nalvest August 2005
  • Thanks Melissa, I think we are all looking forward to the update! It's great to see you involved in the forums, refreshing... It almost gives one the impression of being heard...  
  • Here's hoping someone with power *ahem* Melissa *ahem*, actually reads this and does something about the website...  Actually Melissa should update her website as well...
  • I'm very on board with all of that, especially the first sentence of the last paragraph:  "Really, the more I read, the more excited I get."  That sums me up right now.  
  • A truly intelligent AI alone could separate this game from any other.  MOBs that actually get out of the way of attacks or go for reinforcements are an interesting idea.  I've seen it in other games, I was just playing Dungeon Siege 2 and I notic…
  • The new style of group attack sounds very interesting and I'd love to see it in practice, however I think the area that makes this game really cool is the strategic component overall.  I love the idea that you can prepare for combat ahead of time, d…
  • I have to admit, I assumed (though I don't know if this is the case) that items you "level" would be attuned to you (like they do in EQ2 now)...  It just seems weird to level your sword and then trade it to someone else... Anyone know if this is t…
  • I wonder if this type of thing is really possible in the game for a single character or if it even should be done. If you take the example of what Mirrandor is talking about, you have a single character failing a quest, killing a "prince" which ch…