and in pvp your enemy is either a lot worst than you(no challange), a lot better than you(no challenge for him and you are just a victim), or if you are lucky more or less like you. (and you have a nice fight). And most probably on top of it he will…
Current narrow AI (like alpha go) beat any human without any chance for the human. They also proofed it in DotA and other games. Actual advanced AI/AGI would most probably in a game adjust to the enemy and be exactly that good/bad that it is the per…
In DAoC we got Relic battles with over 700 players at one relic keep, mostly a dia show. Was still fun at it's time, but would have been a lot more fun if you could actually play it and fight against each other.
And as a side note. Lost Ark got in the beginning over 300k concurrent players peak at steam. Which summarise easlily to a few million players, most probably more than 12 mil wow subscribers.
Even i played it shortly.. but not my cup of tea
Hyperpsycrow said:
...
I remember back in the days when wow had 12 mill players and was the best mmorg of the crowns.
So how can a puny game that lives on life support be one of the best mmorpg with only 20-30k players...
This is mind blowing.…
Kyleran said:
Scot said:
The_Korrigan said:
Slapshot1188 said:
There was no communication in game.
Except all the people on Teamspeak and later Ventrilo, of course.
Yeah, voice chat existed way before Disc…
delete5230 said:
Video games as far back as I remember (late 80s maybe) were 30 day games. You played all the content got sick of it and waited for the next. It was no big deal it was expected.
Then something unique happened mmorpg's. UO EQ …
Thank god MMORPGs are dead. I really can't stand the kind of MMORPG most people understand nowadays as MMORPG.
But as far as i have read that stuff i fear it is to much MMORPG for me. XP sounds like grinding. And i can't stand Real Painful Grinding…
You are right. Survival Games are actually those sandbox games we always wanted. Be it DayZ, ARK or any other out there.(and they become more and more, and not all of them are just carbon copies of DayZ) All of them still have some small problems, o…
Originally posted by arcundo Its early in development, but do you think Crowfall is sure what the target audience is for this game. I am not typing this this to critize since of course Crowfall is free make the game they enjoy the most.
Here is wh…
Originally posted by Dullahan Originally posted by CanthGaming Originally posted by Dullahan Originally posted by Loktofeit
You're doing it wrong. You're supposed to build an elaborate world with a big ridiculous central city to show…
Originally posted by Aelious Originally posted by hydrofox
now let's hope the game plays as good as it looks.
Agreed and does look fantastic.
One thing...
That hat... Look, I love Christmas, it's (jingle) the most wonderful ti…
Originally posted by Parepin 1. Shadowbane 2 - Check
2. Industry leaders behind the game - Check
3. Already in a playable state and its only been "known" for about a month* - Check
4. Will be a real game and not another kickstarter or Rust "Pr…
Originally posted by Alumicard Originally posted by portusmagnus Originally posted by Alumicard Originally posted by expresso Originally posted by gurosan
Heroes might not be locked behind a paywall but they are damn expensive…
Originally posted by Bascola Originally posted by Torcip If you ask me it's like comparing 3DS MAX or Blender to something like CATIA or Pro-E. They're both trying to do something very different from each other.
Medieval Engineers will never m…
Originally posted by Nanfoodle Originally posted by nerovipus32 Originally posted by coretex666 Originally posted by nerovipus32 Originally posted by DeserttFoxx
[mod edit]
[mod edit]
While EQN is what...an actual sa…
Originally posted by Xiaoki
I do have to wonder why people would think an Everquest game would be PvP centric in the first place.
What, just because it's a "sandbox" now? Did you play on one of the PvP servers back in "the day".
EQ has al…
Originally posted by Quizzical
The "free to play" model often relies heavily on a handful of whales paying a ton of money. If the whales can get everything they want for $15/month on the subscription server, why would they pay $100/month on the fr…