One thing that was very annoying about the article was the way it completely glossed over the technical problems of implementing permadeath. Things like lag, disconnects and crashes aren't just issues affecting the current crop of MMORPGs - they're …
Originally posted by boboslave
Originally posted by CoffeeBot
The equivalent of a level cap exists in skill-based systems too. You have a maximum ammount of total skill points and a maximum number which can be put in any one skill. This creates…
I personally prefer skill-based systems to class-based ones because of the freedom it allows me. I can design the sort of character I really want to play and fill any niche I percieve in the game world. Classes can overly limit play styles unless th…
If people want to buy multiple boxes/accounts then let them. I'd rather subscribe to multiple games but to each their own.
It only really becomes a bad thing if people start botting one of the accounts to auto-gather, provide support etc. Not that…
Originally posted by blackmoore
The question I was asking basically was: since the dawn of mmorpgs, why does traditional everquest-likes games can get nice graphics, minimal lag and a huge player base while games with innovative ideas such as the …
For FPS games, voice chat is pretty much essential because you tend to die if you release the controls for more than a second or two.
I don't think it's that great a tool for MMORPGs at the moment though. Voice communication is only really effecti…
I've loved roleplaying for years, having played more systems than I care to remember, but I rarely RP in MMORPGs anymore. I've always wanted to really get into RPing in MMORPGs but I've never really been able to because of:
1: Maintaining Immersio…
Most people take long term subscriptions because of the discounts offered.
Personally, I never take long term subscriptions. I might enjoy a game now but that's no guarantee I'll still be enjoying it 3-4 months from now. Plus there's always the ri…
D&D Online hasn't got a hope in hell of knocking WoW off the top spot in my opinion. Sure, it's associated with a large fantasy brand name but the design descisions are just going to put off too many people. The full instancing is going to put o…
I think Instancing is an incredibly powerful design tool but, like any other tool, it isn't good or bad in itself. What determines that is how the Devs decide to use that tool.
Instancing allows for a lot more depth in encounter design because you…