Main thing I have to say, is remember this is a business. And the goal of a business is to make money. So provided Pantheon makes enough money, the game shouldn't change significantly. That is ignoring all other factors, such as staff turn over.
I…
For me, personally, I'm fine with a modicum of XP penalty. Yes, those lag spikes will kill you. But they really aren't that common. More people die to mistargeting or miskeying than to lag. As for gear loss, even with games that give it a corpse run…
Instead of a bunch of low cast, spammable spells, how about really high cost, very slow cool down spells. Make magic more strategic? Maybe make it so that on a normal hunting group, be able to cast a spell every two or three pulls. But then make tho…
Main reason I play solo, is I have a limited amount of time to play, less than an hour. And for finding a group, and being able to truly have any type of advancement in that time is kind of wasted. I hate being the person that joins a group and 10 m…
Which iteration of the game would you save? Day one where all the bugs are still in it, and can barely be considered a complete game? After the first expansion pack? or The end of the life of the game?
I ask not to be contrite, but some games change…
If I would roll a monk, never actually played one for any length of time, is the question is if money would weigh anything at this point? Or is it going to be droppable like it was originally
I actually miss not having downtime when playing mmo's. I started back with EQ, so dating myself there a little, but just having time to chat it up with people in your group while you waited for mobs was fun. And then, because regen was so slow, you…
Sad part is, that the last listed event is from 2006, which for how large the genre is anymore, should have some more recent events. Though I will admit, the one from EvE Online earlier this year (?) should have been up there.
I would still love to…
Depending on what the game ends up looking like, no, for either option. Doesn't help that I don't get vacation days at my current job, god I LOVE (sarcasm, somewhat) the restaurant industry. The first day for almost any online game is a crap shoot. …
Always a tough call between an auction house or P2P selling.
P2P lets you have immersion and interaction. It enables you to question others. It adds a risk of not getting what you want, or trading the wrong thing. And yes, I myself have bought some…
I was hugely excited about EQ2 when it was coming out. I was in my second year of college, and both me and my roommate had played EQ1. We ended up getting burnt out of EQ1 a little before EQ2 was getting released. After hearing what EQ2 was supposed…
I wanted to vote yes to progression, but not knowing how progression was being defined halted me from answering yay or nay. If you are talking progression in leveling up character, hunting mobs, training up skills and trade skills, that all take a d…
Wow, the thread has changed meanings since I first start, but interesting enough discussion. Just a caveat, my original intention was to see how you would make each class unique and desirable in a group. I personally love a class based system. Havin…
I'm not a big poster on forms myself, but I'm really wanting to play EQNext. If it's as good as EQ Classic, I would be stoked. As for all the topics getting posted, everyone has something they want from the game and with the lack of information out …
All things work out to being how the devs implement ideas. Too often, they are stretched to thin to be able to fully implement their ideas to a workable model. Their backers keep trying to push them to release before things are polished, so things f…
I like the idea of monster play. But it needs to be carefully executed. If you let anyone chose to be mob in a zone, you'll need to worry about how other npc mobs are going to interact with you. Either you treat the player controlled mob as a mini-b…
I will agree that there needs to be more difficult games. Some of these games that come out, look to be really good, but when it comes down to it, the basic rule set makes it so that kill 5 mobs then level up. Kill 6 mobs, level up. All the battles …
Originally posted by Akerbeltz - A virtual world with a high degree of interaction, with estrategic open world PvP and PVE dependant on PvP. The virtual world would be modifiable by the players' actions and weather would make an impact.
Agree comp…
If SOE keeps EQN to a model similar to EQ, f2p wouldn't be too bad. I would have they keep out xp potions and such for the beginning of the game. Wait a year or so and then release those items. Make the initial people earn max level. I'm fine with t…