Kunai_Vax said:
jesad said:
Kunai_Vax said:
At this point i dont see Wildstar getting another influx of people. Its had 2 chances to be something special and both times they ignored player feedback and didnt change anything th…
ste2000 said:
jesad said:
Do it.
Push pass all of the things that are making you not like it (I know they exist because I had to push pass them too).
Push pass the learning curve (it took me like 18 levels with no googling just to fe…
aurabullets said:
I didn't mind the combat and the questing parts, even the cartoon artstyle was okay for me. What bothered me the most was the humorous, casual tone of the game. Not that I dislike casual games, but Wildstar to me is neither fu…
Kunai_Vax said:
At this point i dont see Wildstar getting another influx of people. Its had 2 chances to be something special and both times they ignored player feedback and didnt change anything that was causing people to leave.
I don…
I'm still digging it. Actually got a few friends to check it out also and they are digging it as well. Sorry for you guys that tried it and didn't like it. It happens though.
There is a symbol out there that stands for Karma. If you google it you will see that it is simply one rope that has been laid out so that it looks like a bunch of connected squares. The theory of the symbol is that you can not pull one square out…
I can't even remember. I know it was a Nintendo game and I know that you could travel with a group of 4, you and three other companions. And I know that there was a big old castle at the end that you destroyed and had to get out of before it fell …
Gdemami said:
jesad said:
using it responsibly in order to entertain might not be so annoying though.
And it is. Raid drops rely on RNG and it makes things unique. Put RNG in ordinary stuff and it will make things annoying.
…
Is this like the alcoholic wheel? :awesome:
1. Gets drunk.
2. Gets told that they are drinking too much.
3. Looks at an alcoholic. See's that person do things that they don't do.
4. Decides that they are not an alcoholic.
5. See number 1.
Transl…
RNG is the basis on which all of these games were generated. It is the dice roll. The thing that GM's have been arguing about with players since the first RPG. Forever there have been players who have accepted the dice roll for what it is and pla…
WarWitch said:
Shortly after the net was born on main frames we had an amazing team of coders that could code anything I could dream of. Paradox mud.
The day we got colered text lol Paradox Mud.
The rain was poring down, it was hard to see th…
DKLond said:
Way too many to mention.
If I had to pick a few:
As a kid, the first time a CRPG truly "clicked" for me was Pool of Radiance. I was with my cousin in the summerhose - and we spent an entire week glued to the screen instead of pla…
First day in Dark Sun Online. I'm all bright eyed and bushy tailed and ready for adventure. I wander out of the city and into the desert where I come upon a passerby.
"Greetings my good fellow!", I say.
He throws something at me that I later dis…
True story about using your power for evil.
I knew a guy that used to work for a company that did video poker games. That guy would get free lunches at a certain truck stop whenever he wanted, whatever he wanted, because, at the owners request, he…
Gdemami said:
jesad said:
Can you imagine the possible competition and immersion that might come out of actually having to "hunt" for a thing instead of just going to where you know it is and killing it?
No, but I can not only ima…
I think that beyond the first couple of batches these games have gone the way off all business and have become more of a "Sell us your business" deal rather than a "Sell us your concept" deal. I know that if I were running a company or was some kin…
You know, talking about quests, I think that a big improvement would be less quantification up front, meaning actually allowing the "X" in "Kill X" quests to be an "X" and not a specific number. As well as less static spawns of those "X'es". You k…
Going off of that post then, understand that the progress disparities would not be nearly as problematic as they are in a lot of games because there would be a system of law that would keep all but only the most extremely over-powered player from ab…