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rpgthegreat

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rpgthegreat
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  • The biggest problem with games that have no levels (or try not to anyway) is progression. You get max level so much faster.  For instance, in The Secret World, I was able to complete all content and get multiple class setups and everything and still…
  • Originally posted by Loktofeit If you get gear for doing any content no matter what level it is or how hard it is, it gives you no anticipation.  There is nothing to look forward to.  If I get the same reward for doing a dungeon I know is easy and…
  • Originally posted by Loktofeit Originally posted by rpgman69 Mentoring and similar systems do not work well.  If I am level 40 and I can not find a group for a dungeon I want to complete, I will not ask chat for a group doing a level 20 dungeon.  …
  • Originally posted by Dullahan Originally posted by rpgman69 Originally posted by Dullahan Open world is a must.  Contested content is a must. Yes, I do not like instanced dungeons or combat.  However, i think it would be great if som…
  • Originally posted by Dullahan Open world is a must.  Contested content is a must. Yes, I do not like instanced dungeons or combat.  However, i think it would be great if some of the encounters are scripted.  For instance: You fight your way into…
  • Mentoring and similar systems do not work well.  If I am level 40 and I can not find a group for a dungeon I want to complete, I will not ask chat for a group doing a level 20 dungeon.  I have completed that dungeon, my gear is better than anything …
  • Originally posted by vesuvias To each is his own, again I don't begrudge you a MMO home. I just don't believe that the act of clicking on 25 NPCs, all with same canned responses, to find the right one for the turn in is fun for anyone. I don't "th…
  • Your welcome to advocate building yet another world based on a McQuaid design paradigm but don't be surprised if it is about as successful as Vangard was.   Vanguard did not fail because of its design, although it did/does have some design problems…
  • I much prefer grouping with other players.  If I solo, it is because I do not have enough time to devote to finding a group only to leave 5 minutes after joining it.  I believe the creation of content for small groups would be a great solution.  Any…
  • Originally posted by Loke666 I don't particularly care for OPs idea with 3 player groups unless the game actually is classless (maybe it is, I have not logged in much lately and could have missed that information). Trinity combat is best with 6 play…
  • I actually hate how quickly MMOs are beaten now.  Every new MMO out there can have you reach max level in 80 to 100 hours played time. Vanilla WoW, which was easy mode compared to EQ even required around 250 to 300 hours to reach lvl 60 and EQ1 was …
  • Originally posted by agnostic4eve Originally posted by rpgman69 Instant gratification is definitely a problem. Completing a solo quest in 5 minutes and getting gear equal or almost equal to a dungeon boss mob drop is retarded.  Now, if that solo q…
  • Originally posted by Dalanon I'm looking for about a 60% group, 40% solo content split.  I don't want to never be able to do solo content, but I want to have a good community and having a lot of group play helps make that happen.  All dungeons and r…
  • Originally posted by Dullahan Originally posted by Loktofeit Originally posted by Dullahan Originally posted by Loktofeit Originally posted by Dullahan Theres no question that soloing should take a back seat to group play in terms of r…
  • This brings me to another topic, quest rewards: I agree with quests rewarding xp, and gold.  Only a very few quests however should reward gear. Gear should be something rewarded by accomplishing great achievements like completing a difficult and lo…
  • Instant gratification is definitely a problem. Completing a solo quest in 5 minutes and getting gear equal or almost equal to a dungeon boss mob drop is retarded.  Now, if that solo quest had many, many parts, was difficult, and took hours and hours…
  • Originally posted by Dullahan False. If you'd played classic EQ, you'd know the system of "crappy soloing", or a system where soloing wasn't nearly as rewarding as grouping not only did work, but it worked amazingly well. In fact, it worked so…
  • Originally posted by Wizardry game routing/ mapping....this is a real neat trick companies like to do.They take a very small map and make it seem huge by routing you in ridiculous directions ,back and forth ,taking an hour to get across an area th…
  • Poll: AMD Athlon 64 3200+ Gigabyte Nforce 3 250 Mobo Kingston 1gb 3200 DDR RAM eVGA GeForce 6800 128mg WD 160 gig 7200 RPM HD
  • There is nothing wrong with defending yourself... BTW, the ignore function only works if you know they are an immature kid.  I can't tell you how many times I would get in a group with someone and we would be fighting and I would see, "/ooc uber g…