Originally posted by MMOExposed I been wondering.
How Balance will the Dodging be in PvP. Since unlike Darkfall, you can aim the attack.
But you can cast while moving and dodge.
One balancing mechanism is that the rolling …
Of all the popular MMO franchises, Guild Wars would arguably be the easiest to port to a console. The inherently limited skill loadout that is integral to the appeal of Guild Wars makes designing a console-friendly control scheme much, much easier.…
Originally posted by Gennadios
Originally posted by Alhazred23
I've synthesized the major information provided in the IGN and Eurogamer interviews below:
There will be a two-mode PVP system: competitive PVP and open world PVP.
...
T…
Originally posted by Sixpax
Typically the problem with not having a system that relies on the "holy trinity" is you trade one problem for another. Instead of requiring tank/healer/dps you just have some variation of all dps and nobody would real…
Originally posted by Gameslave
Even if you could jump, you're not really going to be able to get somewhere that is exploitable as an advantage. If you can attack a monster, that monster can attack you. It's only the monsters that can traverse any…
Originally posted by WSIMike
Ahh... My bad, I didn't really explain myself thoroughly enough... in fact left an entire critical detail out that puts what I said in context. Go me! /facepalm
What I was referring to are those who've played, or eve…
Originally posted by WSIMike
Originally posted by Cavall
Ahh, Al, I didn't say AIon was completely next-gen though, I merely stated that its going to be one of the competitors that SE will need to worry about while finishing the devlopment of F…
Originally posted by Comnitus
Hehe well I agree. I'm just saying that you'd expect this kind of thread to be short.
"Can you jump in FFXIV?"
"Yes, no, we don't know, you're a noob"... couple of responses. But then it turns into a 4-page long …
Originally posted by Cavall
Ahh, Al, I didn't say AIon was completely next-gen though, I merely stated that its going to be one of the competitors that SE will need to worry about while finishing the devlopment of FFXIV. Also keep in mind since y…
Originally posted by Cavall
Exactly, Al. By "Current Competition" I really meant Aion, Champions Online, KOTOR, and so on. The games that will be released around the same time as FFXIV are what we should be looking at here as "current competitio…
Originally posted by X-Porter
Originally posted by Cavall
Also, with the current competition out there, SE would be commiting finiacial suicide to not add jumping and swimming into their game...one could go as far as to say it would also be the…
Originally posted by Comnitus
How the hell did a thread like this reach 4 pages? Are we arguing about the validity of jumping in MMOs now? Let's smoke a pipe and drink tea while we're at it while reclining near a toasty fire.
Well, might as well …
Originally posted by svann
Its not punitive though, just restricitive. And far less restrictive than removing jumping altogether. I cant see that it is reasonable to say "we shouldnt have jumping in game because it is annoying" and at the same …
Originally posted by svann
Originally posted by Alhazred23
Originally posted by svann
EQ1 had a decent solution to the over-use of jumping. Make it use up a portion of your endurance to jump. That way it can be used not abused.
If there …
Originally posted by whtsnxt
Jumping has it's slight advantages, as a lot of people already said I'm sure, it seems to me that the only real use you would get out of it would be in PvP oriented MMO's. Final Fantasy is cleary PvE based and re…
Originally posted by z1Moogle
jumping is not very import seeing as most rpg games i have played and enjoyed hove not allowed jumping. the only time i have seen people make use out of the ability to jump on other mmorpgs is to cheat on terrain fea…
Originally posted by svann
EQ1 had a decent solution to the over-use of jumping. Make it use up a portion of your endurance to jump. That way it can be used not abused.
If there were some sort of 'Endurance' metric in FFXIV that affected how…
Although the presence/absence of jumping isn't a game-breaker for me, i can understand the 'immersion' argument that many proponents of jumping seem to use. Put simply, there are things that a normal, atheletic person should be able to do on certa…
I have played it (at PAX 2006); basically, if you've played arena or GvG in Guildwars, you've got a pretty good idea of what gameplay in Fury is like. Combat in Fury is like Guildwars on speed (and i'm not gonna say whether that's a good thing or a …