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phersso

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phersso
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  • I think I only purchased 2 MMORPGS this year - Darkfall and Fallen Earth.   Darkfall and Fallen Earth captured my attention for a few weeks and then sharply fell away.  Both of them suffered the same problem - lack of fun.  Darkfall was basically…
  • Darkfall will never be released.  They gave a new video, but what does it show.  A few scenery shots with sparsely any content at all. For a game company to take THAT long to complete what we have seen, people must realise that they are dreaming. …
    in Dead Comment by phersso February 2008
  • Originally posted by Sovrath Yet month after month, players bitch and moan because games aren't being made that they want. Yet they expect OTHER people to put up their hard earned cash, take the risk only to have the players bitch and complain a…
  • Pissing money away is not a good practice. Donating money to a project such as this is a bad idea for a few reasons: - There is no guarantee on where the money is going - There is no guarantee the project will be completed - There is no guar…
  • WaR will outsell AoC, initially anyway. Neither will sell that many copies within the first month. Neither will outgrow WoW, within a short time frame anyway (maybe within 2-3 years if WaR has enough content).  AoC will not outgrow WoW mainly beca…
  •   I have yet to see anything that sets you apart from your self-created grouping of scum and loser.  I have no problem with your first post, but most of your following posts I do. You stated in a post that you came to the conclusion that you are…
  • Originally posted by Orca The bottleneck is the networking. Graphical details is no problem, as that is Client based, but the server part, being objects and everything is where it gets tricky. Another variable is where you place the servers. If t…
  • Originally posted by Kyerna Sandbox games don't need content, sandbox games need features and world dynamics. Content in sandbox games is created by player interaction with those features. I think it's all losely connected.  Features define …
  • Some good points and opinions are arising, I must thank you for that. I'm beginning to think, that although most people do want to play in a skill-based system, they are craving for a non-linear gaming experience with good stories and content more…
  • "but there is a valid point to be heard with too many skills. having to many can non combat skills woont really come into ppl's minds at first, the problem would stem from the combat skills. how can some one possible balace that many skills , this i…