Originally posted by Fishermage
Originally posted by LynxRufus
Originally posted by miagisan
so then post this is every other forum which has made changes or alterations to a game, profession, skill, nerf etc.
Gameplay may change, regard…
You are exactly right. No one can argue that SOE/LEC didn't have the right to do the NGE, but they DIDNT have the right to do it in secret, conceal it until the last second, and keep all the money they made while witholding their plans from us.
H…
Originally posted by miagisan
so then post this is every other forum which has made changes or alterations to a game, profession, skill, nerf etc.
Gameplay may change, regardless of what was done or how, things change and it cannot be legally att…
Originally posted by Fishermage
Originally posted by Sam123jo0123
read it before accepting it
Remember to click 'Decline' If you don't agree with it.
Don't smoke crack, kids.
Thats all' folks
This is a very new area of law, an…
Originally posted by ArcAngel3
Originally posted by fozzie22
But who in thier right minds would take on SOE and LA? no-one is that foolish surely?
The only reason I didn't give this more attention earlier, is that I was working with a coll…
Consider that SOE and LEC advertised and promoted a product (CU) that they planned to cease to exist, to be replaced by a game that was completely different.
They were committing interstate and international wire and mail fraud from the day they …
Originally posted by Gutboy
Why would a 5 year old game rolled back that never had more than 300,000 players suddenly get more subscriptions? A game who's big and just about only content was the constant grind to switch templates?
Why should…
SOE's EULA would be a nightmare to defend.
Asserting that MMO publishers can't make any changes to a game would be unreasonable, and that argument would be rejected. It is standard practice that reasonable changes can be made to games.
The arg…
Originally posted by ArcAngel3
Originally posted by LynxRufus
Read any MMO EULA and they can be digested down to this:
Player's obligation to publisher: Pay $14.95 a month
Publisher's obligation to the player: NOTHING
EULA's dont' even give a…
Originally posted by JK-Kanosi
No dev support on the Pre-CU server? Are you nuts? I'm not voting, but I would if we were getting dev support.
Do you really want Blixtev making changes to the Pre-CU?
Actually if they put it up with no support…
Originally posted by jaxscorpio34
Originally posted by iwantmyswg
the only way swg can get players back is by rolling the game back to the pre-cu. that is what 250k people want and it will save the game.
You honestly believe this, don't y…
Originally posted by Suvroc
I'm not surprised by this really.
The more the game emulates pre-CU the better the current fans say the game gets. Looks to me like people are looking for more options, more customization, and more complexity. Exactly …
Originally posted by SioBabble
I doubt very much if the current dev team has the skill to bring tracking back (the old preCU feature in question) a reality even if they were given the green light to do so.
They don't. The old tracking system …
Read any MMO EULA and they can be digested down to this:
Player's obligation to publisher: Pay $14.95 a month
Publisher's obligation to the player: NOTHING
EULA's dont' even give a player any recourse if the publisher doesn't even operate th…
Originally posted by ArcAngel3
At this point I'm more interested in the EULA debate and less interested in any particular video game. SOE's way of operating has raised a lot of questions for me about this business.
I'm interested in closing …
Originally posted by ArcAngel3
You know, maybe it would be better if they just highlight in the EULA the process by which real enhancements will be made to the game. SOE had a process of announcements, testing, feedback and implementation, b…
Originally posted by Fishermage
In that a pre-CU server would undoubtedly generate far more income than all the NGE servers put together, there would be no logical reason to put up an unsupported server. Make the server pay for itself. When …