Originally posted by DonnieBrasco People should be much much more secure in themselves. DB
For some this might be true, but for some it isn't. One of the things that can really destroy an MMO is... a lack of players on your server to play with. Some play solo all the way, but some people actually like to group, and that's hard in an MMO that is empty. So yeah, some players like to know how many are playing before they buy the game.
That is totally flawed logic. What if there comes a new game, that is perfect in every sense, but nobody starts to play it, because nobody else is playing it (yet!) ? Do you see what I mean?
If the games is good and people can try it, they will come to it in numbers, and will invite other people TO TRY it - and some of those other people will join etc etc.
The decision to join an MMOG should be based upon personal, subjective experience about a game, and nothing else at all. Yes, for some people criteria _include_ the healthy population # of a game, but to exclude a game based on its low population without trying it at all - this is exactly what I find stupid, and these people are exactly the ones who need more self-confidence and self trust. Especially when the game is new.
I am sure Turbine knows about all this, hence we have the free trial.
Yesterday during my playing session, over 50% of the Snowbourne was overstressed.... the trial is working.
DB
Denial makes one look a lot dumber than he/she actually is.
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
that is the total number of conections on launcher on euro servers in the last 3 days, looking at numbers we can tell that lotro servers can handle ALOT of players at same time. 250k players logged in lotro servers in the last 3 days.
that is the total number of conections on launcher on euro servers in the last 3 days, looking at numbers we can tell that lotro servers can handle ALOT of players at same time. 250k players logged in lotro servers in the last 3 days.
So let's count...
240k in the last 3 days, take those who did not log in, and it could be close to 300k active players.
So, with North America, I have to say the 500k active players is not an exaggeration?
So, the 4 million _characters_ would be only possible if all these people had 8 alts. But again, if they really count cancelled/discountined subscription characters, we are not far from the impossible.
Still, it's a marketing trick
DB
Denial makes one look a lot dumber than he/she actually is.
well 4 mil , 800k,400k who cares if ya dont like it or are not playing it does this really affect you?
and imo there is more than 400k and prolly more than 800k BUT that is my opinion and is as believable as any one else's assumptions as no 1 knows how many there are and to us that are playing and enjoying it dont really care all i know is even if there is only 400k there is never a lack of people to play with when i log on and never has been since launch and to be honest with you there will never be another massive player based game like WOW because there is too much competition out there today. Look back when WOW came out ok there were other games which imo were and are better (again my opinion pls dont flame me) than WOW but it had the pretty graphics at the time and the ease of game play but now when you look at the market there are tonnes of MMO's to play and too many more coming out which leads to brain overload on which way to go and unfortunately people result to coming to places like this and taking these forums too seriously and get pushed into or away from something that is either for them or not for them which leads us to these silly topics that go on and on and on and on and on......... oh sorry about that i just started dribbling a heap of nonsense, much like these topics i suppose.
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
so as you can see blizzard numbers represent active accounts (not characters) who are currently paying to play WoW, so no free trials, closed/inactive, banned or canceled accounts.
All, i'm not saying LOTRO is not popular. Plenty of people play. I saw it with my own eyes. I played the Trial for a day.
The question is... Is it OK to use characters to say a game is popular or not? What are they trying to attempt with that... change the way metrics for MMO works? I mean if thats what they want to do, i'm sure they aren't the 2nd largest MMO.
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
so as you can see blizzard numbers represent active accounts (not characters) who are currently paying to play WoW, so no free trials, closed/inactive, banned or canceled accounts.
how many times did you quoted that? who cares about blizzard?
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
so as you can see blizzard numbers represent active accounts (not characters) who are currently paying to play WoW, so no free trials, closed/inactive, banned or canceled accounts.
how many times did you quoted that? who cares about blizzard?
only about 20million, the combined BNET and WoW players I was just putting lobo right, as he thought wow numbers were accounts and not active subs.
But your right I should not have to quote it, its been said many many times, yet some people have yet to see it, and assume WoW numbers are accounts created and not active subs. good if MMORPG sticky it.
The question is... Is it OK to use characters to say a game is popular or not? What are they trying to attempt with that... change the way metrics for MMO works? I mean if thats what they want to do, i'm sure they aren't the 2nd largest MMO.
It's a bit like web advertising in the 90s, I reckon. Although "page view"s seemed to be the norm, some web sites would insist on talking about their "hit"s. Would rack up a real nice number like that
I agree it does not matter that much as long as you have enough people around you. As far as I as a player am concerned, one well-populated server is enough.
Oh, well, who am I kidding - if I like the game, it's enough even if the server's not well-populated I did buy Vanguard in its most deserted days, did I not?
LOTRO has received critical acclaim from around the globe. Since its launch in April, LOTRO has quickly become the second largest MMORPG with an estimated 4 million characters calling Middle-earth their home. The game continues to grow with two massive updates that have increased the world by over 20%:" wow, talk about false advertisement. both Lineage and Lineage 2 kick Lotro's ass when it comes to size in subscriber/playerbase.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
_________________________________ JonMichael
Currently: AION, an MMO Beta under NDA Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
LOTRO has received critical acclaim from around the globe. Since its launch in April, LOTRO has quickly become the second largest MMORPG with an estimated 4 million characters calling Middle-earth their home. The game continues to grow with two massive updates that have increased the world by over 20%:" wow, talk about false advertisement. both Lineage and Lineage 2 kick Lotro's ass when it comes to size in subscriber/playerbase.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
LOTRO has received critical acclaim from around the globe. Since its launch in April, LOTRO has quickly become the second largest MMORPG with an estimated 4 million characters calling Middle-earth their home. The game continues to grow with two massive updates that have increased the world by over 20%:" wow, talk about false advertisement. both Lineage and Lineage 2 kick Lotro's ass when it comes to size in subscriber/playerbase.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
so who's the first and who's the second Mr. know it all.
LOTRO has received critical acclaim from around the globe. Since its launch in April, LOTRO has quickly become the second largest MMORPG with an estimated 4 million characters calling Middle-earth their home. The game continues to grow with two massive updates that have increased the world by over 20%:" wow, talk about false advertisement. both Lineage and Lineage 2 kick Lotro's ass when it comes to size in subscriber/playerbase.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
so who's the first and who's the second Mr. know it all.
The problem is that the quote;
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Has no context, largest as in what sense? the size of the world, number of characters, subscribers, largest in relation to what... western market? a certain other MMO?
LOTRO has received critical acclaim from around the globe. Since its launch in April, LOTRO has quickly become the second largest MMORPG with an estimated 4 million characters calling Middle-earth their home. The game continues to grow with two massive updates that have increased the world by over 20%:" wow, talk about false advertisement. both Lineage and Lineage 2 kick Lotro's ass when it comes to size in subscriber/playerbase.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
so who's the first and who's the second Mr. know it all.
WoW and Lineage 2 are both in the millions of paying subscribers. I think Lineage (the original) is still up there pretty high, too. So that's the top three for paying subs.
I have to agree with cupertino, though, the quote they're using is ambiguous. It could mean any number of things.
OMG... seriously people... Quit judging a game based upon how many subscribers it may or may not have. Quit trying to justify your purchasing decision by pointing to the masses and saying "look... I'm so right!... everybody else is playing it too!..." It doesn't make you right. It makes you another follower who doesn't trust themselves enough to make an informed argument about a game's true merits. It makes you a lemming.
haha that is the best thing I have read in awhile. Sooo true! Glad to not be a lemming! Root for the underdog!
They should have just said "we can't touch Blizzard's numbers but we kicked SOE's ass hard". Everyone could have agreed on that.
That is true. Still, that is not what they have done. They came up with a number of character number... WOW. Impressive. Of course, SOE games are no where near 4 million characters. They don't hide how many characters they have... Use EQPlayers and you will know.
The thing is... 4 million characters is a silly metric and does not prove anything.
Believe me, if / when LOTRO reached 1 million active subscriptions we'll hear about it. A milestone like that they wouldn't be telling us about how many charactors have been made on their servers.
They'll be shouting it from the rooftops, huge media campaign, and probably a developer interview on the subject.
With that in mind, I don't think they have a million yet, which puts them below the second largest MMO. Linage 1 and 2 are both over a million if I remember correctly, WoW of course and Guild Wars (F2P) just announced 4 million.
I play the game. I'm having a ball. I see no shortage of people - in even some of the most out-of-the-way spots. Ergo, there are plenty of people for me to interact with, if I choose.
At the end of the day, that's all that matters.
Seriously... why do some people have this driving need to justify "their game", or to prove that they're playing "the best game" by posting this stuff? I'd said this in another thread.. It boils down to the whole "my MMO can beat up your MMO" mentality. It's, petty, it's hollow and it's ridiculous.
Just play what *you* enjoy, because *you* enjoy it. That's the only reason you need.
As for the figures... If some supreme, Omniscient being came down themself and declared LoTRO's numbers, there are people who are still going to cry out "LIES! They're inflating their numbers to mislead people!"
There are people who are just not happy unless they see a game that they don't like failing. If they don't *see* it failing, they look for every little thing they can point to to "prove" that it's failing. That's just the way of things.
Some people who like a game think everyone should like it. Some people who don't like a game think no-one should like it.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Its not about proving this game is better than that. All MMOs release numbers to advertise their game. Turbine are the ones who came out and said they have 4 million charactors, of course people are going to discuss what that means. No one is saying they don't have 4 million charactors, hell, CoX released those numbers too, I think it was like 20 some-odd million, they have around 150K subscribers.
and this is why companies don't like to post numbers, because all people wanna do is argue about the numbers. Honestly what does it matter, people are having fun with this game, its doing great...people need to stop comparing and trashing each other's mmo's we like to play...now i'm just blabbering...anyways grats guys have fun with your game, yes i play wow and am still having fun with that
blegh i need sleep..laters.
"The great thing about human language is that it prevents us from sticking to the matter at hand." - Lewis Thomas
Comments
That is totally flawed logic. What if there comes a new game, that is perfect in every sense, but nobody starts to play it, because nobody else is playing it (yet!) ? Do you see what I mean?
If the games is good and people can try it, they will come to it in numbers, and will invite other people TO TRY it - and some of those other people will join etc etc.
The decision to join an MMOG should be based upon personal, subjective experience about a game, and nothing else at all. Yes, for some people criteria _include_ the healthy population # of a game, but to exclude a game based on its low population without trying it at all - this is exactly what I find stupid, and these people are exactly the ones who need more self-confidence and self trust. Especially when the game is new.
I am sure Turbine knows about all this, hence we have the free trial.
Yesterday during my playing session, over 50% of the Snowbourne was overstressed.... the trial is working.
DB
Denial makes one look a lot dumber than he/she actually is.
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
So what do you know....
LOTRO is not short on players thats for sure, on my server its quite populated, and i am having a blast playing it.
playing eq2 and two worlds
that is the total number of conections on launcher on euro servers in the last 3 days, looking at numbers we can tell that lotro servers can handle ALOT of players at same time. 250k players logged in lotro servers in the last 3 days.
that is the total number of conections on launcher on euro servers in the last 3 days, looking at numbers we can tell that lotro servers can handle ALOT of players at same time. 250k players logged in lotro servers in the last 3 days.
So let's count...
240k in the last 3 days, take those who did not log in, and it could be close to 300k active players.
So, with North America, I have to say the 500k active players is not an exaggeration?
So, the 4 million _characters_ would be only possible if all these people had 8 alts. But again, if they really count cancelled/discountined subscription characters, we are not far from the impossible.
Still, it's a marketing trick
DB
Denial makes one look a lot dumber than he/she actually is.
well 4 mil , 800k,400k who cares if ya dont like it or are not playing it does this really affect you?
and imo there is more than 400k and prolly more than 800k BUT that is my opinion and is as believable as any one else's assumptions as no 1 knows how many there are and to us that are playing and enjoying it dont really care all i know is even if there is only 400k there is never a lack of people to play with when i log on and never has been since launch and to be honest with you there will never be another massive player based game like WOW because there is too much competition out there today. Look back when WOW came out ok there were other games which imo were and are better (again my opinion pls dont flame me) than WOW but it had the pretty graphics at the time and the ease of game play but now when you look at the market there are tonnes of MMO's to play and too many more coming out which leads to brain overload on which way to go and unfortunately people result to coming to places like this and taking these forums too seriously and get pushed into or away from something that is either for them or not for them which leads us to these silly topics that go on and on and on and on and on......... oh sorry about that i just started dribbling a heap of nonsense, much like these topics i suppose.
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
Going off topic but just to set Lobo straight:So what do you know....
www.blizzard.com/press/070724.shtml
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
so as you can see blizzard numbers represent active accounts (not characters) who are currently paying to play WoW, so no free trials, closed/inactive, banned or canceled accounts.
All, i'm not saying LOTRO is not popular. Plenty of people play. I saw it with my own eyes. I played the Trial for a day.
The question is... Is it OK to use characters to say a game is popular or not? What are they trying to attempt with that... change the way metrics for MMO works? I mean if thats what they want to do, i'm sure they aren't the 2nd largest MMO.
eqnext.wikia.com
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
Going off topic but just to set Lobo straight:So what do you know....
www.blizzard.com/press/070724.shtml
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
so as you can see blizzard numbers represent active accounts (not characters) who are currently paying to play WoW, so no free trials, closed/inactive, banned or canceled accounts.
how many times did you quoted that? who cares about blizzard?
So 240 000 european players. That is quite good number in my oppinion
As for WOW's 8 million. I read over and over people claiming that WOW counts every created account in that. By their standard , if they still keep your characters on server , it is called active account - but maybe i am wrong. Still i played WOW on servers that were ghosttowns.
Going off topic but just to set Lobo straight:So what do you know....
www.blizzard.com/press/070724.shtml
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.
World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.
so as you can see blizzard numbers represent active accounts (not characters) who are currently paying to play WoW, so no free trials, closed/inactive, banned or canceled accounts.
how many times did you quoted that? who cares about blizzard?
only about 20million, the combined BNET and WoW players I was just putting lobo right, as he thought wow numbers were accounts and not active subs.But your right I should not have to quote it, its been said many many times, yet some people have yet to see it, and assume WoW numbers are accounts created and not active subs. good if MMORPG sticky it.
You have put me straight
It's a bit like web advertising in the 90s, I reckon. Although "page view"s seemed to be the norm, some web sites would insist on talking about their "hit"s. Would rack up a real nice number like that
I agree it does not matter that much as long as you have enough people around you. As far as I as a player am concerned, one well-populated server is enough.
Oh, well, who am I kidding - if I like the game, it's enough even if the server's not well-populated I did buy Vanguard in its most deserted days, did I not?
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
so who's the first and who's the second Mr. know it all.
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
so who's the first and who's the second Mr. know it all.
The problem is that the quote;" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Has no context, largest as in what sense? the size of the world, number of characters, subscribers, largest in relation to what... western market? a certain other MMO?
Unless you have proof to show that they do not have 4 million characters, your statement of false advertising is completely untrue.
@ JonMichael and Die scream,
I was not refering to the characters created part, I was talking about this part:
" Since its launch in April, LOTRO has quickly become the second largest MMORPG"
Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
so who's the first and who's the second Mr. know it all.
WoW and Lineage 2 are both in the millions of paying subscribers. I think Lineage (the original) is still up there pretty high, too. So that's the top three for paying subs.
I have to agree with cupertino, though, the quote they're using is ambiguous. It could mean any number of things.
ok il make a pic. you said this Lotro is faaar from the 2nd largest MMORPG. In fact, they are not even close.
now i'm asking who's the first and who's the second since you know everything.
haha that is the best thing I have read in awhile. Sooo true! Glad to not be a lemming! Root for the underdog!
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
They should have just said "we can't touch Blizzard's numbers but we kicked SOE's ass hard". Everyone could have agreed on that.
I miss DAoC
The thing is... 4 million characters is a silly metric and does not prove anything.
eqnext.wikia.com
Believe me, if / when LOTRO reached 1 million active subscriptions we'll hear about it. A milestone like that they wouldn't be telling us about how many charactors have been made on their servers.
They'll be shouting it from the rooftops, huge media campaign, and probably a developer interview on the subject.
With that in mind, I don't think they have a million yet, which puts them below the second largest MMO. Linage 1 and 2 are both over a million if I remember correctly, WoW of course and Guild Wars (F2P) just announced 4 million.
I play the game. I'm having a ball. I see no shortage of people - in even some of the most out-of-the-way spots. Ergo, there are plenty of people for me to interact with, if I choose.
At the end of the day, that's all that matters.
Seriously... why do some people have this driving need to justify "their game", or to prove that they're playing "the best game" by posting this stuff? I'd said this in another thread.. It boils down to the whole "my MMO can beat up your MMO" mentality. It's, petty, it's hollow and it's ridiculous.
Just play what *you* enjoy, because *you* enjoy it. That's the only reason you need.
As for the figures... If some supreme, Omniscient being came down themself and declared LoTRO's numbers, there are people who are still going to cry out "LIES! They're inflating their numbers to mislead people!"
There are people who are just not happy unless they see a game that they don't like failing. If they don't *see* it failing, they look for every little thing they can point to to "prove" that it's failing. That's just the way of things.
Some people who like a game think everyone should like it. Some people who don't like a game think no-one should like it.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Its not about proving this game is better than that. All MMOs release numbers to advertise their game. Turbine are the ones who came out and said they have 4 million charactors, of course people are going to discuss what that means. No one is saying they don't have 4 million charactors, hell, CoX released those numbers too, I think it was like 20 some-odd million, they have around 150K subscribers.
and this is why companies don't like to post numbers, because all people wanna do is argue about the numbers. Honestly what does it matter, people are having fun with this game, its doing great...people need to stop comparing and trashing each other's mmo's we like to play...now i'm just blabbering...anyways grats guys have fun with your game, yes i play wow and am still having fun with that
blegh i need sleep..laters.
"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas