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The big debate: PC vs Console

There has been a recent rise in discussion about the topic of what the future of mmorpg's might hold. Mainly this discussion has focused on the console vs. desktop debate. Let's break this discussion down to the facts and try to keep bias out of it for the most part.

 

Let's begin with the major differences between consoles and computers. The most notable that comes to mind first being how customizable a computer is vs. a console. While with consoles you don't -have- to upgrade any parts (theoretically) to play any game released for it it also means that you -can't-. In other words; you are stuck with the hardware in your console. While certainly  computers almost require upgrades every (technically) six months, that's only if you want to stay cutting edge. To be completely frank if you spend roughly six to seven hundred dollars every couple of years to build a completely new computer you can stay pretty up to date on your system until the next generation of games hits. While  many people consider this to be a problem you can to also consider that consoles these days are upgraded to next gen what? Every five years or so? While you might be spending about two to three hundred dollars more to build a computer every four years, you can do an obscene amount more with your computer.

Moving away from technical aspects for a moment, let's consider the fundamental differences in player-bases. It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:

-Easy to use control systems

-Easy to follow stories that still engage the user on a shallow level

-Not really having to think too much on strategies on how to do things

-Gamers that don't either have the attention span or time to spend more than an hour or two playing

These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.

-Discerning stories that allow the user to develop a character in a way of the user's choosing.

-Controls that can be changed and adapted in a huge way depending on what the user desires from a game.

-And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.

 

That hits the major points mmorpg gamers look for. Looking at these points it's painfully obvious why a console-oriented mmorpg would fail. Could a more open-code game be introduced to a console? Possibly, but the simple fact is I doubt most console OS's could support a highly variable game code. Not to mention the fact that in order to give consoles the adaptability that has propelled the computer gaming and mmorpg markets you would be simply churning out a....any guesses? That's right, a PC (or mac I suppose).

For these reasons I'm somewhat skeptical about Age of Conan. While I certainly like the innovative ideas that it will have the simple fact that it's also being made for the 360 gives rise to this question: How versatile will it really be?

I have played FFXI and can tell you from personal experience how constrictive (when I played it about a year ago) the control system felt. The interface was quite a bit harder to use because it was also made to be functional with a console controller. This is also part of the reason why the NGE killed SWG, the control system was so altered to try to conform to those for a game controller it turned people off. I, however, can't comment on AoC's control system having not tried it yet myself, but you have to wonder how Funcom decided to develop it's control interface.

Yes, both the ps3 and the 360 have keyboards and a mouse you can purchase to use with the console. What you have to realize is that many console gamers mainly play consoles -because- of how simple and easy the controls for controller-designed games are. Let me put it this way: How can you put all of the buttons to use for your macros (weapon switching, message+skill usage, skill parsing), skill hotkeys and other interface tool buttons on a controller? Put simply you can't, which will turn off console gamers from the get go. So then you have to try to convince mmorpg gamers that a console mmorpg is just as versatile as on pc, but not only that, you have to convince them to purchase extra accessories for their console that they already have for their computers, but just can't use them. In a nutshell it's impossible at this point unless said mmorpg developers also included major additions on the game discs to improve console OS's to be more open and changeable. Which, they won't because it would involve a lot more money not to mention they would have to get permission in the first place to even do that from the manufacturer.

 

So the question boils down to this: Will console mmorpgs overtake desk-top mmo's? My answer: Not in the near future. At a minimum not until the next generation of consoles, which again, as I have stated above if you make consoles as open and versatile as a computer all you're doing is making more computers. Keeping that in mind my prediction is that, in all likelihood, computers will etch out console gaming more and more as the gaming world progresses. As it stands console manufacturers are standing on the edge of console versatility bordering that of computers and if the trend continues the market might switch to just selling standardized computer towers...but oh wait.....they already do that. The only difference now is that consoles are generally cheaper than buying a computer, but if you can build legos then you can most certainly put together your own computer  (yes, putting together a computer is about as simple as simply plugging things in and you even get directions, just like legos) and save around 50% or more on cost.

To sum up: Console mmorpgs will never even rival the amount of user's computer mmorpgs has today or will have by the time many studios have said they plant to release console mmos.

 

 

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Comments

  • fervorfervor Member Posts: 145

    The problem with your arguments is that you are focusing primarily on hardcore players.  You put so much emphasis on complex controls and customization, but a casual gamer will never, ever deal with that.

    The console target audience is the casual gamer, not the hardcore players.  Hardcore players can stick with the PC version and be as complicated as they want to be.

    A casual gamer might log on for a couple hours, whack some monsters, maybe voice chat with their buddy, run around a bit and that's it.  Most of them will probably spend 95% of the time solo.  Contrary to what you seem to think, many classes only require a handful of buttons to play.  There are games with complicated interfaces that work fine (i.e. Mass Effect) and I'm sure the developers are smart enough to figure out a reasonable setup.

    Is it as user friendly as a mouse/keyboard?  No.  But if you just want a casual hour of mindless monster whacking, while sitting on your couch, voice chatting with buddies, etc, a console MMO could be perfect.

  • Lord_IxiganLord_Ixigan Member Posts: 548

    That's more or less my point. The simple fact of the matter is that a huge (70%+) portion of mmorpg gamers are at least more towards the hardcore side of gaming. My reasoning behind this being simple: What is one defining factor that mmorpgs have over almost any single-player (even with multiplayer aspects) game? The ability for a group of players (guild, clan, etc.) to compete and be recognized by a persistent community (your server) of fellow players. That means both on the PvE level (raids) and PvP level (sieges, random mass pvp, etc.). That and the fact that of the dozens of friends and family I have brought into the mmorpg world all of them have gotten really competative. I mean, the whole point of rpgs in general is the fact of near-continual character development (not RP-ing in any sense, just making your character more powerful).

    I mean back before I first picked up my very first mmo, DaoC (back around when it first came out) I wasn't really a super hardcore gamer. I'm not saying -all- mmorpg players are hardcore, again, most of them just tend to lean that way. It's the competative edge that almost any gamer has that mmos exploit in a way no other genre of game really can. I most certainly know that many classes in many mmos can be decently played with just a few buttons, but even then I'm taken back to my 'not enough customization' argument.

    Let's say that a console-only mmo is released, well the chances are you're going to cut out all hardcore mmo gamers (sorry to say, but they set the bar that the rest of that games community strives for and thus keep playing). Even then if you could theoretically draw every single console owner for your targeted console, let's say the 360 and the total number of owners that are not also hardcore mmo gamers is 6 million (just a random number). So you then have six million copies in retail sales and six million recurring monthly fees. Well, people aren't going to pay monthly for a game they aren't going to spend a moderate amount of time on (maybe 15-18 hours a week). If they do, more power to them, but I digress. Anyway, so then say it takes about a month or two at that weekly rate to hit the level cap. Well, if you have a full consumer base sale the chances are you have a fantastic game on your hands. What happens to all those people when they hit max level? Are all of them going to continue to just dink around? Probably not, but let's say one in four or so gets competetive to the point of becoming "hardcore" gamers. Well, you now have around 1.7 million players that want to customize their interface and controls more, but due to the restrictions of the console, can't. What do you think is going to happen? They're going to get frustrated and probably find a pc mmo that fulfills their desire for more versatility.

     

    Similiarly, with my Age of Conan example, what happens to console AND PC releases? Are the PC gamers supposed to suffer a somewhat lacking interface because the developer had to dumb it down for console gamers?

  • fyerwallfyerwall Member UncommonPosts: 3,240

    With current console technology, you could have the same gameplay/story/customization/control schemes that a PC mmo would offer. Consoles today can use mouse and keyboard just as a PC can, they come with a storage device (hard drives) and graphics ability to rival current gen PC graphics. With the PS3 any USB keyboard/mouse will work so long as the game supports it. You could essentially port WoW, EQ2, Warhammer to the PS3 and have it play the same way. In the best interest of the player, console MMOs would be more acceptable because there wont be hardware conflicts, no need to upgrade to the newest bleeding edge CPU/GPU just to scrape by with 20fps. Todays consoles are PCs.

    Sure, there are only like 17million 360s installed in households worldwide, or 10.5million PS3s, with PCs of some sort everywhere. And sure not every console gamer will play an MMO, but not every PC user does either.

    Everything done in an MMO on PC can be done on a console. You will still have the same hardcore gamers playing the way they always have without any change. The only thing you probably wont see are MMOs that come out pushing the limits of hardware not yet thought of (ala EQ2 and making a game that brought cutting edge systems to thier knees).

    Having MMOs on consoles will only do what WoW did for the genre; open it up to many more people.

    Games like EQ:OA on PS2 really wasnt a success because the PS2 at the time was nowhere near the capabilities of a PC. But now console makers are aiming at the PC. They are trying to bridge the gap, and consoles are currently on par with even the most badass systems.

    So I will have to disagree. I think Consoles are going to be part of the evolution of the genre.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • dikkydikky Member CommonPosts: 261

    people with consoles like to play in front of their tvs on their couches. I don't see them setting up desks to use M&K comfortably for hours at a time.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by teiohFromSWG


    people with consoles like to play in front of their tvs on their couches. I don't see them setting up desks to use M&K comfortably for hours at a time.
    True,

    But they could always use a coffee table, TV tray, etc, kinda like what people who like using racing wheels for console games. And I am sure they would also include a standard gamepad control scheme as well.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • Lord_IxiganLord_Ixigan Member Posts: 548

    Originally posted by fyerwall


    With current console technology, you could have the same gameplay/story/customization/control schemes that a PC mmo would offer. Consoles today can use mouse and keyboard just as a PC can, they come with a storage device (hard drives) and graphics ability to rival current gen PC graphics. With the PS3 any USB keyboard/mouse will work so long as the game supports it. You could essentially port WoW, EQ2, Warhammer to the PS3 and have it play the same way. In the best interest of the player, console MMOs would be more acceptable because there wont be hardware conflicts, no need to upgrade to the newest bleeding edge CPU/GPU just to scrape by with 20fps. Todays consoles are PCs.
    Sure, there are only like 17million 360s installed in households worldwide, or 10.5million PS3s, with PCs of some sort everywhere. And sure not every console gamer will play an MMO, but not every PC user does either.
    Everything done in an MMO on PC can be done on a console. You will still have the same hardcore gamers playing the way they always have without any change. The only thing you probably wont see are MMOs that come out pushing the limits of hardware not yet thought of (ala EQ2 and making a game that brought cutting edge systems to thier knees).
    Having MMOs on consoles will only do what WoW did for the genre; open it up to many more people.
    Games like EQ:OA on PS2 really wasnt a success because the PS2 at the time was nowhere near the capabilities of a PC. But now console makers are aiming at the PC. They are trying to bridge the gap, and consoles are currently on par with even the most badass systems.
    So I will have to disagree. I think Consoles are going to be part of the evolution of the genre.
    You must have completely skipped over like 80% of my post. The fact that the hardware current consoles can support these games doesn't change the fact that their OSs (operating systems) still aren't as customizable as and desk-top OS out. For example: Is it currently possible for ANYBODY with the spare time and a bit of know-how to make a mod or add-on for a console-only game? No. The tools to create software that interacts with any current console's OS on any level lies solely in the hands of the game development companies.

    What many, many people fail to realize about the success of WoW is the fact that it is so open. You CAN'T currently do kind of modding and add-on work that WoW has right now on a console. One of the main reasons for this is the fact that such mods and add-ons today are made work with and talk to the game code they're made for. I don't have a real firm grasp on what exactly console OS's do in terms of talking with games, but it's fair to say that it's fundamentally different considering no installation of a code-base is done. Which is all moot anyway, since in order for a large multitude of mods and add-ons to be made the way they are for almost any PC game including mmos to be matched would be to give the players developer tools for their consoles.

    Put simply it can't be done. It would immediately become so insanely easy to just copy games directly onto your console's HD it would literally kill an ENTIRE market; video game rental companies.

    As far as the latter part of your post goes, I already discussed the slowly shrinking gap between consoles and PC's. The fact is if console makers every completely bridge it guess what will happen? The video game rental market will crumble. There's a reason why game rental companies don't rent out PC games and that same reason would apply to all games if consoles ever got that far. I mean, why buy any game when you can just rent it for eight bucks, install it on your console then return it?

    And because I apparantly have to repeat myself: There will never be a successful console-designed mmo with current console mentality. Console gamers don't have the attention span to deal with the complexities that draw the mmo community around and have caused it to grow. Vice versa, the average regular mmo player simply won't enjoy a console-designed mmo because of how dumbed down the entire game system will have to be.

  • E1ioE1io Member Posts: 86

     This isn't even a discussion.

  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by fyerwall


     
    Originally posted by teiohFromSWG


    people with consoles like to play in front of their tvs on their couches. I don't see them setting up desks to use M&K comfortably for hours at a time.
    True,

     

    But they could always use a coffee table, TV tray, etc, kinda like what people who like using racing wheels for console games. And I am sure they would also include a standard gamepad control scheme as well.

    I already went over why no mmo designed with gamepad controls in mind will succeed. There really just aren't enough buttons. Mass Effect (as someone else said here) did a good job, but what you have to keep in mind is that if you want to use a skill not on your single hotkey (right bumper tap) you had to go through your radial menu, which paused the game. You can't use that design in an mmo because there -is- no pausing.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558
    Originally posted by E1io


     This isn't even a discussion.



    That's for sure.

  • wikiewikie Member Posts: 209

    what ever happens i will still choose PC.. but i love paying consoles

  • Death1942Death1942 Member UncommonPosts: 2,587

    Console for grinding.  they SMASH PC's on this part of MMO's and in most cases this is 50% of the game.

     

    however PC's SMASH consoles on everything else.

     

    i welcome any company to release a game on both PC and PS3 as i would love to grind sitting back in my beanbag instead of haunched over a keyboard.  my only concern is if the account are separate.  i say the future is not PC or Consoles its both

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • fervorfervor Member Posts: 145

    Originally posted by Death1942


    Console for grinding.  they SMASH PC's on this part of MMO's and in most cases this is 50% of the game.

    I agree with this statement and this is the primary reason why I think console MMORPG's are going to be huge one day.  In fact, I'd say it's far more than 50%.

    That's why I'm focusing solely on talking about casual gameplay.

    For consoles, totally forget about mouse+keyboard.  No one is going to M+K when they are playing on a console.  If they want that much control, they'll stick with their PC's.

    Everyone who plays MMORPG's spends a HUGE percentage of their gameplay doing grinding/repetitve tasks.  For casual gamers, the vast majority of their gameplay is grinding.  If all you are doing is killing and doing quests, why do you need more than a gamepad?  Questing, crafting, gathering, kill farming, etc, are all probably much easier sitting on your couch with a gamepad.

    Ultimately, even raiding and team gameplay can work on consoles because everyone will be on voice.

    Widespread use of voice is the key factor here.  That's why MMORPG's in the PS2 gen didn't work.  Gamepad + everyone on voice means that a gamepad is fine for the vast majority of tasks.

    Widespread use of voice was a huge factor in the growth of other online games like the coop shooters.

  • LondonMagusLondonMagus Member Posts: 700

    Surely consoles like the PS3 are both at the same time!

    I just bought one & much to my delight it instantly recognised my standard Microsoft USB Keyboard. If the PS3 can happily use a standard keyboard then it can handle any PC style MMORPG game.

    The PS3 also properly supports gamepads with motion sensors, so maybe it could support games that allowed both styles of control depending on user preference. I agree that 'Voice Communication' is a factor but only for raiding/shooting games. In RPGs, keyboard is often better than voice for chat as people's real life voices don't runi the atmosphere, especially if someone is not playing their own gender.

    Since PCs & Consoles aren't software compatible though, the deciding factor is probably going to be marketing. No single console dominates the market at present, but applying synchronised nerfs would be too much for most MMO suppliers so it would probably be one platform per game. Since MMOs require large subscriber bases, that pretty much gives PCs the edge for the time being as they are fairly universal (if you exclude Macs).

    Personally though, I think that until one console achieves a near monopoly, the big MMOs will probably stay PC based.

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • chrislekochrisleko Member Posts: 200

    I rather enjoy how you don't understand how a mod for software works.  When it comes down to it, a mod doesn't interact with a OS at all.  it interacts with a program that is run by an OS.  These are completely different things.  If you haven't heard, Microsoft has a developers library (xna) that allows casual programmers (and profession) to build ground-up applications based off the xna framework (which is loosely based off .net and runs off the c# language).  When you do build a program ground up, it interacts with the OS, and in that case you do need to have a language which the OS can interpret.  Otherwise it's just a matter of making a mod which a program can read, copying it to the device's hard drive, and running it.  This is how games like Oblivion (which I do enjoy that you seemingly forgot existed) can come out with mods.  While it is more difficult to program mods for a console, it still is possible (just very difficult) because programmers never release a construction kit for the console.  Mainly because they want you to buy the bloody expansion packs.  Remember gaming is a business, people are out to make money.

    I do like how you pigeon-hole the entire console community as brainless idiots who want simple games.  Again you forget about games like Oblivion (which is as MMO as you can get without being Daggerfall or Arena, which was much bigger).  Oblivion was a huge seller.  There are many console gamers who want a more open-ended experience.  I also love how you cite FF as a great example of a console MMO, most people agree that they don't care for it on the PC.

    By the way, where did you get your information that 70% of MMO gamers were "hardcore"?  I would like to read that study.

  • GameloadingGameloading Member UncommonPosts: 14,182

    There seems to be a huge misconception about console gamers. Contrary to popular belief, the vast majority of people buying console games are adults. These adults have been playing games since the NES - Snes - Playstation 1 days. They are hardcore gamers, not casual, That's why so many developers jump ship to consoles: Because console owners buy a lot more games then PC gamers do. I won't say that there are no casual console players, I'm sure there are plenty, but the vast majority is hardcore gamer.

    The whole image the OP is trying to create is completely flawed. Easy to follow stories? Not really. I dare anyone to look up the Metal Gear Solid timeline and storyline and try to make sense of it on your first playthrough.

    Short attention span? That's based on what?

    Console MMORPG's will never overtake desktop PC's. According to EDGE magazine, who did a report on mmorpg's a few months ago, at this moment, 2% of mmorpg's are avaible on consoles. If we include games that are currently in beta or development, that number is 10% of total mmorpg's. While that increase is huge, it's still a far cry from acceptable, and it's not going to make any MMORPG player pick a console over a PC.

  • DeaconXDeaconX Member UncommonPosts: 3,062

    I've always kinda considered consoles to be crippled PC's.... My pc isn't just for gaming, it's my work and entertainment center all in one.

    I haven't owned a console since SNES and don't plan to, but cheers to those who do and enjoy them

    EDIT: Okay Okay, I'll get a PS9 when it comes out http://youtube.com/watch?v=-CZXZM6TFb4

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • Greyhawk4x4Greyhawk4x4 Member UncommonPosts: 480

    I think there are a lot of people out there like me. I have just been playing on the PC for so long that not only do I not want to play on a console, I simply won't do it.

    It's kind of like this;

    I drive a big Dodge 4x4, my wife has a convertible sports car. On the very few occasions when I drive her car I am just plain uncomfortable, I feel cramped and I bang my head on the damn sun visor.

    Call me close minded or what not, give me my truck and my PC...period. Oh, and beer of course.

  • dawn3000dawn3000 Member Posts: 24

    the hardware issue is a huge + for consoles...

    upgrading pc costs alot no matter what others say.

    u simply cant just upgrade 1 part anymore. u have to change almost every part in ur pc when upgrading.

    i want a new GPU but then i have to buy a new mainboard also cuz my old one is AGP only but then i also need new CPU and Memory cuz new mainboards dont have the slots for em anymore.

    i love playing on pc never considered consoles but i now i do.

    hardware companies just making a bad joke imo and will loose alotta customers to consoles when they go on like this.

    we need more compatibility u should be able just to replace weak parts in ur pc without having to buy almost everything new.

    i have no problems buying a new cpu or gpu every now and then. but everything is too much, especially when ur old hardware is still great for everything else exept gaming. just hurts my soul to throw away my GPU whick i bought for more then 200euros and which is still working great.

  • zantaxzantax Member Posts: 254

    I figure the next progression of MMORPG's is onto console anyways.  Lets face it if Blizzard really wanted to make some more money, they would port WOW to 360, and PS3 and box it with a zboard and mouse just for there game.  We all know that the 360 and the ps3 can handle wow, but I bet if they did this you would see a 40% increase in accounts over the next few months after its port.  It honestly would be unhealthy for MMO's not to start porting to these systems, lots of people don't want to upgrade there computers every year, I am not one of them however I upgrade 1 time per year.  Usually a new video card, or HDD, or if it is time usually about every 2-3 years a new Motherboard and Processor and memory.  Anyways i think there shouldn't be a line between console and pc because now they can both do the same job, well maybe not the 360 with its failure rates...LOL.

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    There's really only one issue. The controller. If it's an Xbox controller I"m not playing. If it isn't a keyboard and mouse, I'm not playing.

     

    If you have a keyboard and mouse hooked up to a console, then it's no different than a PC. Who cares what you call the box running the game?

     

     

  • Lazarus71Lazarus71 Member UncommonPosts: 1,081
    Originally posted by Lord_Ixigan

    There has been a recent rise in discussion about the topic of what the future of mmorpg's might hold. Mainly this discussion has focused on the console vs. desktop debate. Let's break this discussion down to the facts and try to keep bias out of it for the most part.

     

    Let's begin with the major differences between consoles and computers. The most notable that comes to mind first being how customizable a computer is vs. a console. While with consoles you don't -have- to upgrade any parts (theoretically) to play any game released for it it also means that you -can't-. In other words; you are stuck with the hardware in your console. While certainly  computers almost require upgrades every (technically) six months, that's only if you want to stay cutting edge. To be completely frank if you spend roughly six to seven hundred dollars every couple of years to build a completely new computer you can stay pretty up to date on your system until the next generation of games hits. While  many people consider this to be a problem you can to also consider that consoles these days are upgraded to next gen what? Every five years or so? While you might be spending about two to three hundred dollars more to build a computer every four years, you can do an obscene amount more with your computer.

    Moving away from technical aspects for a moment, let's consider the fundamental differences in player-bases. It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:

    -Easy to use control systems

    -Easy to follow stories that still engage the user on a shallow level

    -Not really having to think too much on strategies on how to do things

    -Gamers that don't either have the attention span or time to spend more than an hour or two playing

    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.

    -Discerning stories that allow the user to develop a character in a way of the user's choosing.

    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.

    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.

     

    That hits the major points mmorpg gamers look for. Looking at these points it's painfully obvious why a console-oriented mmorpg would fail. Could a more open-code game be introduced to a console? Possibly, but the simple fact is I doubt most console OS's could support a highly variable game code. Not to mention the fact that in order to give consoles the adaptability that has propelled the computer gaming and mmorpg markets you would be simply churning out a....any guesses? That's right, a PC (or mac I suppose).

    For these reasons I'm somewhat skeptical about Age of Conan. While I certainly like the innovative ideas that it will have the simple fact that it's also being made for the 360 gives rise to this question: How versatile will it really be?

    I have played FFXI and can tell you from personal experience how constrictive (when I played it about a year ago) the control system felt. The interface was quite a bit harder to use because it was also made to be functional with a console controller. This is also part of the reason why the NGE killed SWG, the control system was so altered to try to conform to those for a game controller it turned people off. I, however, can't comment on AoC's control system having not tried it yet myself, but you have to wonder how Funcom decided to develop it's control interface.

    Yes, both the ps3 and the 360 have keyboards and a mouse you can purchase to use with the console. What you have to realize is that many console gamers mainly play consoles -because- of how simple and easy the controls for controller-designed games are. Let me put it this way: How can you put all of the buttons to use for your macros (weapon switching, message+skill usage, skill parsing), skill hotkeys and other interface tool buttons on a controller? Put simply you can't, which will turn off console gamers from the get go. So then you have to try to convince mmorpg gamers that a console mmorpg is just as versatile as on pc, but not only that, you have to convince them to purchase extra accessories for their console that they already have for their computers, but just can't use them. In a nutshell it's impossible at this point unless said mmorpg developers also included major additions on the game discs to improve console OS's to be more open and changeable. Which, they won't because it would involve a lot more money not to mention they would have to get permission in the first place to even do that from the manufacturer.

     

    So the question boils down to this: Will console mmorpgs overtake desk-top mmo's? My answer: Not in the near future. At a minimum not until the next generation of consoles, which again, as I have stated above if you make consoles as open and versatile as a computer all you're doing is making more computers. Keeping that in mind my prediction is that, in all likelihood, computers will etch out console gaming more and more as the gaming world progresses. As it stands console manufacturers are standing on the edge of console versatility bordering that of computers and if the trend continues the market might switch to just selling standardized computer towers...but oh wait.....they already do that. The only difference now is that consoles are generally cheaper than buying a computer, but if you can build legos then you can most certainly put together your own computer  (yes, putting together a computer is about as simple as simply plugging things in and you even get directions, just like legos) and save around 50% or more on cost.

    To sum up: Console mmorpgs will never even rival the amount of user's computer mmorpgs has today or will have by the time many studios have said they plant to release console mmos.

     

     

    I quit reading at this point, those are just the small minded stereotypes I still can't believe some pc people have.  That was nothing more then a thinly disguised insult to console players in general and very narrowminded. There are quite a large amount of console gamers who are hardcore and have been playing games on all platforms(PCincluded) there whole lives, as someone above me stated!

    No signature, I don't have a pen

  • blotzblotz Member UncommonPosts: 99

    i do not know what the future will bring

    but NOW consoles are not able to handle next gen pc games

    just look at unreal 3 ... nearly the same on pc and ps3

    the difference is on ps3 less players are possible, the maps must be smaller and the view distance is reduced

    this is not an opinion   it is a fact

     

    the generation after unreal 3 will for sure not be less hardware demanding  ... and you cant upgrade a console

     

    someone talked about oblivion

    yes it is the same on pc and console but just have a look at ancestor titel morrowind

    compared to this game oblivion is a step back ,not only controller and gui wise , it has greatly reduced character customisation ( i am not talking about skills )

    so it is not  the question if you plug in a mouse and a keyboard into a console and have the same game like on a pc

     

    it is the question if a game is designed to fit on a console or not ( for a pc player it meanes dumbed down game or not )

     

     

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by blotz


    i do not know what the future will bring
    but NOW consoles are not able to handle next gen pc games
    just look at unreal 3 ... nearly the same on pc and ps3
    the difference is on ps3 less players are possible, the maps must be smaller and the view distance is reduced
    this is not an opinion   it is a fact
    I'm personally a fan of PC gaming

     

    but Age of Conan is due for XBOX 360 in 2008

    www.shacknews.com/featuredarticle.x

     

  • blotzblotz Member UncommonPosts: 99
    i know that it will be for the x-box


    but i dont want to think about what i ( as a pc gamer ) will lose because of this
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    I played both PC games & 360 games so I will give my perspective.

    It is hard to imagine doing a skilled-based MMORPG like WOW on a console. On WOW, i have used all the action bars and mapped 1-0, F1-F12 to skills & items.  A console control scheme would not work for WOW.

    However, it does not mean that it won't work for other types of combat system. I can imagine a combat system that you take 10 sec to customize the skills/items you need to use before you go into it, and only use 4 buttons, plus a trigger to give 8. Or they can slow down combat somewhat so that you can use a menu/point-&-click system.

    In general, I prefer SP games on the console than on the PC (even the same game) because a) it is more comfy sitting on a couch looking at a big screen tv, b) no set-up require (i hate PC games set up and clean-up), and c) there is no compactibility issues.

    In terms of graphics & upgrade, 360 will be competitive for a while. It cannot do Crysis level of graphics ... but you don't need crysis level of graphics to be successful in a MMORPG. WOW has proved that succinctly.

     

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