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The big debate: PC vs Console

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  • Master_RazorMaster_Razor Member Posts: 226

    For me it simply depends on what game I'm playing.

    I would never play an RTS on a console, I couldn't imagine trying to select units and construct buildings with a controller.

    I also wouldn't play an MMORPG like WoW where you have a huge list of abilities and spells, there's not nearly enough buttons on a controller.

    However, I absolutely loathe playing FPS or TPS games on a PC. I can't stand it. How do you shoot, run, jump, throw a grenade, reload, and then shoot again with a keyboard and mouse?

    Also I like having a controller for fighting games, I can't really imagine playing one with a keyboard.

    With racing games it can go either way, I don't play them all that much.

    I don't really play many other types of games but hopefully you get my point.


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  • 7fireeye77fireeye7 Member Posts: 38

    PC has my vote as u well if you have a good PC you can get the same graphics and a better choice of games. You can also do tons more things on PC and computer comes first.

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  • GameloadingGameloading Member UncommonPosts: 14,182

    Originally posted by Wharg0ul


    as I said before, of course there are more console games made....they don't last as long as PC games.
    A console game is "beat" in a few days, and you're on to another game.
    A PC game can last for years, between mods, and subscription type games.
    For example, a dedicated WoW player plays ONE game....WoW. His console-playing friend buys a couple of games per month.
    I'm sorry, but in what time and age do you live? Those are old stereotypes that belong in 1995. Console games in general are the same as PC games in terms of longevity, that's why every console game now features online play and often adds downloadable content to lengthen the experience significantly.

    Ofcourse not every console game is played for years, just like not every PC game is played for years. Games like Halo 3 and Call of Duty 4 will still be played years from now.

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Teiman


     
    Originally posted by SonofSeth


     

     

    Multiplayer is normal on consoles as of this generation, content, GTA4 should have 100ish hours of gameplay, Fallout 3 also. Only thing realy missing from consoles is RTSs, but the next Civilisation game is axclusive to consoles, EndWar for xbox and Halo Wars too.

     

    OFF-TOPIC:

    Is EndWar a exclusive for consoles, or a dumbed down migration of  World in Conflict with a gimmicky control, less units, less option and less maps?

    It sound like a cool game, and a good idea, and maybe will be more fun than WiC, and maybe  will be played more and longer than WiC, but It still look like "a mod" more than a different game. 

    It's Multiplatform, Halo Wars is as far as I know the only console exlcusive RTS.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    Originally posted by Gameloading

    Originally posted by Teiman


     
    Originally posted by SonofSeth


     

     

    Multiplayer is normal on consoles as of this generation, content, GTA4 should have 100ish hours of gameplay, Fallout 3 also. Only thing realy missing from consoles is RTSs, but the next Civilisation game is axclusive to consoles, EndWar for xbox and Halo Wars too.

     

    OFF-TOPIC:

    Is EndWar a exclusive for consoles, or a dumbed down migration of  World in Conflict with a gimmicky control, less units, less option and less maps?

    It sound like a cool game, and a good idea, and maybe will be more fun than WiC, and maybe  will be played more and longer than WiC, but It still look like "a mod" more than a different game. 

    It's Multiplatform, Halo Wars is as far as I know the only console exlcusive RTS.

    Sorry, my bad then. As for Civilisation Revolution, here is the article:

    http://www.joystiq.com/2008/03/18/civilization-revolution-never-coming-to-pc/ 

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  • TeimanTeiman Member Posts: 1,319

    Originally posted by SonofSeth


     
    Originally posted by Gameloading

    Originally posted by Teiman


     
    Originally posted by SonofSeth


     

     

    Multiplayer is normal on consoles as of this generation, content, GTA4 should have 100ish hours of gameplay, Fallout 3 also. Only thing realy missing from consoles is RTSs, but the next Civilisation game is axclusive to consoles, EndWar for xbox and Halo Wars too.

    It's Multiplatform, Halo Wars is as far as I know the only console exlcusive RTS.

     

    Sorry, my bad then. As for Civilisation Revolution, here is the article:

    http://www.joystiq.com/2008/03/18/civilization-revolution-never-coming-to-pc/ 

    But this made sense. These are RTS  modified to fit into the way people use consoles. And are derivative work from PC games.  We don't "need" then. 

    I have played Gears of War and Assasin Creed and hare two mediocre FPS games. What is cool and awesome in a console, could be another mediocre game on the PC,  maybe even If the migration is good, could be mediocre.  Whatever cool people see in Assasin Creed, has been done in the PC for ages. Also for Gears of War.   Also, in Gears of War, you have that thing,  seems console players can't move, shot and chew gum at the same time, but PC players can. So the gameplay of GoW is a non-sense on the PC.

    Games like Blood, are like a million times better than GoW. 



    Maybe I sound elitist, I am tryiing to avoid it, but is like hard on this topic, sorry.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Longevity of PC games VS console games?

    Let's use a couple of examples...

    We'll start with Oblivion, which is cross-platform. How many people who got the game on the 360 still play it?

    They probably played through it a couple of times, and moved on.

    now head over to tesnexus.com and see the THOUSANDS of mods that are available for the PC version, and the fact that people are STILL playing it as a result. More mods come out every day. The game still has a heavy player base, and it doesn't even have multi-player. Well....yet, anyway. There's a mod in the works that enables it, guaranteeing even more life from the game.

    And then, there's good old Tribes, for the PC. People are still playing it, and it's a NINE YEAR OLD game.

    (and as I posted in another thread, I'd like to see someone play a game like this with a console controller....no auto-aiming here, people.)

    Quake 3....still being played, and it's seven years old.

    Doom....still being played....came out in '93.

    PC games...good ones....are designed to last a long time. Often they will have multiplayer, which has moved to console games as well, but then they also offer freely-distributable user-made mods. Often, as with ID's games, the source code is eventually released, and we see a whole new lifespan of the game open up. This is why people are still playing Doom after all these years, as the community ported the game to use modern hardware and graphics, with 3D models.

    And of course this is why PC gamers buy new games less often. We don't need to.

     

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  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Originally posted by Wharg0ul


    Longevity of PC games VS console games?
    Let's use a couple of examples...
    We'll start with Oblivion, which is cross-platform. How many people who got the game on the 360 still play it?
    They probably played through it a couple of times, and moved on.
    now head over to tesnexus.com and see the THOUSANDS of mods that are available for the PC version, and the fact that people are STILL playing it as a result. More mods come out every day. The game still has a heavy player base, and it doesn't even have multi-player. Well....yet, anyway. There's a mod in the works that enables it, guaranteeing even more life from the game.
    And then, there's good old Tribes, for the PC. People are still playing it, and it's a NINE YEAR OLD game.
    (and as I posted in another thread, I'd like to see someone play a game like this with a console controller....no auto-aiming here, people.)
    Quake 3....still being played, and it's seven years old.
    Doom....still being played....came out in '93.
    PC games...good ones....are designed to last a long time. Often they will have multiplayer, which has moved to console games as well, but then they also offer freely-distributable user-made mods. Often, as with ID's games, the source code is eventually released, and we see a whole new lifespan of the game open up. This is why people are still playing Doom after all these years, as the community ported the game to use modern hardware and graphics, with 3D models.
    And of course this is why PC gamers buy new games less often. We don't need to.
     

    So I guess this would be a bad time to mention that I still play Street Fighter 2.....

    ... And Tetris...

    ... and Mario Kart 64 (I never got to play the SNES or Gamecube versions)....

    ... I still play the N64 versions of Goldeneye and Perfect Dark...

    .... And Soul Calibur on the Dreamcast....

    ... Speaking of the Dreamcast, I also still play Virtual Tennis, Jet Grind Radio, Power Stone and Chu Chu Rocket....

    ... And I still feed gobs of quarters to Pac-Man, Donkey Kong, Galga and Defender whenever I see them out in "the wild."

    Gameplay trumps content every time. If the game is solid, it can be played forever without any need of new maps, weapons, power-ups, etc.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

     

    Originally posted by Jimmy_Scythe


     
    Originally posted by Wharg0ul


    Longevity of PC games VS console games?
    Let's use a couple of examples...
    We'll start with Oblivion, which is cross-platform. How many people who got the game on the 360 still play it?
    They probably played through it a couple of times, and moved on.
    now head over to tesnexus.com and see the THOUSANDS of mods that are available for the PC version, and the fact that people are STILL playing it as a result. More mods come out every day. The game still has a heavy player base, and it doesn't even have multi-player. Well....yet, anyway. There's a mod in the works that enables it, guaranteeing even more life from the game.
    And then, there's good old Tribes, for the PC. People are still playing it, and it's a NINE YEAR OLD game.
    (and as I posted in another thread, I'd like to see someone play a game like this with a console controller....no auto-aiming here, people.)
    Quake 3....still being played, and it's seven years old.
    Doom....still being played....came out in '93.
    PC games...good ones....are designed to last a long time. Often they will have multiplayer, which has moved to console games as well, but then they also offer freely-distributable user-made mods. Often, as with ID's games, the source code is eventually released, and we see a whole new lifespan of the game open up. This is why people are still playing Doom after all these years, as the community ported the game to use modern hardware and graphics, with 3D models.
    And of course this is why PC gamers buy new games less often. We don't need to.
     

     

    So I guess this would be a bad time to mention that I still play Street Fighter 2.....

    ... And Tetris...

    ... and Mario Kart 64 (I never got to play the SNES or Gamecube versions)....

    ... I still play the N64 versions of Goldeneye and Perfect Dark...

    .... And Soul Calibur on the Dreamcast....

    ... Speaking of the Dreamcast, I also still play Virtual Tennis, Jet Grind Radio, Power Stone and Chu Chu Rocket....

    ... And I still feed gobs of quarters to Pac-Man, Donkey Kong, Galga and Defender whenever I see them out in "the wild."

    Gameplay trumps content every time. If the game is solid, it can be played forever without any need of new maps, weapons, power-ups, etc.

     

    This is actualy interesting. I play games for diferent kinds of expiriences and diferent storys, so I'm realy not into game longevity, When I'm done with a game I usualy move on to something else that interests me. But I was always like that and never realy could stand the same thing for longer periods of time, regardless of the platform.

    With an exception to Grim Fandango, the story was just that great.

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  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Originally posted by SonofSeth


     
    Originally posted by Jimmy_Scythe


     
    Originally posted by Wharg0ul


    Longevity of PC games VS console games?
    Let's use a couple of examples...
    We'll start with Oblivion, which is cross-platform. How many people who got the game on the 360 still play it?
    They probably played through it a couple of times, and moved on.
    now head over to tesnexus.com and see the THOUSANDS of mods that are available for the PC version, and the fact that people are STILL playing it as a result. More mods come out every day. The game still has a heavy player base, and it doesn't even have multi-player. Well....yet, anyway. There's a mod in the works that enables it, guaranteeing even more life from the game.
    And then, there's good old Tribes, for the PC. People are still playing it, and it's a NINE YEAR OLD game.
    (and as I posted in another thread, I'd like to see someone play a game like this with a console controller....no auto-aiming here, people.)
    Quake 3....still being played, and it's seven years old.
    Doom....still being played....came out in '93.
    PC games...good ones....are designed to last a long time. Often they will have multiplayer, which has moved to console games as well, but then they also offer freely-distributable user-made mods. Often, as with ID's games, the source code is eventually released, and we see a whole new lifespan of the game open up. This is why people are still playing Doom after all these years, as the community ported the game to use modern hardware and graphics, with 3D models.
    And of course this is why PC gamers buy new games less often. We don't need to.
     

     

    So I guess this would be a bad time to mention that I still play Street Fighter 2.....

    ... And Tetris...

    ... and Mario Kart 64 (I never got to play the SNES or Gamecube versions)....

    ... I still play the N64 versions of Goldeneye and Perfect Dark...

    .... And Soul Calibur on the Dreamcast....

    ... Speaking of the Dreamcast, I also still play Virtual Tennis, Jet Grind Radio, Power Stone and Chu Chu Rocket....

    ... And I still feed gobs of quarters to Pac-Man, Donkey Kong, Galga and Defender whenever I see them out in "the wild."

    Gameplay trumps content every time. If the game is solid, it can be played forever without any need of new maps, weapons, power-ups, etc.

     

    This is actualy interesting. I play games for diferent kinds of expiriences and diferent storys, so I'm realy not into game longevity, When I'm done with a game I usualy move on to something else that interests me. But I was always like that and never realy could stand the same thing for longer periods of time, regardless of the platform.

    With an exception to Grim Fandango, the story was just that great.

    yeah, bu notice how many of the games listed are multiplayer games (Street Fighter 2, Perfect Dark, etc.) or completely open-ended (Tetris, all of the arcade games listed).

    These were games that were designed to be replayable years, and even decades, later. Hell, I usually play games like Unreal Tournament, Smash Bros. and Forza Motorsport right up until a sequel gets released and those usually take several years in between. It's been what? Four years since the last UT game? Six years since the last Smash Bros. game?

    The only reason I used mods in UT is because it got harder and harder to actually find a regular game. I had to mod or play the bots.

  • DraenorDraenor Member UncommonPosts: 7,918

    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • fyerwallfyerwall Member UncommonPosts: 3,240

     

    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by fyerwall


     
    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,

  • fyerwallfyerwall Member UncommonPosts: 3,240

     

    Originally posted by Lord_Ixigan

    Originally posted by fyerwall


     
    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,



    See, I have played almost every PC game as well as almost all console games released to date and cannot see where you come up with PC games have more 'original, exciting stories'. I have yet to encounter a game that was wholey unique in story. PC game stories are the same as console stories as far as single player games go. If anything, PC games have more rehashed stories (how many non alien invasion, sword and magic, space empire stories can you name that were far superior to that of its console counterpart?).

     

    Sure many console games are made for simple play, but there are and equal amount of games with depth in my opinion to PCs games on the market. The argument has no stable basis, and you grab at straws to try to prove a point. Whats even better is you get offended when someone turns the tables on your arguments.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • TeimanTeiman Member Posts: 1,319

    Originally posted by fyerwall


    See, I have played every PC game as well as almost all console games released to date ...

    WTF? ... have you played the 7000 PC games that ESBR list on his site? , and thats only the commercial games released on USA, that is a really tiny fraction of the total.

  • tifannytifanny Member Posts: 29

    im a console player but i much prefer playing some games in pc because some games in pc are much enjoyable to play rather than console

    image

  • MunkiMunki Member CommonPosts: 2,128
    Originally posted by fyerwall


     
    Originally posted by Lord_Ixigan

    Originally posted by fyerwall


     
    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,



    See, I have played almost every PC game as well as almost all console games released to date and cannot see where you come up with PC games have more 'original, exciting stories'. I have yet to encounter a game that was wholey unique in story. PC game stories are the same as console stories as far as single player games go. If anything, PC games have more rehashed stories (how many non alien invasion, sword and magic, space empire stories can you name that were far superior to that of its console counterpart?).

     

    Sure many console games are made for simple play, but there are and equal amount of games with depth in my opinion to PCs games on the market. The argument has no stable basis, and you grab at straws to try to prove a point. Whats even better is you get offended when someone turns the tables on your arguments.

    Hey guys, I happen to be god, and can fly... And I say your both being rediculous. While were fabricating arguments, Id also like to definitively prove that I am amazing, by saying that in a survey of 10,000 people all of them said I was and almost every major religious figure infact worships me. Of course this is all anecdotal, but that doesnt seem to stop you guys!

    image
    after 6 or so years, I had to change it a little...

  • Thud_The_ACEThud_The_ACE Member Posts: 9
    Originally posted by fyerwall


     
    Originally posted by Lord_Ixigan

    Originally posted by fyerwall


     
    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,



    See, I have played almost every PC game as well as almost all console games released to date and cannot see where you come up with PC games have more 'original, exciting stories'. I have yet to encounter a game that was wholey unique in story. PC game stories are the same as console stories as far as single player games go. If anything, PC games have more rehashed stories (how many non alien invasion, sword and magic, space empire stories can you name that were far superior to that of its console counterpart?).

     

    Sure many console games are made for simple play, but there are and equal amount of games with depth in my opinion to PCs games on the market. The argument has no stable basis, and you grab at straws to try to prove a point. Whats even better is you get offended when someone turns the tables on your arguments.

    Wow so you have played Target fun? and combat? and all the other old school games on a VCS? How about inforcom games or the original ancient art of war? Sorry unless you really are old school you have not played all PC and Console games. I myself started with a batterly power version on PONG that hooked up to the TV back in the 70's, and I know I have not played every PC or console game, not even close. I have seen the progression of games, stories and tech for consoles and computers, and everything is pretty much a rehash these days that you could trace back to the 70's. Need to do a loot run, hmm.. sounds like getting the goblet in adventure... PvP, let play some combat.... etc.. etc...

  • FlywheelFlywheel Member Posts: 60

    PC vs Console, hmm...

    For the last few years I would have said PC hands down as I was a rabid PC-maniac when it came to games but a few sickening trends have pushed me towards playing more and more of my games on console.

     

    1) Copy protection - I buy my games and there is nothing worse than buying a new game and finding my PC wont run it because of restrictive copy protection. I have had problems in the past that have required many work arounds and just recently find my DVD drive wont run all of the modern securerom protected titles (looks like another hardware purchase may be necessary) - I have even had to take games to exchange for their console counterparts, the most recent being frontlines. It is going to far when legitimate consumers cant run titles and pirates can (they dont have this issue with the protection removed). And dont get me started on shops that wont take opened games back...

     

    2)  System requirements - my PC is a couple of years old and I am getting sick of upgrading my PC every 2 years to make the latest titles run, add to that some titles run better on NVIDIA than ATI and vice-versa, plus differences in performance between vista, vista 64 and XP and the PC is becoming a veritable minefield where even after reading the system specs on the box I cant be guaranteed a title will run as expected even if I meet the recommended specs, meeting minimum specs these days usually means gaming hell for many people.

     

    3) Bugs - the single worst aspect of PC gaming is how many titles I buy that I have sat waiting for weeks  (in the case of NWN2 and just cause I am still waiting) after release because bad bugs force me to wait for a patch to be able to play or progress to the end of the game, quality-control on PC titles at this point is non-existant.

     

    4) Cheating and general ease in setting up for multiplayer - I play a lot of  FPS and other online games as well as MMOs and have come across cheating on many titles, yet I have not had this issue at all on my xbox live titles. In fact the general use of multiplayer in most xbox games is streets ahead of many PC games - dropping into multiplayer races in test drive, joining a friend in crackdown, playing saints row online - most of the titles make multiplayer easy. I still prefer a mouse and keyboard for gaming but that pads becoming easier to use every day.

     

    All in all with the gap forever widening in PC specs and the sloppier coding of titles as time progresses and games get more complex, this situation is unlikely to improve. More often now I find myself only using my PC to play the odd MMO when i resub to one and to browse which is a sad situation indeed...

    You would also have to be blind to not notice how some shops are constantly reducing the space for PC titles as well, I doubt the PC will remain a mainstream gaming platform for many more years without a major shakeup. Apart from the odd runaway success like WOW (a game I personally hate but other family members like) I doubt many of the new PC games outsell their console counterparts or even come close.

    Time to go power up my 360 elite and play some more rainbow six vegas 2 online :)

  • baffbaff Member Posts: 9,457

    Pretty much what the chap above says.

    Consoles are really eating into the PC game market for any number of reasons, not the least of which is that many console games are really good.

     

    Since PC's are found all over the world and in such large numbers, the PC game market is never going to disappear.

    PC games are still a major growth industry worldwide.

     

    For MMO's, I can't really see any rapid jump away fom the PC as the prefered platform, although matey's computer is 2 years old and expensive to run, MMO's aren't known, indeed RPG's aren't known for being particularly demanding. It's really the FPS games more than anything that have been driving up the system reqs on PC over the years.

    The PC is path of least resistance. Piracy is a non issue for MMO's. System specs the same and everyone already owns one everywhere in the world. (Online game sales rose 70% in China last year).

     

    Interface is the primary issue in my eyes. Sure you can buy a keyboard for your X-box, but why? I already have one on my PC. Why do I need two?

     

    In the end certain game types will have a prefered audience for each platform. Beat em ups, were never going to sell on PC as they would destroy the keyboard. If you like driving games, you buy a playstation.

    MMO's will remain PC dominated for the forseeable future.

     

    With regards to sloppy coding, now that Console games regulalry use internet updates, you can expect to see that ill disease migrate to consoleland too. Which is a pity.

     

    I think the lack of PC titles in shops although reflective of the much reduced number of new releases being made for PC, does not tell the full story. There is a little more to the equation than just comparatively weaker (though still growing) sales. There is also the online sales market, the internet sales market. (I have the internet, why would I ever walk to a shop to pay more for a game when I can just click my mouse and have it delivered for 1/2 the price, or even download it direct?). I can't even find the new releases for PC in the shops. No reason for me to even enter the building.

    And then there is the next gen console effect. This is the prime year for console game sales. The new consoles are hot. Every available dev team has been seconded to make console games as the three big new platforms all compete with eachother for the slice of the market. As the excitement calms down, as the gap between PC hardware and console hardware starts to widen farther and as the first round rush to market ends, more and more teams will be looking for the underdeveloped markets to exploit. We saw this when X box and PS and PS2 launched also, but this time they all launched together amplifying the effect.

     

    For myself, PC gaming is still my hobby, I haven't had a love affair with a console game, and I find the hardware restrictions very limiting, while the PC hardware just gets crazier every month. Triple screen, motion tracking and mind control, 64 player game servers and Local Area Networks, it's all domestic equipment today. I'm in love with the technology.

    Had Nintendo gone further down the networked VR path instead of opting for the Wii, I would of course have bought a load, but in the end, consoles are made to price, so if I want decent VR, I have to buy it for my PC.

    So I am still personally married to this platform.

    To bump me over into consoleland would either take a massive advancement in hardware or a love affair game title. The hardware just isn't ever going to happen as a console panders to a mainstream market, while my PC allows me to spend anything under the sun I choose on specialist parts which will never be made for consoles. Console tech only advances once every few years and I'm more of a twice a year type.

    The software? It could happen. It hasn't yet, but if it does a console isn't out of my price range. Currently however I tend to view console games as either bastardised PC games that aren't quite as good (Rainbow Six Vegas will never compete with Rainbow Six or The Regiment for my time, when I consider that America's Army is a free game, it just becomes embarrassing to even suggest paying money for it), or games that are better but not to my taste, Grand Turismo and Tekken for example. With the bulk of what I see, just plain second rate and childish.

    So while there aren't many games worth playing released on the PC at the moment, the same is also true for my money on the console. The shops are all full of console titles that are just crap. Worse than games I already own an have done for years on my PC. Poor value, rental titles or trade in fodder. A waste of my cash.

     

     

    Ultimately I'm a snob and I still view console games a giant leap backwards from what I currenlty own.

    The market is growing very fast however and there are still plenty of titles on console for me to enjoy, and will continue to be. I see the attraction.

     

    MMO's on console? It's been done before.   Look forward to those cluncker interfaces. There is no reason why they can't be done again and be great on console. Shooter titles like Huxley for example, which isn't really going to allow for much typing, just as Planetside did not, in my opinion are prime candidates to neatly work on console. In fact Planetside would make a good cheap port. But those in which socialising is a big part of the game, I can't see people wnating to spend £100 on a keyboard and game instead of just spending £30 on the game and installing it on their PC's.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Thud_The_ACE

    Originally posted by fyerwall


     
    Originally posted by Lord_Ixigan

    Originally posted by fyerwall


     
    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,



    See, I have played almost every PC game as well as almost all console games released to date and cannot see where you come up with PC games have more 'original, exciting stories'. I have yet to encounter a game that was wholey unique in story. PC game stories are the same as console stories as far as single player games go. If anything, PC games have more rehashed stories (how many non alien invasion, sword and magic, space empire stories can you name that were far superior to that of its console counterpart?).

     

    Sure many console games are made for simple play, but there are and equal amount of games with depth in my opinion to PCs games on the market. The argument has no stable basis, and you grab at straws to try to prove a point. Whats even better is you get offended when someone turns the tables on your arguments.

    Wow so you have played Target fun? and combat? and all the other old school games on a VCS? How about inforcom games or the original ancient art of war? Sorry unless you really are old school you have not played all PC and Console games. I myself started with a batterly power version on PONG that hooked up to the TV back in the 70's, and I know I have not played every PC or console game, not even close. I have seen the progression of games, stories and tech for consoles and computers, and everything is pretty much a rehash these days that you could trace back to the 70's. Need to do a loot run, hmm.. sounds like getting the goblet in adventure... PvP, let play some combat.... etc.. etc...

    Aye, note the 'almost'.

    But yes I have played Combat, and I have played many of the PC games that have been rallied behind as the end all best of the best from my years or before. I have collected games for a while now, have many of the old PC titles (even a few of the game books you had to code yourself in order to play). I have played text based PC games (CCA), ASCII graphic games. I own an original Pong machine and even a 50 in one arcade cabinet. I have old PCs as well, from the C64(which still works-when it wants to), Tandy 1k, Zenith Heathkit to a few Mac/Apple machines as well. I collect games, systems and antique computers. I also have a comic book collection that dates back to the late 40s as well.

    I may have been only 5 years old when Atari and Coleco were the 'it' machines, but I have tried as many games as I could find since. Just because someone is younger, doesn't mean they don't have the same experience in gaming as someone who was there at the begining. I have seen the same games released with newer graphics and a new name, yet the story has almost always been the same. PC nor Console have any games that makes either system superior to the next. When PC starts a gaming trend, consoles follow it. When consoles start a trend, PC adopts it. Today the slight differences in each systems gaming ability is nil.

     

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by fyerwall


     
    Originally posted by Thud_The_ACE

    Originally posted by fyerwall


     
    Originally posted by Lord_Ixigan

    Originally posted by fyerwall


     
    Originally posted by Draenor


     
    Originally posted by Lord_Ixigan
     
     It should be fairly obvious to most anyone with have a brain that the mainstay of console gamers are mostly looking for:
    -Easy to use control systems
    -Easy to follow stories that still engage the user on a shallow level
    -Not really having to think too much on strategies on how to do things
    -Gamers that don't either have the attention span or time to spend more than an hour or two playing
    These are just a few points, but are mainly hitting the mark of console gamers. Let's look at a few points of what exactly most rpg (mmorpg) gamers look for in their games.
    -Discerning stories that allow the user to develop a character in a way of the user's choosing.
    -Controls that can be changed and adapted in a huge way depending on what the user desires from a game.
    -And with the advent of user-made add-ons with WoW and how wildly popular they are it's pretty apparent that gamers also like being able to control the output of data their game's give them. On that same note these gamers also clearly enjoy the ability to greatly alter their UI's in any way they choose to. Neither of which you can do on consoles currently in almost any fashion.
     

     

    I stopped reading after this load of garbage entered my head.

    You're obviously just a PC using elitist with no real idea of what it is that makes people like console games.

    Whats even better is apparently he hasn't played many MMOs. Stories in an MMO are more shallow that blues clues, add ons/mods are mainly made to allow the player to use minimal input to have thier character interact with the game (click heal comes to mind in WoW) making the game simpler and easier to play.

     

    As for the whole attention span thing, its BS. People will play a console game for hours on end in one sitting, just like PC gamers will play. And as proven by WoW, its the casual player that is key to MMOs. They make up a majority of the playerbase (playing between 2-4 hours a night). If you noticed, the games that require hours upon hours of dedicated time are the games with weaker subscriptions.

    The one thing that always bugged me, is how is modding a game to be easier to play 'hardcore'? I have yet to see an MMO mod/ui that was designed with the intent to make gameplay more difficult... I mean isn't that just like simplifying controls to work on a console? Sure it allows you greater access to skills and the such, but through minimal effort/input.

    I've played just about every MMO on the market bud. When I talk about stories, I'm talking about the general sense of PC games vs console games in that sense. There are a handful, maybe a dozen or so, console games (all RPG's to begin with) with original, exciting stories. Use your fucking brain and really think about it before you just try to insult people over the internet,



    See, I have played almost every PC game as well as almost all console games released to date and cannot see where you come up with PC games have more 'original, exciting stories'. I have yet to encounter a game that was wholey unique in story. PC game stories are the same as console stories as far as single player games go. If anything, PC games have more rehashed stories (how many non alien invasion, sword and magic, space empire stories can you name that were far superior to that of its console counterpart?).

     

    Sure many console games are made for simple play, but there are and equal amount of games with depth in my opinion to PCs games on the market. The argument has no stable basis, and you grab at straws to try to prove a point. Whats even better is you get offended when someone turns the tables on your arguments.

    Wow so you have played Target fun? and combat? and all the other old school games on a VCS? How about inforcom games or the original ancient art of war? Sorry unless you really are old school you have not played all PC and Console games. I myself started with a batterly power version on PONG that hooked up to the TV back in the 70's, and I know I have not played every PC or console game, not even close. I have seen the progression of games, stories and tech for consoles and computers, and everything is pretty much a rehash these days that you could trace back to the 70's. Need to do a loot run, hmm.. sounds like getting the goblet in adventure... PvP, let play some combat.... etc.. etc...

    Aye, note the 'almost'.

     

    But yes I have played Combat, and I have played many of the PC games that have been rallied behind as the end all best of the best from my years or before. I have collected games for a while now, have many of the old PC titles (even a few of the game books you had to code yourself in order to play). I have played text based PC games (CCA), ASCII graphic games. I own an original Pong machine and even a 50 in one arcade cabinet. I have old PCs as well, from the C64(which still works-when it wants to), Tandy 1k, Zenith Heathkit to a few Mac/Apple machines as well. I collect games, systems and antique computers. I also have a comic book collection that dates back to the late 40s as well.

    I may have been only 5 years old when Atari and Coleco were the 'it' machines, but I have tried as many games as I could find since. Just because someone is younger, doesn't mean they don't have the same experience in gaming as someone who was there at the begining. I have seen the same games released with newer graphics and a new name, yet the story has almost always been the same. PC nor Console have any games that makes either system superior to the next. When PC starts a gaming trend, consoles follow it. When consoles start a trend, PC adopts it. Today the slight differences in each systems gaming ability is nil.

     

    All my favorite storys in game have been console games such as Xenogears, Xenosaga, Chrono Trigger, Legend of Dragoon, Mass Effect, Final Fantasy 6,7,9.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by tkreep


    All my favorite storys in game have been console games such as Xenogears, Xenosaga, Chrono Trigger, Legend of Dragoon, Mass Effect, Final Fantasy 6,7,9.
    Aye,

    Most of my favorite games have been on console as well like KOTOR and Mass Effect. KOTOR 2 was ok, but not as good as the first.

    I loved Chrono Triggers time travel, and the subtle changes you made between timelines, FF6 has to be one of the best JRPGs in my opinion, 7 had a great story ( FF8 was kinda bleh, hence why it doesn't seem to ever be on anyones list) and Mass Effect was great, just hope the sequel comes out soon. Xenogears was a good game, friend of mine nabbed it and never gave it back.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • HashbrickHashbrick Member RarePosts: 1,851



    All my favorite storys in game have been console games such as Xenogears, Xenosaga, Chrono Trigger, Legend of Dragoon, Mass Effect, Final Fantasy 6,7,9.

    I couldn't agree more, all my memories of gaming come from console RPGs there is something about it that just catches your attention and sucks you into the story, the only game I remember doing that to me on PC was Diablo, NWN, and KOTOR, other than that it really didn't phase me.

    Wonder what it is, is it that you can relax anyway you fit and you can focus more on the details then sitting at a desk and using a keyboard? Or if the issue of never experiencing slow downs or lag because each console title is not built beyond what the system can handle.

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by HashBrick


     



    All my favorite storys in game have been console games such as Xenogears, Xenosaga, Chrono Trigger, Legend of Dragoon, Mass Effect, Final Fantasy 6,7,9.

     

    I couldn't agree more, all my memories of gaming come from console RPGs there is something about it that just catches your attention and sucks you into the story, the only game I remember doing that to me on PC was Diablo, NWN, and KOTOR, other than that it really didn't phase me.

    Wonder what it is, is it that you can relax anyway you fit and you can focus more on the details then sitting at a desk and using a keyboard? Or if the issue of never experiencing slow downs or lag because each console title is not built beyond what the system can handle.



    I think it was more of the game companies just tossing out incomplete games (not broken, just lacking) knowing they can release an expansion every now and then to add to the game (while adding to thier wallets) Console games didnt have that luxury. They either scored or they lost, so the developers knew they had only 1 shot to get it right. Even if a PC game released in horrible condition, it still sold well because its all they had and PC gamers knew that if the devs didnt fix it, someone in the community would figure out a fix. And thats the best thing about the PC gaming community, there are quite a few people who can pickup where the devs dropped the ball.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


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