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The game isnt that bad...

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  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by eq2js


    Im  sure Pre-CU was much better, skill based would have been awesome, but people cant expect SOE to fix it when it is MAKING THEM ALMOST NO MONEY. And they probably know about the new Star Wars MMO and know that it doesnt matter what they do wont make a difference. Or maybe LA and Bioware made an agreement with SOE so they wouldnt go Pre-CU to ensure the LA/Bioware MMO was a success.



    If a new Star Wars mmo ever comes to market SWG will be shut down. LucasArts isn't going to allow two games to compete with each other. If they are smart they would shut down SWG now to try and get past the damage SOE has done to their brand then bring out the new game in a couple years.

  • GrandAmGrandAm Member Posts: 404

     

    Originally posted by eq2js


    Im  sure Pre-CU was much better, skill based would have been awesome, but people cant expect SOE to fix it when it is MAKING THEM ALMOST NO MONEY. And they probably know about the new Star Wars MMO and know that it doesnt matter what they do wont make a difference. Or maybe LA and Bioware made an agreement with SOE so they wouldnt go Pre-CU to ensure the LA/Bioware MMO was a success.

     

    Questions:



    Who said precu was making almost no money?

    Do you have a source or is it an assumption on your part to justify in your mind why the NGE was necessary?

    Is the making almost no money idea compared to the money that WOW makes?  If so it explains why the game was changed to imitate it.

    Or is the making almost no money based on SOE's profit versus cost of this specific game at the time.

    Also, do you believe the game is making money now, or almost making money now? 

    If you do believe it is making money now, do you really believe it makes more now than precu did then?

    What is the actual quantitives do you personally use to judge making and almost  making money?  6%, 10%, 25% profit over cost from revenue?  If the game made $10mil a year at 6% percu and now makes $2mil a year at 10% NGE, is that really a higher profit?  Sure the percentage margin is higher, but the true net profit is lower. (the numbers given are hypothetical, actually waiting for OP's source data, if there is any)

    Please don't think I'm flaming you, I'm being serious with these questions.

    Edit, disreguard if you mean the current game is making almost no money.  I assumed you meant precu since it was mentioned in the same sentence.  If you did mean precu, questions await...carry on.

    "Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic

  • MathosMathos Member Posts: 897

     

    Originally posted by eq2js


    The game is better than WoW, and it would do good if the old vets didnt all get ticked and leave and then beat the game to nothingness by discouraging anyone to play it.
    In other words:
    Everyone go download the free trial and if you like it buy it and maybe if SOE starts to get more money off of it they will improve it!



    I for one tell every one thats asks me to do the trial first.......

     

    LOL 100% of them have thanked me and gone to some other game..........

    I for one dont have to beat the game $OE is way beter at it them I ever could..........

     

  • SioBabbleSioBabble Member Posts: 2,803

    Saying SWG is "better than WoW" ignores the fact that the SWG ripoff of WoW is inferior to WoW in several critical areas:

    Combat

    The UI

    And...network performance.

    The Vet trial ended last night (an week later than originally announced, perhaps to allow the vets to say farewell to Pex, the events manager, who is not being replaced) and during the Pex farewell tour, with no combat at all in progress, the lag at the two events on Ahazi was incredible...frame rates were down to 1 per second at time from 250+ players being at the same place.  They were just standing around, mind you, not actually doing much of anything.

    Then, of course, there are still bugs in SWG that have been there since beta.  There are quests in the game that have been there since launch that are still broken.  The mentalitiy of the dev team is to push out new stuff (which may or may not be bug free) instead of fixing what is broken and has been broken for years.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • SioBabbleSioBabble Member Posts: 2,803

     

    Originally posted by musicmann

    Originally posted by MasterPain55


    1/2 the content in the game was destroyed and or deleted when the nge came out. All thats left is a watered down version of a failed attempt to clone WoW due to the selfish and greedy decision made by Lucas Arts.....not SOE. Go look it up if you wish, LA are the ones that suggested and planned out the nge they are the ones who destroyed it, SOE was simply following the instructions. It's the ignorant people you see come on these boards flamming a issue that they know nothing about.



    Yea, need to get your facts straight. LA did sign off on it, but it was SOE's baby from the get go. LA's only sin  was being gullible enough to actually sit, listen and believe what SOE was pitching at them. I could have heard it now. Make SWG like WOW and they will come, with words starwarsy and the like getting tossed around.



    Let's be clear about this.

    While SOE did conceive, develop, and implement the NGE, they did so because Lucas Arts was not happy with SWG's performance as it was, LA saw WoW and said "copy that", and SOE did what they were told to do.

    Both the CU and the NGE were launched on a Lucas Empire timetable.  RotW came out in concert with the theatrical release of Episode III, and ToOW came out in concert with the home video release of Episode III.  The Lucas empire is every bit as responsible for the impetus to trash a potentially great came for a decidedly terrible one because their IP was getting its ass kicked by WoW, because SWG was released before it was ready, and WoW, on the other hand, was released by contrast  far more bug free and far more polished than SWG was.  Lucas wanted the game launched whether it was ready or not, so it launched, incomplete.  Mounts, vehicles, and player cities all came out months after the launch and they were all supposed to be in at launch under the original plan.

    SWG was incomplete at launch.  It's still incomplete.  There are literally hundreds of POIs that were put on the worlds to be part of quests and other content that were never developed, and still have not been.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • HashbrickHashbrick Member RarePosts: 1,851


    Originally posted by eq2js
    The game is better than WoW, and it would do good if the old vets didnt all get ticked and leave and then beat the game to nothingness by discouraging anyone to play it.
    In other words:
    Everyone go download the free trial and if you like it buy it and maybe if SOE starts to get more money off of it they will improve it!


    I'd rather eat pickles wrapped in bacon.

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • TillerTiller Member LegendaryPosts: 11,488
    Originally posted by HashBrick


     

    Originally posted by eq2js

    The game is better than WoW, and it would do good if the old vets didnt all get ticked and leave and then beat the game to nothingness by discouraging anyone to play it.

    In other words:

    Everyone go download the free trial and if you like it buy it and maybe if SOE starts to get more money off of it they will improve it!

     



    I'd rather eat pickles wrapped in bacon.

    *Cringe* that sounds pretty gross man.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ObeeObee Member Posts: 1,550

    Something that has been lost, since the thread has drifted very far off the original topic, is that the game really is "that bad", very much so in fact.

     

     

     

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by SioBabble


    Saying SWG is "better than WoW" ignores the fact that the SWG ripoff of WoW is inferior to WoW in several critical areas:
    Combat
    The UI
    And...network performance.
    The Vet trial ended last night (an week later than originally announced, perhaps to allow the vets to say farewell to Pex, the events manager, who is not being replaced) and during the Pex farewell tour, with no combat at all in progress, the lag at the two events on Ahazi was incredible...frame rates were down to 1 per second at time from 250+ players being at the same place.  They were just standing around, mind you, not actually doing much of anything.
    Then, of course, there are still bugs in SWG that have been there since beta.  There are quests in the game that have been there since launch that are still broken.  The mentalitiy of the dev team is to push out new stuff (which may or may not be bug free) instead of fixing what is broken and has been broken for years.
    Frame Rates are not an indication of Network Performance, that's an indication of your PC's ability to render the game. 

    Area Activity is an indicator of the Servers ability to handle the load and ranges from Very Light to Extremely Heavy. 

    image

    image

  • AvosAvos Member Posts: 69

    Originally posted by Obraik


     
    Originally posted by SioBabble


    Saying SWG is "better than WoW" ignores the fact that the SWG ripoff of WoW is inferior to WoW in several critical areas:
    Combat
    The UI
    And...network performance.
    The Vet trial ended last night (an week later than originally announced, perhaps to allow the vets to say farewell to Pex, the events manager, who is not being replaced) and during the Pex farewell tour, with no combat at all in progress, the lag at the two events on Ahazi was incredible...frame rates were down to 1 per second at time from 250+ players being at the same place.  They were just standing around, mind you, not actually doing much of anything.
    Then, of course, there are still bugs in SWG that have been there since beta.  There are quests in the game that have been there since launch that are still broken.  The mentalitiy of the dev team is to push out new stuff (which may or may not be bug free) instead of fixing what is broken and has been broken for years.
    Frame Rates are not an indication of Network Performance, that's an indication of your PC's ability to render the game. 

     

    Area Activity is an indicator of the Servers ability to handle the load and ranges from Very Light to Extremely Heavy. 


    That's not true Obraik.

    There are 2 (major) aspects of frame rates and performance.

    Server side and client side.  Client side is the performance of your particular machine;  Video card, processor, RAM, and even ROM.

    Server side is how the server handles stress and how quickly it can process.  Dirty code can cause server side lag just as it does in SWG.  Inferior server technology can cause server side lag.  There are dozens of things that can cause server side lag, just as there are dozens of things that can cause client side lag.

    I now play Age of Conan.  It's a game that requires pretty high specs for your pc to effectively run.  I can play it at about "medium" performance on my cpu and it has no issues.  No lag, no rubberbanding, and it still looks great.  I play SWG on standard cpu settings and a pretty good gaming cpu like mine still lags, it still rubberbands, and I still have spawn issues at times.

    The SWG servers can't handle stress and go to complete rubbish when combat enters the equation.  Code on top of code and what seems to be fairly mediocre server performance really hurts this game now, even more than it did Pre-CU. 

    I can't imagine what waiting in line for a buff with 200 people standing around in front of Coronet would do to a server now, it would most likely crash it and force a /reboot.

    The good thing is that you won't ever see that again.  The servers are dead (for the most part) and this game is on the way out.  Paying a premium monthly fee to play this game is absurd when there are other options.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by Avos


     
    Originally posted by Obraik


     
    Originally posted by SioBabble


    Saying SWG is "better than WoW" ignores the fact that the SWG ripoff of WoW is inferior to WoW in several critical areas:
    Combat
    The UI
    And...network performance.
    The Vet trial ended last night (an week later than originally announced, perhaps to allow the vets to say farewell to Pex, the events manager, who is not being replaced) and during the Pex farewell tour, with no combat at all in progress, the lag at the two events on Ahazi was incredible...frame rates were down to 1 per second at time from 250+ players being at the same place.  They were just standing around, mind you, not actually doing much of anything.
    Then, of course, there are still bugs in SWG that have been there since beta.  There are quests in the game that have been there since launch that are still broken.  The mentalitiy of the dev team is to push out new stuff (which may or may not be bug free) instead of fixing what is broken and has been broken for years.
    Frame Rates are not an indication of Network Performance, that's an indication of your PC's ability to render the game. 

     

    Area Activity is an indicator of the Servers ability to handle the load and ranges from Very Light to Extremely Heavy. 


    That's not true Obraik.

     

    There are 2 (major) aspects of frame rates and performance.

    Server side and client side.  Client side is the performance of your particular machine;  Video card, processor, RAM, and even ROM.

    Server side is how the server handles stress and how quickly it can process.  Dirty code can cause server side lag just as it does in SWG.  Inferior server technology can cause server side lag.  There are dozens of things that can cause server side lag, just as there are dozens of things that can cause client side lag.

    I now play Age of Conan.  It's a game that requires pretty high specs for your pc to effectively run.  I can play it at about "medium" performance on my cpu and it has no issues.  No lag, no rubberbanding, and it still looks great.  I play SWG on standard cpu settings and a pretty good gaming cpu like mine still lags, it still rubberbands, and I still have spawn issues at times.

    The SWG servers can't handle stress and go to complete rubbish when combat enters the equation.  Code on top of code and what seems to be fairly mediocre server performance really hurts this game now, even more than it did Pre-CU. 

    I can't imagine what waiting in line for a buff with 200 people standing around in front of Coronet would do to a server now, it would most likely crash it and force a /reboot.

    The good thing is that you won't ever see that again.  The servers are dead (for the most part) and this game is on the way out.  Paying a premium monthly fee to play this game is absurd when there are other options.

    Heh, it's time to get geeky.  FPS (Frames Per Second) is a client side measurement.  It has nothing to do with the server.  Servers don't hold anything graphical on them, that's all held on your PC, the server just indicates where these items are suppose to be displayed.  If those location details aren't being sent, then it'll be indicated by the Packet Loss and Ping meter - infact your FPS would likely improve because your PC isn't having to draw as much since it's not getting the signal from the server that it needs to draw stuff.  

    The Area Activity meter is a measurement of the load on the particular server cluster your character is currently positioned at.  If the server was struggling with the load of the people on it, then this would be indicated by that meter rising in load intensity.

    As you can see in the screenshot below from one of the events with 230ish people attending on Chilastra over the weekend, my framerate is low (due to me having my graphics settings up too high for the amount of stuff my PC was having to deal with - plus it takes a dip when I take screenshots anyway) but the server isn't under any stress at the time. 

    Later on, once NPC's started spawning and all those 230ish people started attacking, the server starts to struggle (although it's not maxed out) and goes onto a Heavy load:

    image

    image

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by eq2js
    The game is better than WoW, and it would do good if the old vets didnt all get ticked and leave and then beat the game to nothingness by discouraging anyone to play it.
    In other words:
    Everyone go download the free trial and if you like it buy it and maybe if SOE starts to get more money off of it they will improve it!
    I'm not a fan of WoW, I don't really like the game, but it's clearly a much much better quality game than SWG is, and so are many other MMOs. Secondly, even newer players are bickering nonstop on a daily basis, I take it that you don't read the official forums.


    Lastly, I assume you don't have much historical knowledge of what SOE has done in the past, we THOUGHT they were going to improve the game with our money, but NO they went and did the NGE behind our backs (and some SOE staff's backs as well). And since they mentioned about purchasing "Middleware", expect another game overhaul since half the rookie devs can't bear with the current codes (notice they had to rip apart the JTL codes to put in that new zone for ISD).


    Sorry, it's very difficult to regain trust in SOE after what they've done.

    image
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  • AvosAvos Member Posts: 69

    Obraik, you aren't paying attention and you are once again blindly defending this game...

    Frames Per Second are indeed measured on YOUR computer, however they are the result of NUMEROUS factors that are both server side and client side. 

    Some people in AoC can hit 70 Frames Per Second, while others 20 Frames Per Second. 

    Like I said, poor server technology, poorly written code, and a number of issues will have an impact on how the game performs.  To say that your individual computer is the only thing that matters when it comes to how smoothly the game runs is absurd.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Screenshot 1:  FPS 3, area activity - light

    Screenshot 2: FPS 4, area activity - heavy

     

    A poorly written client still communicates with the server and also pushes your screen output.  If the client is terrible and can't handle doing all of its jobs, then things will slow down.  I highly doubt your frames per second are bogged down by your "graphics being turned up" as you put it. 

    As the saying goes, garbage in garbage out. 

  • SioBabbleSioBabble Member Posts: 2,803

    Obraik mentioned something that struck me at the time as quite interesting.

    The server load indicator.

    I watched this carefully at the second of the Ahazi Pex events, and with 265 players (according to Pex himself with his tools) present, I was told the server load was "very light".  Mind you at this time I had about 5 FPS going.

    When Pex and his minions arrived, the indicator jumped to "extremely heavy", as if the presence of the event team kicked the server load indicator to give a more reasonable assessment of what the load was.

    When Pex departed, the indicator jumped back into the realm of "light".  Not many players had departed after picking up their never again to be awarded accolade badges.

    Which I find to be very interesting indeed.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Avos


    Obraik, you aren't paying attention and you are once again blindly defending this game...
    Frames Per Second are indeed measured on YOUR computer, however they are the result of NUMEROUS factors that are both server side and client side. 
    Some people in AoC can hit 70 Frames Per Second, while others 20 Frames Per Second. 
    Like I said, poor server technology, poorly written code, and a number of issues will have an impact on how the game performs.  To say that your individual computer is the only thing that matters when it comes to how smoothly the game runs is absurd.

    I'm not sure how it's so hard to understand.  The server connection has nothing to do with your FPS.  FPS is a meter of how fast your graphics card is rendering the graphics.  No graphics come from the server at all, it all comes from your client.  It would be correct to say the client is inefficent at rendering graphics and accuse that of causing low frame rates, but it's incorrect to say that the server is influencing your FPS.

    image

    image

  • metatronicmetatronic Member Posts: 329

    I think I recall a bunch of nge fanboys telling me to leave and asking if they can have my stuff...

  • Lunchbox76Lunchbox76 Member Posts: 294

    Sorry Obraik but your partially wrong the server tells the client what to draw. If it is a crappy server or crappy server code it will effect how fast it tells your client what to draw in the effecting your fps. The server also tells the client were everyone is. If the server is sub par at processing and has trouble telling the client where everyone is you will get a type of rubberbanding.

    Playing Fallen Earth.

  • AvosAvos Member Posts: 69

    Originally posted by Obraik

    Originally posted by Avos


    Obraik, you aren't paying attention and you are once again blindly defending this game...
    Frames Per Second are indeed measured on YOUR computer, however they are the result of NUMEROUS factors that are both server side and client side. 
    Some people in AoC can hit 70 Frames Per Second, while others 20 Frames Per Second. 
    Like I said, poor server technology, poorly written code, and a number of issues will have an impact on how the game performs.  To say that your individual computer is the only thing that matters when it comes to how smoothly the game runs is absurd.

    I'm not sure how it's so hard to understand.  The server connection has nothing to do with your FPS.  FPS is a meter of how fast your graphics card is rendering the graphics.  No graphics come from the server at all, it all comes from your client.  It would be correct to say the client is inefficent at rendering graphics and accuse that of causing low frame rates, but it's incorrect to say that the server is influencing your FPS.

    Dude you just don't get it.

    If you think that the server, the code, and all that goes with it has NOTHING to do with how the game runs on YOUR cpu then you need to study up on the subject.

    FPS = Frames Per Second.  That is the measurement of how many frames YOUR cpu is registering per second in that game.  There are hundreds of factors that can cause that to speed up or slow down.  The client and the server talk to each other.  How do you think all that stuff spawns when you get close enough?

    Fine, we all know you work for SOE but that doesn't give you the right to lie about everything related to the current status of this game. 

    The combat being sped up 5X has an impact on YOUR FPS.  Poorly written code has an impact on YOUR FPS.  Dated server technology and old drivers have an impact on YOUR FPS.  Server stress and reaction has an impact on YOUR FPS.

    Seriously, ask your boss Blixtev if you don't believe me.

  • newmoon002newmoon002 Member Posts: 50

       If they made a Pre CU Server I would be back faster than Han Solo made the kessel Run

  • StellosStellos Member UncommonPosts: 1,491

    I totally disagree.  The game blows.  I really wish that wasn't the case because I'm a huge SW fan!  However, I'm also a big MMORPG fan and I just cannot dump my time and money into something that is not worth it, even if it is Star Wars.

  • Darth_PeteDarth_Pete Member Posts: 559

    Originally posted by eq2js


    The game is better than WoW, and it would do good if the old vets didnt all get ticked and leave and then beat the game to nothingness by discouraging anyone to play it.
    In other words:
    Everyone go download the free trial and if you like it buy it and maybe if SOE starts to get more money off of it they will improve it!
    I disagree. Game is not as bad as it used to at the start of NGE. Too bad it still isn't anywhere near being good either.
  • StuheroStuhero Member Posts: 143

    I just needed to add how the title of this thread just cracks me up and means the same as "this game isn't that good..." So on a scale of 1 to 10, 1 being horendous and 10 being bad then SWG gets a 5 or so. lol

    image

  • MathosMathos Member Posts: 897
    Originally posted by Lunchbox76


    Sorry Obraik but your partially wrong the server tells the client what to draw. If it is a crappy server or crappy server code it will effect how fast it tells your client what to draw in the effecting your fps. The server also tells the client were everyone is. If the server is sub par at processing and has trouble telling the client where everyone is you will get a type of rubberbanding.



     

  • MathosMathos Member Posts: 897
    Originally posted by Avos


     
    Originally posted by Obraik

    Originally posted by Avos


    Obraik, you aren't paying attention and you are once again blindly defending this game...
    Frames Per Second are indeed measured on YOUR computer, however they are the result of NUMEROUS factors that are both server side and client side. 
    Some people in AoC can hit 70 Frames Per Second, while others 20 Frames Per Second. 
    Like I said, poor server technology, poorly written code, and a number of issues will have an impact on how the game performs.  To say that your individual computer is the only thing that matters when it comes to how smoothly the game runs is absurd.

    I'm not sure how it's so hard to understand.  The server connection has nothing to do with your FPS.  FPS is a meter of how fast your graphics card is rendering the graphics.  No graphics come from the server at all, it all comes from your client.  It would be correct to say the client is inefficent at rendering graphics and accuse that of causing low frame rates, but it's incorrect to say that the server is influencing your FPS.

     

    Dude you just don't get it.

    If you think that the server, the code, and all that goes with it has NOTHING to do with how the game runs on YOUR cpu then you need to study up on the subject.

    FPS = Frames Per Second.  That is the measurement of how many frames YOUR cpu is registering per second in that game.  There are hundreds of factors that can cause that to speed up or slow down.  The client and the server talk to each other.  How do you think all that stuff spawns when you get close enough?

    Fine, we all know you work for SOE but that doesn't give you the right to lie about everything related to the current status of this game. 

    The combat being sped up 5X has an impact on YOUR FPS.  Poorly written code has an impact on YOUR FPS.  Dated server technology and old drivers have an impact on YOUR FPS.  Server stress and reaction has an impact on YOUR FPS.

    Seriously, ask your boss Blixtev if you don't believe me.

          

     

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