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The game isnt that bad...

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  • ladyattisladyattis Member Posts: 1,273

    Yep, certain client to server and vice versa operations are TCP based rather than UDP based. To explain, anything that's TCP based is sequential, that means it must arrive in the order that it's sent out, but UDP can be put in after the fact in sequence by the destination because each UDP packet is tagged where it should be placed. TCP is mostly used in real time operations whether it's a "must be live" video feed like what you might find on Internet2 or whether it's real time data communication (like that found on IRC clients who DCC files to each other), the time scale for such operations is very small and must be achieved within it. UDP is just any old operation that is not too time sensitive such as compressed audio or video streams, and even some downloading systems like Bit-Torrent which use HASH tables to maintain a file without issue.

    In the case of MMOs TCP connections out number the UDP ones in regards to operations since your location, movement, and state changes of your characters and other characters (NPC and PC) are time sensitive. You can't "die" before you've been attacked. You can't "fall" before you jumped off the cliff. So the server's TCP systems maintain that sequence within the time scale allowed (the acceptable lag). That's where frame rates come into play. Say you zone into a busy part of a game and that given server is bogged down in its TCP socket queue (where there's no more slots left in it), what happens then? Well it depends on how the netcode for both client and server are designed. If it's designed from a default state in mind, then the client sits and waits until time out. How it sits and waits often depends on a number of factors decided at design time of the developers, but generally speaking in a sit until time out situation for an MMO, that means lock up the client until then, usually leaving all operations inaccessible (movement, state changes, and etc are all unresponsive for that given time). Sometimes it includes locking up the client renderer as the renderer itself becomes 'starved' for more data to render/paint onto the screen.

    I've seen it before in FPS games where the server would go down in a big death match or whatever and the game would literally lock up and then crash to desktop because the renderer was starved for data as its source of data was gone and the developers didn't feel it necessary to make a default case to get it out of it in a timely and "safe" manner.

    So to Obraik, yes sometimes a client can just sit and spin its wheels like nothing matters, but that's if the developers put in the default case(s) necessary to make it a "safe" wait and hold [until time out]. Otherwise, it can lock up and that includes a total loss of frame rates. Therefore, your argument is not categorically correct in the case of how games and netcode works. I really wish you defer to those that do in the field rather than to your intuitions.


    -- Brede

    Edit: Also, some clients that I am familiar with like the Secondlife client often have three kinds of frame rates: client, network, and physics. In the case of Secondlife clientside frame rates are dependent on both network and physics, but to explain them briefly... Clientside is as the same suggests, it's what your client through your hardware can do. Network is a number of things not entirely under control of the servers related such as lag time and reliable packet transmission. And physics frame rate is entirely server side in that the physics engine that Secondlife uses is operated by the server and the results are sent to you remotely whether it's the particle physics or object physics. The latter two cause most of the loss in frame rate in Secondlife especially when a large number of players come together and a large number of scripts meddle with the physics engine in a given place too. Together or alone these factors cap the average frame rate for Secondlife even in top of the line systems to about 25-30 FPS even in a place where there's not much of any people or physics interactions occurring.

    SWG by comparison is much simpler as there is no physics and no major script mechanisms involved in its operations, but the fact that it depends on the server to queue up the next objects in a scene (that's what you see and sometimes don't see in a given frame of your client...) that means all frame rates by the client are "soft" capped by the server's ability to respond ("soft" being something that could be as low as 30 fps or even lower, it depends on how default case(s) is/are handled).

  • akevvakevv Member Posts: 208

    Lemme break out my credit card for $15 a month for a game that is "not that bad". I just love to give undeserving folks my money because the product has the Star Wars label. $180 a year for a game that has no expansions, no future except cut and paste instances, no respect for any progress made in the past, and the worst reputation in the MMO space. Umm, pass!!!

    Akevv Ostone
    No Longer SWG Free :(

  • the_chanthe_chan Member Posts: 19
    Originally posted by akevv


    Lemme break out my credit card for $15 a month for a game that is "not that bad". I just love to give undeserving folks my money because the product has the Star Wars label. $180 a year for a game that has no expansions, no future except cut and paste instances, no respect for any progress made in the past, and the worst reputation in the MMO space. Umm, pass!!!

     

    I have to agree with this entirely. I was SO disappointed with Star Wars Galaxies. The potential was there but it just wasn't utilised...actually even KOTOR2 (the last pretty good SW game I played) was shoddy in some places and the plot sort of tailed off...

    I felt that the entire interface and such like was just rubbish in SWG and that put me off completely. I cancelled my subscription needless to say...

    Does anyone think there's a possibility of another SW online game coming out sometime? One that isn't awful?

    The Chan
    "Why yes, I am the Chan"

  • GrandAmGrandAm Member Posts: 404
    Originally posted by akevv


    Lemme break out my credit card for $15 a month for a game that is "not that bad". I just love to give undeserving folks my money because the product has the Star Wars label. $180 a year for a game that has no expansions, no future except cut and paste instances, no respect for any progress made in the past, and the worst reputation in the MMO space. Umm, pass!!!



     

    Agreed

    I have had some fun in NGE myself but with elements that were reletivly unchanged since Pre-NGE.  The last time I subbed I was bored.

    When I first started playing SWG as my first MMO I was playing KOTOR on my XBOX.  When I first played SWG CU, I thought KOTOR was "not that bad" and SWG ruled.

    Now....I'm waiting for KOTOR.....Even if it turns out to be BS.  Hope can carry farther than lies.

    "Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic

  • LasastardLasastard Member Posts: 604

    'Hating' or 'Loving' a game is pretty pathetic, imho. It's just a game and there are things in the world more worthy of such strong emotions.

    As for SWG... I had  lot of sympathy for the so-called Vets after both CU and NGE - played the game myself at various time points. But now it's just plain silly. This obsessivness can't be healthy and honestly just looks stupid - after all this time (not saying there was not reason for being angry back in the day of the NGE release). Not being able to let go of something as mundane as a computer game... get a grip, seriously.

    To the OP:

    Tried the game in May with the 30d Trial - and I must say that it is quite good nowadays. Lots of things to do, and the population on Farstar was quite decent - always found people in the cantina or active players to ask questions, got several guild invites too. Do I think a server merge would be needed? Sure. But the way SWG is designed it's just to difficult to do (housing, for one thing) - imagine all the bitching and moaning about player cities. omg omg... ^^ At the same time granting free character transfers would put those low-to-medium population servers over the edge.

    There is just no right way to do this and with all those rumors about a BioWare KotOR MMO... why would they do that to themselves? They can just as well wait it out ...

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Avos


     
    Originally posted by Obraik

    Originally posted by Avos


    Obraik, you aren't paying attention and you are once again blindly defending this game...
    Frames Per Second are indeed measured on YOUR computer, however they are the result of NUMEROUS factors that are both server side and client side. 
    Some people in AoC can hit 70 Frames Per Second, while others 20 Frames Per Second. 
    Like I said, poor server technology, poorly written code, and a number of issues will have an impact on how the game performs.  To say that your individual computer is the only thing that matters when it comes to how smoothly the game runs is absurd.

    I'm not sure how it's so hard to understand.  The server connection has nothing to do with your FPS.  FPS is a meter of how fast your graphics card is rendering the graphics.  No graphics come from the server at all, it all comes from your client.  It would be correct to say the client is inefficent at rendering graphics and accuse that of causing low frame rates, but it's incorrect to say that the server is influencing your FPS.

     

    Dude you just don't get it.

    If you think that the server, the code, and all that goes with it has NOTHING to do with how the game runs on YOUR cpu then you need to study up on the subject.

    FPS = Frames Per Second.  That is the measurement of how many frames YOUR cpu is registering per second in that game.  There are hundreds of factors that can cause that to speed up or slow down.  The client and the server talk to each other.  How do you think all that stuff spawns when you get close enough?

    Fine, we all know you work for SOE but that doesn't give you the right to lie about everything related to the current status of this game. 

    The combat being sped up 5X has an impact on YOUR FPS.  Poorly written code has an impact on YOUR FPS.  Dated server technology and old drivers have an impact on YOUR FPS.  Server stress and reaction has an impact on YOUR FPS.

    Seriously, ask your boss Blixtev if you don't believe me.

    IF you were correct, as soon as I unplugged my network card or the server crashed, my frame rate would drop dramatically.  This doesn't happen.

     

    The server only tells your computer where stuff needs to be drawn on screen.  The stuff drawn comes off your hard drive.  Once again, the FPS meter measures how quickly your PC is drawing graphics.  Your computer is either drawing graphics or it's not, there's no inbetween - so waiting on the server to send stuff isn't going to affect your FPS at all or at least, a very minute amount.  Likewise, a low frame rate on your end by no means determines that the server is lagging.  The only way the server can cause your FPS to drop is by telling your PC to draw more items then it can handle but that's still not really the servers fault - it's up to the client to handle the scaling of the level of detail of the objects drawn so it doesn't over-burden your PC.

    I'm NOT saying it's not the SWG clients fault your FPS dropped, but the whole discussion started because someone in this thread associated the FPS meter as a direct indicator that the server is lagging, which is false.  If your FPS is dropping, it's because your PC is under specced for the situation you're in or the client software has issues.

    This doesn't just apply to SWG, but most if not all MMO's you see in the list to the left.

    image

    image

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I've seen an entire guilds client freeze in EQ when every time vox did her deep breath attack.  The packet flood from the server froze the game which disabled all FPS from the client computer.  There are plenty of other examples, but this was my first real experience with it.  Even with cable modems and adjusting the datarate setting in the .ini file, the flood was a time freeze.

     

    Even beyond that I am sure that everyone has had those moments when their client freezes for several seconds and upwards when the servers "burp".  You can here people on vent/teamspeak all say it at the same time, because something at the server level froze the graphics on all the clients.  Perhaps they entire server rubberbands or stutters on the screen as the client cannot update fast enough.  Note I am not being game specific here, it happens in all games as far as I know.

     

    Servers do affect how your client renders and performs.  We may not understand all the behind the scene technical aspects of it, but everything when it is put together in a client server based game has an affect on the overall outcome, including rendering graphics. 

     

    For example your unplugging the network cable from your computer would eliminate all packets from the server which would have no effect on the clients performance in a packet overload scenario.  Part of SWGs issues is they sped up the client which sped up the packets.  That additional tax on the server and client will reduce its ability to perform.  Your computer might be plenty powerful to handle the graphics demand of the game, but that won't do you much good if the client is bogged down with other tasks (like handling 5x the data it was built for) to deal anything else.

     

     

     

     

     

  • SioBabbleSioBabble Member Posts: 2,803

    Obraik is just continuing the longstanding SOE tradition of blaming everything on the customer's computer being inadequate to handle their infinitely wonderful and flawless product.

    To include Jedi visiblity being a function of updating your graphics card drivers.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • ummaxummax Member Posts: 779
    Originally posted by SioBabble


    Obraik is just continuing the longstanding SOE tradition of blaming everything on the customer's computer being inadequate to handle their infinitely wonderful and flawless product.
    To include Jedi visiblity being a function of updating your graphics card drivers.



     

    hehe I hate to say it but when I call my isp they blame my computer, when I put in support tickets for other software or games they blame my computer.  I remember when I purchased WoW and tried it at launch when the software wouldn't install due to a large batch of corrupt game disks they sold out with the terrain.ini file totally broken they blamed my computer.   It all cases it wasn't my computer in fact I dont think I have had a situation where my computer was the cause of my woes but that has never stopped anyone who provides support for blaming it.   Its not really a sony thing heck even Linden Lab the creator of the lag hell known as second life blames everyones computers for pretty much everything including lost data from their asset servers and failed transactions on their website.  Its an easy thing to do.   I long ago stopped asking my ISP for support.  I now call them up and check to see if their network is down somewhere if something goes wonky.  If its not  I simply tell them.     /shrugs

     

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by ummax

    Originally posted by SioBabble


    Obraik is just continuing the longstanding SOE tradition of blaming everything on the customer's computer being inadequate to handle their infinitely wonderful and flawless product.
    To include Jedi visiblity being a function of updating your graphics card drivers.



     

    hehe I hate to say it but when I call my isp they blame my computer, when I put in support tickets for other software or games they blame my computer.  I remember when I purchased WoW and tried it at launch when the software wouldn't install due to a large batch of corrupt game disks they sold out with the terrain.ini file totally broken they blamed my computer.   It all cases it wasn't my computer in fact I dont think I have had a situation where my computer was the cause of my woes but that has never stopped anyone who provides support for blaming it.   Its not really a sony thing heck even Linden Lab the creator of the lag hell known as second life blames everyones computers for pretty much everything including lost data from their asset servers and failed transactions on their website.  Its an easy thing to do.   I long ago stopped asking my ISP for support.  I now call them up and check to see if their network is down somewhere if something goes wonky.  If its not  I simply tell them.     /shrugs

     



     

    I used to be in management at an ISP, and have worked tech support for an ISP and a phone company.

    So, yeah, there are a great many times when the customer's equipment is the problem.  BUT...

    I never allowed my CSRs to make really stupid statements like SOE's CSRs have been allowed to make.

    In fact, whenever I encounter a game glitch, I know enough to look for driver updates and such before I submit a ticket.

    But then again, I have a pretty good idea what goes on with the client and what goes on with the server, in part because I've worked in the field and know the drill.

    And I know when someone is attempting to blow smoke up my ass.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Daffid011


    I've seen an entire guilds client freeze in EQ when every time vox did her deep breath attack.  The packet flood from the server froze the game which disabled all FPS from the client computer.  There are plenty of other examples, but this was my first real experience with it.  Even with cable modems and adjusting the datarate setting in the .ini file, the flood was a time freeze.
     
    Even beyond that I am sure that everyone has had those moments when their client freezes for several seconds and upwards when the servers "burp".  You can here people on vent/teamspeak all say it at the same time, because something at the server level froze the graphics on all the clients.  Perhaps they entire server rubberbands or stutters on the screen as the client cannot update fast enough.  Note I am not being game specific here, it happens in all games as far as I know.
     
    Servers do affect how your client renders and performs.  We may not understand all the behind the scene technical aspects of it, but everything when it is put together in a client server based game has an affect on the overall outcome, including rendering graphics. 
     
    For example your unplugging the network cable from your computer would eliminate all packets from the server which would have no effect on the clients performance in a packet overload scenario.  Part of SWGs issues is they sped up the client which sped up the packets.  That additional tax on the server and client will reduce its ability to perform.  Your computer might be plenty powerful to handle the graphics demand of the game, but that won't do you much good if the client is bogged down with other tasks (like handling 5x the data it was built for) to deal anything else.
     
     
     
     
     



     

    And how are you so sure that it was a flood of packets that was causing the freeze up?  It was likely just a badly made particle effect...

    Yes, I've experienced those moments where everyone has a "freeze up", but I've never noticed it being a FPS freeze up.  It's usually a moment where everyone suddenly stops moving and the Damage Per Second meter stops increasing - however the FPS stays as it was.

    image

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  • MathosMathos Member Posts: 897
    Originally posted by Obraik

    Originally posted by Daffid011


    I've seen an entire guilds client freeze in EQ when every time vox did her deep breath attack.  The packet flood from the server froze the game which disabled all FPS from the client computer.  There are plenty of other examples, but this was my first real experience with it.  Even with cable modems and adjusting the datarate setting in the .ini file, the flood was a time freeze.
     
    Even beyond that I am sure that everyone has had those moments when their client freezes for several seconds and upwards when the servers "burp".  You can here people on vent/teamspeak all say it at the same time, because something at the server level froze the graphics on all the clients.  Perhaps they entire server rubberbands or stutters on the screen as the client cannot update fast enough.  Note I am not being game specific here, it happens in all games as far as I know.
     
    Servers do affect how your client renders and performs.  We may not understand all the behind the scene technical aspects of it, but everything when it is put together in a client server based game has an affect on the overall outcome, including rendering graphics. 
     
    For example your unplugging the network cable from your computer would eliminate all packets from the server which would have no effect on the clients performance in a packet overload scenario.  Part of SWGs issues is they sped up the client which sped up the packets.  That additional tax on the server and client will reduce its ability to perform.  Your computer might be plenty powerful to handle the graphics demand of the game, but that won't do you much good if the client is bogged down with other tasks (like handling 5x the data it was built for) to deal anything else.
     
     
     
     
     



     

    And how are you so sure that it was a flood of packets that was causing the freeze up?  It was likely just a badly made particle effect...

    Yes, I've experienced those moments where everyone has a "freeze up", but I've never noticed it being a FPS freeze up.  It's usually a moment where everyone suddenly stops moving and the Damage Per Second meter stops increasing - however the FPS stays as it was.



     

    I play wow and do the 25 man instances minimal to no lagg

    log into swg and stand in the middle of noware and lagg lol you tell me its my pc lol lol lol lol..

     

  • ummaxummax Member Posts: 779
    Originally posted by SioBabble

    Originally posted by ummax

    Originally posted by SioBabble


    Obraik is just continuing the longstanding SOE tradition of blaming everything on the customer's computer being inadequate to handle their infinitely wonderful and flawless product.
    To include Jedi visiblity being a function of updating your graphics card drivers.



     

    hehe I hate to say it but when I call my isp they blame my computer, when I put in support tickets for other software or games they blame my computer.  I remember when I purchased WoW and tried it at launch when the software wouldn't install due to a large batch of corrupt game disks they sold out with the terrain.ini file totally broken they blamed my computer.   It all cases it wasn't my computer in fact I dont think I have had a situation where my computer was the cause of my woes but that has never stopped anyone who provides support for blaming it.   Its not really a sony thing heck even Linden Lab the creator of the lag hell known as second life blames everyones computers for pretty much everything including lost data from their asset servers and failed transactions on their website.  Its an easy thing to do.   I long ago stopped asking my ISP for support.  I now call them up and check to see if their network is down somewhere if something goes wonky.  If its not  I simply tell them.     /shrugs

     



     

    I used to be in management at an ISP, and have worked tech support for an ISP and a phone company.

    So, yeah, there are a great many times when the customer's equipment is the problem.  BUT...

    I never allowed my CSRs to make really stupid statements like SOE's CSRs have been allowed to make.

    In fact, whenever I encounter a game glitch, I know enough to look for driver updates and such before I submit a ticket.

    But then again, I have a pretty good idea what goes on with the client and what goes on with the server, in part because I've worked in the field and know the drill.

    And I know when someone is attempting to blow smoke up my ass.



     

    my isp does it all the time which is why i dont bother.  My last call to them was an argument over the fact that there was a network problem in my city.  I spent 20 minutes at least being told it was my computer after 20 minutes they got the message that there was something wrong with and outage in my city.

    I actualy dont pay attention to what most sites say because of the fact that I have not had someone not tell me there is something wrong with my computer.   Logic says that its likely otherwise but the fact of the matter is that people seem to think that sony is the only one who does this when its quite frequent and more the norm then not.

     

  • ShadusShadus Member UncommonPosts: 669

    I guess it depends what you're comparing it to. Compared to wow? I disagree, wow is far far better, and I don't like it either... and I had 3 accounts in swg and 2 in wow both with long-term characters (maxed architect first on ket, plus a bounty hunter and tailor. In wow I had a rogue with first tier raiding gear and a shadow priest for pvp.)

    SWG post-nge is complete crap.

    Shadus

  • jusomdudejusomdude Member RarePosts: 2,706

    I always had a love-hate relationship with SWG, I would quit for a month or two pre-CU/NGE, the game just isn't fun anymore really... come to think of it, it wasn't all that fun pre-CU/NGE. The best thing about it was the PvP, even with how imbalanced it was.

    The masses have spoken, and with today's hive like mind this game stands no chance of ever making a come back.

  • pdxgeekpdxgeek Member Posts: 585
    Originally posted by Avos


    ummax and Obraik are just misguided here...
    You are blaming EVERYONE and EVERYTHING for low FPS except for the actual game. 



     

    This is because they are too emotionally invested in their defense of SWG and SOE. They can't admit they are wrong about this issue because then they might be wrong about all of their arguments. They are no longer able to look objectively at SWG and critique it in any meainingful way.

  • MathosMathos Member Posts: 897
    Originally posted by pdxgeek

    Originally posted by Avos


    ummax and Obraik are just misguided here...
    You are blaming EVERYONE and EVERYTHING for low FPS except for the actual game. 



     

    This is because they are too emotionally invested in their defense of SWG and SOE. They can't admit they are wrong about this issue because then they might be wrong about all of their arguments. They are no longer able to look objectively at SWG and critique it in any meainingful way.



     

    I think you hit the nail on the head with that one.

  • the_chanthe_chan Member Posts: 19

    Uh didn't anyone else think that the game was just generally clunky? I mean it had possibly the most un-user friendly user interface I have ever seen...

    I don't think it was well designed at all...

    The Chan
    "Why yes, I am the Chan"

  • MathosMathos Member Posts: 897
    Originally posted by eq2js


    The game is better than WoW, and it would do good if the old vets didnt all get ticked and leave and then beat the game to nothingness by discouraging anyone to play it.
    In other words:
    Everyone go download the free trial and if you like it buy it and maybe if SOE starts to get more money off of it they will improve it!



     

    Bah ha ha ha based on the votes 80% say no lol

    must b multi votes for yes from some one lol

  • SioBabbleSioBabble Member Posts: 2,803
    Originally posted by the_chan


    Uh didn't anyone else think that the game was just generally clunky? I mean it had possibly the most un-user friendly user interface I have ever seen...
    I don't think it was well designed at all...



     

    The UI revision made no sense at all, unless the slavish imitation of WoW was made the highest priority of the entire NGE concept.

    The UI was perfectly serviceable prior to the NGE, and only the addition of the craptactular "free targeting" features would need to be spliced in.  Instead, they totally revised it, and on one of my avatars it was impossible to bring up the menu of various functions without a total reset of the UI.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • the_chanthe_chan Member Posts: 19
    Originally posted by SioBabble 
    UI revision made no sense at all, unless the slavish imitation of WoW was made the highest priority of the entire NGE concept.
    The UI was perfectly serviceable prior to the NGE, and only the addition of the craptactular "free targeting" features would need to be spliced in.  Instead, they totally revised it, and on one of my avatars it was impossible to bring up the menu of various functions without a total reset of the UI.

     

    Haha I can imagine being unable to bring up the menu might cause some difficulty!

     

    I am just in awe at how there could be such enormous design flaws in such an anticipated game

    The Chan
    "Why yes, I am the Chan"

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Obraik


     
    And how are you so sure that it was a flood of packets that was causing the freeze up?  It was likely just a badly made particle effect...
    Yes, I've experienced those moments where everyone has a "freeze up", but I've never noticed it being a FPS freeze up.  It's usually a moment where everyone suddenly stops moving and the Damage Per Second meter stops increasing - however the FPS stays as it was.

     

    I know it was not the particle effects because depending on what character I was playing I wasn't anywhere close to even see Vox or her breath weapon, let alone get hit by it.  I guess you had to be around back then to know it was packet flood that locked the client up, but you just can't accept that I guess.

     

    You keep right on blaming all FPS drop on particle effects and having graphics turned up to high, as if that is even possible in SWG.  Good luck with that. 

     

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Avos


    ummax and Obraik are just misguided here...
    You are blaming EVERYONE and EVERYTHING for low FPS except for the actual game.  Obraik, you clearly have little to no understanding of client-side and server-side arrangements.  You also clearly don't understand how the actual servers, the game code, and the systems can have an impact on the performance the game has on your computer.
    I don't care if you are playing on a premiere gaming unit, if the game is poorly designed and the servers aren't efficient, you will get dramatically worse results.
    I realize you work for SOE in the PR department and have nothing to do with development but you just don't and won't get it.  Ummax is just as confused.  In fact, I wouldn't be surprised if you were the same person with different usernames.



     

    You need to learn how to read what's actually wrriten.

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  • Nikoz78Nikoz78 Member UncommonPosts: 910
    Originally posted by Mathos


    I play wow

    That actually makes a lot of sense... since it is WoW that 'destroyed' Star Wars Galaxies.

    image


    I miss the good ol' days when nerds were actually intelligent.

  • Asmiroth20Asmiroth20 Member Posts: 346

     

    No player destroyed SWG, SOE destroyed SWG.  SWG died November 2005.

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