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The game isnt that bad...

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Comments

  • AveBethosAveBethos Member Posts: 611

    You didn't miss anything.  SWG is in the running for worst MMO.  The quests are horrible. the UI is aweful, the combat is disgusting, the servers are empty...

    Not much to like really.

  • RaizeenRaizeen Member Posts: 622
    Originally posted by AveBethos


    You didn't miss anything.  SWG is in the running for worst MMO.  The quests are horrible. the UI is aweful, the combat is disgusting, the servers are empty...
    Not much to like really.



     

    not to mention the devs them self posted that htey cant fix the major bugs whatsoever so theyl add small content updates to keep the people happy LOL they should just shut this game down already

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by julez79


    SOE has a long and distinguished history of making bad decisions, nothing new there. But I played SWG and I have one question for anyone in this discussion who liked the game: why?
    I mean that seriously. I bought this title on the strength of the franchise and it is IMO hands down the very worst MMORPG I ever played, from any point of view.
    Graphics: even cranked (assuming you don't crash out) the visuals are horrible, animation is jerky
    Gameplay: obtusely laid out, horrible menu system, too much emphasis on text presented in ugly bubbles, unintuitive controls.
    Sound: don't remember much except that the weapon fire sounded pretty bad (in a Star Wars product! How can this be??)
    Story: I honestly didn't encounter any
    World: sparsely populated. Uncommunicative people. Design seemed to involve a lot of brown color.
    I don't mean to trash the game - I honestly hated it but I'm not here to tell people their game sucks. I was trying to understand the point of view of people who actually like what in my own point of view was one of the worst titles I ever encountered. Maybe I missed something...



    When did you try the game out?  They games plays very different now than it did in say 2003 or early 2005 so you might be getting feedback from people talking about an almost completely different game than you experienced.

     

     

  • vet-in-exilevet-in-exile Member Posts: 239
    Originally posted by Daffid011

    Originally posted by julez79


    SOE has a long and distinguished history of making bad decisions, nothing new there. But I played SWG and I have one question for anyone in this discussion who liked the game: why?
    I mean that seriously. I bought this title on the strength of the franchise and it is IMO hands down the very worst MMORPG I ever played, from any point of view.
    Graphics: even cranked (assuming you don't crash out) the visuals are horrible, animation is jerky
    Gameplay: obtusely laid out, horrible menu system, too much emphasis on text presented in ugly bubbles, unintuitive controls.
    Sound: don't remember much except that the weapon fire sounded pretty bad (in a Star Wars product! How can this be??)
    Story: I honestly didn't encounter any
    World: sparsely populated. Uncommunicative people. Design seemed to involve a lot of brown color.
    I don't mean to trash the game - I honestly hated it but I'm not here to tell people their game sucks. I was trying to understand the point of view of people who actually like what in my own point of view was one of the worst titles I ever encountered. Maybe I missed something...



    When did you try the game out?  They games plays very different now than it did in say 2003 or early 2005 so you might be getting feedback from people talking about an almost completely different game than you experienced.

    I played today (on yet another free trial) and he has the game pegged. Everything he said is exactly true.

  • julez79julez79 Member Posts: 19
    Originally posted by Daffid011

    When did you try the game out?  They games plays very different now than it did in say 2003 or early 2005 so you might be getting feedback from people talking about an almost completely different game than you experienced.

     

     

    In 2006, about 2 years ago. I kept hearing about how SWG was treally good before they brought in the NGE, but honestly I can't imagine that game ever being worthwhile. I tried playing for a few days and then figured out that absolutely everything that could be done poorly in this game had in fact been done atrociously

    I'm glad I'm not the only one who ranks this as the worst MMORPG ever!

    --------------------------
    JULIE xx

  • the_chanthe_chan Member Posts: 19

    Well, after reading up on SWG I have to wonder what on earth is wrong with SOE. I used to play EQ back in the day. As (basically) a graphical MUD, I loved it. Tons of fun, even though it was buggy. I tip my hat to Smedley for conceiving EQ. Then everything started going wrong.

    I began getting pissed off with the money-grabbing SOE approach of milking customers for every last penny. I started playing in late 2000, when the first expansion had already come out - yet the version I bought was just the basic game, locking me out of all new content. Grrr.

    In the next 2-3 years alone, there were 6 or 7 expansions that SOE was trying to push me to buy, in addition to the monthly fee. And no free content. Grrr. Screw this, I canceled and quit.

    A few years later, remembering how much fun EQ1 was originally, I bought a EQ2 box at a game store. I go home, install, wait approximately 16 hours for the bloody patching, and discover 1) that the game is nowhere near as fun as the original, and 2) that I am already missing several expansions for a game I just bought. Even worse, the expansion packs added important things like the two achievement systems and even basic sound effects/voices. Grrr.

    Did SOE really expect me to go buy each expansion individually? Are they really that dumb? Well, eventually SOE realized their thickness, and released an "all in one" box that contained all the expansions to date. So I bought that, in 2007, "Echoes of Faydwer" which contained all expansions to date - supposedly. And I discovered that I was STILL locked out of some of the best content because I had not purchased the bloody Adventure Packs. Grrrr.

    They only cost a few dollars each at the time, but it was a matter of principle. I said, "no, SOE, go screw yourself and your cheap penny-pinching ways. I will play this content and live without your stupid money-grubbing adventure packs". A few months later yet another expansion comes out, adding important functionality, and at that point I said enough is enough. Why would I want to sink hundreds and hundreds of dollars on a game that is technically flawed, massively unstable,  and just plain boring and uninspiring? With a tech support system designed to discourage users from using it??

    In conclusion, SOE is its own worst enemy. I doubt whether I will ever try another of their games. I have never played SWG but if it's the same technical teams handling it as EQ2, the game can only be bad news.

     

    The Chan
    "Why yes, I am the Chan"

  • huxflux2004huxflux2004 Member Posts: 730
    Originally posted by the_chan


    Well, after reading up on SWG I have to wonder what on earth is wrong with SOE. I used to play EQ back in the day. As (basically) a graphical MUD, I loved it. Tons of fun, even though it was buggy. I tip my hat to Smedley for conceiving EQ. Then everything started going wrong.
    I began getting pissed off with the money-grabbing SOE approach of milking customers for every last penny. I started playing in late 2000, when the first expansion had already come out - yet the version I bought was just the basic game, locking me out of all new content. Grrr.
    In the next 2-3 years alone, there were 6 or 7 expansions that SOE was trying to push me to buy, in addition to the monthly fee. And no free content. Grrr. Screw this, I canceled and quit.
    A few years later, remembering how much fun EQ1 was originally, I bought a EQ2 box at a game store. I go home, install, wait approximately 16 hours for the bloody patching, and discover 1) that the game is nowhere near as fun as the original, and 2) that I am already missing several expansions for a game I just bought. Even worse, the expansion packs added important things like the two achievement systems and even basic sound effects/voices. Grrr.
    Did SOE really expect me to go buy each expansion individually? Are they really that dumb? Well, eventually SOE realized their thickness, and released an "all in one" box that contained all the expansions to date. So I bought that, in 2007, "Echoes of Faydwer" which contained all expansions to date - supposedly. And I discovered that I was STILL locked out of some of the best content because I had not purchased the bloody Adventure Packs. Grrrr.
    They only cost a few dollars each at the time, but it was a matter of principle. I said, "no, SOE, go screw yourself and your cheap penny-pinching ways. I will play this content and live without your stupid money-grubbing adventure packs". A few months later yet another expansion comes out, adding important functionality, and at that point I said enough is enough. Why would I want to sink hundreds and hundreds of dollars on a game that is technically flawed, massively unstable,  and just plain boring and uninspiring? With a tech support system designed to discourage users from using it??
    In conclusion, SOE is its own worst enemy. I doubt whether I will ever try another of their games. I have never played SWG but if it's the same technical teams handling it as EQ2, the game can only be bad news.
     

     

    Smed did not conceive EQ. Brad McQuaid did, and the company was called Verant. SOE bought Verant in 2000.

  • MathosMathos Member Posts: 897
    Originally posted by huxflux2004

    Originally posted by the_chan


    Well, after reading up on SWG I have to wonder what on earth is wrong with SOE. I used to play EQ back in the day. As (basically) a graphical MUD, I loved it. Tons of fun, even though it was buggy. I tip my hat to Smedley for conceiving EQ. Then everything started going wrong.
    I began getting pissed off with the money-grabbing SOE approach of milking customers for every last penny. I started playing in late 2000, when the first expansion had already come out - yet the version I bought was just the basic game, locking me out of all new content. Grrr.
    In the next 2-3 years alone, there were 6 or 7 expansions that SOE was trying to push me to buy, in addition to the monthly fee. And no free content. Grrr. Screw this, I canceled and quit.
    A few years later, remembering how much fun EQ1 was originally, I bought a EQ2 box at a game store. I go home, install, wait approximately 16 hours for the bloody patching, and discover 1) that the game is nowhere near as fun as the original, and 2) that I am already missing several expansions for a game I just bought. Even worse, the expansion packs added important things like the two achievement systems and even basic sound effects/voices. Grrr.
    Did SOE really expect me to go buy each expansion individually? Are they really that dumb? Well, eventually SOE realized their thickness, and released an "all in one" box that contained all the expansions to date. So I bought that, in 2007, "Echoes of Faydwer" which contained all expansions to date - supposedly. And I discovered that I was STILL locked out of some of the best content because I had not purchased the bloody Adventure Packs. Grrrr.
    They only cost a few dollars each at the time, but it was a matter of principle. I said, "no, SOE, go screw yourself and your cheap penny-pinching ways. I will play this content and live without your stupid money-grubbing adventure packs". A few months later yet another expansion comes out, adding important functionality, and at that point I said enough is enough. Why would I want to sink hundreds and hundreds of dollars on a game that is technically flawed, massively unstable,  and just plain boring and uninspiring? With a tech support system designed to discourage users from using it??
    In conclusion, SOE is its own worst enemy. I doubt whether I will ever try another of their games. I have never played SWG but if it's the same technical teams handling it as EQ2, the game can only be bad news.
     

     

    Smed did not conceive EQ. Brad McQuaid did, and the company was called Verant. SOE bought Verant in 2000.

     

    And its dieing a slow death just like $WG

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by huxflux2004

    Originally posted by the_chan


    Well, after reading up on SWG I have to wonder what on earth is wrong with SOE. I used to play EQ back in the day. As (basically) a graphical MUD, I loved it. Tons of fun, even though it was buggy. I tip my hat to Smedley for conceiving EQ. Then everything started going wrong.
    I began getting pissed off with the money-grabbing SOE approach of milking customers for every last penny. I started playing in late 2000, when the first expansion had already come out - yet the version I bought was just the basic game, locking me out of all new content. Grrr.
    In the next 2-3 years alone, there were 6 or 7 expansions that SOE was trying to push me to buy, in addition to the monthly fee. And no free content. Grrr. Screw this, I canceled and quit.
    A few years later, remembering how much fun EQ1 was originally, I bought a EQ2 box at a game store. I go home, install, wait approximately 16 hours for the bloody patching, and discover 1) that the game is nowhere near as fun as the original, and 2) that I am already missing several expansions for a game I just bought. Even worse, the expansion packs added important things like the two achievement systems and even basic sound effects/voices. Grrr.
    Did SOE really expect me to go buy each expansion individually? Are they really that dumb? Well, eventually SOE realized their thickness, and released an "all in one" box that contained all the expansions to date. So I bought that, in 2007, "Echoes of Faydwer" which contained all expansions to date - supposedly. And I discovered that I was STILL locked out of some of the best content because I had not purchased the bloody Adventure Packs. Grrrr.
    They only cost a few dollars each at the time, but it was a matter of principle. I said, "no, SOE, go screw yourself and your cheap penny-pinching ways. I will play this content and live without your stupid money-grubbing adventure packs". A few months later yet another expansion comes out, adding important functionality, and at that point I said enough is enough. Why would I want to sink hundreds and hundreds of dollars on a game that is technically flawed, massively unstable,  and just plain boring and uninspiring? With a tech support system designed to discourage users from using it??
    In conclusion, SOE is its own worst enemy. I doubt whether I will ever try another of their games. I have never played SWG but if it's the same technical teams handling it as EQ2, the game can only be bad news.
     

     

    Smed did not conceive EQ. Brad McQuaid did, and the company was called Verant. SOE bought Verant in 2000.

    I thought Smed was a member of Verant's staff ? I could be wrong though.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • huxflux2004huxflux2004 Member Posts: 730
    Originally posted by Malickiebloo

    Originally posted by huxflux2004

    Originally posted by the_chan


    Well, after reading up on SWG I have to wonder what on earth is wrong with SOE. I used to play EQ back in the day. As (basically) a graphical MUD, I loved it. Tons of fun, even though it was buggy. I tip my hat to Smedley for conceiving EQ. Then everything started going wrong.
    I began getting pissed off with the money-grabbing SOE approach of milking customers for every last penny. I started playing in late 2000, when the first expansion had already come out - yet the version I bought was just the basic game, locking me out of all new content. Grrr.
    In the next 2-3 years alone, there were 6 or 7 expansions that SOE was trying to push me to buy, in addition to the monthly fee. And no free content. Grrr. Screw this, I canceled and quit.
    A few years later, remembering how much fun EQ1 was originally, I bought a EQ2 box at a game store. I go home, install, wait approximately 16 hours for the bloody patching, and discover 1) that the game is nowhere near as fun as the original, and 2) that I am already missing several expansions for a game I just bought. Even worse, the expansion packs added important things like the two achievement systems and even basic sound effects/voices. Grrr.
    Did SOE really expect me to go buy each expansion individually? Are they really that dumb? Well, eventually SOE realized their thickness, and released an "all in one" box that contained all the expansions to date. So I bought that, in 2007, "Echoes of Faydwer" which contained all expansions to date - supposedly. And I discovered that I was STILL locked out of some of the best content because I had not purchased the bloody Adventure Packs. Grrrr.
    They only cost a few dollars each at the time, but it was a matter of principle. I said, "no, SOE, go screw yourself and your cheap penny-pinching ways. I will play this content and live without your stupid money-grubbing adventure packs". A few months later yet another expansion comes out, adding important functionality, and at that point I said enough is enough. Why would I want to sink hundreds and hundreds of dollars on a game that is technically flawed, massively unstable,  and just plain boring and uninspiring? With a tech support system designed to discourage users from using it??
    In conclusion, SOE is its own worst enemy. I doubt whether I will ever try another of their games. I have never played SWG but if it's the same technical teams handling it as EQ2, the game can only be bad news.
     

     

    Smed did not conceive EQ. Brad McQuaid did, and the company was called Verant. SOE bought Verant in 2000.

    I thought Smed was a member of Verant's staff ? I could be wrong though.

     

    Well you could be right. It seems that Smed secured the funding for a MMORPG project that would later become EQ. They created a new company, Verant and put McQuaid in control. After the success of EQ they merged Verant back to Sony, and renamed it to SOE. Smed was never working for Verant, but he was definitely close to it.

  • julez79julez79 Member Posts: 19

    Wikipedia says that:

    "Smedley hired McQuaid and Clover in 1996 to work on an online role-playing game, later named EverQuest"

     

    --------------------------
    JULIE xx

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