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I think WoW is dead, the PVE is too easy and WAR is a better game :)

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  • lordcviceklordcvicek Member Posts: 36

    @spaceweed10

    Why does Chess have so many players?

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Spaceweed10 
    WoW is a dumbed down game, for dumbed down folk.
    Why do you think it has such a large player base?

     

    I agree, because all those other fantasy MMOs are just so difficult that people can't understand them. 

     

     

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by sadnebula


    Sometimes I wonder if this is the same company that made daoc.  I was really looking forward to this game but someone forgot to give the rvr any meaning, so now they are trying to figure out how to get players in open rvr.
    I find war boring. Crafting is a joke, the much hyped RvR is the same. RvR, fighting npc's, as guilds are now avoiding each other just to win prizes. PQ's = grind x amount of mobs to gain influnce as it is hard to find a group to complete them.  ranged war, cc,  melee death in a few seconds does not make for a fun rvr game.
    I'm not a big wow fan, I've played it on and off since it was released. didn't even buy the new expansion. but I do feel at this time it's a better game. Bliz was smart enough to give their players options on what they can do in game. not just stand around it a que waiting on the bg to pop. Yes it is simple, ( Ac at the start was and is one of the best made, not simple by a long shot.)  But until someone  else figures out that players like to have a place to gather, like to do different things, and puts the small things in the game , bliz will rule. 
    Ask soe, they had a good one going, stepped on it with both feet and have yet to come close again.

     

    I really do not understand this argument that "WoW has more things to do in the game". I left WoW precisely because I saw that there is too little variety in it. Raid or die.. oh later on they introduced the travesty that is the arena system but that's it.

    WAR offers much more different experiences than WoW ever did. That's my experience with the game. If you're as lazy and lacking in initiative to stand in a WC waiting for the scenario to pop then you have no one else to blame but yourself. Sorry but that's the way I see it and I can say nothing else about it. I play with a good guild and I have problems with too many different stuff to do at any given moment - I've all but missed out mt Gunbad in my leveling to T4 for example. Maybe it is precisely this choice that is bewildering to lots of people, I really don't know.

  • jatskijatski Member UncommonPosts: 32

     If the thesis is: 'Wow is easy to get', therefore many people play it. Well, wouldn't that make every other game "too hard". Simply because of the player basis. Be it mmo or single player.

    So basically, all games with less them 10 million players are 'hard'. 

    Don't players wanto think any more? Mmos are in that case turning into braindead cable TV.

     

    *edit*

    Cable TV is pretty darn casual.

    Just airwalking.

  • SpoofisSpoofis Member Posts: 27

    IRVINE, Calif. - November 20, 2008 - Blizzard Entertainment, Inc. today announced that World of Warcraft®'s second expansion, Wrath of the Lich King™, has sold more than 2.8 million copies in its first 24 hours of availability*, making it the fastest-selling PC game of all time. This eclipses the previous record of nearly 2.4 million copies sold in 24 hours, set in January 2007 by Blizzard's first World of Warcraft expansion, The Burning Crusade®. Wrath of the Lich King was simultaneously released in North America, Europe, Chile, Argentina, and Russia on November 13; Australia, New Zealand, Singapore, Malaysia, and Thailand on November 14; and South Korea and the regions of Taiwan, Hong Kong, and Macau on November 18.

    In celebration of the launch, more than 15,000 stores throughout the world had their doors open at midnight to welcome thousands of expectant players. Several of these locations were attended by Blizzard Entertainment representatives, who met players and signed copies of the game.

    "We're grateful for the incredible support that players around the world have continued to show for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Wrath of the Lich King contains some of the best content we’ve created for the game so far, and we look forward to seeing even more players log in to experience it in the days ahead."

    "After a single day of availability, Wrath of the Lich King is already the bestselling PC game of 2008 at GameStop and ranks as one of our top-selling products so far this year," said Bob McKenzie, GameStop’s senior vice president of merchandising. "In keeping with the tradition established by their previous releases, Blizzard Entertainment has again created a product that not only reflects their high standards of quality but is clearly an instant hit with gamers around the country."

    Prior to the launch of Wrath of the Lich King, World of Warcraft’s subscriber population had grown to more than 11 million players, further strengthening its position as the world's most popular subscription-based massively multiplayer online role-playing game. More information about the new expansion can be found at the official Wrath of the Lich King website: www.worldofwarcraft.com/wrath.

  • PheacePheace Member Posts: 2,408
    Originally posted by markoraos

    Originally posted by sadnebula


    Sometimes I wonder if this is the same company that made daoc.  I was really looking forward to this game but someone forgot to give the rvr any meaning, so now they are trying to figure out how to get players in open rvr.
    I find war boring. Crafting is a joke, the much hyped RvR is the same. RvR, fighting npc's, as guilds are now avoiding each other just to win prizes. PQ's = grind x amount of mobs to gain influnce as it is hard to find a group to complete them.  ranged war, cc,  melee death in a few seconds does not make for a fun rvr game.
    I'm not a big wow fan, I've played it on and off since it was released. didn't even buy the new expansion. but I do feel at this time it's a better game. Bliz was smart enough to give their players options on what they can do in game. not just stand around it a que waiting on the bg to pop. Yes it is simple, ( Ac at the start was and is one of the best made, not simple by a long shot.)  But until someone  else figures out that players like to have a place to gather, like to do different things, and puts the small things in the game , bliz will rule. 
    Ask soe, they had a good one going, stepped on it with both feet and have yet to come close again.

     

    I really do not understand this argument that "WoW has more things to do in the game". I left WoW precisely because I saw that there is too little variety in it. Raid or die.. oh later on they introduced the travesty that is the arena system but that's it.

    WAR offers much more different experiences than WoW ever did. That's my experience with the game. If you're as lazy and lacking in initiative to stand in a WC waiting for the scenario to pop then you have no one else to blame but yourself. Sorry but that's the way I see it and I can say nothing else about it. I play with a good guild and I have problems with too many different stuff to do at any given moment - I've all but missed out mt Gunbad in my leveling to T4 for example. Maybe it is precisely this choice that is bewildering to lots of people, I really don't know.

     

    That basically sums it up. It's amazing the "variety" you describe for WAR yet you ignore many of the same stuff in WoW. Safe to say you're on the far end of the fanboy scale, but we both know that ^^ I'm also not saying I'm not on the other end but at least you don't hear me proclaiming nonsense about WAR like you do about WoW half the time.

    image

  • After reading that thread, I’m pretty much convinced that it’s true. Interesting thoughts. Feel free to post some evidence sometime as well. Keep working on the grammar.

  • AntariousAntarious Member UncommonPosts: 2,846

    I guess I don't understand the concept of "raid or die".

    I have never felt the need or compulsion to raid.  Any game with raid content I have oddly been able to ignore the raid content and still have fun... or the game sucked regardless and I qut.

    This isn't even an arguement that makes a logical connection.  Either you play a game and its fun or it isn't.

    There isn't any mechanic in WAR or DAoC for that matter that was different.

    You got to 50 in DAoC.. then you ground RP's until you had enough RR to buy abilities to help you grind more RP's.

    In other games you either grind raids, faction, both raids and faction or you grind pvp.

    Its the same thing...

    The only difference is.. if the game actually amuses you somehow.

    Personally I'd rather have old school Ultima Online or Pre-CU SWG.. because WoW and WAR to me are about the same thing... except one has a really bad UI among other things.

    I did notice tho that they had to merge 300 WoW servers and open up 300 WAR servers... oh wait..

  • popinjaypopinjay Member Posts: 6,539


    I really do not understand this argument that "WoW has more things to do in the game". I left WoW precisely because I saw that there is too little variety in it. Raid or die.. oh later on they introduced the travesty that is the arena system but that's it.

    These are the War activities, this seems to be it:

    1. PQs (of which people usually did the same one/two all the time)
    2. Scenario (of which people usually did the same one all the time)
    3. ORvR (whenever enough people got on; take a keep, lose a keep over and over)
    4. Fill in the lore book (kill 100 spiders, get a title. Kill 100 trolls get a title)
    5. Weak crafting (I think we all know how this was.. watching paint dry was more fun)

    What else is there? I didnt see more than this. The sell of War is PvP, thats it. If that is pretty much the same type of thing over and over and not happening enough on a large scale, there really isn't much to do.

    I didn't think there was a LOT to do in War, just the same stuff in different ways.

    War reminded me of Bubba from Forrest Gump.. "There's fried pvp, baked pvp, coconut pvp, sweet and sour pvp.." etc etc. Just didn't seem like all the pvp tasted good though, just one or two dishes.

    Wow imo, was definitely more diverse.

  • NewhopesNewhopes Member Posts: 458
    Originally posted by popinjay


     

    I really do not understand this argument that "WoW has more things to do in the game". I left WoW precisely because I saw that there is too little variety in it. Raid or die.. oh later on they introduced the travesty that is the arena system but that's it.

     

    These are the War activities, this seems to be it:

    1. PQs (of which people usually did the same one/two all the time)

    2. Scenario (of which people usually did the same one all the time)

    3. ORvR (whenever enough people got on; take a keep, lose a keep over and over)

    4. Fill in the lore book (kill 100 spiders, get a title. Kill 100 trolls get a title)

    5. Weak crafting (I think we all know how this was.. watching paint dry was more fun)

    What else is there? I didnt see more than this. The sell of War is PvP, thats it. If that is pretty much the same type of thing over and over and not happening enough on a large scale, there really isn't much to do.

    I didn't think there was a LOT to do in War, just the same stuff in different ways.

    War reminded me of Bubba from Forrest Gump.. "There's fried pvp, baked pvp, coconut pvp, sweet and sour pvp.." etc etc. Just didn't seem like all the pvp tasted good though, just one or two dishes.

    Wow imo, was definitely more diverse.



     

    You pretty much summed up how warhammer was for me the whole game basically revolves around doing the same things over and over again.

  • DuraheLLDuraheLL Member Posts: 2,951

    WAR is nowhere near a better game than WoW.

    But I personally find WAR more fun and enjoyable.

    There, nothing more needs to be said.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • warhammer333warhammer333 Member Posts: 39

    ok personally i like warhammer and WoW but im just tired seeing all the hate that wow people say about this game, u cant compare a game thats been out for im pretty sure 10 years to a game thats only been out for around 2 months. WoW has easy pve but the PvP bored me. War had decent pve content if you looked around and the RvR can be pretty epic sometimes. But also a lot of the stuff i noticed in WoTLK was from War not the classes or anything but the keep seiging and the acheivment system looked a lot like the War seiging and the tome of knowledge. Also for those who say the story is bland have u ever thought to look at the tome of knowledge under history and lore.

    image

  • PheacePheace Member Posts: 2,408
    Originally posted by warhammer333


    ok personally i like warhammer and WoW but im just tired seeing all the hate that wow people say about this game, u cant compare a game thats been out for im pretty sure 10 years to a game thats only been out for around 2 months. WoW has easy pve but the PvP bored me. War had decent pve content if you looked around and the RvR can be pretty epic sometimes. But also a lot of the stuff i noticed in WoTLK was from War not the classes or anything but the keep seiging and the acheivment system looked a lot like the War seiging and the tome of knowledge. Also for those who say the story is bland have u ever thought to look at the tome of knowledge under history and lore.

     

    rofl

     

    also easy -intermediate - hard  is a different scale from bad -decent -good

    also, a lot of the stuff is not from WAR it's from Daoc and LOTRO and games before that. WAR didn't invent sieging and actually if you look at daoc WAR's version of it is pretty static and dumbed in comparison.

    image

  • IxnatifualIxnatifual Member Posts: 475

    WoW was released November 2004, so while it may look older, it's "only" 4 years old by now. WoW and other MMOs (including WAR) are always stealing stuff from previous MMOs, though it's quite obvious Blizzard have recently put in things in WotLK as a reaction to WAR.

    Some examples would be:

    - Lake Wintergrasp (a world PvP zone including siege)

    - The DK's pulling ability.

    - Knockback attacks.

    - Achievement system.

    - Queue-from-anywhere battlegrounds.

    This is all just smart play by Blizzard, however. They do what companies should - they see a competitor and they take precautions to reduce the competitor's impact. "The WAR marauder can pull enemies to him with a tentacle? Well the Death Knight in our game can also pull things!" Mythic will be doing the same when new big MMOs come out, because it's just smart. And it's not like WAR doesn't have things inspired from WoW.

  • PheacePheace Member Posts: 2,408
    Originally posted by Ixnatifual


    WoW was released November 2004, so while it may look older, it's "only" 4 years old by now. WoW and other MMOs (including WAR) are always stealing stuff from previous MMOs, though it's quite obvious Blizzard have recently put in things in WotLK as a reaction to WAR.
    Some examples would be:
    - Lake Wintergrasp (a world PvP zone including siege)
    - The DK's pulling ability.
    - Knockback attacks.
    - Achievement system.
    - Queue-from-anywhere battlegrounds.
    This is all just smart play by Blizzard, however. They do what companies should - they see a competitor and they take precautions to reduce the competitor's impact. "The WAR marauder can pull enemies to him with a tentacle? Well the Death Knight in our game can also pull things!" Mythic will be doing the same when new big MMOs come out, because it's just smart. And it's not like WAR doesn't have things inspired from WoW.

     

    In this way I can agree with you. I just don't agree that the features used as a reaction are originally WAR ideas :)

    image

  • IxnatifualIxnatifual Member Posts: 475

    Indeed. Both games are evolutionary, in that most stuff in them is based on stuff from previous games. Both games do bring a few new things to the table, however (WoW for example customizable UI, druid multi-role system, WAR Public Quests, Tome of Knowledge).

  • AzrileAzrile Member Posts: 2,582

    War didn't bring PQs, they have been in UO for over 5 years now... they are called 'champion spawns'.

    What I can't understand about Warhammer is why they went backwards with their seiging.  In Daoc, you could move seige weapons and it made the fights much more dynamic.   WOW's seiging is the evolution of DAoC... war is actually a step backwards from DaoC.

  • woody1974woody1974 Member Posts: 257
    Originally posted by Azrile


    War didn't bring PQs, they have been in UO for over 5 years now... they are called 'champion spawns'.
    What I can't understand about Warhammer is why they went backwards with their seiging.  In Daoc, you could move seige weapons and it made the fights much more dynamic.   WOW's seiging is the evolution of DAoC... war is actually a step backwards from DaoC.



     

    I think your forgetting 1 thing here..its called WARHAMMER not Dark Age Of Camelot...2 totally different games...DAOC was never a PVP game it was mainly a PVE game...WAR is 98% PvP focused..So trying to make a comparison is impossible unless they are both the same style games...

    We all know you eat, sleep, and drink WOW so your here trying to make a comparison between WOW, WAR, and DAOC and your views are biased.

  • slask777slask777 Member Posts: 706

    Hehe, good thread. Fun to read the fanbois and haters duke it out. They're both blinded by the hate/love though

    ---
    Grammar nazi's. This one is for you.

  • NoimiNoimi Member Posts: 76
    Originally posted by woody1974

    Originally posted by Azrile


    War didn't bring PQs, they have been in UO for over 5 years now... they are called 'champion spawns'.
    What I can't understand about Warhammer is why they went backwards with their seiging.  In Daoc, you could move seige weapons and it made the fights much more dynamic.   WOW's seiging is the evolution of DAoC... war is actually a step backwards from DaoC.



     

    I think your forgetting 1 thing here..its called WARHAMMER not Dark Age Of Camelot...2 totally different games...DAOC was never a PVP game it was mainly a PVE game...WAR is 98% PvP focused..So trying to make a comparison is impossible unless they are both the same style games...

    We all know you eat, sleep, and drink WOW so your here trying to make a comparison between WOW, WAR, and DAOC and your views are biased.

     

    Actually, daoc was largely pvp focused for a while, and rvr was their main selling point.

  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    LMAO.  Warhammer is going to be shutting down servers soon, after they merge a few more of them.   WoW needs to open more of them ontop of the almost hundred of them there already running.   This thread almost seems like scarcasim.

  • NewhopesNewhopes Member Posts: 458

    The tome of knowledge isn't really a new idea either it's just a highly modified concept of whats already been in games for as long as I can remember, just think back to all the games you've played which has had tabs which would tell you about the games characters and creatures you've killed the tome of knowledge is just an expanded version of those features.

  • IxnatifualIxnatifual Member Posts: 475

    It's difficult to come up with something that's never been remotely seen before. Same can be said for the WoW examples. They also have things that "resemble them a bit but aren't the same" similar to WAR PQs and ToK.

  • KukukachuKukukachu Member Posts: 24

    The quality of a game is in the eye of the beholder. some people say that LOTRO is a turd game. personally, I loved the concept. I'm done with mmos myself, I even quit WAR. What do I do now? Play Team fortress 2. about the same thing, you play the same battles over and over again vs the same people and same strategies, except it doesn't cost $15 a month to play and you can get a pile of sweet mods to divert your attention away for a while.

    Warhammer needs more polish, Warcraft is on a bad path at the moment, it's getting TOO easy. I got friends that are playing lich king and are complaining that they have to put their epics away and use the gear they find in northrend to make the game even semi challenging. and the pvp is still horribly unbalanced.

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