Honestly no, we don't need a SWG 2 or TOR. Every little idiot wants to be the anti-hero and run around doing the same old crap in a different time and different place. It's old and stale.
When did you start playing "old school" MMO's. World Of Warcraft?
Why in gods name do we want another swg? It really was never that good of a game. Since the beginning of that game it has been full of bugs and glitchy as hell. Get over SWG already it was shit. Thank god for swtor and bioware they might finally make a good mmo in the Star Wars setting.
All I have to say about the topic are these statements:
Pre-CU SWG fans will have their game back. It may not be 100% crisp and clean but it will exist in a form that is undynably Pre-CU and will feel like Pre-CU.
As far as this game, well today is NFL Draftday and that is how I look at this game. People for the NFL draft over hype a bunch of unproven college players and make them seem as if they are already hall of fame players. But the truth about the NFL draft is less than 50% of first round picks even make it as a player and even much less are star players, let alone hall of famers.
This game is unproven and a gamble. No one truly knows how it will turn out and what it will truly be like. All we have is Pre-Draft (Pre-Beta Pre-Release) hype about the abilities of this game. We truly won't know how good this game is until 6 months after release, when all the bugs and everything about it is known.
--Basically what I am saying to more conform to the topic: You don't need a SWG 2, Pre-CU SWG is already out there, and the Bears should draft a Safety with their first pick.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii. --In MMORPG's l007 is the opiate of the masses. --The absence of evidence is not the evidence of absence! --CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
SWG, while an interesting game didn't feel like Star Wars in the least. What's Star Wars in killing Womp Rats for parts to make traps? Bioware needs to do what they do best and anyone still left pining for SWG should get over it already.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
This game should be TOR, not SWG2....... but they SHOULD also try to at least cater to MMO gamers.
______________________ Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
SWG, while an interesting game didn't feel like Star Wars in the least. What's Star Wars in killing Womp Rats for parts to make traps? Bioware needs to do what they do best and anyone still left pining for SWG should get over it already.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
This game should be TOR, not SWG2....... but they SHOULD also try to at least cater to MMO gamers.
The sad part is most MMO gamers think to many choices are paralyzing. Its just a fact. They get frustrated and begin to call them timesinks. Why time sinks? Because the average gamer doesn't like spending months trying to accomplish one goal only to find they made a bad choice. That being said, designers could cater to both types of players, without affecting the other adversely.
SWG was always just a fluke. The biggest complaint I heard from beta testers was that it didn’t feel like SW, or that it was just UO with SW skin with the same professions made starwarsy. All the professions were kinda redundant or boring and pointless. The only enjoyment was the fact that you could change when you wanted. The problem with that is that most classes on their own were pointless unless you mixed it up, so changing became the only part people called fun. That fun was not fun for everyone. You ended up spending most of your time trying out professions. SOE tried to fix it by taking the best out of the best classes, but they ended up not taking out enough of what some people wanted.
Now you may be one of the 100 people who liked something like say Bio Engineer (just an example) and hates fighting on your server. But I mean really, it’s pointless to have that as an individual profession when there maybe 10,000 people who want to play it but also want combat abilities without sacrificing any of those combat skills to do it. It becomes a timesink regrinding your glorious combat profession back after you sacrificed it for the hope you may enjoy BE. So what do you do? You add BE as an addition to say a combat class so everyone can try it as a secondary skill. You add fun things to it that keeps the complexity but makes it fun for people who want a challenge, and not just /tissue sample or milk+ stand around.
What did some of the SWG players do? They bought other accounts, but that was not the norm. Most people owned just one account. Owning more than one account it becomes both a time sink and a money sink.
My point is that if you are gonna add something like this it needs to be done so a wider range of players will enjoy it. If say only 200 people are actually playing and enjoying it at the time you take a look at the metrics out of the 200,000 people on that server, than in a developer's eyes it's not gonna look very successful.
Now if it was added as a secondary skill and 25,000 people out of those 200,000 on that server have picked up that skill and held it, then they might consider leaving it alone. I know if I made up that skill and only 200 people played it I would feel like it was a failure.
Developers aren't making games for a few people, they are trying to appeal to the masses. That doesn't mean you won't see things like this in TOR. ATM we know nothing other than what they have hinted at. Like when they said they looked at all MMOs including SWG to see what they could take from that game and make it better. Not all hope is lost, just don't expect an exact replica of pre-cu. SWG was built on an widely known IP, and peole were dissappointed by it for some reason. When you have more UO fans than SW fans liking your game, there's a problem.
SWG, while an interesting game didn't feel like Star Wars in the least. What's Star Wars in killing Womp Rats for parts to make traps? Bioware needs to do what they do best and anyone still left pining for SWG should get over it already.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
This game should be TOR, not SWG2....... but they SHOULD also try to at least cater to MMO gamers.
The sad part is most MMO gamers think to many choices are paralyzing. Its just a fact. They get frustrated and begin to call them timesinks. Why time sinks? Because the average gamer doesn't like spending months trying to accomplish one goal only to find they made a bad choice. That being said, designers could cater to both types of players, without affecting the other adversely.
SWG was always just a fluke. The biggest complaint I heard from beta testers was that it didn’t feel like SW, or that it was just UO with SW skin with the same professions made starwarsy. All the professions were kinda redundant or boring and pointless. The only enjoyment was the fact that you could change when you wanted. The problem with that is that most classes on their own were pointless unless you mixed it up, so changing became the only part people called fun. That fun was not fun for everyone. You ended up spending most of your time trying out professions. SOE tried to fix it by taking the best out of the best classes, but they ended up not taking out enough of what some people wanted.
Now you may be one of the 100 people who liked something like say Bio Engineer (just an example) and hates fighting on your server. But I mean really, it’s pointless to have that as an individual profession when there maybe 10,000 people who want to play it but also want combat abilities without sacrificing any of those combat skills to do it. It becomes a timesink regrinding your glorious combat profession back after you sacrificed it for the hope you may enjoy BE. So what do you do? You add BE as an addition to say a combat class so everyone can try it as a secondary skill. You add fun things to it that keeps the complexity but makes it fun for people who want a challenge, and not just /tissue sample or milk+ stand around.
What did some of the SWG players do? They bought other accounts, but that was not the norm. Most people owned just one account. Owning more than one account it becomes both a time sink and a money sink.
My point is that if you are gonna add something like this it needs to be done so a wider range of players will enjoy it. If say only 200 people are actually playing and enjoying it at the time you take a look at the metrics out of the 200,000 people on that server, than in a developer's eyes it's not gonna look very successful.
Now if it was added as a secondary skill and 25,000 people out of those 200,000 on that server have picked up that skill and held it, then they might consider leaving it alone. I know if I made up that skill and only 200 people played it I would feel like it was a failure.
Developers aren't making games for a few people, they are trying to appeal to the masses. That doesn't mean you won't see things like this in TOR. ATM we know nothing other than what they have hinted at. Like when they said they looked at all MMOs including SWG to see what they could take from that game and make it better. Not all hope is lost, just don't expect an exact replica of pre-cu. SWG was built on an widely known IP, and peole were dissappointed by it for some reason. When you have more UO fans than SW fans liking your game, there's a problem.
I completely understand your point. Here's why I disagree with your conclusion though:
It seems like there are two opposing sides at work here. There are those who want an immersive experience, and those who want a meta-insta-fun experience. The latter means that they don't want to feel like they are in the world, they just want to mess around and play casually. What I don't understand is, why are those type of people even playing MMOs? What drove them to want to play an MMO? I think it's really lame for everyone to have the exact same stuff.
Now, this isn't a sandbox vs. linear argument, but MMOs are really lacking on having player customization (this applies to both types of MMO gamers). It is REALLY lame for everyone to be the same. Having lots of classes or skills (not factoring in template of the month crap), adds longevity. I realize that for casual players or meta-players, it's annoying having to regrind...I completely agree. My question is this: why regrind? Why even switch in the first place? If you want to have every skill in the game, you clearly don't want to be immersed by it, so my former questions apply.
______________________ Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
SWG, while an interesting game didn't feel like Star Wars in the least. What's Star Wars in killing Womp Rats for parts to make traps? Bioware needs to do what they do best and anyone still left pining for SWG should get over it already.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
Nope, you aren't even in the ballpark but then you haven't found it once this entire thread.. Not one thing you have said about me has been accurate. But that's what happens when you use hyperbole to explain why someone might not see a game thru the same rose colored glasses that you do.
I was a Bounty Hunter, not a stupid jedi..If I really wanted a "I'm a hero" button all I would have had to do was take part in the boring Jedi grind. Now there was something heroic and linear. Just follow the guide that was available online so that the old man could visit you. Then follow the script from the village all the way thru unlock. Just what is so "creative" about grinding an alpha class? There was no creative choices involved.Just follow the script all the way to jedi and then you could own PVP. All that was required was patience and time. Yeah, what an original concept and I don't know WHY anyone wouldn't want to be a part of that. Course I could understand why so many that did waste their time doing that snooze fest got pissed when their precious "I WIn" button got taken away.
If you don't like a bunch of luke skywalkers everywhere then I cease to see why you LOVED SWG so much since most of what was left of the population was grinding jedi near the end of it. Hmmmmm... Might have something to do with the fact that the jedi was so superior to other classes that people felt they needed it in order to participate in PVP. I fail to see how grinding for an alpha class is being creative.
SWG, while an interesting game didn't feel like Star Wars in the least. What's Star Wars in killing Womp Rats for parts to make traps? Bioware needs to do what they do best and anyone still left pining for SWG should get over it already.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
Nope, you aren't even in the ballpark but then you haven't found it once this entire thread..
I was a Bounty Hunter, not a stupid jedi..If I really wanted a "I'm a hero" button all I would have had to do was take part in the boring Jedi grind. Now there was something heroic and linear. Just follow the guide that was available online so that the old man could visit you. Then follow the script from the village all the way thru unlock. Just what is so "creative" about grinding an alpha class? There was no creative choices involved.Just follow the script all the way to jedi and then you could own PVP. All that was required was patience and time. Yeah, what an original concept and I don't know WHY anyone wouldn't want to be a part of that. Course I could understand why so many that did waste their time doing that snooze fest got pissed when their precious "I WIn" button got taken away.
If you don't like a bunch of luke skywalkers everywhere then I cease to see why you LOVED SWG so much since most of what was left of the population was grinding jedi near the end of it.
I HATED the fact that Jedi were even in the game. I was never a Jedi also. I think anyone who actually picked Jedi ruined the game because the devs became so focused on Jedi instead of the rest of the game (before they focused on being "star warsy and iconic").
I loved SWG because it encouraged me to play with others. I maxed out my skills by myself for the most part, but all I did was play WITH other people. Seriously, you could max out in 2 days, and then play the game for a whole year. Whether it be adventuring, PvPing, hanging around, there was a lot to actually do WITH other people. This game isn't copying WoW's features, but it's copying WoW's mentality. In WoW, there was never any reason to really play with people outside of your guild. It didn't encourage people to meet up and talk. Getting a crafted item from a crafter in an MMO such as SWG ( probably not as good as UO ) was a meaningful exchange. In WoW, it felt like everyone was just using each other for their own personal gain. I know someone is going to say, "but not my guild!!!".... well I don't really care. I played WoW for a while pre-BC and during BC, and it always felt like people just got in each other's ways. It's more of a meta-game (i.e. you are focused on some numbers or your PvP rating or how many purples you have) rather than being an immersive experience. I will admit though that the graphics, sound, and lore were absolutely amazing....it just didn't have the heart of an MMO (it felt more like Diablo 2 than an MMO). The bottom line is that an MMO should be about a great number of people doing stuff in a game. If the game encourages "beating it" or "being ranked #1", it just won't be fun after you beat the story (which will be fantastic).
______________________ Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
The sad part is most MMO gamers think to many choices are paralyzing. Its just a fact. They get frustrated and begin to call them timesinks. Why time sinks? Because the average gamer doesn't like spending months trying to accomplish one goal only to find they made a bad choice. That being said, designers could cater to both types of players, without affecting the other adversely.
SWG was always just a fluke. The biggest complaint I heard from beta testers was that it didn’t feel like SW, or that it was just UO with SW skin with the same professions made starwarsy. All the professions were kinda redundant or boring and pointless. The only enjoyment was the fact that you could change when you wanted. The problem with that is that most classes on their own were pointless unless you mixed it up, so changing became the only part people called fun. That fun was not fun for everyone. You ended up spending most of your time trying out professions. SOE tried to fix it by taking the best out of the best classes, but they ended up not taking out enough of what some people wanted.
Bingo we have a winner. THat was the point I made back with my first post. If it doesn't feel like the IP, then why play it? If I don't feel like I'm in that world and don't fell immersed then I fail to see why it deserves the Star Wars label. And apparently I wasn't the only one who felt that way. This has nothing to do with "sandbox" vs. "linear".
Once I used all my skill points, just what the heck was there to do? Some might say "Use your imagination." Well, can't you do that in ANY game? Just what is stopping you from using your "imagination" in World of Warcraft? Ignore all the quests in game and go kill some boars with your friends if you don't like having developers write stories for you. And I still can't figure out why someone who clearly doesn't like a story driven game is wasting his time here.This game is going to be nothing but story. There will be choices to made in game except they will be done with more creativity than anything SWG ever did and the players will actually ENJOY their time getting to the next level. Gaining in games should be challenging but also fun. When it starts to feel like a chore then most people lose interest.
i just want to point out that by the time i am posting this the poll shows an all-time high for swg 2 of 37% whilst sw:tor has decreased to an all time low of 58%.
for a game such as swg pre-cu which has ceased to exist for almost 4 years now to have the support of almost 40% after all this time in contrast to the story-telling ideas of sw:tor which is presently hyped it is something that should be taken into consideration.
and no, i am not an advocate of having swg brought back to its previous incarnation. what i support is having some of its koster revolutionary features be taken into consideration so that this game is not yet another WoW clone as has been the case with many other games released since.
i just want to point out that by the time i am posting this the poll shows an all-time high for swg 2 of 37% whilst sw:tor has decreased to an all time low of 58%. for a game such as swg pre-cu which has ceased to exist for almost 4 years now to have the support of almost 40% after all this time in contrast to the story-telling ideas of sw:tor which is presently hyped it is something that should be taken into consideration. and no, i am not an advocate of having swg brought back to its previous incarnation. what i support is having some of its koster revolutionary features be taken into consideration so that this game is not yet another WoW clone as has been the case with many other games released since.
So I guess that would make THe Old Republic games even more interesting since the first one came out before SWG and 58 percent of this poll prefer that.
also to note, this is based on only 474 votes and a very miniscule part of the population. so therefore the poll really has no validity and will not sway anyones decision one way or another.
also to note, this is based on only 474 votes and a very miniscule part of the population. so therefore the poll really has no validity and will not sway anyones decision one way or another.
Does it mater? FFS it's just a forum poll, we all know that. It's not going to change the world LMAO!
i just want to point out that by the time i am posting this the poll shows an all-time high for swg 2 of 37% whilst sw:tor has decreased to an all time low of 58%. for a game such as swg pre-cu which has ceased to exist for almost 4 years now to have the support of almost 40% after all this time in contrast to the story-telling ideas of sw:tor which is presently hyped it is something that should be taken into consideration. and no, i am not an advocate of having swg brought back to its previous incarnation. what i support is having some of its koster revolutionary features be taken into consideration so that this game is not yet another WoW clone as has been the case with many other games released since.
YES you are an advocate.. YOUR label of "SWG refugee" tells me all.. JUST because a bunch of crybabies frome the SWG vet boards come running over here doesnt' say anything, other then some people just can't let it go..... Each time I read the post here, I start to rethink the starting line in "A Christmas Carol"... except I'm going change it a lil.. maybe something like, "SWG is dead a a door nail, this must be distinctly understood or nothing wonderful will come from this new game"...
Get the idea? SWG is DEAD.. DEAD and DEAD........ Let it go.. OMG.. It really isnt' healthy to cry over a cyber game this long..
LA is gunna take ur moneh and Revamp/CU/Enhance your game once uve fallen i love with it through and through. WoW with lightsabers
i think we will see the opposite this time round - it will start as a themepark linear game with loads of stories and quests and it will evolve into a pre-cu of sorts after the fist few upgrade patches; offering more freedom and sandbox features.
There will be NO Sandbox features.. Get over it.. The day that devs stop adding content to a game relying on "children" to generate the content is the day I cancel my subscription and just like SWG.. many others will follow suit and the game dies.. Sandbox games are next to impossible to maintain and keep afloat.. The Devs know this and will NOT repeat SWG mistakes..
Keep it TOR!. KOTOR is the game I fell in love with and the world I expect to see when this is released. I loved SWG in the begining but I don't want a repeat at all.
The poll has had over 500 participants --that is significant-- and over one-in-three of us want a SWG 2.
The problem for those of us who want more content, exploration, depth, and innovation is that we have been so soundly and roundly defeated by recent MMORPGs; they do not have depth, challenge, or innovative elements.
The poll not only attests to the brilliance and strength of SWG 2, but also could be read to say that we do not want another typical MMORPG of linear gameplay, fixed and small worlds, and a feeling of "sameness."
I am intrigued by the emphasis of "story" and dual-characters, or companions with their own characteristics and personalities. It is going to be exciting to see how that is expanded. Ultimately, though, what many of us probably fear is whether this will be another typical MMORPG with different graphics or lore, or will we get something new, exciting, and innovative? Time will tell, and thank you for your participation.
It is time, though, for more sophisticated MMORPGamers to fight-back.
A poll is meaningless unless it is a representative sample of around 10,000 people. I wouldn't put too much stock into it.
This might sound naive, but I give credence to a poll here that has over 500 participants and is composed of people who are interested in gaming.
It is a fairly representative sample of those who care, and are interested in, this game.
It also demonstrates that people want, desire, and expect SWG 2 features. Frankly, I think the poll results are hugely telling in that respect: give the customer what she wants.
If you want Star Wars Galaxies it is still up go and play it. I want a new innovative game that explores new design and creates a new game that no one has seen before. I do not want to see played out bad gameplay where 1 headshot kills ya. It was poor game design and the only thing good about it was the tree structure.
A poll is meaningless unless it is a representative sample of around 10,000 people. I wouldn't put too much stock into it.
This might sound naive, but I give credence to a poll here that has over 500 participants and is composed of people who are interested in gaming.
It is a fairly representative sample of those who care, and are interested in, this game.
It also demonstrates that people want, desire, and expect SWG 2 features. Frankly, I think the poll results are hugely telling in that respect: give the customer what she wants.
The way you interpret polls baffles me.
What it demonstrates is that a substantial majority (58% of everyone who has voted) DO NOT want Star Wars Galaxies 2 or a game like it. Just under 5% abstained from answers, which I am assuming is because they have either not played SWG or are torn as to whether we should ever revisit SWG. 37% want SWG2 or a game like it. 37 < 58. The poll results smply demonstrate that - out of the people who voted - MORE people want a new game than those that want SWG2. If we are to give the customer what she wants, we would go with the majority... and the majority don't want a crappy sequel to a really, really crappy MMO.
As has been rightfully pointed out however, this poll is not reprisentitive. If the poll were conducted on the Official TOR forums, it could probably be passed off as reprisentitive (and it would have substantially more than 506 voters), I guess it would be considered reprisentative. This one certainly isn't.
If the poll were conducted on the Official TOR forums, it could probably be passed off as reprisentitive (and it would have substantially more than 506 voters), I guess it would be considered reprisentative.
Well, not really. Conducting a poll to find out who in the MMORPG community wants a KOTOR MMO or a SWG2 MMO on the official TOR forums would be like wanting to find out how many people in the world speak Japanese and conducting the poll in Japan.
As myself and many others have stated before; conducting polls on forums such as these does not show an accurate representation of the overall MMORPG community. Us, the forum-goers, are a vast minority representing a very small cross-section of the overall MMORPG player pie.
Any poll conducted on these, or any other gaming forum, should be taken with a grain of salt and used for nothing more than showing that X number of people who took the poll want Y or Z option. Under no circumstances should these numbers be applied to the MMORPG community as a whole.
"There is as yet insufficient data for a meaningful answer."
If the poll were conducted on the Official TOR forums, it could probably be passed off as reprisentitive (and it would have substantially more than 506 voters), I guess it would be considered reprisentative.
Well, not really. Conducting a poll to find out who in the MMORPG community wants a KOTOR MMO or a SWG2 MMO on the official TOR forums would be like wanting to find out how many people in the world speak Japanese and conducting the poll in Japan.
I don't think that is the case. I think it would be like conducting a poll of the Japanese to find out what dialect of Japanese they prefer.
Sadly however, forum goers reprisent the most outspoken portion of a game community and are usually the first port of call for developers. In most situations in fact, the minority are the ones that give the feedback. It is a cold day in hell when the majority start ranting :-P So to say that polls on forums are irrelevant is a misplaced assumption. They are not perfect, I agree, but they are realistically they only way to assure returns on any feedback request, which is why most developers option the from the start.
Comments
Honestly no, we don't need a SWG 2 or TOR. Every little idiot wants to be the anti-hero and run around doing the same old crap in a different time and different place. It's old and stale.
When did you start playing "old school" MMO's. World Of Warcraft?
Why in gods name do we want another swg? It really was never that good of a game. Since the beginning of that game it has been full of bugs and glitchy as hell. Get over SWG already it was shit. Thank god for swtor and bioware they might finally make a good mmo in the Star Wars setting.
Which Final Fantasy Character Are You?
Final Fantasy 7
All I have to say about the topic are these statements:
Pre-CU SWG fans will have their game back. It may not be 100% crisp and clean but it will exist in a form that is undynably Pre-CU and will feel like Pre-CU.
As far as this game, well today is NFL Draftday and that is how I look at this game. People for the NFL draft over hype a bunch of unproven college players and make them seem as if they are already hall of fame players. But the truth about the NFL draft is less than 50% of first round picks even make it as a player and even much less are star players, let alone hall of famers.
This game is unproven and a gamble. No one truly knows how it will turn out and what it will truly be like. All we have is Pre-Draft (Pre-Beta Pre-Release) hype about the abilities of this game. We truly won't know how good this game is until 6 months after release, when all the bugs and everything about it is known.
--Basically what I am saying to more conform to the topic: You don't need a SWG 2, Pre-CU SWG is already out there, and the Bears should draft a Safety with their first pick.
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
This game should be TOR, not SWG2....... but they SHOULD also try to at least cater to MMO gamers.
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
This game should be TOR, not SWG2....... but they SHOULD also try to at least cater to MMO gamers.
The sad part is most MMO gamers think to many choices are paralyzing. Its just a fact. They get frustrated and begin to call them timesinks. Why time sinks? Because the average gamer doesn't like spending months trying to accomplish one goal only to find they made a bad choice. That being said, designers could cater to both types of players, without affecting the other adversely.
SWG was always just a fluke. The biggest complaint I heard from beta testers was that it didn’t feel like SW, or that it was just UO with SW skin with the same professions made starwarsy. All the professions were kinda redundant or boring and pointless. The only enjoyment was the fact that you could change when you wanted. The problem with that is that most classes on their own were pointless unless you mixed it up, so changing became the only part people called fun. That fun was not fun for everyone. You ended up spending most of your time trying out professions. SOE tried to fix it by taking the best out of the best classes, but they ended up not taking out enough of what some people wanted.
Now you may be one of the 100 people who liked something like say Bio Engineer (just an example) and hates fighting on your server. But I mean really, it’s pointless to have that as an individual profession when there maybe 10,000 people who want to play it but also want combat abilities without sacrificing any of those combat skills to do it. It becomes a timesink regrinding your glorious combat profession back after you sacrificed it for the hope you may enjoy BE. So what do you do? You add BE as an addition to say a combat class so everyone can try it as a secondary skill. You add fun things to it that keeps the complexity but makes it fun for people who want a challenge, and not just /tissue sample or milk+ stand around.
What did some of the SWG players do? They bought other accounts, but that was not the norm. Most people owned just one account. Owning more than one account it becomes both a time sink and a money sink.
My point is that if you are gonna add something like this it needs to be done so a wider range of players will enjoy it. If say only 200 people are actually playing and enjoying it at the time you take a look at the metrics out of the 200,000 people on that server, than in a developer's eyes it's not gonna look very successful.
Now if it was added as a secondary skill and 25,000 people out of those 200,000 on that server have picked up that skill and held it, then they might consider leaving it alone. I know if I made up that skill and only 200 people played it I would feel like it was a failure.
Developers aren't making games for a few people, they are trying to appeal to the masses. That doesn't mean you won't see things like this in TOR. ATM we know nothing other than what they have hinted at. Like when they said they looked at all MMOs including SWG to see what they could take from that game and make it better. Not all hope is lost, just don't expect an exact replica of pre-cu. SWG was built on an widely known IP, and peole were dissappointed by it for some reason. When you have more UO fans than SW fans liking your game, there's a problem.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
This game should be TOR, not SWG2....... but they SHOULD also try to at least cater to MMO gamers.
The sad part is most MMO gamers think to many choices are paralyzing. Its just a fact. They get frustrated and begin to call them timesinks. Why time sinks? Because the average gamer doesn't like spending months trying to accomplish one goal only to find they made a bad choice. That being said, designers could cater to both types of players, without affecting the other adversely.
SWG was always just a fluke. The biggest complaint I heard from beta testers was that it didn’t feel like SW, or that it was just UO with SW skin with the same professions made starwarsy. All the professions were kinda redundant or boring and pointless. The only enjoyment was the fact that you could change when you wanted. The problem with that is that most classes on their own were pointless unless you mixed it up, so changing became the only part people called fun. That fun was not fun for everyone. You ended up spending most of your time trying out professions. SOE tried to fix it by taking the best out of the best classes, but they ended up not taking out enough of what some people wanted.
Now you may be one of the 100 people who liked something like say Bio Engineer (just an example) and hates fighting on your server. But I mean really, it’s pointless to have that as an individual profession when there maybe 10,000 people who want to play it but also want combat abilities without sacrificing any of those combat skills to do it. It becomes a timesink regrinding your glorious combat profession back after you sacrificed it for the hope you may enjoy BE. So what do you do? You add BE as an addition to say a combat class so everyone can try it as a secondary skill. You add fun things to it that keeps the complexity but makes it fun for people who want a challenge, and not just /tissue sample or milk+ stand around.
What did some of the SWG players do? They bought other accounts, but that was not the norm. Most people owned just one account. Owning more than one account it becomes both a time sink and a money sink.
My point is that if you are gonna add something like this it needs to be done so a wider range of players will enjoy it. If say only 200 people are actually playing and enjoying it at the time you take a look at the metrics out of the 200,000 people on that server, than in a developer's eyes it's not gonna look very successful.
Now if it was added as a secondary skill and 25,000 people out of those 200,000 on that server have picked up that skill and held it, then they might consider leaving it alone. I know if I made up that skill and only 200 people played it I would feel like it was a failure.
Developers aren't making games for a few people, they are trying to appeal to the masses. That doesn't mean you won't see things like this in TOR. ATM we know nothing other than what they have hinted at. Like when they said they looked at all MMOs including SWG to see what they could take from that game and make it better. Not all hope is lost, just don't expect an exact replica of pre-cu. SWG was built on an widely known IP, and peole were dissappointed by it for some reason. When you have more UO fans than SW fans liking your game, there's a problem.
I completely understand your point. Here's why I disagree with your conclusion though:
It seems like there are two opposing sides at work here. There are those who want an immersive experience, and those who want a meta-insta-fun experience. The latter means that they don't want to feel like they are in the world, they just want to mess around and play casually. What I don't understand is, why are those type of people even playing MMOs? What drove them to want to play an MMO? I think it's really lame for everyone to have the exact same stuff.
Now, this isn't a sandbox vs. linear argument, but MMOs are really lacking on having player customization (this applies to both types of MMO gamers). It is REALLY lame for everyone to be the same. Having lots of classes or skills (not factoring in template of the month crap), adds longevity. I realize that for casual players or meta-players, it's annoying having to regrind...I completely agree. My question is this: why regrind? Why even switch in the first place? If you want to have every skill in the game, you clearly don't want to be immersed by it, so my former questions apply.
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
Nope, you aren't even in the ballpark but then you haven't found it once this entire thread.. Not one thing you have said about me has been accurate. But that's what happens when you use hyperbole to explain why someone might not see a game thru the same rose colored glasses that you do.
I was a Bounty Hunter, not a stupid jedi..If I really wanted a "I'm a hero" button all I would have had to do was take part in the boring Jedi grind. Now there was something heroic and linear. Just follow the guide that was available online so that the old man could visit you. Then follow the script from the village all the way thru unlock. Just what is so "creative" about grinding an alpha class? There was no creative choices involved.Just follow the script all the way to jedi and then you could own PVP. All that was required was patience and time. Yeah, what an original concept and I don't know WHY anyone wouldn't want to be a part of that. Course I could understand why so many that did waste their time doing that snooze fest got pissed when their precious "I WIn" button got taken away.
If you don't like a bunch of luke skywalkers everywhere then I cease to see why you LOVED SWG so much since most of what was left of the population was grinding jedi near the end of it. Hmmmmm... Might have something to do with the fact that the jedi was so superior to other classes that people felt they needed it in order to participate in PVP. I fail to see how grinding for an alpha class is being creative.
Currently Playing: World of Warcraft
and why not?
its not like jedi were killing womp rats before the nge... it was ordinary citizens such as marksmen, scouts and the like. if you believe that is not star wars then you and i have a different view of what starwars is, yours being far much narrower.
I'm sorry, but when I picked up that box at Best Buy my first thought wasn't "Great! now I can play Uncle Owen and sell things to people!" When I think of Star Wars, I don't think about the guy that kills animals so that he can sell the skin, bones or meat for profit. I'm glad that some of you found that appealing, but when I play a Star Wars game based on the origianl trilogy I want a game with blasters firing, Bounty Hunters going after smugglers and criminals, Smugglers who actually smuggle stuff,loyalty of troops enforced,real consequences for changing sides,no jedi anywhere etc.etc.etc. THat's not having a narrow mind. That's called high expectations which I'm sad to say was never met no matter how many times they revamped the game.They didn;t even bother to have fighters for the first year and half of the game. Give me a break. Half of Star Wars is about the combat happening in space. How can you make a game called "Star WARS" and not bother with space?
At least with this game, Bioware is making a real effort to make the game FEEL like Star Wars.
You see, this is totally wrong. You seem to think MMOs are the same as single player games. You are NOT playing a pre-scripted character in MMOs. It's not that you pick up the box and say, "Now I can play Uncle Owen." It's that you pick it up and say, "Now I can make my own character in the Star Wars universe and play that character however I choose."
You seem to want this "heroic" nonsense. It's not heroic if everyone is the same and you have a "I'm a hero" button. That is the lamest thing I have ever heard. How are you being a hero if you aren't making any heroic choices? Instead you are just acting out a script that so many other people are also doing. Do you seem to think that Star Wars is 90% Luke Skywalkers running around? Luke is the exception; he is rare.
Are you that uncreative that you can't make your own character, or you absolutely despise the fact that some people might want to be traders? Everything that doesn't meet your standards of heroicness and star-warsy and iconic should obviously be destroyed, am I right?
Nope, you aren't even in the ballpark but then you haven't found it once this entire thread..
I was a Bounty Hunter, not a stupid jedi..If I really wanted a "I'm a hero" button all I would have had to do was take part in the boring Jedi grind. Now there was something heroic and linear. Just follow the guide that was available online so that the old man could visit you. Then follow the script from the village all the way thru unlock. Just what is so "creative" about grinding an alpha class? There was no creative choices involved.Just follow the script all the way to jedi and then you could own PVP. All that was required was patience and time. Yeah, what an original concept and I don't know WHY anyone wouldn't want to be a part of that. Course I could understand why so many that did waste their time doing that snooze fest got pissed when their precious "I WIn" button got taken away.
If you don't like a bunch of luke skywalkers everywhere then I cease to see why you LOVED SWG so much since most of what was left of the population was grinding jedi near the end of it.
I HATED the fact that Jedi were even in the game. I was never a Jedi also. I think anyone who actually picked Jedi ruined the game because the devs became so focused on Jedi instead of the rest of the game (before they focused on being "star warsy and iconic").
I loved SWG because it encouraged me to play with others. I maxed out my skills by myself for the most part, but all I did was play WITH other people. Seriously, you could max out in 2 days, and then play the game for a whole year. Whether it be adventuring, PvPing, hanging around, there was a lot to actually do WITH other people. This game isn't copying WoW's features, but it's copying WoW's mentality. In WoW, there was never any reason to really play with people outside of your guild. It didn't encourage people to meet up and talk. Getting a crafted item from a crafter in an MMO such as SWG ( probably not as good as UO ) was a meaningful exchange. In WoW, it felt like everyone was just using each other for their own personal gain. I know someone is going to say, "but not my guild!!!".... well I don't really care. I played WoW for a while pre-BC and during BC, and it always felt like people just got in each other's ways. It's more of a meta-game (i.e. you are focused on some numbers or your PvP rating or how many purples you have) rather than being an immersive experience. I will admit though that the graphics, sound, and lore were absolutely amazing....it just didn't have the heart of an MMO (it felt more like Diablo 2 than an MMO). The bottom line is that an MMO should be about a great number of people doing stuff in a game. If the game encourages "beating it" or "being ranked #1", it just won't be fun after you beat the story (which will be fantastic).
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
Bingo we have a winner. THat was the point I made back with my first post. If it doesn't feel like the IP, then why play it? If I don't feel like I'm in that world and don't fell immersed then I fail to see why it deserves the Star Wars label. And apparently I wasn't the only one who felt that way. This has nothing to do with "sandbox" vs. "linear".
Once I used all my skill points, just what the heck was there to do? Some might say "Use your imagination." Well, can't you do that in ANY game? Just what is stopping you from using your "imagination" in World of Warcraft? Ignore all the quests in game and go kill some boars with your friends if you don't like having developers write stories for you. And I still can't figure out why someone who clearly doesn't like a story driven game is wasting his time here.This game is going to be nothing but story. There will be choices to made in game except they will be done with more creativity than anything SWG ever did and the players will actually ENJOY their time getting to the next level. Gaining in games should be challenging but also fun. When it starts to feel like a chore then most people lose interest.
Currently Playing: World of Warcraft
i just want to point out that by the time i am posting this the poll shows an all-time high for swg 2 of 37% whilst sw:tor has decreased to an all time low of 58%.
for a game such as swg pre-cu which has ceased to exist for almost 4 years now to have the support of almost 40% after all this time in contrast to the story-telling ideas of sw:tor which is presently hyped it is something that should be taken into consideration.
and no, i am not an advocate of having swg brought back to its previous incarnation. what i support is having some of its koster revolutionary features be taken into consideration so that this game is not yet another WoW clone as has been the case with many other games released since.
So I guess that would make THe Old Republic games even more interesting since the first one came out before SWG and 58 percent of this poll prefer that.
Currently Playing: World of Warcraft
also to note, this is based on only 474 votes and a very miniscule part of the population. so therefore the poll really has no validity and will not sway anyones decision one way or another.
Does it mater? FFS it's just a forum poll, we all know that. It's not going to change the world LMAO!
LA is gunna take ur moneh and Revamp/CU/Enhance your game once uve fallen i love with it through and through.
WoW with lightsabers
Wumi - SWG - Bloodfin - Cancelled
Wumi - WoW - Eu-Kazzak - Cancelled
Bulldozer - Aion - Eu-Kahrun - Cancelled
Wumi - Rift - EU-Riptalon - Cancelled
YES you are an advocate.. YOUR label of "SWG refugee" tells me all.. JUST because a bunch of crybabies frome the SWG vet boards come running over here doesnt' say anything, other then some people just can't let it go..... Each time I read the post here, I start to rethink the starting line in "A Christmas Carol"... except I'm going change it a lil.. maybe something like, "SWG is dead a a door nail, this must be distinctly understood or nothing wonderful will come from this new game"...
Get the idea? SWG is DEAD.. DEAD and DEAD........ Let it go.. OMG.. It really isnt' healthy to cry over a cyber game this long..
i think we will see the opposite this time round - it will start as a themepark linear game with loads of stories and quests and it will evolve into a pre-cu of sorts after the fist few upgrade patches; offering more freedom and sandbox features.
There will be NO Sandbox features.. Get over it.. The day that devs stop adding content to a game relying on "children" to generate the content is the day I cancel my subscription and just like SWG.. many others will follow suit and the game dies.. Sandbox games are next to impossible to maintain and keep afloat.. The Devs know this and will NOT repeat SWG mistakes..
Please leave SWG out of this game.. NEXT : )
Keep it TOR!. KOTOR is the game I fell in love with and the world I expect to see when this is released. I loved SWG in the begining but I don't want a repeat at all.
The poll has had over 500 participants --that is significant-- and over one-in-three of us want a SWG 2.
The problem for those of us who want more content, exploration, depth, and innovation is that we have been so soundly and roundly defeated by recent MMORPGs; they do not have depth, challenge, or innovative elements.
The poll not only attests to the brilliance and strength of SWG 2, but also could be read to say that we do not want another typical MMORPG of linear gameplay, fixed and small worlds, and a feeling of "sameness."
I am intrigued by the emphasis of "story" and dual-characters, or companions with their own characteristics and personalities. It is going to be exciting to see how that is expanded. Ultimately, though, what many of us probably fear is whether this will be another typical MMORPG with different graphics or lore, or will we get something new, exciting, and innovative? Time will tell, and thank you for your participation.
It is time, though, for more sophisticated MMORPGamers to fight-back.
A poll is meaningless unless it is a representative sample of around 10,000 people. I wouldn't put too much stock into it.
Currently Playing: World of Warcraft
This might sound naive, but I give credence to a poll here that has over 500 participants and is composed of people who are interested in gaming.
It is a fairly representative sample of those who care, and are interested in, this game.
It also demonstrates that people want, desire, and expect SWG 2 features. Frankly, I think the poll results are hugely telling in that respect: give the customer what she wants.
If you want Star Wars Galaxies it is still up go and play it. I want a new innovative game that explores new design and creates a new game that no one has seen before. I do not want to see played out bad gameplay where 1 headshot kills ya. It was poor game design and the only thing good about it was the tree structure.
This might sound naive, but I give credence to a poll here that has over 500 participants and is composed of people who are interested in gaming.
It is a fairly representative sample of those who care, and are interested in, this game.
It also demonstrates that people want, desire, and expect SWG 2 features. Frankly, I think the poll results are hugely telling in that respect: give the customer what she wants.
The way you interpret polls baffles me.
What it demonstrates is that a substantial majority (58% of everyone who has voted) DO NOT want Star Wars Galaxies 2 or a game like it. Just under 5% abstained from answers, which I am assuming is because they have either not played SWG or are torn as to whether we should ever revisit SWG. 37% want SWG2 or a game like it. 37 < 58. The poll results smply demonstrate that - out of the people who voted - MORE people want a new game than those that want SWG2. If we are to give the customer what she wants, we would go with the majority... and the majority don't want a crappy sequel to a really, really crappy MMO.
As has been rightfully pointed out however, this poll is not reprisentitive. If the poll were conducted on the Official TOR forums, it could probably be passed off as reprisentitive (and it would have substantially more than 506 voters), I guess it would be considered reprisentative. This one certainly isn't.
http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!
Well, not really. Conducting a poll to find out who in the MMORPG community wants a KOTOR MMO or a SWG2 MMO on the official TOR forums would be like wanting to find out how many people in the world speak Japanese and conducting the poll in Japan.
As myself and many others have stated before; conducting polls on forums such as these does not show an accurate representation of the overall MMORPG community. Us, the forum-goers, are a vast minority representing a very small cross-section of the overall MMORPG player pie.
Any poll conducted on these, or any other gaming forum, should be taken with a grain of salt and used for nothing more than showing that X number of people who took the poll want Y or Z option. Under no circumstances should these numbers be applied to the MMORPG community as a whole.
"There is as yet insufficient data for a meaningful answer."
Well, not really. Conducting a poll to find out who in the MMORPG community wants a KOTOR MMO or a SWG2 MMO on the official TOR forums would be like wanting to find out how many people in the world speak Japanese and conducting the poll in Japan.
I don't think that is the case. I think it would be like conducting a poll of the Japanese to find out what dialect of Japanese they prefer.
Sadly however, forum goers reprisent the most outspoken portion of a game community and are usually the first port of call for developers. In most situations in fact, the minority are the ones that give the feedback. It is a cold day in hell when the majority start ranting :-P So to say that polls on forums are irrelevant is a misplaced assumption. They are not perfect, I agree, but they are realistically they only way to assure returns on any feedback request, which is why most developers option the from the start.
http://www.themmoquest.com - MMO commentary from an overly angry brit. OFFICIALLY LAUNCHED!