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Sgt Frog got a darkfall account

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  • APEistAPEist Member UncommonPosts: 409
    Originally posted by Zodan

    Originally posted by neorandom


     the real question, can you crouch and bunny hop at the same time?  if you can then its truely halo grade elite stupid

     

    Yes you can. Door is that way if you don't like it ;)

    And also the things robertd wrote are correct.

     

    No, you can't

    _______________________________________________
    Games looking forward to: Fallen Earth, Mortal Online

    The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.

  • Anvil_TheoryAnvil_Theory Member Posts: 106
    Originally posted by robertb


     As you gain more skills the combat becomes much more diverse.
     
    Kinda like one finds in any MMO, except for the FPS type of non-targeted combat being, a bit, unusual in this genre.
     
    I tend to use a combination of 2 types of melee, archery and casting when I PVP dismounted.
     
    Sword and board, defensive melee
    Polearm, offensive melee
    Archery, ranged, single target
    Casting, buff, debuff, ranged aoe
    Against better players you will find yourself constantly switching between these with the added probability of using mounts as well. 
     
    So my experience has been that the combat is far from simplistic, on the contrary, the more skilled you get, the more complex it can and does become.
     



     

    ?

    I found combat and group combat in Darkfall to be extremely remedial, like the very first Mike Tyson Punchout or Mortal Combat. Actual combat consist of nothing more than RMB and swinging your wepon, with a few (I had them macroed) duck-swings or defensive macros.

    As an example, Vanguard has more moves, attacks and defenses. Vanguard's combat is way more complex, specially when grouped. Chronicles of Spellborn has massive amounts of attacks, moves and abilities to choose from as you build your character. The option presented to me after 4 weeks of Darkfall were minimal.

    If you find combat in Darkfall difficult or complex, it's because of the GUI and not because of using them as a tactic. I really cannot understand anyone suggesting that Darkfall's combat is complex..  unless it was your fist video game or something!

    Best term I have heard to describe Darkfall was it's the Fisher Price of MMORPGs.

     

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Anvil_Theory

    Originally posted by robertb


     As you gain more skills the combat becomes much more diverse.
     
    Kinda like one finds in any MMO, except for the FPS type of non-targeted combat being, a bit, unusual in this genre.
     
    I tend to use a combination of 2 types of melee, archery and casting when I PVP dismounted.
     
    Sword and board, defensive melee
    Polearm, offensive melee
    Archery, ranged, single target
    Casting, buff, debuff, ranged aoe
    Against better players you will find yourself constantly switching between these with the added probability of using mounts as well. 
     
    So my experience has been that the combat is far from simplistic, on the contrary, the more skilled you get, the more complex it can and does become.
     



     

    ?

    I found combat and group combat in Darkfall to be extremely remedial, like the very first Mike Tyson Punchout or Mortal Combat. Actual combat consist of nothing more than RMB and swinging your wepon, with a few (I had them macroed) duck-swings or defensive macros.

    As an example, Vanguard has more moves, attacks and defenses. Vanguard's combat is way more complex, specially when grouped. Chronicles of Spellborn has massive amounts of attacks, moves and abilities to choose from as you build your character. The option presented to me after 4 weeks of Darkfall were minimal.

    If you find combat in Darkfall difficult or complex, it's because of the GUI and not because of using them as a tactic. I really cannot understand anyone suggesting that Darkfall's combat is complex..  unless it was your fist video game or something!

    Best term I have heard to describe Darkfall was it's the Fisher Price of MMORPGs.

     

     

    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     

  • lordwedgelylordwedgely Member Posts: 61
    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb


     As you gain more skills the combat becomes much more diverse.
     
    Kinda like one finds in any MMO, except for the FPS type of non-targeted combat being, a bit, unusual in this genre.
     
    I tend to use a combination of 2 types of melee, archery and casting when I PVP dismounted.
     
    Sword and board, defensive melee
    Polearm, offensive melee
    Archery, ranged, single target
    Casting, buff, debuff, ranged aoe
    Against better players you will find yourself constantly switching between these with the added probability of using mounts as well. 
     
    So my experience has been that the combat is far from simplistic, on the contrary, the more skilled you get, the more complex it can and does become.
     



     

    ?

    I found combat and group combat in Darkfall to be extremely remedial, like the very first Mike Tyson Punchout or Mortal Combat. Actual combat consist of nothing more than RMB and swinging your wepon, with a few (I had them macroed) duck-swings or defensive macros.

    As an example, Vanguard has more moves, attacks and defenses. Vanguard's combat is way more complex, specially when grouped. Chronicles of Spellborn has massive amounts of attacks, moves and abilities to choose from as you build your character. The option presented to me after 4 weeks of Darkfall were minimal.

    If you find combat in Darkfall difficult or complex, it's because of the GUI and not because of using them as a tactic. I really cannot understand anyone suggesting that Darkfall's combat is complex..  unless it was your fist video game or something!

    Best term I have heard to describe Darkfall was it's the Fisher Price of MMORPGs.

     

     

    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     

     

    it doesn't take skill to play video games bob.

  • LogothXLogothX Member Posts: 245
    it doesn't take skill to play video games bob.

     

    ...Thank you.

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by lordwedgely



    it doesn't take skill to play video games bob.

     

    I suppose that one could look at a couple players. 

    One player consistently outperforms the other while competing in the game.

    Without redefining the word, one could say that one player was probably more skilled than the other.

    This being the case, your post simply makes you look a bit uneducated, wedgy...

  • daarcodaarco Member UncommonPosts: 4,276

    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.

    Yeah, that sounds really interesting.

    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

     

    Daarco manual targetting makes up for a simplistic combat system? 

    You say Rpg combat is simple yet MMOrpgs have all types of spells you need to use on the fly, CC, DD, dots, counters, reflects, Debuffs I could go on and on. It's not just pressing number key 1-5.

    Sure Its auto lock but you DF guys seem to forget that regular MMOrpgs have like 30-50 spells for each class and no we dont just use 3-4 abilities.

    When I look at DF all i see is a bunch of clicking and strafing.

    I've played FPS for a very long time and keeping a target in your sites while you strafe isn't a big deal.

    How many different abiilities do you get as a melee character in DF? How many bleeds, snares, stuns, interupts, charges, buffs, debuffs, power strikes,fears do you get to use in a specific fight?

    When you think about it you realize DFs combat is as deep as a puddle, even with no set classes most people only have two strikes can shoot a bow and cast magic missile. that's four abilities, five if you count the sprint ability.

    Auto lock with hundreds of spells > manual aim with a hanful of spells.

    Only thing cool about DF is the FFA loot, the combat is lame.

    Playing: EvE, Ryzom

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by JGMIII

    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

     

    Daarco manual targetting makes up for a simplistic combat system? 

    You say Rpg combat is simple yet MMOrpgs have all types of spells you need to use on the fly, CC, DD, dots, counters, reflects, Debuffs I could go on and on. It's not just pressing number key 1-5.

    Sure Its auto lock but you DF guys seem to forget that regular MMOrpgs have like 30-50 spells for each class and no we dont just use 3-4 abilities.

    When I look at DF all i see is a bunch of clicking and strafing.

    I've played FPS for a very long time and keeping a target in your sites while you strafe isn't a big deal.

    How many different abiilities do you get as a melee character in DF? How many bleeds, snares, stuns, interupts, charges, buffs, debuffs, power strikes,fears do you get to use in a specific fight?

    When you think about it you realize DFs combat is as deep as a puddle, even with no set classes most people only have two strikes can shoot a bow and cast magic missile. that's four abilities, five if you count the sprint ability.

    Auto lock with hundreds of spells > manual aim with a hanful of spells.

    Only thing cool about DF is the FFA loot, the combat is lame.

     

     

    No just no.

     

    "Deep" combat system to you people means bleeds snares stunns interrupts = dice roll to me, rock over paper, scissors come in last. If you do this I have to do that, and follow the leader kind of mentality. This is not good and for the life of me I can understand how people can think its otherwise. If you fail a debuff its character skill, another god damn diceroll.

     

    This is not what df was about, it is personal twitch skill (even though character skill is still there): easy to learn an idiot can do it, but hard to master. Just like Asheron's Call magic system....now there was some skill shown in fights, dodging, fastcasting, godmoding showed the good PK vs the bad PK.

     

    At the end of the day I prefer a low number of skills being used, but that can show a player's acctual skill than hundreds of spells that show that a hunter outperforms a warlock  since rock > scissors or some other stupid WOW crap.

     

    I'm no carebear.

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by Einstein-DF

    Originally posted by JGMIII

    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

     

    Daarco manual targetting makes up for a simplistic combat system? 

    You say Rpg combat is simple yet MMOrpgs have all types of spells you need to use on the fly, CC, DD, dots, counters, reflects, Debuffs I could go on and on. It's not just pressing number key 1-5.

    Sure Its auto lock but you DF guys seem to forget that regular MMOrpgs have like 30-50 spells for each class and no we dont just use 3-4 abilities.

    When I look at DF all i see is a bunch of clicking and strafing.

    I've played FPS for a very long time and keeping a target in your sites while you strafe isn't a big deal.

    How many different abiilities do you get as a melee character in DF? How many bleeds, snares, stuns, interupts, charges, buffs, debuffs, power strikes,fears do you get to use in a specific fight?

    When you think about it you realize DFs combat is as deep as a puddle, even with no set classes most people only have two strikes can shoot a bow and cast magic missile. that's four abilities, five if you count the sprint ability.

    Auto lock with hundreds of spells > manual aim with a hanful of spells.

    Only thing cool about DF is the FFA loot, the combat is lame.

     

     

    No just no.

     

    "Deep" combat system to you people means bleeds snares stunns interrupts = dice roll to me, rock over paper, scissors come in last. If you do this I have to do that, and follow the leader kind of mentality. This is not good and for the life of me I can understand how people can think its otherwise. If you fail a debuff its character skill, another god damn diceroll.

     

    This is not what df was about, it is personal twitch skill (even though character skill is still there): easy to learn an idiot can do it, but hard to master. Just like Asheron's Call magic system....now there was some skill shown in fights, dodging, fastcasting, godmoding showed the good PK vs the bad PK.

     

    At the end of the day I prefer a low number of skills being used, but that can show a player's acctual skill than hundreds of spells that show that a hunter outperforms a warlock  since rock > scissors or some other stupid WOW crap.

     

    I'm no carebear.

    the usage of skills and abuilities to interupt and counter someone takes skill.

    Even if the targetting is auto it still takes practice to learn how classes work and be prepared to counter them.

    Dude i've been playing Fps and games like CS for years now. strafing and spamming my mouse button requires no skill what so ever for me.

    Im sorry I would still take Casting abilities with auto targetting over a CS knife fight with Orcs and dwarves.

    you complain about rock paper scissors but thats how class based MMOs are, they are intended to be group focused. My main gripe with DF is the simplicity in the games combat.

    Bro I can hit a guy running full speed within a split second from across a FPS map in CS with a sniper rifle you think strafting around a newb In DF in melee combat is going to be a challenge for someone like me?

    What are you guys doing anyway other then strafting and spamming overhead strike? are you snaring? debuffing, stuning? disarming? doing any knock backs? nahhh and you consider DF combat about skill.

     

    Playing: EvE, Ryzom

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by JGMIII

    Originally posted by Einstein-DF

    Originally posted by JGMIII

    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

     

    Daarco manual targetting makes up for a simplistic combat system? 

    You say Rpg combat is simple yet MMOrpgs have all types of spells you need to use on the fly, CC, DD, dots, counters, reflects, Debuffs I could go on and on. It's not just pressing number key 1-5.

    Sure Its auto lock but you DF guys seem to forget that regular MMOrpgs have like 30-50 spells for each class and no we dont just use 3-4 abilities.

    When I look at DF all i see is a bunch of clicking and strafing.

    I've played FPS for a very long time and keeping a target in your sites while you strafe isn't a big deal.

    How many different abiilities do you get as a melee character in DF? How many bleeds, snares, stuns, interupts, charges, buffs, debuffs, power strikes,fears do you get to use in a specific fight?

    When you think about it you realize DFs combat is as deep as a puddle, even with no set classes most people only have two strikes can shoot a bow and cast magic missile. that's four abilities, five if you count the sprint ability.

    Auto lock with hundreds of spells > manual aim with a hanful of spells.

    Only thing cool about DF is the FFA loot, the combat is lame.

     

     

    No just no.

     

    "Deep" combat system to you people means bleeds snares stunns interrupts = dice roll to me, rock over paper, scissors come in last. If you do this I have to do that, and follow the leader kind of mentality. This is not good and for the life of me I can understand how people can think its otherwise. If you fail a debuff its character skill, another god damn diceroll.

     

    This is not what df was about, it is personal twitch skill (even though character skill is still there): easy to learn an idiot can do it, but hard to master. Just like Asheron's Call magic system....now there was some skill shown in fights, dodging, fastcasting, godmoding showed the good PK vs the bad PK.

     

    At the end of the day I prefer a low number of skills being used, but that can show a player's acctual skill than hundreds of spells that show that a hunter outperforms a warlock  since rock > scissors or some other stupid WOW crap.

     

    I'm no carebear.

    the usage of skills and abuilities to interupt and counter someone takes skill.

    Even if the targetting is auto it still takes practice to learn how classes work and be prepared to counter them.

    Dude i've been playing Fps and games like CS for years now. strafing and spamming my mouse button requires no skill what so ever for me.

    Im sorry I would still take Casting abilities with auto targetting over a CS knife fight with Orcs and dwarves.

    you complain about rock paper scissors but thats how class based MMOs are, they are intended to be group focused. My main gripe with DF is the simplicity in the games combat.

    Bro I can hit a guy running full speed within a split second from across a FPS map in CS with a sniper rifle you think strafting around a newb In DF in melee combat is going to be a challenge for someone like me?

    What are you guys doing anyway other then strafting and spamming overhead strike? are you snaring? debuffing, stuning? disarming? doing any knock backs? nahhh and you consider DF combat about skill.

     

     

    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by Einstein-DF

    Originally posted by JGMIII

    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

     

    Daarco manual targetting makes up for a simplistic combat system? 

    You say Rpg combat is simple yet MMOrpgs have all types of spells you need to use on the fly, CC, DD, dots, counters, reflects, Debuffs I could go on and on. It's not just pressing number key 1-5.

    Sure Its auto lock but you DF guys seem to forget that regular MMOrpgs have like 30-50 spells for each class and no we dont just use 3-4 abilities.

    When I look at DF all i see is a bunch of clicking and strafing.

    I've played FPS for a very long time and keeping a target in your sites while you strafe isn't a big deal.

    How many different abiilities do you get as a melee character in DF? How many bleeds, snares, stuns, interupts, charges, buffs, debuffs, power strikes,fears do you get to use in a specific fight?

    When you think about it you realize DFs combat is as deep as a puddle, even with no set classes most people only have two strikes can shoot a bow and cast magic missile. that's four abilities, five if you count the sprint ability.

    Auto lock with hundreds of spells > manual aim with a hanful of spells.

    Only thing cool about DF is the FFA loot, the combat is lame.

     

     

    No just no.

     

    "Deep" combat system to you people means bleeds snares stunns interrupts = dice roll to me, rock over paper, scissors come in last. If you do this I have to do that, and follow the leader kind of mentality. This is not good and for the life of me I can understand how people can think its otherwise. If you fail a debuff its character skill, another god damn diceroll.

     

    This is not what df was about, it is personal twitch skill (even though character skill is still there): easy to learn an idiot can do it, but hard to master. Just like Asheron's Call magic system....now there was some skill shown in fights, dodging, fastcasting, godmoding showed the good PK vs the bad PK.

     

    At the end of the day I prefer a low number of skills being used, but that can show a player's acctual skill than hundreds of spells that show that a hunter outperforms a warlock  since rock > scissors or some other stupid WOW crap.

     

    I'm no carebear.

    the usage of skills and abuilities to interupt and counter someone takes skill.

    Even if the targetting is auto it still takes practice to learn how classes work and be prepared to counter them.

    Dude i've been playing Fps and games like CS for years now. strafing and spamming my mouse button requires no skill what so ever for me.

    Im sorry I would still take Casting abilities with auto targetting over a CS knife fight with Orcs and dwarves.

    you complain about rock paper scissors but thats how class based MMOs are, they are intended to be group focused. My main gripe with DF is the simplicity in the games combat.

    Bro I can hit a guy running full speed within a split second from across a FPS map in CS with a sniper rifle you think strafting around a newb In DF in melee combat is going to be a challenge for someone like me?

    What are you guys doing anyway other then strafting and spamming overhead strike? are you snaring? debuffing, stuning? disarming? doing any knock backs? nahhh and you consider DF combat about skill.

     

     

    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

    Playing: EvE, Ryzom

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by JGMIII

    Originally posted by Einstein-DF

    Originally posted by JGMIII

    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.

     

    Daarco manual targetting makes up for a simplistic combat system? 

    You say Rpg combat is simple yet MMOrpgs have all types of spells you need to use on the fly, CC, DD, dots, counters, reflects, Debuffs I could go on and on. It's not just pressing number key 1-5.

    Sure Its auto lock but you DF guys seem to forget that regular MMOrpgs have like 30-50 spells for each class and no we dont just use 3-4 abilities.

    When I look at DF all i see is a bunch of clicking and strafing.

    I've played FPS for a very long time and keeping a target in your sites while you strafe isn't a big deal.

    How many different abiilities do you get as a melee character in DF? How many bleeds, snares, stuns, interupts, charges, buffs, debuffs, power strikes,fears do you get to use in a specific fight?

    When you think about it you realize DFs combat is as deep as a puddle, even with no set classes most people only have two strikes can shoot a bow and cast magic missile. that's four abilities, five if you count the sprint ability.

    Auto lock with hundreds of spells > manual aim with a hanful of spells.

    Only thing cool about DF is the FFA loot, the combat is lame.

     

     

    No just no.

     

    "Deep" combat system to you people means bleeds snares stunns interrupts = dice roll to me, rock over paper, scissors come in last. If you do this I have to do that, and follow the leader kind of mentality. This is not good and for the life of me I can understand how people can think its otherwise. If you fail a debuff its character skill, another god damn diceroll.

     

    This is not what df was about, it is personal twitch skill (even though character skill is still there): easy to learn an idiot can do it, but hard to master. Just like Asheron's Call magic system....now there was some skill shown in fights, dodging, fastcasting, godmoding showed the good PK vs the bad PK.

     

    At the end of the day I prefer a low number of skills being used, but that can show a player's acctual skill than hundreds of spells that show that a hunter outperforms a warlock  since rock > scissors or some other stupid WOW crap.

     

    I'm no carebear.

    the usage of skills and abuilities to interupt and counter someone takes skill.

    Even if the targetting is auto it still takes practice to learn how classes work and be prepared to counter them.

    Dude i've been playing Fps and games like CS for years now. strafing and spamming my mouse button requires no skill what so ever for me.

    Im sorry I would still take Casting abilities with auto targetting over a CS knife fight with Orcs and dwarves.

    you complain about rock paper scissors but thats how class based MMOs are, they are intended to be group focused. My main gripe with DF is the simplicity in the games combat.

    Bro I can hit a guy running full speed within a split second from across a FPS map in CS with a sniper rifle you think strafting around a newb In DF in melee combat is going to be a challenge for someone like me?

    What are you guys doing anyway other then strafting and spamming overhead strike? are you snaring? debuffing, stuning? disarming? doing any knock backs? nahhh and you consider DF combat about skill.

     

     

     

    Oh wow let me bow down to you allmighty CS player who would pwn in Darkfall, but dont want to cuz the combat is "simplistic"

     

     

    The rest of the post was equally unfufilling.

     

    dodging, crouching, bunny hopping, horisontal, vertical, knockback, sieze, power strike, parry/block, piercing attack, buffs and debuffs are plenty of them at higher levels, too many to list, mounted combat  (about 3 kinds of attacks from mount), archery has 4 specific skills, naval combat. all look easy, all are harder to master than any other game.

     

    There is a reason DF is the premier PVP game out there, and not a PVE game such as War, which is the FPS twitch based combat

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by Einstein-DF

     
    dodging, crouching, bunny hopping, horisontal, vertical, knockback, sieze, power strike, parry/block, piercing attack, buffs and debuffs are plenty of them at higher levels, too many to list, mounted combat  (about 3 kinds of attacks from mount), archery has 4 specific skills, naval combat. all look easy, all are harder to master than any other game.
     
    There is a reason DF is the premier PVP game out there, and not a PVE game such as War, which is the FPS twitch based combat

     

    The things In red are all FPS movements very easily done.

    In yellow are abilities, gratz you have a couple.

    In orange is mounted combat something that i actually find interesting about DF, thanks for the info but it still doesnt change the fact that DF is basically a FPS with Orks and very few abilities.

    News flash every MMO is easy to get into and harder to master even romper room MMOs like WoW.

     

    In purple you attack WAR? I guess you saw that it was my secondary MMO? yes I agree its as deep as a puddle there's a reason I play it around 2-3 hours a week (Scenarios are a guilty pleasure of mine). I did notice you didnt have the balls to attack eve though? 

    Anyway like I said I would rather tons of abilities that I need to use to counter my foes then just FPS targetting and a handful of skills. If you take away the targetting what do you have? a simple basci feature combat engine.

     

     

     

    Playing: EvE, Ryzom

  • KyleranKyleran Member LegendaryPosts: 44,088
    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

     

    Which is fairly common for skill based games right?  I've not played any of the classics like UO, and EVE sort of tricks you, while I have trained lots of different skills, soon as I jump in a particular ship, I'm more or less in a class or role. (DPS, healing, support, tanking)

    DF combat sounds pretty interesting actually, I'm sort of tired playing games that require me to load 3 or 4 task bars of skills to play the game.

    Face it, not much difference between DD1 vs DD2 vs DD3.... just give me a solid rocking fireball and a snare and be done with it.

     

     

     

     

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  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

    probably about 10 skills (not movements like blocking, strafe, dodge).

    But of course maybe your a macroer and have a crap ton of skills maxxed, DF is a sandbox good sir, if ur a melee, range and magic character I will bet you any amount of money that if i took any Ranger, warrior and Mage counted up all the spells they have you would have less then 5% of the skills they have.

    Ill use WoW as an example since as a sandbox fan I love attacking this game lol. A warrior, mage and hunter have about 75-100 spells/abilities(added together) and buffs im sure you have no more then 10-20 even as all three archtypes within one character.

    Playing: EvE, Ryzom

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by Einstein-DF


    There is a reason DF is the premier PVP game out there, and not a PVE game such as War, which is the FPS twitch based combat



     

    Oh really?

     

    The "premier" PVP game... yet the smallest amount of subscribers... odd.

     

     

  • sidfusidfu Member Posts: 170

    u are paying to alpha test a game guys stop trying to prove how good darkfall is.   i would rather play shadowbane over darkfall.

    just save your money and wait for mortal online or even fallent earth.

  • lordwedgelylordwedgely Member Posts: 61
    Originally posted by robertb

    Originally posted by lordwedgely



    it doesn't take skill to play video games bob.

     

    I suppose that one could look at a couple players. 

    One player consistently outperforms the other while competing in the game.

    Without redefining the word, one could say that one player was probably more skilled than the other.

    This being the case, your post simply makes you look a bit uneducated, wedgy...

    No, really, it doesn't take skill to play video games.

  • JGMIIIJGMIII Member Posts: 1,282

    I would have never bothered you guys If you didnt have this attitude that normal MMO combat takes no skill.

    I'm a FPS vet basically and I prefer normal combat because it does actually take skill.

    Ill give an example and actually use a game that most people hate on this forum.

    WAR... I agree this game features wise is as deep as a puddle you basically take keeps, instance pvp or run quests thats it.

    I happen to play a Goblin shaman in the game its a Healer/Caster hybrid. in tier 3 I already have around 25+ spells.

    In pvp combat I roll 3 Hots on myself, have to keep Hots rolling on all my teammates, damage other players to increase My heals, I have damage spells trhat directly heal my secondary target. keep buffs up and debuffs off my group. I need to pre-kite and use terrain as Los. I do all this shit in the course of a battle yet you guys tell me my prefered style of combat takes no skill because of FPS aiming? The shit I do isnt easy it takes practice even if the game has auto target.

     

     

    Playing: EvE, Ryzom

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by lordwedgely

    Originally posted by robertb

    Originally posted by lordwedgely



    it doesn't take skill to play video games bob.

     

    I suppose that one could look at a couple players. 

    One player consistently outperforms the other while competing in the game.

    Without redefining the word, one could say that one player was probably more skilled than the other.

    This being the case, your post simply makes you look a bit uneducated, wedgy...

    No, really, it doesn't take skill to play video games.

    Sure it does. you need to practice to get good at this stuff.Sure its only a game and doesnt mean anything in RL but you still need to practice. Certain video games are quite challenging.

    Playing: EvE, Ryzom

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by sidfu


    u are paying to alpha test a game guys stop trying to prove how good darkfall is.   i would rather play shadowbane over darkfall.
    just save your money and wait for mortal online or even fallent earth.

     

     

    No one is trying to prove how good DF is, we have moved on and everyone is bsing and e-peening about their uber leet FPS skillz

     

     

    btw i havent read up on fallen earth so I wont say anything about it, but MO will feature the same combat system more or less. Its a FPS so DF and MO will have the same dodge/parry/attack and various magic/archery skills. twitch will make up for the lack of numerous attacks or whatever they are called, as it should be.

     

     

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by JGMIII

    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

    probably about 10 skills (not movements like blocking, strafe, dodge).

    But of course maybe your a macroer and have a crap ton of skills maxxed, DF is a sandbox good sir, if ur a melee, range and magic character I will bet you any amount of money that if i took any Ranger, warrior and Mage counted up all the spells they have you would have less then 5% of the skills they have.

    Ill use WoW as an example since as a sandbox fan I love attacking this game lol. A warrior, mage and hunter have about 75-100 spells/abilities(added together) and buffs im sure you have no more then 10-20 even as all three archtypes within one character.

    LOL, no I do not macro and I use 7 or 8 skills just with melee, (I use S&B for defense and a Polearm for Offense and not counting mounted combat), so guess again.

    I played WOW for a few years, (Tankadin and SP), though adding the classes together is a fun exercise, what does that have to do with the reality of actual skills used in a normal engagement?

    I can tell you that I use more skills during combat in Darkfall currently, (I am not extremely high skilled, as the toon has only been played since launch, of course), then I ever needed to use on either my Paly or my Priest, playing WOW, (not to mention the fact that I have do deal with issues like friendly fire and manual aiming). 

    This is the reality whether you believe it or not.

     

     

     

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

    probably about 10 skills (not movements like blocking, strafe, dodge).

    But of course maybe your a macroer and have a crap ton of skills maxxed, DF is a sandbox good sir, if ur a melee, range and magic character I will bet you any amount of money that if i took any Ranger, warrior and Mage counted up all the spells they have you would have less then 5% of the skills they have.

    Ill use WoW as an example since as a sandbox fan I love attacking this game lol. A warrior, mage and hunter have about 75-100 spells/abilities(added together) and buffs im sure you have no more then 10-20 even as all three archtypes within one character.

    LOL, no I do not macro and I use 7 or 8 skills just with melee, (I use S&B for defense and a Polearm for Offense and not counting mounted combat), so guess again.

    I played WOW for a few years, (Tankadin and SP), though adding the classes together is a fun exercise, what does that have to do with the reality of actual skills used in a normal engagement?

    I can tell you that I use more skills during combat in Darkfall currently, (I am not extremely high skilled, as the toon has only been played since launch, of course), then I ever needed to use on either my Paly or my Priest, playing WOW, (not to mention the fact that I have do deal with issues like friendly fire and manual aiming). 

    This is the reality whether you believe it or not.

     

     

     

     

    I'm sorry buddy but if you use more abilities in DF than you did with a damn paladin in WoW you really didn't know how to play.

    My pally had like 4 action bars full of shit and most of that was useful in pvp combat.

    Anyway I kind of said my peace Im basically just trying to convince some haters that normal mmo combat takes skill and practice to some degree. while most DF players keep saying DF takes more due to manual targetting which is complete bullshit.

    Playing: EvE, Ryzom

This discussion has been closed.