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Sgt Frog got a darkfall account

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  • LocklainLocklain Member Posts: 2,154
    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb



    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

     

    I simply disagree with your stated position.

    I think that it is, in fact, bunk.

     



     

    Expected...^^   *rolls eyes*

     

    I've noticed you do not like to take a point and debate each angle of it. instead you'll move on to more horse shit bs. (lol).  Though, the fact remeains that Darkfall abilities and skills are less after 6 weeks of playing, than a lvl 11 Everquest Warrior/monk/ranger...

    No veriety within the combat, no complexity within the attacks. Heck, even a lvl 10 player in Chronicles of Spellborn has significantly more attacks than a 6 week character in Darkfall. Why..?  Because Aventurine lied to YOU about their skill tree and then placed no value on any abilities.

    So, go on thinking DFo's combat is complex... we'll keep laughing at your lack of gaming experience !!

    Bunk = ignorance

     

     

    You are simply wrong. No need to debate any angle as, from my perspective, you have no idea what you are talking about. 

     

    As such, it would be nothing but a waste of my time.

     

    Basically, "Due to my superior intellect anything that you come at me with, be it founded proof or not, I will shoot you down.  After all, my perspective is key."

    It's a Jeep thing. . .
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    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Locklain

    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb



    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

     

    I simply disagree with your stated position.

    I think that it is, in fact, bunk.

     



     

    Expected...^^   *rolls eyes*

     

    I've noticed you do not like to take a point and debate each angle of it. instead you'll move on to more horse shit bs. (lol).  Though, the fact remeains that Darkfall abilities and skills are less after 6 weeks of playing, than a lvl 11 Everquest Warrior/monk/ranger...

    No veriety within the combat, no complexity within the attacks. Heck, even a lvl 10 player in Chronicles of Spellborn has significantly more attacks than a 6 week character in Darkfall. Why..?  Because Aventurine lied to YOU about their skill tree and then placed no value on any abilities.

    So, go on thinking DFo's combat is complex... we'll keep laughing at your lack of gaming experience !!

    Bunk = ignorance

     

     

    You are simply wrong. No need to debate any angle as, from my perspective, you have no idea what you are talking about. 

     

    As such, it would be nothing but a waste of my time.

     

    Basically, "Due to my superior intellect anything that you come at me with, be it founded proof or not, I will shoot you down.  After all, my perspective is key."

     

    Indeed.

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Anvil_Theory

    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb


     
    I simply disagree with your stated position.
    I think that it is, in fact, bunk.
     



     

    Expected...^^   *rolls eyes*

     

    I've noticed you do not like to take a point and debate each angle of it. instead you'll move on to more horse shit bs. (lol).  Though, the fact remeains that Darkfall abilities and skills are less after 6 weeks of playing, than a lvl 11 Everquest Warrior/monk/ranger...

    No veriety within the combat, no complexity within the attacks. Heck, even a lvl 10 player in Chronicles of Spellborn has significantly more attacks than a 6 week character in Darkfall. Why..?  Because Aventurine lied to YOU about their skill tree and then placed no value on any abilities.

    So, go on thinking DFo's combat is complex... we'll keep laughing at your lack of gaming experience !!

    Bunk = ignorance

     

     

    You are simply wrong. No need to debate any angle as, from my perspective, you have no idea what you are talking about. 

     

    As such, it would be nothing but a waste of my time.

     

     



     

     <Mod Edit>

     

    Tell me why DFO combat is not complex relative to the other games we mentioned previously.

    We can go from there.

     

  • KyleranKyleran Member LegendaryPosts: 44,088

    Still no post from Sgt Frog, he must be having too much fun playing DF.

    Or maybe he's being corpse camped and can't get free to come post. 

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • FariicFariic Member Posts: 1,546
    Originally posted by Kyleran

    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

     

    Which is fairly common for skill based games right?  I've not played any of the classics like UO, and EVE sort of tricks you, while I have trained lots of different skills, soon as I jump in a particular ship, I'm more or less in a class or role. (DPS, healing, support, tanking)

    DF combat sounds pretty interesting actually, I'm sort of tired playing games that require me to load 3 or 4 task bars of skills to play the game.

    Face it, not much difference between DD1 vs DD2 vs DD3.... just give me a solid rocking fireball and a snare and be done with it.

     

     

     

     



     

    Actually you will be loading task bars full of skills in DF to. :)

    The people saying it's shallow combat aren't lying.

    The ones that think it's complex are just jaded.

    There aren't a lot of melee skills. 

    In over a month I got ONE melee skill I could use with a great axe.  I got that when I hit level 25.  My next wasn't till 50.  That one attack was just my basic attack that did a little more damage and was a straight ahead poke with a greataxe.  Like I was stabbing with a spear or a sword. 

    To use this attack I would load it.  Actually I would use a macro so that so that I hit one button and it would equip my axe and that one skill, and then I would execute the attack.  I would use it again when the skill refreshed.  I didn't have to do anything to use it, once you load it it executes each time It refreshes.  That means I have to keep an eye on my hot bar so that I didn't waste the attack, since it's single target and on a long cooldown I had to be carefull what I was doing.

    Magic is the same way. 

    You load the abilities in your hotbar and load them like any other mmo.  Until you load something else it's the one you use.  I used the exact same spell for 50 levels.  Well, the same two.  Mana missile and heal self.  I could have got heal others, but I don't like playing a healer.

    I'm not sure what the hell the one guy was talking about archery having like 4 skills.  I never got high enough to get past the LMB skill you start with, and from what people have been posting in the suggestion forums I didn't think there was much more outside of some passive stuff.  I mean, people are asking for archery skills.

    The bunny hop stuff isn't a tactic.  It's oversight by the developers to balance a really basic mechanic.  FPS games worth a damn ensure that you CAN'T bunny hop.

    The ducking thing needs to be fixed to. 

    Play as a mahirim and try and hit an alfar or a dwarf that ducks.  Actually try hitting another mahi that's ducking, it's stupid.  You have to aim for thier feet.

    For whatever reason the devs decided that when you're in melee the crosshair should be on your head.  I thought this was smart.  It ensure a neccesary level of skill since judging distance is actually guess work most of the time.

    All of the abilities actually exist in magic, and a vast magority of them aren't even really ment to be used on players.  They're ment for seiging and attacking things like walls.

    Someone else also made a good point in this thread.  The magority of players are a hybrid of melee/ caster/ archer. 

    For a game that's supposed to be all about freedom why is everyone doing the exact same thing?  Caues you got to.  The game actually encourages you to branch out, and ensures that you'll have to use all the classes, at least during much of your leveling process.  That doesn't really make for a very good classless game.  When you start you HAVE to use melee.  You can't go from day one just as a mage.  You can't be just an archer, and if you want to just do melee you're really gimped.

    I gotta say.

    I am one of the most forgiving gamers.  I don't really believe in bad games, just dif. tastes, but every day that goes by I'm coming, more and more, to the conclusion that DF is a BAD game.

    It's not a sandbox because you're pigeonholed into specific playstyles.

    There isn't as much freedom as you think since you can't just be whatever you want. Everyone starts out as a melee fighter and you're pretty much required to continue doing that for far more then you should have to in a game that promotes freedom, and no classes.

    Crafting is an insanely tedious with absolutely no depth.  Most of the good stuff requires insane amounts of resources and GOLD to craft.

    And anyone that thinks harvesting in Eve is dull, DF has it beat.  No variation in the stuff you harvest.  Every tree looks alike, every rock, every bush.  Not to mention you either spend all your time staring straight ahead into a tree, cause when you swing that big two handed logging axe you have to stand at least a half a foot away from the tree in order to hit it, dual weilding daggers actually have a longer range.  Nevermind fishing, apparently the only fish you can catch are the ones that are nibling on your toes.

  • oddjobs74oddjobs74 Member Posts: 526
    Originally posted by Einstein-DF

    Originally posted by SgtFrog


    lol, well iv stopped palying for now, need my sleep but so far all i can say is that melee vombat is horrible hehe, its allot of running around in a circle. but i wont really have time to play this game properly till thursday so hehe =3 lets see


    this game has potential but needs allot of work >_<



    im trying to play this game with an open mind :D

     

     

    As a more seasoned player let me give u some tips

     

    Change the right mouse button (gui toggle) to escape key. Change parry/block to right mouse button, that should make it easier for the newb to get accustomed to it. Im not sure if there are disadvantages to this combination, besides perhaps slower looting.

     

    Crouching is a viable tactic in melle, you can dodge under a horisontal melee attack (ping matters of course). In archery and magic bunny hopping is a viable tactic, of course much less inferior to a FPS since you are using stamina, but still....

     

    once you get the hang of things melee is more than the jousting that seems to go on all the time...



     

    and this is all dumb.. Its retarded in FPS games and twice as retarded in this monstrosity...

  • RoinRoin Member RarePosts: 3,444
    Originally posted by Kyleran


    Still no post from Sgt Frog, he must be having too much fun playing DF.
    Or maybe he's being corpse camped and can't get free to come post. 

     

    Isn't he in school or something?  Besides this thread probably needs to be locked anyway.  As Ego's pic pointed out, this thread has been derailed. lol

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • daarcodaarco Member UncommonPosts: 4,276

    Yeah, we drifted some from the OPs statement.

    But i would like to add something about the combat. When people complain they think its a lame system becayse they need so many different skills to feel "l33t".

    The DF combat system is like chess. We can say that one chesspiece can only move this and then other one like that. You need to combine everything so you will notice how diverse it really is. There is alot to to do every second. Smaching LMB is only the beginning, and it wont take you very far.

  • FariicFariic Member Posts: 1,546

    I can agree with what Daarco said.

    When you put everything together there is a lot to it.

    The problem I have is that it supposed to be a classless.

    I was never under the impression that classless meant you had to utilize all the classes and that's pretty much what DF does.

    If you don't actually utilize everything then you're only gimping yourself.

    Now, it's not so bad that you can learn everything, the problem is that there isn't any thought or diversity involved. 

    No consiquence for learning a particular skill in the sence that if I focus on magic then my ability to increase melee goes down.

    There are no caps that effect what your character is able to do.

    You just skill everything to 100.  Like everyone else.

    In essence it becomes a game with a single class. 

     

  • daarcodaarco Member UncommonPosts: 4,276

    Almost as in real life!

    And also in DF it does not matter what you but how to play it. We have seen a player taking out three others with only a bow. Me and three friends have just moved from human land to elf land. There a red player took us four out by luring us into a big maze of ruins and splitting us up and then killed us one by one. We were completely lost in the ruins. He knew it were well.

  • JGMIIIJGMIII Member Posts: 1,282

    So many players making excuses for Darkfall in this thread.

    Guys darkfall is a classless sandbox game that forces you to only play one class(everything) and isnt much of a sandbox at all.

    People saying the combat is complex because you have to be everything are mental i'm sorry. It's a design flaw.

    You should be able to be just a magic user and survive or just a melee chracter or a ranger/thief and be bviable.

    You should not be forced into any role just to survive.

    The idea of a sandbox MMO is to create a unique class and live out ur life as that class. In DF you have to do everything.

    I'm sorry but thats a failure in design on the devs part.

    Playing: EvE, Ryzom

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

     Long as games exist there will be haters and there will be fanbois.

    Kind of have to make your on call on both of them. Fanbois will always be overly possitive and haters overly negative.

    As for darkfall, there are some positives to it, but it is being extrodinarily poorly run by the staff of AV.

  • sanedorsanedor Member Posts: 485

    what i find funny is that all the people playing the game seem to spend so much time here defending it, maybe its part of the contract big T made them all agree to to play. i know when eq or even CoH cam out< my first super hero base game> i did not have time to go to all the places to defend it , i played the game ...

  • X-PorterX-Porter Member Posts: 229
    Originally posted by OoMpAlOmPaZ 
    it's like in eve, before I was perma-banned i'd get an adrenaline rush and feel my heart beating, same thing with DF
    keep hating on the game cause you either suck at it or you can't get an account, im going to keep enjoying it with thousands of other people. This game is for the hardcore and not for carebears.



     

    Why'd you get perma-banned? That's odd.

    Personally, I'm still waiting to hear what Sgt. Frog has to say.

     

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by sanedor


    what i find funny is that all the people playing the game seem to spend so much time here defending it, maybe its part of the contract big T made them all agree to to play. i know when eq or even CoH cam out< my first super hero base game> i did not have time to go to all the places to defend it , i played the game ...



     

    Yeah, i have thought about that.

    I can only play DF for about three hours at the time. I get to stressed and have to take a paus after that. We have a command in out chat/voice chat that means paus, "handsweat" : )

  • DevourDevour Member Posts: 902
    Originally posted by daarco


    Yeah, i have thought about that.
    I can only play DF for about three hours at the time. I get too bored and have to take a pause after that. We have a command in out chat/voice chat that means pause, "handsweat" : )



     

    Fix't.

    Also, it's NOTHING like chess. NOTHING. There is no way you can compare it to chess.

    A better analogy is that it's like playing LMB spam. You see, because, it's so damn strategic, you have to spam that LMB hard. Oh, and maybe exploit the poorly designed hitboxes and crouch.

    image

  • ZodanZodan Member Posts: 564

    Sounds like you never played the game but still troll the forums. :D

  • DevourDevour Member Posts: 902
    Originally posted by Zodan


    Sounds like you never played the game but still troll the forums. :D



     

    Strawman argument. You know everything in here is true.

    image

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Devour

    Originally posted by Zodan


    Sounds like you never played the game but still troll the forums. :D



     

    Strawman argument. You know everything in here is true.



     

    I will linc this what a strawmen argument is http://www-personal.umich.edu/~lilyth/strawman.html

    The scary part is that it fits the haters very well.

    Example: Thousands of people are having fun in DF

    -Hater: No they havent.

    - well yes.

    -Hater: How could they have fun when its a failure?

     

    Yoy see my point : )

    Also funny because i did post a thread a few weeks ago about this looking as a Science vs Creationsm debate.

  • DevourDevour Member Posts: 902
    Originally posted by daarco


    I will linc this what a strawmen argument is http://www-personal.umich.edu/~lilyth/strawman.html
    The scary part is that it fits the haters very well.
    Example: Thousands of people are having fun in DF
    -Hater: No they havent.
    - well yes.
    -Hater: How could they have fun when its a failure?
     
    Yoy see my point : )
    Also funny because i did post a thread a few weeks ago about this looking as a Science vs Creationsm debate.



     

    More realistic example of a Darkfall forums discussion:

    Fankiddy: Hundreds of thousands of people are having fun in DF!

    "Hater": No, they aren't.

    Fankiddy: Tasos said they are, so it must be true!

    "Hater": *facepalm*

    EDIT: Hey, daarco, you're right for once, it is like a science vs religion debate.

    Average person: The game has a feature.

    Reply: Where is the feature?

    Average person: Here is the feature. *shows the person the feature*



    Darkfall player: The game has a feature.

    Reply: Where is the feature?

    Darkfall player:THE GAME HAS A FEATURE!

    image

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Devour

    Originally posted by daarco


    I will linc this what a strawmen argument is http://www-personal.umich.edu/~lilyth/strawman.html
    The scary part is that it fits the haters very well.
    Example: Thousands of people are having fun in DF
    -Hater: No they havent.
    - well yes.
    -Hater: How could they have fun when its a failure?
     
    Yoy see my point : )
    Also funny because i did post a thread a few weeks ago about this looking as a Science vs Creationsm debate.



     

    More realistic example of a Darkfall forums discussion:

    Fankiddy: Hundreds of thousands of people are having fun in DF!

    "Hater": No, they aren't.

    Fankiddy: Tasos said they are, so it must be true!

    "Hater": *facepalm*

    EDIT: Hey, daarco, you're right for once, it is like a science vs religion debate.

    Average person: The game has a feature.

    Reply: Where is the feature?

    Average person: Here is the feature. *shows the person the feature*



    Darkfall player: The game has a feature.

    Reply: Where is the feature?

    Darkfall player:THE GAME HAS A FEATURE!



     

    Then we should be glad we have a game to actually look for proof  in, regarding this thread : )

  • DevourDevour Member Posts: 902
    Originally posted by daarco


    Then we should be glad we have a game to actually look for proof  in, regarding this thread : )



     

    Except, 90% of the features don't exist, yet they are rabidly defended.

    image

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Devour

    Originally posted by daarco


    Then we should be glad we have a game to actually look for proof  in, regarding this thread : )



     

    Except, 90% of the features don't exist, yet they are rabidly defended.



     

    I would say 40% is missing, top.

  • CereoCereo Member Posts: 551
    Originally posted by Devour

    Originally posted by daarco


    I will linc this what a strawmen argument is http://www-personal.umich.edu/~lilyth/strawman.html
    The scary part is that it fits the haters very well.
    Example: Thousands of people are having fun in DF
    -Hater: No they havent.
    - well yes.
    -Hater: How could they have fun when its a failure?
     
    Yoy see my point : )
    Also funny because i did post a thread a few weeks ago about this looking as a Science vs Creationsm debate.



     

    More realistic example of a Darkfall forums discussion:

    Fankiddy: Hundreds of thousands of people are having fun in DF!

    "Hater": No, they aren't.

    Fankiddy: Tasos said they are, so it must be true!

    "Hater": *facepalm*

    EDIT: Hey, daarco, you're right for once, it is like a science vs religion debate.

    Average person: The game has a feature.

    Reply: Where is the feature?

    Average person: Here is the feature. *shows the person the feature*



    Darkfall player: The game has a feature.

    Reply: Where is the feature?

    Darkfall player:THE GAME HAS A FEATURE!



     

    Or a much easier position is that he linked a personal website by a University of Michigan college student. I am not saying the information in it is not true, but it's just another blank arguement that he is presenting to you...

    "Kid at UofM agrees with me on his personal website that has no citations at the bottom or any source of credible information whatsoever! Therefore I am right!"

    Just saying... :)

  • CereoCereo Member Posts: 551
    Originally posted by daarco

    Originally posted by Devour

    Originally posted by daarco


    Then we should be glad we have a game to actually look for proof  in, regarding this thread : )



     

    Except, 90% of the features don't exist, yet they are rabidly defended.



     

    I would say 40% is missing, top.



     

    Oh dear me! A number from a fanboy that FOURTY percent of the features are missing and they are OKAY with that! This is the blind, crazy acceptance that "haters" are trying to say is NOT okay in a video game.

This discussion has been closed.