Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sgt Frog got a darkfall account

135678

Comments

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by JGMIII

    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     

    probably about 10 skills (not movements like blocking, strafe, dodge).

    But of course maybe your a macroer and have a crap ton of skills maxxed, DF is a sandbox good sir, if ur a melee, range and magic character I will bet you any amount of money that if i took any Ranger, warrior and Mage counted up all the spells they have you would have less then 5% of the skills they have.

    Ill use WoW as an example since as a sandbox fan I love attacking this game lol. A warrior, mage and hunter have about 75-100 spells/abilities(added together) and buffs im sure you have no more then 10-20 even as all three archtypes within one character.

    LOL, no I do not macro and I use 7 or 8 skills just with melee, (I use S&B for defense and a Polearm for Offense and not counting mounted combat), so guess again.

    I played WOW for a few years, (Tankadin and SP), though adding the classes together is a fun exercise, what does that have to do with the reality of actual skills used in a normal engagement?

    I can tell you that I use more skills during combat in Darkfall currently, (I am not extremely high skilled, as the toon has only been played since launch, of course), then I ever needed to use on either my Paly or my Priest, playing WOW, (not to mention the fact that I have do deal with issues like friendly fire and manual aiming). 

    This is the reality whether you believe it or not.

     

     

     

     

    I'm sorry buddy but if you use more abilities in DF than you did with a damn paladin in WoW you really didn't know how to play.

    My pally had like 4 action bars full of shit and most of that was useful in pvp combat.

    Anyway I kind of said my peace Im basically just trying to convince some haters that normal mmo combat takes skill and practice to some degree. while most DF players keep saying DF takes more due to manual targetting which is complete bullshit.

     

    ?

     

    Like I said, it is the reality. Whether you believe it or not is not really my problem.

  • egotripegotrip Member Posts: 875

    Good job everybody........................

    Iiii-iiiiiit's.... me!!! *Hooray*

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by egotrip



    Good job everybody........................

    LOL! you expected a thread as shallow as this to stay on topic?

    We did a service to frog we made the thread interesting lol.

     

    Playing: EvE, Ryzom

  • daarcodaarco Member UncommonPosts: 4,276

    It will get back "on track" tomorrow if Sgt Frog posta about his experienses : )

  • OriphusOriphus Member UncommonPosts: 467

    being as you are all hiding in here for some reason, the shop will be open tomorrow for anyone who gives a damn. Did not say how long for...maybe forever!

    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • bryan1980bryan1980 Member Posts: 182
    Originally posted by robertb

    Originally posted by JGMIII

    Originally posted by robertb



    How many separate skills, (clicks, button pushes, etc...), would you guess I use in an average Darkfall PVP encounter?

    it depends on how ur playing. Are you a a mix of everything (melee/bow/magic)? A pure magician? strait up Melee?

    If melee maybe 4-6 abilities. Magic could be more but nothing compared to the amount of abilites someone would use in a normal MMO pvp encounter.

    personally people make such a big deal about manual targetting, while im not agianst this targetting in MMOs ( i feel TCoS pull it off well) DF seems a bit simplistic.

    Also I would of never attacked you guys if you didnt start all this by saying normal MMO combat takes no skill (which is false).

     

    I, like pretty much everyone else, play as a hybrid of melee/archery/magic.

     

    So, a guess?

     



     

    And I thought one of the big bragging parts about DF was that the 'skill system' would allow much more diverse characters.   It's basically what I predicted based on my UO experience.   Even though you have a open skill system, everyone will end up the same.  In UO, there was a 6 month period where everyone who pvp'd was a hally-mage.

    In DF, the same thing happened.  Everyone has magery, up to the point where you can no longer unattend macro without using regeants....

    The only diversity is that newbs use their real armor, and the people who know the game run around naked pvping with their newbie weapon.

  • Anvil_TheoryAnvil_Theory Member Posts: 106
    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb


     As you gain more skills the combat becomes much more diverse.
     
    Kinda like one finds in any MMO, except for the FPS type of non-targeted combat being, a bit, unusual in this genre.
     
    I tend to use a combination of 2 types of melee, archery and casting when I PVP dismounted.
     
    Sword and board, defensive melee
    Polearm, offensive melee
    Archery, ranged, single target
    Casting, buff, debuff, ranged aoe
    Against better players you will find yourself constantly switching between these with the added probability of using mounts as well. 
     
    So my experience has been that the combat is far from simplistic, on the contrary, the more skilled you get, the more complex it can and does become.
     



     

    ?

    I found combat and group combat in Darkfall to be extremely remedial, like the very first Mike Tyson Punchout or Mortal Combat. Actual combat consist of nothing more than RMB and swinging your wepon, with a few (I had them macroed) duck-swings or defensive macros.

    As an example, Vanguard has more moves, attacks and defenses. Vanguard's combat is way more complex, specially when grouped. Chronicles of Spellborn has massive amounts of attacks, moves and abilities to choose from as you build your character. The option presented to me after 4 weeks of Darkfall were minimal.

    If you find combat in Darkfall difficult or complex, it's because of the GUI and not because of using them as a tactic. I really cannot understand anyone suggesting that Darkfall's combat is complex..  unless it was your fist video game or something!

    Best term I have heard to describe Darkfall was it's the Fisher Price of MMORPGs.

     

     

    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

  • Anvil_TheoryAnvil_Theory Member Posts: 106
    Originally posted by daarco


    If people think DF combat is simple......what does people belive a auto-targeting combat system is like? Thats even more simple! The game targets for you and you go "1" then "2" then if you feel crazy, skip 3 and go right to "4"....repeat. Just wait for my turn again.  Ohh the target went behind a three, no probelms, my attacks will hit anyway....ohh the target runs over a hill....still no problem..i will just attack and hit anyway.
    Yeah, that sounds really interesting.
    Well, i have actually tryed that combatsystem once, very boring i must say. I could beat a mob without aven hit a key.



     

    I fail to see your logic or reasoning..   btw, what game has auto-targeting?

    Placing a curser on someone and clicking RMB is no diffrently than having to face someone and hotbar an attack. 

     

    Of coarse we understand your point, you played a themepark MMo once and now wish to place all MMORPGs under the same combat mechanic. Though, thats because you have a character flaw and are inept and like to troll..! Somehow RMB to attack is hardcore, where using #1-4 is crazy?

    Too bad one of the biggest flaws in DFo is that it doesn't have a hotbar.

     

     

  • darkgamerxdarkgamerx Member Posts: 311
    Originally posted by Elikal


    I must grant Aventurine that, they created a lot of curiosity in DFO. Playing "hard to get" always seems to work with boys. ;)
     

     

    Yes, because playing hard to get with a product, and making it difficult for a customer to gain a copy of a game is a great marketing technique!.

    /Sarcasm off

  • mcquaidedmcquaided Member Posts: 157
    Originally posted by JGMIII

    Originally posted by Einstein-DF

     
    dodging, crouching, bunny hopping, horisontal, vertical, knockback, sieze, power strike, parry/block, piercing attack, buffs and debuffs are plenty of them at higher levels, too many to list, mounted combat  (about 3 kinds of attacks from mount), archery has 4 specific skills, naval combat. all look easy, all are harder to master than any other game.
     
    There is a reason DF is the premier PVP game out there, and not a PVE game such as War, which is the FPS twitch based combat

     

    The things In red are all FPS movements very easily done.

    In yellow are abilities, gratz you have a couple.

    In orange is mounted combat something that i actually find interesting about DF, thanks for the info but it still doesnt change the fact that DF is basically a FPS with Orks and very few abilities.

    News flash every MMO is easy to get into and harder to master even romper room MMOs like WoW.

     

    In purple you attack WAR? I guess you saw that it was my secondary MMO? yes I agree its as deep as a puddle there's a reason I play it around 2-3 hours a week (Scenarios are a guilty pleasure of mine). I did notice you didnt have the balls to attack eve though? 

    Anyway like I said I would rather tons of abilities that I need to use to counter my foes then just FPS targetting and a handful of skills. If you take away the targetting what do you have? a simple basci feature combat engine.

     

     

     

    knockback and powerstrike are also abilities.

    Im going to sell you a dream.

  • DevourDevour Member Posts: 902

    Sergeant has account,

    But game does not please him much,

    Quitting will be quick.

    image

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Devour


    Sergeant has account,

    But game does not please him much,

    Quitting will be quick.



     

    Of course. He have said he does not like PvP games. It would be as trying Battlefield when you know you dont like FPS! Im just glad he does atleast try it. That deserves some respect : )

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Anvil_Theory

    Originally posted by robertb



    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

     

    I simply disagree with your stated position.

    I think that it is, in fact, bunk.

     

  • DevourDevour Member Posts: 902
    Originally posted by daarco

    Originally posted by Devour


    Sergeant has account,

    But game does not please him much,

    Quitting will be quick.



     

    Of course. He have said he does not like PvP games. It would be as trying Battlefield when you know you dont like FPS! Im just glad he does atleast try it. That deserves some respect : )



     

    Daarco silly,

    Still posting utter crap in

    The Darkfall forums.

    image

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by Devour

    Originally posted by daarco

    Originally posted by Devour


    Sergeant has account,

    But game does not please him much,

    Quitting will be quick.



     

    Of course. He have said he does not like PvP games. It would be as trying Battlefield when you know you dont like FPS! Im just glad he does atleast try it. That deserves some respect : )



     

    Daarco silly,

    Still posting utter crap in

    The Darkfall forums.



     

    I still dont belive he will like the gameplay. If you have changed your mind thats is ok : )

  • rymanryman Member Posts: 227
    Originally posted by Einstein-DF

    Originally posted by SgtFrog


    lol, well iv stopped palying for now, need my sleep but so far all i can say is that melee vombat is horrible hehe, its allot of running around in a circle. but i wont really have time to play this game properly till thursday so hehe =3 lets see


    this game has potential but needs allot of work >_<



    im trying to play this game with an open mind :D

     

     

    As a more seasoned player let me give u some tips

     

    By seasoned player he means that he is in complete denial of this trashed game. So he's going to help you create this fake reality so you don't have to be sad about wasting $50 on the game :)

  • DevourDevour Member Posts: 902
    Originally posted by daarco


    I still dont belive he will like the gameplay. If you have changed your mind thats is ok : )



     

    Crappy gameplay

    Is not what was referred,

    Instead foolishness.

    image

  • MrbloodworthMrbloodworth Member Posts: 5,615

     

    This is great, frog hasn't even re posted his findings yet, however the fanbois sure did dick up the thread before he was able to.

     

    We don't give a fuck what you think, we know what you think, people would like to read what the fuck frog thinks.

    Shut the fuck up. Is my suggestion.

    Thanks!

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by zymurgeist


    It's pretty much apples and oranges. In class/profession based games it's all about maximzing the abilities and minimizing the weakneses of your character with some variations in build due to playstyle. Build determines strategy and tactics used with individual skill mostly being how well you execute those specific tactics.  You will at times find yourself in unwinnable situations because your build doesn't stack up well against another. This is what people like to call rock, paper, scissors, Incorrectly but that's another rant.
    In Darkfall it pretty much makes no difference what you build or how. Everyone uses the same build strategies and combat tactics. I could hop on your toon and you mine with minimal adjustmets. How the toon is actually played tactically is much more a matter of the individual's preference. Individual execution almost invariably determines outcome because options are fewer.
    Now here's the kicker. To say one style of game is superior is bullshit. It's a matter of preference. Play what you like.



     

    Well said zymurgeist! 

     

    The game of DarkFall itself is not the major problem (as there are definitely some who are enjoying it).

    Aventurine and Tasos in particular, on the other hand... 

     

    Would have been interesting to see how DarkFall would have faired in the hands of some competent developers and publisher.   Oh well... perhaps after Aventurine sells it, we may finally see how it was supposed to be. 

  • Anvil_TheoryAnvil_Theory Member Posts: 106
    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb



    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

     

    I simply disagree with your stated position.

    I think that it is, in fact, bunk.

     



     

    Expected...^^   *rolls eyes*

     

    I've noticed you do not like to take a point and debate each angle of it. instead you'll move on to more horse shit bs. (lol).  Though, the fact remeains that Darkfall abilities and skills are less after 6 weeks of playing, than a lvl 11 Everquest Warrior/monk/ranger...

    No veriety within the combat, no complexity within the attacks. Heck, even a lvl 10 player in Chronicles of Spellborn has significantly more attacks than a 6 week character in Darkfall. Why..?  Because Aventurine lied to YOU about their skill tree and then placed no value on any abilities.

    So, go on thinking DFo's combat is complex... we'll keep laughing at your lack of gaming experience !!

    Bunk = ignorance

     

  • DaakkonDaakkon Member UncommonPosts: 607
    Originally posted by Anvil_Theory

    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb



    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

     

    I simply disagree with your stated position.

    I think that it is, in fact, bunk.

     



     

    Expected...^^   *rolls eyes*

     

    I've noticed you do not like to take a point and debate each angle of it. instead you'll move on to more horse shit bs. (lol).  Though, the fact remeains that Darkfall abilities and skills are less after 6 weeks of playing, than a lvl 11 Everquest Warrior/monk/ranger...

    No veriety within the combat, no complexity within the attacks. Heck, even a lvl 10 player in Chronicles of Spellborn has significantly more attacks than a 6 week character in Darkfall. Why..?  Because Aventurine lied to YOU about their skill tree and then placed no value on any abilities.

    So, go on thinking DFo's combat is complex... we'll keep laughing at your lack of gaming experience !!

    Bunk = ignorance

     

    actually I do consider it more complex I don't have to press tab to 'target' a player and don't have to click on a certain skill to use that attack, it's fast paced, tactical, and you always have to watch your back which makes the gameplay exciting

     

    it's like in eve, before I was perma-banned i'd get an adrenaline rush and feel my heart beating, same thing with DF

    keep hating on the game cause you either suck at it or you can't get an account, im going to keep enjoying it with thousands of other people. This game is for the hardcore and not for carebears.

  • LeucentLeucent Member Posts: 2,371

    Excellent, another it s for the hardcore not carebears post. Running around naked=stupid design not hardcore. I can t beleive people consider this game anything but a FPS with more then 64 people but to each their own. I was over at a friends the other day who is still playing, well now he plays maybe a day a week, but it s still as boring as when i was in beta. Only difference is now is it s in supposed release state.

  • skydragonrenskydragonren Member Posts: 667
    Originally posted by Mrbloodworth


     
    This is great, frog hasn't even re posted his findings yet, however the fanbois sure did dick up the thread before he was able to.
     
    We don't give a fuck what you think, we know what you think, people would like to read what the fuck frog thinks.
    Shut the fuck up. Is my suggestion.
    Thanks!
     

     

    What this guy said x10.

    I didn't even read all this shit, I know what it all says, it is the same 5 guys from every DF post ever made on MMORPG.

    I scanned through looking for a frog avatar, I didn't see one, so I kept going, Came to Mrbloodworth, cause I actually think his post are funny and I usually agree with what he says.

    I agree on this post to.

     

    Guess I will keep scanning for a frog avatar. Until I see one this entire thread is bullshit as far as I am concerned.

  • gothagotha Member UncommonPosts: 1,074

    To be honest i really do not want and rpg style combat system with a 1000 skills in df.  Even one like spellborns.  I like minimalistic combat systems like Mount Blade and savege 2.  I think they are what works bests for df.

     

    Sadly df tries and fails at even this minimalistic one.

     

    For melee you need at least these basics

     

    Block (check)

    Charge (is suppose to be sprint but instead now turns into monkey run run)

    Strike (has it)

     

    They do have the basic other skills like

    Power attack

    Knockback

    Whirlwind

    and cleave

    Again half of these are useless due to sprinting issue.  If they fix sprint they have a working melee system that takes skill.

     

    Keep in mind also these can be creatively mixed with magic which is where aventurine put their buffs defuffs snares ect. ect.

     

    Also many of the weapons also have different arcs,  speeds and ranges.  If they fix sprint they also allow these to be played with much better.  Adding another layer of skill.

     

    Another feature i would enjoy seeing is something ripped off from aion.  Where if you walk back you get a hire parry percentage, if you strafe side to side less damage is taken and if you strike while moving forward you do more damage.

     

    Another neat feature which could be implemented is combo strikes.  This could be done with hot keys,  but i think it would be better to do it like this (i think savage 2 does it like that)

    Strike one does 10 damage 2 does 12 and 3 does 18.  If any of these strikes are blocked or miss then the series starts all over again.

     

     

     

     

     

     

     

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Anvil_Theory

    Originally posted by robertb

    Originally posted by Anvil_Theory

    Originally posted by robertb



    Your description of your experience leads me to believe that you have not actually skilled a character to any great extent, or that you had unnecessarily limited your options while engaging in combat in Darkfall.

    The GUI is irrelevant. It is no hinderance to the performance of said combat.

    I currently use a combination based on what I described in the quoted post. As I said, combat can actually be fairly complex, especially when engaging a skilled opponent.

    So forgive me if I disagree with your assessment, based on my own experience. 

    (BTW, I have played both the games you mentioned as well. CotS, for 2 months from EU release and Vanguard for about 6 months last year.)

     



     

    Bro...   stop and listen to yourself!

    Just go in and count how many attacks you have on YOUR character! Don't use me as a crutch for your illogical banter. Use yourself and then come and let us know how deep Darkfall is... lol.

    Darkfall's combat is mindless activity. It's fun, but please don't suggest that Darkfall's combat is complex...  that just makes you look like an idiot!

     

     

     

    I simply disagree with your stated position.

    I think that it is, in fact, bunk.

     



     

    Expected...^^   *rolls eyes*

     

    I've noticed you do not like to take a point and debate each angle of it. instead you'll move on to more horse shit bs. (lol).  Though, the fact remeains that Darkfall abilities and skills are less after 6 weeks of playing, than a lvl 11 Everquest Warrior/monk/ranger...

    No veriety within the combat, no complexity within the attacks. Heck, even a lvl 10 player in Chronicles of Spellborn has significantly more attacks than a 6 week character in Darkfall. Why..?  Because Aventurine lied to YOU about their skill tree and then placed no value on any abilities.

    So, go on thinking DFo's combat is complex... we'll keep laughing at your lack of gaming experience !!

    Bunk = ignorance

     

     

    You are simply wrong. No need to debate any angle as, from my perspective, you have no idea what you are talking about. 

     

    As such, it would be nothing but a waste of my time.

     

     

This discussion has been closed.