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Does FFXIV excitement prove players wanted old school?

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  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by toddze

    This is it right here the quote. This has been tried and tested. Gamers take the least path of resistance. If they can solo it they will, which makes it even harder to find a group. People say finding groups in FFXI was hard, Ill tell you whats hard try finding a group in a solo friendly game, its darn near impossible.

    I disagree; I consider grouping to be the path of least resistance.

    When you solo, you have to be on the top of your game; if you make a mistake then you pay for it and have no-one else to blame but yourself. Grouping gives you a safety net or two while encouraging you to pigeon-hole your gameplay into specific roles.

    Purely my own opinion of course, but I often find that grouping renders the content trivial and takes away the challenge. I like to beat an encounter. I like to be the hero. Being part of a 5-man gank group just doesn't feel that way for me.

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    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • DewmDewm Member UncommonPosts: 1,337

    yeah...so I now have more questions then before. :S

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  • toddzetoddze Member UncommonPosts: 2,150

    It would have to be far better, then everyone would call it a forced grouping game.

    Think about this you could solo all day in FFXI and get to cap. No one in their right mind would do that besides bst but it can be done

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • fossilfiedfossilfied Member Posts: 57

    Vrazule, your kidding right? there are maybe a PALM full of MMO's on the market that actually require you to do any sort of grouping. Most mmo's now are so dumbed down to meet the console gamers casual standards that grouping and community interaction is only left to /tells and stupid forum boards, i swear theres more interaction between gold spammers multiple accounts playing off one another than there is in most MMO's today.

  • Carl132pCarl132p Member UncommonPosts: 538
    Originally posted by Vrazule


    As if there aren't enough grouping games out there already.  Find some other way to socialize besides grouping please.
    Added Note:  There have been plenty of MMOs that claimed to have solo content.  What they failed to mention is that it was boring, tedious and unrewarding and that is before you even compare it to group and raid content.

    let me help you get on everyone else page. When people talk about solo or group content the only thing anyone that plays FFXI cares about is what you will be doing on your way to the top. Its pretty much expected that there will be groups raids and solo stuff at the top so most are not worried or speculating on that.

    There are not, and this is not arguable,  "enough grouping games out there already" , because every game with the exception of vanguard that has come out after FFXI has been a solo game. Sure you CAN group but you DON'T because soloing is easier and faster to do. This makes it a solo game.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Ilvaldyr

    Originally posted by toddze

    This is it right here the quote. This has been tried and tested. Gamers take the least path of resistance. If they can solo it they will, which makes it even harder to find a group. People say finding groups in FFXI was hard, Ill tell you whats hard try finding a group in a solo friendly game, its darn near impossible.

    I disagree; I consider grouping to be the path of least resistance.

    When you solo, you have to be on the top of your game; if you make a mistake then you pay for it and have no-one else to blame but yourself. Grouping gives you a safety net or two while encouraging you to pigeon-hole your gameplay into specific roles.

    Purely my own opinion of course, but I often find that grouping renders the content trivial and takes away the challenge. I like to beat an encounter. I like to be the hero. Being part of a 5-man gank group just doesn't feel that way for me.

     

    Well, if the mobs are "tuned" to provide a serious challenge to a soloer, then sure, that would be correct.



    However, if you're fighting typical mobs that can be taken down quickly, then it's a lot easier to just grind out mobs solo and never have to interact with another player than to put together a party that then is required to communicate and cooperate with each other, paying attention to things like aggro management, etc. etc.



    Many players find anything more involved than "hitting the mob 'til it's dead" to require more effort than they want to put forth.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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  • Shiva_ShadowShiva_Shadow Member Posts: 216
    Originally posted by Dewm


    yeah...so I now have more questions then before. :S

     

    Lol!  Yah me too, but at least we have some answers to the things people have been talking about for a while.  I personally found it interesting that pricing was yet to be decided, maybe if ff14 jumps on the f2p bandwagon those threads will hear a change in some opinions.  I would kind of like it if they did, but on the other hand I really hope they don't.. ff14 will be the first game I have wanted to p2p and was looking forward to having a better level of community inside of it.

  • Carl132pCarl132p Member UncommonPosts: 538
    Originally posted by fossilfied


    Vrazule, your kidding right? there are maybe a PALM full of MMO's on the market that actually require you to do any sort of grouping. Most mmo's now are so dumbed down to meet the console gamers casual standards that grouping and community interaction is only left to /tells and stupid forum boards, i swear theres more interaction between gold spammers multiple accounts playing off one another than there is in most MMO's today.

    In a genre dominated by computer games that are not on consoles, this is an  attack on the wrong group of players lol. probably just didn't think about what you were saying though.

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by Ilvaldyr

    Originally posted by toddze

    This is it right here the quote. This has been tried and tested. Gamers take the least path of resistance. If they can solo it they will, which makes it even harder to find a group. People say finding groups in FFXI was hard, Ill tell you whats hard try finding a group in a solo friendly game, its darn near impossible.

    I disagree; I consider grouping to be the path of least resistance.

    When you solo, you have to be on the top of your game; if you make a mistake then you pay for it and have no-one else to blame but yourself. Grouping gives you a safety net or two while encouraging you to pigeon-hole your gameplay into specific roles.

    Purely my own opinion of course, but I often find that grouping renders the content trivial and takes away the challenge. I like to beat an encounter. I like to be the hero. Being part of a 5-man gank group just doesn't feel that way for me.

     

    hmm by your post and the content of it I get the feeling you didnt play FFXI. And your opinion is formulated more so on the grouping aspect in a solo friendly game vs grouping in a forced grouping game. Grouping in FFXI is a completly differnt feeling than grouping in a solo centric game.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by Carl132p

    Originally posted by Vrazule


    As if there aren't enough grouping games out there already.  Find some other way to socialize besides grouping please.
    Added Note:  There have been plenty of MMOs that claimed to have solo content.  What they failed to mention is that it was boring, tedious and unrewarding and that is before you even compare it to group and raid content.

    let me help you get on everyone else page. When people talk about solo or group content the only thing anyway that plays FFXI cares about is what you will be doing on your way to the top. Its pretty much expected that there will be groups raids and solo stuff at the top so most are not worried or speculating on that.

    There are not, and this is not arguable,  "enough grouping games out there already" , because every game with the exception of vanguard that has come out after FFXI has been a solo game. Sure you CAN group but you DON'T because soloing is easier and faster to do. This makes it a solo game.



     

    You're on the grouping page, I'm on the solo page.  I have no desire to get onto your page.  I only hope that they implement worthwhile solo content.  I could care less what they do with group / raid content as long as the stuff I like is truly fun and entertaining.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by fossilfied


    Vrazule, your kidding right? there are maybe a PALM full of MMO's on the market that actually require you to do any sort of grouping. Most mmo's now are so dumbed down to meet the console gamers casual standards that grouping and community interaction is only left to /tells and stupid forum boards, i swear theres more interaction between gold spammers multiple accounts playing off one another than there is in most MMO's today.



     

    Every MMO out there currently gives groupers and raiders the more interesting content and the much better rewards, you figure it out bub.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by WSIMike
    Well, if the mobs are "tuned" to provide a serious challenge to a soloer, then sure, that would be correct.



    However, if you're fighting typical mobs that can be taken down quickly, then it's a lot easier to just grind out mobs solo and never have to interact with another player than to put together a party that then is required to communicate and cooperate with each other, paying attention to things like aggro management, etc. etc.



    Many players find anything more involved than "hitting the mob 'til it's dead" to require more effort than they want to put forth.

    I would never want to steamroll mobs one after another. I'd find that dull.

    You kinda highlighted my objection; the "cooperation with other players" always seems to lead to one-dimensionality.

    The meatshield holds agro, the DPS spam their attack sequence, the healers spam their healing spells.

    In grouping to cooperate with other players; you're actually doing less.

    I think the genre has (or should have) progressed far enough technologically to be able to provide a scaling mechanic so that mobs/groups of mobs could be challenging to both. Tabula Rasa had this to an extent; you could solo an instance or group up which resulted in the instance containing many more mobs.

    It was a simple thing; more players = more mobs .. but it was somewhat effective.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • Carl132pCarl132p Member UncommonPosts: 538
    Originally posted by Vrazule





     

    You're on the grouping page, I'm on the solo page.  I have no desire to get onto your page.  I only hope that they implement worthwhile solo content.  I could care less what they do with group / raid content as long as the stuff I like is truly fun and entertaining.

     

    Fair enough that you want a solo game. It does seem strange that you feel somewhat strongly about solo content when pretty much every release in the past 3 years has been a solo game. It starts to feel like you are attacking the last beacon of hope for people who want to group from beginning to end.

  • Shiva_ShadowShiva_Shadow Member Posts: 216
    Originally posted by KaitarBesh


    I detested forced grouping in FFXI. Waiting around with my LFG tag on for 1-4 hours depending on if it was "peak" time or not is not my idea of fun gameplay. It's another of those awful, blatant timesinks FFXI is notorious for.
     
    Make grouping optional. Give it some perks that soloing doesn't have, but to force people to group to do anything? That game model is way out of style these days and appeals to a very small crowd.

    That 'small' group are the same ones shouting down WoW.  Soloing is fine, but give me a party any day of the week.  I just hope you aren't one of those decrying the so called WoW clones, because just about anyone will say that WoW is great for Solos and bad for anything else.  Or at least far as I have seen on these forums.

    Personally, I like soloing in the first parts of a game as I am learning my character, but soloing a whole game really belongs on a console in many ways if I were asked.  What's the point of having it online if you just want to work at a game alone?

  • SgtFrogSgtFrog Member Posts: 5,001

    There aiming to please Casual players this time round aswell :O

     

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  • GemmaGemma Member UncommonPosts: 337

    Old school games are the ones people enjoyed the most. I don't see why developers took so long to figure it out.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by toddze
    mm by your post and the content of it I get the feeling you didnt play FFXI. And your opinion is formulated more so on the grouping aspect in a solo friendly game vs grouping in a forced grouping game. Grouping in FFXI is a completly differnt feeling than grouping in a solo centric game.

    Yep, I was scared off from FFXI by the forced grouping and never really played it.

    Too many stories of having to sit around LFG. I'm casual, I only play a few hours a night and the thought of, let's be honest, wasting those few hours really doesn't appeal to me at all.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by KaitarBesh
     
    Make grouping optional. Give it some perks that soloing doesn't have, but to force people to group to do anything? That game model is way out of style these days and appeals to a very small crowd.

     

    How would this be different than any other game. All MMO's have perks to grouping. If you give it to much perks to where people want to group, then the game automatically turns to forced grouping. Again you could solo to 75 in FFXI if wanted to, why did people group because you got alot more xp in a pt than solo.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • DewmDewm Member UncommonPosts: 1,337
    Originally posted by KaitarBesh


    I detested forced grouping in FFXI. Waiting around with my LFG tag on for 1-4 hours depending on if it was "peak" time or not is not my idea of fun gameplay. It's another of those awful, blatant timesinks FFXI is notorious for.
     
    Make grouping optional. Give it some perks that soloing doesn't have, but to force people to group to do anything? That game model is way out of style these days and appeals to a very small crowd.



     

    You can call me a loser or a nerd or whatever, but honestly alot of those time sinks are what I enjoyed about FFXI, spending a hour trying to get a group togeather just to go to the dunes and find out some one is out in windurst and won't be here for 2 hours. Sitting around chatting with people who are there to have fun in the game. Or buying a hatchet and spending hours cutting down trees, or trying to figure out the sesions and the elements to grow the best plants. It was alot of fun. Even if I could only play for a hour that day I would still get on and run around, chatting with people in my linkshell....It was truly an experiance that I will never forget.

     

    And I also play'd wow. and it was/is more of a solo game, which is why I did not enjoy it. I didn't like how I was at level 65 before I really "needed" to group. I didn't like when I did group if I didn't jump on the macro fast enough, and have just enough DPS or if I had gear that was 3 levels old I was a "F*** NOOB! GET OFF".....it just wasn't as much fun. Sure I had people that I played with. But alot of times you just play with people you don't know, and unlike FFXI they where just hostil and mean. Which isn't fun. Which is why I stop'd playing....

     

     

    And I think alot of people who say they "want a solo optioned game" really don't know what they want. They have play'd game like WOW and EVE, and the grouping has left a bad tast in there mouth, because they havn't experienced a real true group game, with a good comunity. I think I speak for alot of people who have play'd FFXI when i say, it is one of a kind.

     

     

    So why did I say all of that? I have no idea. bored at work I suppose.

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  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by toddze

    Originally posted by KaitarBesh
     
    Make grouping optional. Give it some perks that soloing doesn't have, but to force people to group to do anything? That game model is way out of style these days and appeals to a very small crowd.

     

    How would this be different than any other game. All MMO's have perks to grouping. If you give it to much perks to where people want to group, then the game automatically turns to forced grouping. Again you could solo to 75 in FFXI if wanted to, why did people group because you got alot more xp in a pt than solo.

     

    Hmmm soloing to 75 in FFXI is impossible unless it's beastmaster. Well it could be possible now with the oupost runs. But it didn't used to be. And by impossible I mean by your average joe player.

    Also FFXI is still going to be supported...

    (,,,)=^__^=(,,,)

  • Shiva_ShadowShiva_Shadow Member Posts: 216
    Originally posted by KaitarBesh


    Before you try to say I'm screaming about the many WoW-clones, I've not yet said that if you've read my posts in this thread (or any thread). As you can see, I clearly stated that soloing should be OPTIONAL.  Give grouping perks so those die-hard "groupers" still can do it and get their kicks, but don't force people to stand around for hours at a time waiting to get into or build a group. It's boring. Plain and simple. 
     
    There are some days I want to group. There are some days when I just want to log on and go do stuff by myself. There are some days where I'm really  not in the mood to try to build a party or hope that there's a party looking for some cookie-cutter class that I happen to be on.  There's nothing more "difficult" about grouping vs. solo (or vice versa) except the timesink involved in WAITING. WAITING is not difficult. It's just DULL.

    No I wasn't saying grouping should be required, as a matter of fact I haven't seen many of your posts because at 20 posts there just aren't that many to be seen.  Nor was I attacking, but you sounded like a die hard soloist and then that crowd just doesn't need to play a game with an emphasis on grouping.  I was merely trying to ascertain your true viewpoint on the issue.  As a matter of fact I agree with you lfg sounds lifeless and dull.

    But there already a lot of soloists having a hissy fit on this thread and we really don't need one more. ^^

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Logic would tell us the following:

    1. FF XIV is the spiritual sequel/successor to FF XI.

    2. FF XI was a decently successful MMORPG and has been active for many years.

    3. This would lead me to believe that they will keep XIV similar enough so that XI players will enjoy XIV.

    4. The MMO market has moved in a more casual, solo friendly, less grindy/hardcore direction.

    5. This would lead me to believe that XIV will adopt many of the solo friendly features XI has added in recent months, but take them even further to try and appeal to the current MMO market.

    6. Further reasoning would lead me to believe that SE will be trying to take the best parts of XI and keep them in tact in order to appeal to the original audience, while adding in new features to appeal to the more casual market and thusly gain wider acceptance and a larger subscription base.

    7. Thus XIV will be a hybrid between the systems of XI and enough new systems and ideas, influenced by the current MMO market, to try to sell as many copies and covet as many subscriptions as possible.

    8. To sum up, it will be very similar to XI yet much more of a user friendly, casual iteration.

    That is, if SE wants to be successful in North America and Europe.

    There is always the possibility that they will follow a very similar formula to XI and count on the games name and popularity in the East to more then make up for the lack of huge market success in the West for such a game.

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by Cynthe

    Originally posted by toddze



     

    Hmmm soloing to 75 in FFXI is impossible unless it's beastmaster. Well it could be possible now with the oupost runs. But it didn't used to be.

     

     

    well you had to group for level cap missions, and maybe your job testomony. Other than that you could sit there and fight DC and EM all day long and level to 75. Its not impossible unless you wouldnt group for your level cap missions. 

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • 0theri0n0theri0n Member UncommonPosts: 114

    Final fantasy will never be old school, every FF they release brings something new to the table. I dont think they are making a FF14 because people want an old school type MMO. They dont need a reason to make another Final fantasy, they do it cause they can. And im excited.

  • CyntheCynthe Member UncommonPosts: 1,414
    Originally posted by toddze

    Originally posted by Cynthe

    Originally posted by toddze



     

    Hmmm soloing to 75 in FFXI is impossible unless it's beastmaster. Well it could be possible now with the oupost runs. But it didn't used to be.

     

     

    well you had to group for level cap missions, and maybe your job testomony. Other than that you could sit there and fight DC and EM all day long and level to 75. Its not impossible unless you wouldnt group for your level cap missions. 

     

     

    I don't think we played the same game. ^_^;;;; DC and EM would eat me alive after level 20 or so. There were places where you could solo low mobs as blm, whm, pld maybe.. But for the most part trying to solo level any class besides bst would be a serious waste of time, especially impossible to do if you are on your first jobs. Once you have gil then it gets easier as you can buy reraise items and what not. But still...

    (,,,)=^__^=(,,,)

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