Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why World PvP > Instanced | Arena PvP

13567

Comments

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by huge_froglok

    Originally posted by Ilvaldyr

    Originally posted by huge_froglok


    "Why FFA PvP > Instanced | Arena PvP"

    Because I can gank j00 with 27 of my high-level guildmates all day long and there's absolutely nothing that you can do about it 'cos u r noob and i r l33t.

    Yeah, I'll pass thanks. Instanced all the way.

     because that is how people who play FFA PvPs spend all of their time, 27v1ing people all day.  Because that is really worth their time.

    The only people criticizing FFA PvP are people who've never played them.  Making up unrealistic scenarios that never have occurred in FFA PvP MMORPGs.

    And btw that kind of attitude, "u r noob" is more present in WoW than in games with FFA PvP.  People in FFA PvP know when to not talk trash, because they don't have Mommy Blizzard protecting them from the consequences of trash talk.  Talk trash in a FFA PvP MMORPG and you will have to PvP, unlike WoW where you can sit in your safe zones all day trash talking.

    Hooray for unsupported leaps of assumption.

    I play EVE. I played UO for several years. Loved the game, loved the world, didn't love losing "FFA PvP" against multiple opponents with zero chance of survival or victory. Ganking isn't PvP.

    You're seriously stating that ganking in FFA PvP games has "never occured" .. ?

    You're seriously stating that people don't gank because it's "not worth their time" .. ?

    You're seriously stating that people didn't trash-talk in UO .. ?

    Seriously?

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Ilvaldyr

    Originally posted by huge_froglok

    Originally posted by Ilvaldyr

    Originally posted by huge_froglok


    "Why FFA PvP > Instanced | Arena PvP"

    Because I can gank j00 with 27 of my high-level guildmates all day long and there's absolutely nothing that you can do about it 'cos u r noob and i r l33t.

    Yeah, I'll pass thanks. Instanced all the way.

     because that is how people who play FFA PvPs spend all of their time, 27v1ing people all day.  Because that is really worth their time.

    The only people criticizing FFA PvP are people who've never played them.  Making up unrealistic scenarios that never have occurred in FFA PvP MMORPGs.

    And btw that kind of attitude, "u r noob" is more present in WoW than in games with FFA PvP.  People in FFA PvP know when to not talk trash, because they don't have Mommy Blizzard protecting them from the consequences of trash talk.  Talk trash in a FFA PvP MMORPG and you will have to PvP, unlike WoW where you can sit in your safe zones all day trash talking.

    Hooray for unsupported leaps of assumption.

    I play EVE. I played UO for several years. Loved the game, loved the world, didn't love losing "FFA PvP" against multiple opponents with zero chance of survival or victory. Ganking isn't PvP.

    You're seriously stating that ganking in FFA PvP games has "never occured" .. ?

    You're seriously stating that people don't gank because it's "not worth their time" .. ?

    You're seriously stating that people didn't trash-talk in UO .. ?

    Seriously?

     

    Ganking is PvP.

    Lack of ganking is sugarcoating

    People who don't like getting ganked don't belong on a server that has PvP enabled.

    I guess you want to be able to win a fight with multiple opponents?  That is unrealistic.  In most games where that happens, you would just have to run away. 

    Most people on PvP servers do not gank.  Most people there like endgame PvP between guilds or large groups.  There are some who will go pick off low levels, or will go attack people, but they are always a minority, even on the hardcore PvP servers. People tend to want to advance their own character to become stronger in PvP, and killing other players doesn't advance them.

    Ganking should definitely be part of any PvP server though.  They don't bother me.  If I get ganged up on, I'll accept my loss, run away, ask my team for help, etc.  I'm not gonna whine and cry that it was unfair.  But when you catch them out by themselves and you're with a group, who says you can't gank them back?  Revenge is always fun.

     

    Trash talking, Ganking, PvP, whatever.  All of that is fine with me.  An MMORPG without that is not a PvP MMORPG.  Just like you can't talk to your opponents in WoW, what is with that?  Were they afraid the kids wouldn't be able to handle the trash talk and would quit?  

    Uncensored MMORPGs is where the fun is at.  Once you have people interfering with natural game mechanics, that is when things get really boring.

     

     

     

     

  • KshahdooKshahdoo Member Posts: 553


    Originally posted by alucard3000

    how is DF anywhere close to DAoC when your own race(realm members) can kill you loot you and as long as they dont hit the gank button not suffer any consequence in DF?
     


    That's the problem with stupid threads like this. People know nothing of games they're talking about but pretend they know everything... When you kill a blue player you lose 8 points of aligment. You have 10 points maximum. So at best it takes 2 kills (or a kill and a gank) to become red (PK).

  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Kshahdoo


     

    Originally posted by alucard3000
     
    how is DF anywhere close to DAoC when your own race(realm members) can kill you loot you and as long as they dont hit the gank button not suffer any consequence in DF?

     

     

    That's the problem with stupid threads like this. People know nothing of games they're talking about but pretend they know everything... When you kill a blue player you lose 8 points of aligment. You have 10 points maximum. So at best it takes 2 kills (or a kill and a gank) to become red (PK).

     

    yeah, what a stupid threat.  I don't know anything about instanced PvP, right?

    instanced PvP is carebear garbage & yes I played several instanced PvP MMORPGs and have concluded they are boring trash games.

     

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586
    Originally posted by huge_froglok



    There are several reasons why FFA PvP is better

    It is real.  No it isn't. You fight people on your own server. See! Right there! It's a simulation on a computer and therefore not real. Contrast this to the arena system where you fight random people every time, who aren't even on the same server, and who you don't even have to interact with normally. So a boxing match isn't a real fight because you're fighting random people from other towns that you wouldn't interact with normally?

     

    It isn't sugarcoated. Lolwut? You don't have equal numbers at all times.  Sugarcoating <buzzword> belongs in games with hand holding <buzz phrase>, such as WoW.  Want a boring PvP system? Always have it be such that you are fighting with the same numbers, same class combinations etc. Yep. Basketball, soccer, football, baseball, hockey... they're all boring. You heard it here folks.

     

    It is dynamic.  Battles could occur in any zone, for any reason at all, or no reason, involving any number of guilds or factions on a server.  Like L.A. A 1vs1 fight over an exp spot can turn into the whole server showing up to fight. Yeah, like L.A.

     

    It causes guilds to fight each other.  In World PvP, it is guild vs guild on the same server. Like a gangwar for nerds.  In instanced PvP, no one in your guild is going to care that some other guild just mopped the floor with you. Unless they take their geek football very seriously. World PvP encourages Guild vs Guild all-out wars. And pointless conflict is good.

     


     

    Tell you what. you go play Eve or Darkfall or Mortal Online when it comes out and the rest of us will keep playing the games we like. Sound fair?

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by huge_froglok

    Ganking is PvP.
    Lack of ganking is sugarcoating
    People who don't like getting ganked don't belong on a server that has PvP enabled.
    I guess you want to be able to win a fight with multiple opponents?  That is unrealistic.  In most games where that happens, you would just have to run away. 
    Most people on PvP servers do not gank.  Most people there like endgame PvP between guilds or large groups.  There are some who will go pick off low levels, or will go attack people, but they are always a minority, even on the hardcore PvP servers. People tend to want to advance their own character to become stronger in PvP, and killing other players doesn't advance them.
    Ganking should definitely be part of any PvP server though.  They don't bother me.  If I get ganged up on, I'll accept my loss, run away, ask my team for help, etc.  I'm not gonna whine and cry that it was unfair.  But when you catch them out by themselves and you're with a group, who says you can't gank them back?  Revenge is always fun.
    Trash talking, Ganking, PvP, whatever.  All of that is fine with me.  An MMORPG without that is not a PvP MMORPG.  Just like you can't talk to your opponents in WoW, what is with that?  Were they afraid the kids wouldn't be able to handle the trash talk and would quit?  
    Uncensored MMORPGs is where the fun is at.  Once you have people interfering with natural game mechanics, that is when things get really boring.

    No, ganking is not PvP. It's GvGK .. group vs guaranteed kill. No skill, no sport, no point.

    Can you think of any other recreational competition whereby it's ok for one team to simply draft in a few extra players to tip the field in their favour? .. is boxing still boxing if one guy turns up with a car full of drinking buddies? .. is football still football if one team has twice the players?

    And no, I don't want to win a solo fight against multiple opponents .. (but it's nice of you to arbitrarily decide on my preferences for me) .. I don't want to have a solo fight against multiple opponents that I have no chance of winning.

    You think that ganking is fair because I can gank back? .. did I not just get through mentioning how I hate ganking (from either perspective) because there's no challenge or sport to it?

    Ganking is lame. It's what people do when they're incapable of winning under normal circumstances. It's the last vestige of bad players and I'd be more than happy to see it consigned to the same black pit of MMO obscurity that claimed permadeath and delevelling.

    Such mechanics are a thing of the past; they're the MMO equivalent of flint axes .. we used them because they were all we had and then discarded them the minute that something better came along. Why do you think we have instancing and games without FFA-PVP in the first place? .. it's because of the early neanderganks being incapable of controlling their urge to gank, corpse-camp and grief. You may hate instancing, but it's only there because of people like you.

    Minor caveat; I don't consider games with territorial control (such as EVE) in the same vein. Wandering into someones home system and being ganked is entirely acceptable and sensible.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by Ilvaldyr

    Originally posted by huge_froglok

    Ganking is PvP.
    Lack of ganking is sugarcoating
    People who don't like getting ganked don't belong on a server that has PvP enabled.
    I guess you want to be able to win a fight with multiple opponents?  That is unrealistic.  In most games where that happens, you would just have to run away. 
    Most people on PvP servers do not gank.  Most people there like endgame PvP between guilds or large groups.  There are some who will go pick off low levels, or will go attack people, but they are always a minority, even on the hardcore PvP servers. People tend to want to advance their own character to become stronger in PvP, and killing other players doesn't advance them.
    Ganking should definitely be part of any PvP server though.  They don't bother me.  If I get ganged up on, I'll accept my loss, run away, ask my team for help, etc.  I'm not gonna whine and cry that it was unfair.  But when you catch them out by themselves and you're with a group, who says you can't gank them back?  Revenge is always fun.
    Trash talking, Ganking, PvP, whatever.  All of that is fine with me.  An MMORPG without that is not a PvP MMORPG.  Just like you can't talk to your opponents in WoW, what is with that?  Were they afraid the kids wouldn't be able to handle the trash talk and would quit?  
    Uncensored MMORPGs is where the fun is at.  Once you have people interfering with natural game mechanics, that is when things get really boring.

    No, ganking is not PvP. It's GvGK .. group vs guaranteed kill. No skill, no sport, no point.

    Can you think of any other recreational competition whereby it's ok for one team to simply draft in a few extra players to tip the field in their favour? .. is boxing still boxing if one guy turns up with a car full of drinking buddies? .. is football still football if one team has twice the players?

    And no, I don't want to win a solo fight against multiple opponents .. (but it's nice of you to arbitrarily decide on my preferences for me) .. I don't want to have a solo fight against multiple opponents that I have no chance of winning.

    You think that ganking is fair because I can gank back? .. did I not just get through mentioning how I hate ganking (from either perspective) because there's no challenge or sport to it?

    Ganking is lame. It's what people do when they're incapable of winning under normal circumstances. It's the last vestige of bad players and I'd be more than happy to see it consigned to the same black pit of MMO obscurity that claimed permadeath and delevelling.

    Such mechanics are a thing of the past; they're the MMO equivalent of flint axes .. we used them because they were all we had and then discarded them the minute that something better came along. Why do you think we have instancing and games without FFA-PVP in the first place? .. it's because of the early neanderganks being incapable of controlling their urge to gank, corpse-camp and grief. You may hate instancing, but it's only there because of people like you.

    Minor caveat; I don't consider games with territorial control (such as EVE) in the same vein. Wandering into someones home system and being ganked is entirely acceptable and sensible.



     

    your whole rant is the perfect example of why im glad there is WoW. so people like you who complain and complain about open world pvp can go play a game that holds your hand and makes your little world fair for everybody.

    some of us like the excitement of pvp at random such as FFA pvp games. some of us like the thrill of running into a gank group and escapeing only to come back with friends and wipe them out. or when some idiot runs his mouth, just stomping him into the ground and camping his corpse, looting his stuff and laughing.

    some people like little mini games were everything is fair, and they can run around and capture a little flag and call it pvp. good for you. or stand around in a safe town and talk about how good they are with there super elite extreme gear and mini game stats.

    its all a opinion.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by DrunkWolf


    your whole rant is the perfect example of why im glad there is WoW. so people like you who complain and complain about open world pvp can go play a game that holds your hand and makes your little world fair for everybody.
    some of us like the excitement of pvp at random such as FFA pvp games. some of us like the thrill of running into a gank group and escapeing only to come back with friends and wipe them out. or when some idiot runs his mouth, just stomping him into the ground and camping his corpse, looting his stuff and laughing.
    some people like little mini games were everything is fair, and they can run around and capture a little flag and call it pvp. good for you. or stand around in a safe town and talk about how good they are with there super elite extreme gear and mini game stats.
    its all a opinion.

    Ah, the epitome of the neandergank mindset; unable to convincingly defend ganking so fall back on insulting other peoples preferences and belittling those of us who want PvP to be a fun and engaging contest between two sides where the outcome could go either way.

    Personally, I want the same out of PvP as I do out of PvE; a difficult and challenging battle where I'm forced to think about what abilities I use, when I use them, and what to do afterwards.

    I want fights I will lose unless I play well, but I want fights that I can win.

    But hey, if you just want to faceroll everything in sight due to overwhelming numbers then that's a valid choice, I guess. Some people like to play games on the easiest difficulty settings, tear through everything without challenge and pretend they're heroes.

    Just don't expect many people to be willing to hang around and be faceroll fodder.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    Originally posted by Ilvaldyr

    Originally posted by DrunkWolf


    your whole rant is the perfect example of why im glad there is WoW. so people like you who complain and complain about open world pvp can go play a game that holds your hand and makes your little world fair for everybody.
    some of us like the excitement of pvp at random such as FFA pvp games. some of us like the thrill of running into a gank group and escapeing only to come back with friends and wipe them out. or when some idiot runs his mouth, just stomping him into the ground and camping his corpse, looting his stuff and laughing.
    some people like little mini games were everything is fair, and they can run around and capture a little flag and call it pvp. good for you. or stand around in a safe town and talk about how good they are with there super elite extreme gear and mini game stats.
    its all a opinion.

    Ah, the epitome of the neandergank mindset; unable to convincingly defend ganking so fall back on insulting other peoples preferences and belittling those of us who want PvP to be a fun and engaging contest between two sides where the outcome could go either way.

    Personally, I want the same out of PvP as I do out of PvE; a difficult and challenging battle where I'm forced to think about what abilities I use, when I use them, and what to do afterwards.

    I want fights I will lose unless I play well, but I want fights that I can win.

    But hey, if you just want to faceroll everything in sight due to overwhelming numbers then that's a valid choice, I guess. Some people like to play games on the easiest difficulty settings, tear through everything without challenge and pretend they're heroes.

    Just don't expect many people to be willing to hang around and be faceroll fodder.



     

    I think the problem here is most games these days with all the CC, players dont really stand much of a chance to win fights out numberd and this has caused a problem with people getting ganked so much they think this is how all open pvp is.

    I come from Asherons call a game were a skilled player can fight and win against multiple enemys at any given time. the game has NO CC at all. so when fighting multiple players your not constantly getting stunned or knocked back or some other stupid CC that all new games have.

    anyways, im not going to argue with you. you obviously like mini games and thats cool its your opinion. I myself i like open FFA pvp with no safe zones at all. and no not to gank people 10 on 1 i like it because its more exciteing to me to have danger anywhere i go. somtimes it sucks when the odds are heavy against me but for the most part its alot of fun.

  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok



    There are several reasons why FFA PvP is better

    It is real.  No it isn't. You fight people on your own server. See! Right there! It's a simulation on a computer and therefore not real. Contrast this to the arena system where you fight random people every time, who aren't even on the same server, and who you don't even have to interact with normally. So a boxing match isn't a real fight because you're fighting random people from other towns that you wouldn't interact with normally?

     

    It isn't sugarcoated. Lolwut? You don't have equal numbers at all times.  Sugarcoating <buzzword> belongs in games with hand holding <buzz phrase>, such as WoW.  Want a boring PvP system? Always have it be such that you are fighting with the same numbers, same class combinations etc. Yep. Basketball, soccer, football, baseball, hockey... they're all boring. You heard it here folks.

     

    It is dynamic.  Battles could occur in any zone, for any reason at all, or no reason, involving any number of guilds or factions on a server.  Like L.A. A 1vs1 fight over an exp spot can turn into the whole server showing up to fight. Yeah, like L.A.

     

    It causes guilds to fight each other.  In World PvP, it is guild vs guild on the same server. Like a gangwar for nerds.  In instanced PvP, no one in your guild is going to care that some other guild just mopped the floor with you. Unless they take their geek football very seriously. World PvP encourages Guild vs Guild all-out wars. And pointless conflict is good.

     


     

    Tell you what. you go play Eve or Darkfall or Mortal Online when it comes out and the rest of us will keep playing the games we like. Sound fair?

     

    You need to understand terminology better.  By real I mean realistic.  How does it make sense that you and other players have alternate worlds?  And you just fight random players from those worlds?  I prefer to fight people who are on my server, who I encounter regularly, not nobodies from my battlegroup.

    And the boxing match analogy would have made sense if the people you were boxing were from alternate universes.

    I don't like those sports and find them boring but that is another topic.  But yeah predictable and controlled PvP is the most boring kind.

    World PvP isn't pointless, it's about reputation, name, and fear.  If a guild destroys your guild in PvP every time, I'm sure you guys would run off when you see them coming.  Plus when World PvE is involved, the guilds who win at World PvP get the PvE content as well.  Or is PvE pointless now too?

     

    EVE is garbage..  Why are you using an EVE avatar if you don't like it though?

     

     

  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Ilvaldyr

    Originally posted by huge_froglok

    Ganking is PvP.
    Lack of ganking is sugarcoating
    People who don't like getting ganked don't belong on a server that has PvP enabled.
    I guess you want to be able to win a fight with multiple opponents?  That is unrealistic.  In most games where that happens, you would just have to run away. 
    Most people on PvP servers do not gank.  Most people there like endgame PvP between guilds or large groups.  There are some who will go pick off low levels, or will go attack people, but they are always a minority, even on the hardcore PvP servers. People tend to want to advance their own character to become stronger in PvP, and killing other players doesn't advance them.
    Ganking should definitely be part of any PvP server though.  They don't bother me.  If I get ganged up on, I'll accept my loss, run away, ask my team for help, etc.  I'm not gonna whine and cry that it was unfair.  But when you catch them out by themselves and you're with a group, who says you can't gank them back?  Revenge is always fun.
    Trash talking, Ganking, PvP, whatever.  All of that is fine with me.  An MMORPG without that is not a PvP MMORPG.  Just like you can't talk to your opponents in WoW, what is with that?  Were they afraid the kids wouldn't be able to handle the trash talk and would quit?  
    Uncensored MMORPGs is where the fun is at.  Once you have people interfering with natural game mechanics, that is when things get really boring.

    No, ganking is not PvP. It's GvGK .. group vs guaranteed kill. No skill, no sport, no point.

    Can you think of any other recreational competition whereby it's ok for one team to simply draft in a few extra players to tip the field in their favour? .. is boxing still boxing if one guy turns up with a car full of drinking buddies? .. is football still football if one team has twice the players?

    And no, I don't want to win a solo fight against multiple opponents .. (but it's nice of you to arbitrarily decide on my preferences for me) .. I don't want to have a solo fight against multiple opponents that I have no chance of winning.

    You think that ganking is fair because I can gank back? .. did I not just get through mentioning how I hate ganking (from either perspective) because there's no challenge or sport to it?

    Ganking is lame. It's what people do when they're incapable of winning under normal circumstances. It's the last vestige of bad players and I'd be more than happy to see it consigned to the same black pit of MMO obscurity that claimed permadeath and delevelling.

    Such mechanics are a thing of the past; they're the MMO equivalent of flint axes .. we used them because they were all we had and then discarded them the minute that something better came along. Why do you think we have instancing and games without FFA-PVP in the first place? .. it's because of the early neanderganks being incapable of controlling their urge to gank, corpse-camp and grief. You may hate instancing, but it's only there because of people like you.

    Minor caveat; I don't consider games with territorial control (such as EVE) in the same vein. Wandering into someones home system and being ganked is entirely acceptable and sensible.

     

    If you are getting ganged up on you can run, or if you die you can bring people to fight them.  I don't see how that is not PvP.  You sound like the kind of person who got ganked once in an MMORPG and decided he hates all FFA PvP games. 

    Recreational competition?  No.  But what do you think war is?  MMORPGs these days don't simulate real life, like a dynamic environment, such as War.  MMORPG PvP has turned into some kind of cheap sport like playing football.  MMORPG PvP should be like real life War.

    It's funny arguing against ganking because you're basically arguing against PvP.  Do you think gankers go out and look for solo people?  No.  They get a group together, say, "lets go kill a bunch of team Y".  If they see a loner on their way they will attack, if they see a group they will attack. 

    Guess you can't handle real PvP when it isn't in a protected environment.

     

     

  • Thomas2006Thomas2006 Member RarePosts: 1,152

     All unmonitored PvP does is bring griefing to the table. Nothing more and nothing less.

    Yes just go look at MO, Darkfall, ect. and all the guild vers 1 solo player ganking that goes on.  What is the point to a group of people that greatly out numbers the other group killing them for no reasion.  Like your e-peen to grow much? 

    It doesn't encourage guild vers guild or anything else for that matter. 

    But I guess thats why there are very few FFA PvP games compared to more structored pvp setup. It takes alot more effort, planning, and time to win a fair fight. Thats why games like WoW and Guild Wars with there arena based pvp gain alot of air play and are in there own rights a competive sport.

  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Thomas2006


     All unmonitored PvP does is bring griefing to the table. Nothing more and nothing less.
    Yes just go look at MO, Darkfall, ect. and all the guild vers 1 solo player ganking that goes on.  What is the point to a group of people that greatly out numbers the other group killing them for no reasion.  Like your e-peen to grow much? 
    It doesn't encourage guild vers guild or anything else for that matter. 
    But I guess thats why there are very few FFA PvP games compared to more structored pvp setup. It takes alot more effort, planning, and time to win a fair fight. Thats why games like WoW and Guild Wars with there arena based pvp gain alot of air play and are in there own rights a competive sport.

     

    PvP should be like War as I've said.  And you bring up shitty MMORPGs to criticize PvP.  

    In those games you listed, do they even have anything to do at the endgame besides PvP?  

    If they had nothing to do besides PvP, that is what everyone will do.  So it's not accurate to criticize an MMORPG where the only thing you can do is PvP.  And PvP would involve more ganking.

    Unmonitored PvP brings strategy to the table.  Something you don't get in predictable garbage games like WoW. And yeah PvP is a sport in WoW, it's not part of the game, just a sport, or pastime.  

    World PvP doesn't encourage Guild vs Guild? LOL.  Does instanced PvP encourage it somehow, you can't even fight guilds on your own server.  That is how sugarcoated it is.

    When your game has non-instanced resources(NPC/Raids bosses), then it does encourage Guild vs Guild.  When your game is a toy lobby with a collection of instances, guilds have no reason to fight.

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586
    Originally posted by huge_froglok

    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok



    There are several reasons why FFA PvP is better

    It is real.  No it isn't. You fight people on your own server. See! Right there! It's a simulation on a computer and therefore not real. Contrast this to the arena system where you fight random people every time, who aren't even on the same server, and who you don't even have to interact with normally. So a boxing match isn't a real fight because you're fighting random people from other towns that you wouldn't interact with normally?

     

    It isn't sugarcoated. Lolwut? You don't have equal numbers at all times.  Sugarcoating <buzzword> belongs in games with hand holding <buzz phrase>, such as WoW.  Want a boring PvP system? Always have it be such that you are fighting with the same numbers, same class combinations etc. Yep. Basketball, soccer, football, baseball, hockey... they're all boring. You heard it here folks.

     

    It is dynamic.  Battles could occur in any zone, for any reason at all, or no reason, involving any number of guilds or factions on a server.  Like L.A. A 1vs1 fight over an exp spot can turn into the whole server showing up to fight. Yeah, like L.A.

     

    It causes guilds to fight each other.  In World PvP, it is guild vs guild on the same server. Like a gangwar for nerds.  In instanced PvP, no one in your guild is going to care that some other guild just mopped the floor with you. Unless they take their geek football very seriously. World PvP encourages Guild vs Guild all-out wars. And pointless conflict is good.

     


     

    Tell you what. you go play Eve or Darkfall or Mortal Online when it comes out and the rest of us will keep playing the games we like. Sound fair?

     

    You need to understand terminology better.  By real I mean realistic.

    Elves, orcs, dwarves, zombies? Yeah, I run into those all the time in real life. And I expect my MMORPGs to have those things or they aren'r realistic....

    How does it make sense that you and other players have alternate worlds? 

    How does it make sense that you and other people have different cities, states, nations or continents?

     And you just fight random players from those worlds?  I prefer to fight people who are on my server, who I encounter regularly, not nobodies from my battlegroup.

    So... If you don't know them.... then they don't exist....? Why even play online then?

    And the boxing match analogy would have made sense if the people you were boxing were from alternate universes.

    But the players aren't from alternate universes, they're from other servers that you can go to at any time.

    I don't like those sports and find them boring but that is another topic.  But yeah predictable and controlled PvP is the most boring kind.

    Finally, a small light of maturity as you admit that this is just your opinion. Keep following this line of thought, you're almost there!

    World PvP isn't pointless, it's about reputation, name, and fear.

    Please read that sentence again. Break it down word for word. Do you see how insecure you sound? Do you realize that most people who publicly say things like this are usually told to get psychiatric help?

     If a guild destroys your guild in PvP every time, I'm sure you guys would run off when you see them coming. 

    Again, do you really feel this helpless in real life? You need this sense of power in order to validate yourself?

    For most of us, just winning is enough. I don't fear people that beat me in a video game. I fear people that just escaped from prison or who are on a five state killing spree that's headed in my direction. But a video game? No.

    Plus when World PvE is involved, the guilds who win at World PvP get the PvE content as well.  Or is PvE pointless now too?

     Well... yes PvE is pointless. All games are pointless when you get right down to it. Is your kill/death ratio in MW2 going to get you accepted to Harvard on a full scholar ship? Is you guild's raid record going to land you an excutive position at a fortune 500 company? 

    Yeah, there are people that play sports professionally. Hell, there are even some people that play fighting games, first person shooters and real-time strategy games professionally. Of course, all of these games are treated like sports and therefore "boring" to you. I doubt very sincerely that anyone will ever make a living off of your particular genre or playstyle.

    EVE is garbage..  Why are you using an EVE avatar if you don't like it though?

    I respect Eve. It's a good game. Probably the best MMORPG on the market. It's not my thing because it's too slow. That doesn't mean that it's a bad game to me though. 

     

     

  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Thomas2006


     All unmonitored PvP does is bring griefing to the table. Nothing more and nothing less.
    Yes just go look at MO, Darkfall, ect. and all the guild vers 1 solo player ganking that goes on.  What is the point to a group of people that greatly out numbers the other group killing them for no reasion.  Like your e-peen to grow much? 
    It doesn't encourage guild vers guild or anything else for that matter. 
    But I guess thats why there are very few FFA PvP games compared to more structored pvp setup. It takes alot more effort, planning, and time to win a fair fight. Thats why games like WoW and Guild Wars with there arena based pvp gain alot of air play and are in there own rights a competive sport.

    I don't think you've ever played a PvP MMO, have you? 

  • AmatheAmathe Member LegendaryPosts: 7,630

    I probably have no business posting in a PvP thread because I don't like PvP much, but here goes.

    I would rate it: RvR > Instanced Battles > Arena > FFA

    Real versus Realm is cool because it gives you a sense of common purpose with the members of your faction, and a stake in your home city. So even if you don't pvp, there are advantages to it being in the game. Even roleplayers like it.

    Instanced battles are more fair because it somewhat evens out the number of particpants so that both sides have a chance if they play well as a team.

    Arena is cool when the classes are balanced, but not so cool when they are not. It also tends to be a gear check more than a demonstration of skill.

    FFA to me is just suckage. Three guys jump you from behind a tree and you die because it's 3 to 1. Or you die because it's someone 20 levels higher. Or you die because they wait until you are fighting a monster and then just help that monster kill you. It's a silly gankfest made for the enjoyment of people who received a great many well deserved wedgies in gym.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Amathe


    I probably have no business posting in a PvP thread because I don't like PvP much, but here goes.
    I would rate it: RvR > Instanced Battles > Arena > FFA
    Real versus Realm is cool because it gives you a sense of common purpose with the members of your faction, and a stake in your home city. So even if you don't pvp, there are advantages to it being in the game. Even roleplayers like it.
    Instanced battles are more fair because it somewhat evens out the number of particpants so that both sides have a chance if they play well as a team.
    Arena is cool when the classes are balanced, but not so cool when they are not. It also tends to be a gear check more than a demonstration of skill.
    FFA to me is just suckage. Three guys jump you from behind a tree and you die because it's 3 to 1. Or you die because it's someone 20 levels higher. Or you die because they wait until you are fighting a monster and then just help that monster kill you. It's a silly gankfest made for the enjoyment of people who received a great many well deserved wedgies in gym.

    Problem with your logic here is... in FFA PvP, you can have arena battles, and RvR. You just have to organize it yourself, which can be rewarding. I organized a duel tournament in a castle in Darkfall, handing out prizes to the winners, having people placing bets. It was great. Can't do that with other really limited systems. 

    Also, if a game is built around FFA PvP, they probably don't have a level system, you're thinking of tacked on FFA PVP servers on level/gear based games. Those are horrible, by a rule.

    RvR is still my favorite, but FFA is a close second. 

  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok

    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok



    There are several reasons why FFA PvP is better

    It is real.  No it isn't. You fight people on your own server. See! Right there! It's a simulation on a computer and therefore not real. Contrast this to the arena system where you fight random people every time, who aren't even on the same server, and who you don't even have to interact with normally. So a boxing match isn't a real fight because you're fighting random people from other towns that you wouldn't interact with normally?

     

    It isn't sugarcoated. Lolwut? You don't have equal numbers at all times.  Sugarcoating <buzzword> belongs in games with hand holding <buzz phrase>, such as WoW.  Want a boring PvP system? Always have it be such that you are fighting with the same numbers, same class combinations etc. Yep. Basketball, soccer, football, baseball, hockey... they're all boring. You heard it here folks.

     

    It is dynamic.  Battles could occur in any zone, for any reason at all, or no reason, involving any number of guilds or factions on a server.  Like L.A. A 1vs1 fight over an exp spot can turn into the whole server showing up to fight. Yeah, like L.A.

     

    It causes guilds to fight each other.  In World PvP, it is guild vs guild on the same server. Like a gangwar for nerds.  In instanced PvP, no one in your guild is going to care that some other guild just mopped the floor with you. Unless they take their geek football very seriously. World PvP encourages Guild vs Guild all-out wars. And pointless conflict is good.

     


     

    Tell you what. you go play Eve or Darkfall or Mortal Online when it comes out and the rest of us will keep playing the games we like. Sound fair?

     

    World PvP isn't pointless, it's about reputation, name, and fear.

    Please read that sentence again. Break it down word for word. Do you see how insecure you sound? Do you realize that most people who publicly say things like this are usually told to get psychiatric help?

    No, how insecure do I sound?  MMORPGs should allow you to experience things you can't experience IRL, like war.  Candyland MMORPGs like WoW don't allow for reputation or fear.

     If a guild destroys your guild in PvP every time, I'm sure you guys would run off when you see them coming. 

    Again, do you really feel this helpless in real life? You need this sense of power in order to validate yourself?

    It's fun in an MMORPG? Has nothing to do with RL.  It's too bad all your arguments fail and you bring up RL as a distraction.  

    For most of us, just winning is enough. I don't fear people that beat me in a video game. I fear people that just escaped from prison or who are on a five state killing spree that's headed in my direction. But a video game? No.

    You don't fear them because the MMORPGs you play have no penalties for losing.  Have a nice 1 hour exp loss, or maybe you can't get your items back after you die.  Then you would fear it.  But as I've said, Candyland MMORPGs don't have any of that.

    Plus when World PvE is involved, the guilds who win at World PvP get the PvE content as well.  Or is PvE pointless now too?

     Well... yes PvE is pointless. All games are pointless when you get right down to it. Is your kill/death ratio in MW2 going to get you accepted to Harvard on a full scholar ship? Is you guild's raid record going to land you an excutive position at a fortune 500 company? 

    Again with the real life.  MMORPGs have as much meaning as "Real Life".  Real Life is just as pointless as a game.  It's funny you value those things, Scholarships, and being an Executive, yet you are here lecturing people on an MMORPG forum.  A little bit inconsistent?  You can play games and be successful in real life too, you know.  

    Yeah, there are people that play sports professionally. Hell, there are even some people that play fighting games, first person shooters and real-time strategy games professionally. Of course, all of these games are treated like sports and therefore "boring" to you. I doubt very sincerely that anyone will ever make a living off of your particular genre or playstyle.

    EQ catered to my style

    EVE is garbage..  Why are you using an EVE avatar if you don't like it though?

    I respect Eve. It's a good game. Probably the best MMORPG on the market. It's not my thing because it's too slow. That doesn't mean that it's a bad game to me though.

    Hahaha, It's a good game, the best on the market?  LOL.  EVE plays itself, more of a bad screensaver than anything.  You advance by being logged off and waiting real life time to advance.  Their game is purely based on how long your subscriptions lasts.  People who actually play the game get held up because their skill system limits what you can buy before waiting x RL Months. But I guess Mr. Online Executive / Harvard Scholarship man might enjoy the kind of MMORPG he doesn't have to actually play, because he can't be wasting RL time on a pointless MMORPG, right?

     

     

     

  • huge_froglokhuge_froglok Member Posts: 135
    Originally posted by Amathe


    I probably have no business posting in a PvP thread because I don't like PvP much, but here goes.
    I would rate it: RvR > Instanced Battles > Arena > FFA
    Real versus Realm is cool because it gives you a sense of common purpose with the members of your faction, and a stake in your home city. So even if you don't pvp, there are advantages to it being in the game. Even roleplayers like it.
    Instanced battles are more fair because it somewhat evens out the number of particpants so that both sides have a chance if they play well as a team.
    Arena is cool when the classes are balanced, but not so cool when they are not. It also tends to be a gear check more than a demonstration of skill.
    FFA to me is just suckage. Three guys jump you from behind a tree and you die because it's 3 to 1. Or you die because it's someone 20 levels higher. Or you die because they wait until you are fighting a monster and then just help that monster kill you. It's a silly gankfest made for the enjoyment of people who received a great many well deserved wedgies in gym.

     

    In FFA PvP you can get a guild, or level with a group of people you know, to avoid ganking.  FFA PvP encourages socialization and grouping, unlike MMORPGs where you can solo to max level, which discourage that.  

    You actually get to know people in MMORPGs with World PvP.  In WoW you just learn how to avoid other players unless you are forced via quest/instance to deal with them.

  • semajinsemajin Member UncommonPosts: 47
    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok

    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok



    There are several reasons why FFA PvP is better

    It is real.  No it isn't. You fight people on your own server. See! Right there! It's a simulation on a computer and therefore not real. Contrast this to the arena system where you fight random people every time, who aren't even on the same server, and who you don't even have to interact with normally. So a boxing match isn't a real fight because you're fighting random people from other towns that you wouldn't interact with normally?

     

    It isn't sugarcoated. Lolwut? You don't have equal numbers at all times.  Sugarcoating <buzzword> belongs in games with hand holding <buzz phrase>, such as WoW.  Want a boring PvP system? Always have it be such that you are fighting with the same numbers, same class combinations etc. Yep. Basketball, soccer, football, baseball, hockey... they're all boring. You heard it here folks.

     

    It is dynamic.  Battles could occur in any zone, for any reason at all, or no reason, involving any number of guilds or factions on a server.  Like L.A. A 1vs1 fight over an exp spot can turn into the whole server showing up to fight. Yeah, like L.A.

     

    It causes guilds to fight each other.  In World PvP, it is guild vs guild on the same server. Like a gangwar for nerds.  In instanced PvP, no one in your guild is going to care that some other guild just mopped the floor with you. Unless they take their geek football very seriously. World PvP encourages Guild vs Guild all-out wars. And pointless conflict is good.

     


     

    Tell you what. you go play Eve or Darkfall or Mortal Online when it comes out and the rest of us will keep playing the games we like. Sound fair?

     

    You need to understand terminology better.  By real I mean realistic.

    Elves, orcs, dwarves, zombies? Yeah, I run into those all the time in real life. And I expect my MMORPGs to have those things or they aren'r realistic....

    How does it make sense that you and other players have alternate worlds? 

    How does it make sense that you and other people have different cities, states, nations or continents?

     And you just fight random players from those worlds?  I prefer to fight people who are on my server, who I encounter regularly, not nobodies from my battlegroup.

    So... If you don't know them.... then they don't exist....? Why even play online then?

    And the boxing match analogy would have made sense if the people you were boxing were from alternate universes.

    But the players aren't from alternate universes, they're from other servers that you can go to at any time.

    I don't like those sports and find them boring but that is another topic.  But yeah predictable and controlled PvP is the most boring kind.

    Finally, a small light of maturity as you admit that this is just your opinion. Keep following this line of thought, you're almost there!

    World PvP isn't pointless, it's about reputation, name, and fear.

    Please read that sentence again. Break it down word for word. Do you see how insecure you sound? Do you realize that most people who publicly say things like this are usually told to get psychiatric help?

     If a guild destroys your guild in PvP every time, I'm sure you guys would run off when you see them coming. 

    Again, do you really feel this helpless in real life? You need this sense of power in order to validate yourself?

    For most of us, just winning is enough. I don't fear people that beat me in a video game. I fear people that just escaped from prison or who are on a five state killing spree that's headed in my direction. But a video game? No.

    Plus when World PvE is involved, the guilds who win at World PvP get the PvE content as well.  Or is PvE pointless now too?

     Well... yes PvE is pointless. All games are pointless when you get right down to it. Is your kill/death ratio in MW2 going to get you accepted to Harvard on a full scholar ship? Is you guild's raid record going to land you an excutive position at a fortune 500 company? 

    Yeah, there are people that play sports professionally. Hell, there are even some people that play fighting games, first person shooters and real-time strategy games professionally. Of course, all of these games are treated like sports and therefore "boring" to you. I doubt very sincerely that anyone will ever make a living off of your particular genre or playstyle.

    EVE is garbage..  Why are you using an EVE avatar if you don't like it though?

    I respect Eve. It's a good game. Probably the best MMORPG on the market. It's not my thing because it's too slow. That doesn't mean that it's a bad game to me though. 

     

     

     

    Posting a response to someone's opinion on video game content... on a website dedicated to online roleplaying games... deriding their personal life due to said opinions? Are you REALLY that much of a failure? Man, you really RIPPED that dude when you tried to make him feel small for the entertainment he's after in gaming, dude! Get over yourself, you're nobody and nothing, not even a small fish in a big pond, kiddo.

     

    FFA-PvP is a technique for delivering entertainment, it's entirely dependent on the players and the environment to determine whether you will have  "fun" with it at any given time. Instanced PvP is more of a sure bet. You can develop strategies for a finite number of situations and employ them to the best of your ability. As far as skill goes... well if you consider predetermined strategy and the ability to quickly act upon your plan a skill... sure it has skill. Personally, I've found myself having the most fun in PvP during the lower level battlegrounds of Dark Ages of Camelot. There were constants: a large yet manageable area in which to fight, an obtainable and tangible objective in the middle of that area, and complete chaos anywhere in between your small safe zone and the objective. I have also enjoyed the mid size random battles of Darkfall, specifically when a group of gankers would decide to grief a local spawnpoint, and a similar number of disgruntled locals banded together to take it back. That's the appeal of the unquantifiable, mystery. You could never readily predict whether you'd be fighting one, two, or ten people in the immediate future, so you have to prepare yourself to deal with any eventuality. Packaging a strategy only to be pulled out situationally in a small arena... I get it. It's entertaining, just a bit repetitive in my opinion.

    Doc

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    I play battleground PvP in MMOs (WoW, WAR etc.) and I hardly ever fight in the open world.

     

    Why? Because open world is always unbalanced, it's always either a bigger group ganking a smaller group or a higher level ganking a lower level. Where as a battleground is two sides of similar numbers and levels teaming up to fight one another and is more balanced.

     

    In the early days of MMOs I loved open world PvP and it was exciting. I much prefer instanced PvP now, and in fact is the only PvP I do.

  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586
    Originally posted by huge_froglok

    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok

    Originally posted by Jimmy_Scythe

    Originally posted by huge_froglok





    World PvP isn't pointless, it's about reputation, name, and fear.

    Please read that sentence again. Break it down word for word. Do you see how insecure you sound? Do you realize that most people who publicly say things like this are usually told to get psychiatric help?

    No, how insecure do I sound?  MMORPGs should allow you to experience things you can't experience IRL, like war.  Candyland MMORPGs like WoW don't allow for reputation or fear.

    If you want to experience war, go join the marines. Better yet, find a country that's currently at war and enlist with them.

     If a guild destroys your guild in PvP every time, I'm sure you guys would run off when you see them coming. 

    Again, do you really feel this helpless in real life? You need this sense of power in order to validate yourself?

    It's fun in an MMORPG? Has nothing to do with RL.  It's too bad all your arguments fail and you bring up RL as a distraction.  

    Yeah, it does have to do with real life. You are using the game to get something that you don't get in real life. We all do. The difference is that most of us are in it because we're bored and need some kind of intellectual stimulation. You, on the other hand, seem to use the game to cope with macho insecurity issues. You've said as much yourself.

    For most of us, just winning is enough. I don't fear people that beat me in a video game. I fear people that just escaped from prison or who are on a five state killing spree that's headed in my direction. But a video game? No.

    You don't fear them because the MMORPGs you play have no penalties for losing.  Have a nice 1 hour exp loss, or maybe you can't get your items back after you die.  Then you would fear it.  But as I've said, Candyland MMORPGs don't have any of that.

    I don't fear them because it's a game. I'm not going to lose my REAL life, loved ones or property just because I was ganked in a video game. As long as it's online, there are no consequences. See also 4chan.

     

    Plus when World PvE is involved, the guilds who win at World PvP get the PvE content as well.  Or is PvE pointless now too?

     Well... yes PvE is pointless. All games are pointless when you get right down to it. Is your kill/death ratio in MW2 going to get you accepted to Harvard on a full scholar ship? Is you guild's raid record going to land you an excutive position at a fortune 500 company? 

    Again with the real life.  MMORPGs have as much meaning as "Real Life".  Real Life is just as pointless as a game.  It's funny you value those things, Scholarships, and being an Executive, yet you are here lecturing people on an MMORPG forum.  A little bit inconsistent?  You can play games and be successful in real life too, you know.  

    I don't think you're ready to play in the existential deep end just yet. I value the things that better or enrich my actual life. Games do this, but not nearly to the extent that my real life job and family do.

    Yeah, there are people that play sports professionally. Hell, there are even some people that play fighting games, first person shooters and real-time strategy games professionally. Of course, all of these games are treated like sports and therefore "boring" to you. I doubt very sincerely that anyone will ever make a living off of your particular genre or playstyle.

    EQ catered to my style

    And did you make a living at it? I'm guessing no.

    EVE is garbage..  Why are you using an EVE avatar if you don't like it though?

    I respect Eve. It's a good game. Probably the best MMORPG on the market. It's not my thing because it's too slow. That doesn't mean that it's a bad game to me though.

    Hahaha, It's a good game, the best on the market?  LOL.  EVE plays itself, more of a bad screensaver than anything.  You advance by being logged off and waiting real life time to advance.  Their game is purely based on how long your subscriptions lasts.  People who actually play the game get held up because their skill system limits what you can buy before waiting x RL Months. But I guess Mr. Online Executive / Harvard Scholarship man might enjoy the kind of MMORPG he doesn't have to actually play, because he can't be wasting RL time on a pointless MMORPG, right?

    <shrugs> You're the one complaining that MMORPGs aren't enough like real life. Eve works just like real life. A small number of decisions spread out of long periods of time with sweeping long term consequences for mistakes. It can take years of real world time for you life to improve just a tiny fraction. In Eve that's reduced to months, but the scale of what's happening is the same.

    Not quite sure about your comments on auto pilot. I don't think I've ever played an MMORPG where you didn't click on a target and just watch as your character and the mob took turns whacking eachother over the head. PvP changes it up so that you have to change targets mid-battle, but it's all the same really.

     

     

     

     

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by huge_froglok


    If you are getting ganged up on you can run, or if you die you can bring people to fight them.  I don't see how that is not PvP.  You sound like the kind of person who got ganked once in an MMORPG and decided he hates all FFA PvP games. 
    Recreational competition?  No.  But what do you think war is?  MMORPGs these days don't simulate real life, like a dynamic environment, such as War.  MMORPG PvP has turned into some kind of cheap sport like playing football.  MMORPG PvP should be like real life War.
    It's funny arguing against ganking because you're basically arguing against PvP.  Do you think gankers go out and look for solo people?  No.  They get a group together, say, "lets go kill a bunch of team Y".  If they see a loner on their way they will attack, if they see a group they will attack. 
    Guess you can't handle real PvP when it isn't in a protected environment.

    You want MMORPG PvP to be like real life War? .. are you that delusional?

    MMORPGs are games. They're not alternate dimensions. If you're not logging in to have fun, then there's something gone wrong up in your noggin. If you can only have fun in an MMORPG by griefing other players then, once again, something's up with that there limbic.

    Did it ever occur to you that there's another choice for that group of "PvPers" .. ? .. i.e. to not gank the loner 'cos there's no point to it. As a happy member of the unpychotic community, I've often passed by enemy players who were alone, or too low level/wounded to be a worthy challenge.

    The more you post, the more you're reminding me of those level 80 "PvPers" in WoW who slaughter NPCs in the newbie towns of the enemy faction, hoping to goad one of the level 5s into flagging so that they can slaughter 'em and /spit on the corpse.

    Guess you can't handle real PvP when there's no advantage in numbers.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by SnarlingWolf


    I play battleground PvP in MMOs (WoW, WAR etc.) and I hardly ever fight in the open world.
     
    Why? Because open world is always unbalanced, it's always either a bigger group ganking a smaller group or a higher level ganking a lower level. Where as a battleground is two sides of similar numbers and levels teaming up to fight one another and is more balanced.
     
    In the early days of MMOs I loved open world PvP and it was exciting. I much prefer instanced PvP now, and in fact is the only PvP I do.

    And now you're missing on the great feeling of overcoming adversity by being a superior player. Midgard was always the underpopulated realm in DAoC, but that made them tough, and just a small group of them could change the course of a battle. 

  • huge_froglokhuge_froglok Member Posts: 135

    The quote is getting too big so I'm not gonna quote.

    Anyway, you can't experience War in A GAME? Lol.  I guess people who play FPS should join the marines too? right?

    Just because you want a sugar coated kiddy MMO (like WoW) doesn't mean everyone else wants a hardcore macho MMO where they have insecurity issues.

    Intellectual Stimulation in WoW? Lol.  That was so 2004

    Winning is meaningless when there isn't loss

    The fact that you don't fear dying in an MMORPG means there just isn't enough of an investment in your character for you to care about dying.  It's just related to the fact that you play games without risk and reward.  How is there intellectual stimulation in games without risks again?  After all, isn't risky content by its nature challenging?

    Early WOW was heavily modded out, playing a class was a matter of clicking on a certain mod.  Maybe you should have played an MMORPG like EQ that didn't have autopilot features?   I thought you said you liked MMORPGs with intellectual stimulation?

This discussion has been closed.