when a simple game like aika manage to outdo wow(in the aspect the op mean!it says it all
500 mb download insanelly great title if it hadnt been for the fact i cant go in the global version i would be in there
(no i wont touch the gpotato version !there is always something with them .right hand not seeing the action of left hand then saying sorry!on this time gpotato scrapped a very good chanceand worst we will be ipblocked by the global version
so that title is out for me but none the less they show the basic of what constitute a good mmorpg nothing more nothing less(ok the 5 carbon copied map could have used a little imagination(diferent color)but on average dam i had more fun in the rift and other nation then i had in wow since wotlk was lunched!
Aika is crappy--just like most other MMOs on the market.
They're all buggy and fail to immerse me in the slightest bit.
I'd rather look at bright and colorful landscapes than a screen of shit-tinted browns.
JUST BECAUSE YOU LIKED IT MORE DOESN'T REVOKE WoW's STATUS AS AN MMORPG.
i played it since the lunch of open beta till the 7 of april and i never had issue with it (my only issue was with gpotato)
i use w7 64 (installed the game in the program not on the program x86 ort whatever its called!
Even if you don't see any glaring issues with it--It is pretty easy to tell the quality of the coding behind it by playing it for an hour or two. I don't know if I'll be able to explain it to you--but compared to WoW -- it is sub-par.
ok !there you are right!im not sure if its the graphic card bug (yes it often happen with lower known game)
it was in beta when i played aso today i dont know (but i doubt gpotato asked the maker of the game to find what the issue is with those various bug.global version will probably be corrected .but i stand by my thing the game is great if you can play the global version play it(tell us if bugs were corrected if you can)dont know when it will be released probably during summer or school start!
I know, I know, ridiculous claim, but hear me out. In the raw sense of the term "MMORPG", yes WoW and its ilk fall into that category.
But where the glaring difference comes in, is in the ideals of what an MMO should be. MMOs, since their inception have really been pushing the boundaries with gameplay and bridging the gap between player and developer. These worlds, embodied in these games, exist to be conquered by the playerbase. It started with adventuring together in groups, to solving puzzles together, defeating bosses together. Then comes along crafting, social scheduling, interaction with different groups (guild politics), and PvP.
Every new game, every different feature is pushing this genre forward by giving the player more power, more custimization, more individuality among different game types.
An MMORPG is a game that exists solely as a world for players to shape. Player interaction between themselves, the game world, and each other are integral to what makes an MMO an MMO.
Games like WoW and other PVE focused games are infantile MMOs, not TRUE MMOs. The sandbox games are the closest. Games like EVE, Darkfall, Wurm, Love, etc. allow the players to change the course of the game. Individuals, not developers. YES there can be story in a sandbox, WHY is there no hybrid MMO. With EVE's reintroduction to live events putting more steps into advancing stories depending on player input, we are taking mosre steps to advance the culture of MMOs and player involvement.
This is what makes an MMO an MMO, the players with the power.
Sorry but you are clusless.
WoW Is an MMO , and an RPG to those who chose to play it that way the options are all there just a lot of players do not want to take those options or are just plain lazy.
New Feature sare not moving the genre forward it has been going backwards for years. This is what is killing the genre.
Your definition of an MMO is miles out , the reality is that these games are about longevity and persistancy wolrds in which charachters can be developed and grow. This has changed drastically in a way that the original definition is mis-used, endgame in a month is not longevity and for all intents and purposed we have a lot of people wanting an End Game Arena bloodfest and thinking they are playing an MMO this is not the case at all.
Player involvement and com munity has been near removed from most MMOs these days it just does not exist a Guild is not a community....
The community and World makes the MMO , not the players with so called Power trying to exploit game mechanics and screw players over.
The Genre is all but Dead as it was known, due topeople like yourself who just do not get what playing a game in a persistant world is all about.
oh you are right on one thing!
THE OPTION ARE ALL THERE!
yep last time athene tried to do an event it was like you say !the option were all there!
but funny some option works better then other!try 4000 in urubashi arena(stv)and tell me how it goes
it didnt do well for athene event.
BUT LETS ALL BE HAPPY FOLKS THE OPTION TO DO ANYTHING WE WANT IS THERE!
I know, I know, ridiculous claim, but hear me out. In the raw sense of the term "MMORPG", yes WoW and its ilk fall into that category.
But where the glaring difference comes in, is in the ideals of what an MMO should be. MMOs, since their inception have really been pushing the boundaries with gameplay and bridging the gap between player and developer. These worlds, embodied in these games, exist to be conquered by the playerbase. It started with adventuring together in groups, to solving puzzles together, defeating bosses together. Then comes along crafting, social scheduling, interaction with different groups (guild politics), and PvP.
Every new game, every different feature is pushing this genre forward by giving the player more power, more custimization, more individuality among different game types.
An MMORPG is a game that exists solely as a world for players to shape. Player interaction between themselves, the game world, and each other are integral to what makes an MMO an MMO.
Games like WoW and other PVE focused games are infantile MMOs, not TRUE MMOs. The sandbox games are the closest. Games like EVE, Darkfall, Wurm, Love, etc. allow the players to change the course of the game. Individuals, not developers. YES there can be story in a sandbox, WHY is there no hybrid MMO. With EVE's reintroduction to live events putting more steps into advancing stories depending on player input, we are taking mosre steps to advance the culture of MMOs and player involvement.
This is what makes an MMO an MMO, the players with the power.
Sorry but you are clusless.
WoW Is an MMO , and an RPG to those who chose to play it that way the options are all there just a lot of players do not want to take those options or are just plain lazy.
New Feature sare not moving the genre forward it has been going backwards for years. This is what is killing the genre.
Your definition of an MMO is miles out , the reality is that these games are about longevity and persistancy wolrds in which charachters can be developed and grow. This has changed drastically in a way that the original definition is mis-used, endgame in a month is not longevity and for all intents and purposed we have a lot of people wanting an End Game Arena bloodfest and thinking they are playing an MMO this is not the case at all.
Player involvement and com munity has been near removed from most MMOs these days it just does not exist a Guild is not a community....
The community and World makes the MMO , not the players with so called Power trying to exploit game mechanics and screw players over.
The Genre is all but Dead as it was known, due topeople like yourself who just do not get what playing a game in a persistant world is all about.
You can do "everything you want" in text if you feel so inclined.
However, IMO WoW and other clones have to distinguish themselves from standard online games before they can reach a new category. And IMO they have trouble doing this.
WoW isn't even the worst. Games like DDO, CoX and other extremely instanced games are more clearly not an MMO after my definitions.
WoW with it's open world is a bit more unclear. It has the technology to be an MMO, but so far, only the level-up part has been so. Endgame was not MMO in any way. It may have changed with the new open-world PvP (Wintergrasp), I don't know, since I didn't play it. But from how it was described, it seems that WoW is moving more towards MMO than it was.
I agree with you as well, to an extent. If we're talking abut the feeling a game gives off, some do feel quite claustrophobic as well as isolated due to design choices.
You also make an excellent point about games having trouble distinguishing themselves from their single player/multi-player counter parts. I like AOC I think it's a very good game in most aspects, aside from the feeling I'm playing a single-player RPG more so than an MMO at times. Which isn't exactly a bad thing, but I could see where some people may feel it is.
Hopefully as the tech expands over the next few years (which it should). We'll see some new approaches taken in designing the MMO's of the future. As with everything the current crop will remain popular for a time and eventually will grow old. Opening the door for something better.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well I don't think it deserves its RPG title...but you can't force people to roleplay. The overwhelming majority don't
want to do it. The game feels more like a massively multiplayer action adventure game more then anything else, mainly because all the emphasis is put on obtaining better gear. But that's what people want. Most players don't want to RP, what can you do.
Well I don't think it deserves its RPG title...but you can't force people to roleplay. The overwhelming majority don't
want to do it. The game feels more like a massively multiplayer action adventure game more then anything else, mainly because all the emphasis is put on obtaining better gear. But that's what people want. Most players don't want to RP, what can you do.
I just have to ask--
When you play Final Fantasy or any other Single RPG--do you take on the character to the fullest extent?
Or do you just simply role-play by fighting and adventuring?
Role Playing describes two different ideas--
1. Fulfilling a fictional role through action
2. Fulfilling a fictional role through words/mannerisms
The 1st definition is the one that applies to 99% of all RPGs--
You don't become an Emo self loathing kid when you play FF7, do you?
You don't become Commander Shepard when you play Mass Effect, do you?
Well I don't think it deserves its RPG title...but you can't force people to roleplay. The overwhelming majority don't
want to do it. The game feels more like a massively multiplayer action adventure game more then anything else, mainly because all the emphasis is put on obtaining better gear. But that's what people want. Most players don't want to RP, what can you do.
I guess it depends how you define and rpg . WoW is very tounge in cheek and does'nt really have a hard and fast lore . Its gone from a medieval setting ( with a few Gnomish devices ) to steampunk within 5 years . Its definatly a massive multiplayer online game , a MMOG (sounds like a cat ) whether its worthy of the roll playing status is debatable these days . Its more an instanced game these days as very few people actually quest anymore . Its one of the things that amazes me WoW fans decry other games for being instanced and yet they play a game where the expansive game world its virtually unused and where most players just hang around the citys waiting for their raid/bg/arena to start . It may as well be Guild Wars now .
I guess it depends how you define and rpg . WoW is very tounge in cheek and does'nt really have a hard and fast lore . Its gone from a medieval setting ( with a few Gnomish devices ) to steampunk within 5 years . Its definatly a massive multiplayer online game , a MMOG (sounds like a cat ) whether its worthy of the roll playing status is debatable these days . Its more an instanced game these days as very few people actually quest anymore . Its one of the things that amazes me WoW fans decry other games for being instanced and yet they play a game where the expansive game world its virtually unused and where most players just hang around the citys waiting for their raid/bg/arena to start . It may as well be Guild Wars now .
A man or "gamer" should look for what is, and not for what he thinks should be.
The OP has a narrow definition of MMORPGs that will no longer be valid as the genre continues to evolve. There will always be those who insist on applying old definitions that no longer apply, but that will not stop the natural change that comes about with progress.
I don't play WoW anymore and I don't approve of the direction ActiBlizz has taken with the game, but like it or not, it changed the MMORPG genre that was desperately in need of change after years of stagnation.
1) Lots of People? Maybe more than one million, all existing in a (or many) persistent world(s)? Check.
2) Stats, RNG, classes/skills? Check
3) Does it have a story of some kind? Check
Conclusion: WoW is an MMORPG.
What does stats and story had to do with anything? Call of Duty has a story and stats, and you gain levels. Is that an RPG? No
A Roleplaying game is a game where you play a role in that world, does any player play a role in WoW? No, they are all clones of each other, with the same stats, the same gear and the same talent builds.
WoW is not an RPG, but it is an MMO, the biggest in the world no less
1) Lots of People? Maybe more than one million, all existing in a (or many) persistent world(s)? Check.
2) Stats, RNG, classes/skills? Check
3) Does it have a story of some kind? Check
Conclusion: WoW is an MMORPG.
What does stats and story had to do with anything? Call of Duty has a story and stats, and you gain levels. Is that an RPG? No
A Roleplaying game is a game where you play a role in that world, does any player play a role in WoW? No, they are all clones of each other, with the same stats, the same gear and the same talent builds.
WoW is not an RPG, but it is an MMO, the biggest in the world no less
Definition from wikipedia:
A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.[1]
So yes, WoW is an RPG. Call of Duty has RPG elements, but is has other distinguishing factors that classify it as a different genre.
Is the world persistent? Yes, its an MMO. Frankly if WoW isn't an MMO then no game is since there isn't an "MMO" out there that WoW doesn't replicate the features of.
Comments
ok !there you are right!im not sure if its the graphic card bug (yes it often happen with lower known game)
it was in beta when i played aso today i dont know (but i doubt gpotato asked the maker of the game to find what the issue is with those various bug.global version will probably be corrected .but i stand by my thing the game is great if you can play the global version play it(tell us if bugs were corrected if you can)dont know when it will be released probably during summer or school start!
oh you are right on one thing!
THE OPTION ARE ALL THERE!
yep last time athene tried to do an event it was like you say !the option were all there!
but funny some option works better then other!try 4000 in urubashi arena(stv)and tell me how it goes
it didnt do well for athene event.
BUT LETS ALL BE HAPPY FOLKS THE OPTION TO DO ANYTHING WE WANT IS THERE!
men!!!
You can do "everything you want" in text if you feel so inclined.
These games do not support roleplaying at all.
I agree with you as well, to an extent. If we're talking abut the feeling a game gives off, some do feel quite claustrophobic as well as isolated due to design choices.
You also make an excellent point about games having trouble distinguishing themselves from their single player/multi-player counter parts. I like AOC I think it's a very good game in most aspects, aside from the feeling I'm playing a single-player RPG more so than an MMO at times. Which isn't exactly a bad thing, but I could see where some people may feel it is.
Hopefully as the tech expands over the next few years (which it should). We'll see some new approaches taken in designing the MMO's of the future. As with everything the current crop will remain popular for a time and eventually will grow old. Opening the door for something better.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well I don't think it deserves its RPG title...but you can't force people to roleplay. The overwhelming majority don't
want to do it. The game feels more like a massively multiplayer action adventure game more then anything else, mainly because all the emphasis is put on obtaining better gear. But that's what people want. Most players don't want to RP, what can you do.
I just have to ask--
When you play Final Fantasy or any other Single RPG--do you take on the character to the fullest extent?
Or do you just simply role-play by fighting and adventuring?
Role Playing describes two different ideas--
1. Fulfilling a fictional role through action
2. Fulfilling a fictional role through words/mannerisms
The 1st definition is the one that applies to 99% of all RPGs--
You don't become an Emo self loathing kid when you play FF7, do you?
You don't become Commander Shepard when you play Mass Effect, do you?
Woah is this like one of those really philosophical insights, like, a tree isn't a tree if no one is here to see it or somate like.
0o
Thread = fail.
no need in trying to act 'intelligent' disproving the fact that its an mmorpg...
Deleted. Got flamed for my opinions not interested in anymore private messages.
A man or "gamer" should look for what is, and not for what he thinks should be.
You write this out of boredom or?
I guess it depends how you define and rpg . WoW is very tounge in cheek and does'nt really have a hard and fast lore . Its gone from a medieval setting ( with a few Gnomish devices ) to steampunk within 5 years . Its definatly a massive multiplayer online game , a MMOG (sounds like a cat ) whether its worthy of the roll playing status is debatable these days . Its more an instanced game these days as very few people actually quest anymore . Its one of the things that amazes me WoW fans decry other games for being instanced and yet they play a game where the expansive game world its virtually unused and where most players just hang around the citys waiting for their raid/bg/arena to start . It may as well be Guild Wars now .
A man or "gamer" should look for what is, and not for what he thinks should be.
The OP has a narrow definition of MMORPGs that will no longer be valid as the genre continues to evolve. There will always be those who insist on applying old definitions that no longer apply, but that will not stop the natural change that comes about with progress.
I don't play WoW anymore and I don't approve of the direction ActiBlizz has taken with the game, but like it or not, it changed the MMORPG genre that was desperately in need of change after years of stagnation.
Ugh. Does WoW have:
1) Lots of People? Maybe more than one million, all existing in a (or many) persistent world(s)? Check.
2) Stats, RNG, classes/skills? Check
3) Does it have a story of some kind? Check
Conclusion: WoW is an MMORPG.
What does stats and story had to do with anything? Call of Duty has a story and stats, and you gain levels. Is that an RPG? No
A Roleplaying game is a game where you play a role in that world, does any player play a role in WoW? No, they are all clones of each other, with the same stats, the same gear and the same talent builds.
WoW is not an RPG, but it is an MMO, the biggest in the world no less
Definition from wikipedia:
A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.[1]
So yes, WoW is an RPG. Call of Duty has RPG elements, but is has other distinguishing factors that classify it as a different genre.
Is the world persistent? Yes, its an MMO. Frankly if WoW isn't an MMO then no game is since there isn't an "MMO" out there that WoW doesn't replicate the features of.