also you can always bring friends to hunt the ganker and even gank the ganker when he is busy with something else XD, do the same hit and run if need, steam roll him and his guild just for the fun of it, if you are lower lvl then him just lvl anothing like a little of revenge to get you to lvl cap XD, also if you play a pvp game you need to keep your eyes and ears open for any enemy comming, and in a RvR or FvF in doubt just attack the enemy run when need if you are with a mob and come back and hit him with everything, or just flee after a nice root on him.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
"I'm just Roleplaying an evil character"
-Again, most of the time, this is a thinly veiled excuse/justification. There is usually no real attempt at role-playing here. Roleplaying is generally a group or "public" activity. Roleplaying a "silent, killer who attacks anything that moves" really isn't roleplaying.
"They were in my way"
-Really? When was the last time a game really allowed that to happen? About the only time that it is even true is if you are competing for resources. There is no effort involved in going around, or ignoring them. They are not blocking you, they are not in fact impeding you in any way.
"I'm reminding them its a PVP world"
-This is sort of a self-fulfilling prophecy type of thing. I gank, to remind people that people gank.
"Carebears want to force their gameplay on me" (Used most of the time when you declare a "Carebear" to be anyone who doesn't follow your playstyle.
-Take a game like Darkfall, that is DESIGNED to be guild/racial warfare. The "Never PVP crowd" shouldn't play the game. But the reality is that "Never PVP Crowd" really DON'T play that game. However the "Play the game as REALLY DESIGNED" crowd do. You are forcing your "kill or be killed" playstyle on them, which, as covered before, is not really the way the game was meant to be played. You are upset because those who want to use the PVP as designed (warfare, resource competition) are actually wanting you to play the game as it was designed. Seems kind of odd doesn't it. Its like the team killer in Counterstrike complaining that the "Carebears" are trying to force him to go by their playstyle.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
But I believe people tend to forget that what goes on within a game is just that. A game. Does it excuse me from being 'that guy'? Absolutley not, and i'm not trying to justify what I do as right or wrong. Within the gaming world, i'll be the first to admit that yes, I 'am' a complete jerk. I 'am' that douchebag. I 'do' kill and fight and battle and do all of those things that i'd never actually do in real life. But all within a fantasy setting.
When i'm playing, I don't think of you as 'some guy or girl behind a keyboard'. I only see the digital representation of you on my screen. So as I said, please don't take it personally.
Again, I appreciate every reply and response within this thread. ^_^
Snip to the relevent part.
Ah yes, "it's just a game". You're right. But what you're forgetting, and you wholey admit that you are, is that you're not the only playing that game. Just because you don't see the person behind the character, doesn't mean there isn't a person there playing the game just like you, through that character. Just the same, that just because they can't see, it doesn't mean that their actions don't sometime frustrate you.
But hey if you prefer that playstyle, more power to you. However, don't expect everyone else to feel the same way. There are many gamers who simply prefer to avoid players who either forget to treat other players with respect, or deliberately go out of their way to disrespect others. That's a large part of why so many people gravitate to PvE ruleset games, because they would prefer to opt out of having to deal with such players on a level where it gives them free reign to harass them at a whim.
That's why I like RvR. Although I might of technically been "ganked" I never felt like that in DAoC.
Yes, you could walk into the Frontier where PvP was allowed, and if you weren't max level, you could be one shotted from a distance, and never even see the high level that killed you.
But you knew that when you went into the Frontier.
This is the scenario I would not find fun. Hey guys, anyone working on thier XQ armor quest? Ok, join our group!
So you join, and half way through, your party members kill you when you hit points are down.
I wouldn't find that added any spice or excitement to the game, just being annoyed.
True, but if you were in a group to go complete XQ armor quest and one guy in the group was annoying everyone, playing horribly and making the quest not fun for anyone else. It is nice when you can just kill him and boot him from your group. I mean you could just boot him, but killing him first adds to the fun of it.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
How would you code this in a way that wouldn't be exploitable?
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
How would you code this in a way that wouldn't be exploitable?
Well for one if the game was not designed to reward any type of PvP other than guild/race warfare, the game would not be full loot. There is no need to have full loot if you are not trying to give people incentive to hunt other players. Since there are guild owned cities all you would have to do is give controlling a guild city or certain guild cities a certain bonus others would want. Then people would have an incentive for guild warfare. They didn't do that and leave it at that. That gave full loot. They said if you go kill that guy you can take everything he has on him. And allowed you to do it. It is not a just guild/race warfare game.
Don't even have to read through this thread to know that the OP posted and left knowing that he just 'griefed' 16 pages of posters. He then proceeded back to his game and continued to have a good day.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
How would you code this in a way that wouldn't be exploitable?
What, you're saying that is hard to code it? What about Mortal. Remember that guy posting here 2 weeks ago about how harsh the game punished him for ganking? How de didn't like the game because of that and right there you have 1 less ganker in your game. There may be a lot of other ways, just look at different games.
That though would be in contrast to what darkfall is supposed to be. Darkfall gives you freedom, even to gank if so you wish.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
Counterstrike allows for shooting your own team mates.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
Counterstrike allows for shooting your own team mates.
That's an option you can choose. If you choose that than you should be prepared for anything. Plus the op didn't kill a team mate but he is still called all kind of names. He killed an enemy.
All I see here are a bunch of wannabe psychologists that make stupid assumptions. A ganker ganks because it's a fucking game. No bad childhood, didn't get beaten by his parents or touched by a teacher and yadda yadda...
It's a game, get over it you high and mighty whimps. You folks should have your balls removed, you don't deserve them.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
Counterstrike allows for shooting your own team mates.
That's an option you can choose. If you choose that than you should be prepared for anything. Plus the op didn't kill a team mate but he is still called all kind of names. He killed an enemy.
However, the reason for having Friendly Fire is not so that someone can deliberately run around team-killing, its designed to add an extra element of risk to manage in gunplay. Now you have to worry about not accidentaly shooting a teammate while trying to kill the bad guys.
Are you telling me that if a person is playing such a game and goes on a TK rampage that he is, in fact, playing the game as intended? Would you defend such a player as "just playing the game"
The reality is that the player is abusing a feature in ways it was never intended to be used. Would you call someone who complains about TK's "Carebear"?
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
Counterstrike allows for shooting your own team mates.
That's an option you can choose. If you choose that than you should be prepared for anything. Plus the op didn't kill a team mate but he is still called all kind of names. He killed an enemy.
However, the reason for having Friendly Fire is not so that someone can deliberately run around team-killing, its designed to add an extra element of risk to manage in gunplay. Now you have to worry about not accidentaly shooting a teammate while trying to kill the bad guys.
Are you telling me that if a person is playing such a game and goes on a TK rampage that he is, in fact, playing the game as intended? Would you defend such a player as "just playing the game"
The reality is that the player is abusing a feature in ways it was never intended to be used. Would you call someone who complains about TK's "Carebear"?
Well a person that shoots a team mate is a douche but you still can't stop it from happening from time to time.
Although I don't think that the counter strike example fits with the mmos. You can't do nothing in the case of cs. Once you allow the friendly fire you can't stop the douches but if you want to stop the gankers to kill low level players in mmo you can do it easily.
In many pvp games it's not that the devs can't stop the gankers. They allow it because it is a necessary evil. It creates tension and action in the game. I mean how many guild, alliance wars started because some gankers killed somebody. Revenge would follow up and you end up with doing something that finally is not boring. Guild wars start for a reason. Many times the reason is that the guild member's alt was ganked from this other guild. It happened a lot of times to me in L2.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
Counterstrike allows for shooting your own team mates.
That's an option you can choose. If you choose that than you should be prepared for anything. Plus the op didn't kill a team mate but he is still called all kind of names. He killed an enemy.
However, the reason for having Friendly Fire is not so that someone can deliberately run around team-killing, its designed to add an extra element of risk to manage in gunplay. Now you have to worry about not accidentaly shooting a teammate while trying to kill the bad guys.
Are you telling me that if a person is playing such a game and goes on a TK rampage that he is, in fact, playing the game as intended? Would you defend such a player as "just playing the game"
The reality is that the player is abusing a feature in ways it was never intended to be used. Would you call someone who complains about TK's "Carebear"?
Well a person that shoots a team mate is a douche but you still can't stop it from happening from time to time.
Although I don't think that the counter strike example fits with the mmos. You can't do nothing in the case of cs. Once you allow the friendly fire you can't stop the douches but if you want to stop the gankers to kill low level players in mmo you can do it easily.
In many pvp games it's not that the devs can't stop the gankers. They allow it because it is a necessary evil. It creates tension and action in the game. I mean how many guild, alliance wars started because some gankers killed somebody. Revenge would follow up and you end up with doing something that finally is not boring. Guild wars start for a reason. Many times the reason is that the guild member's alt was ganked from this other guild. It happened a lot of times to me in L2.
I would argue its left in as a means of simplicity. If you'll notice almost all OPEN pvp games have something in place to discourage FFA styles of play. (Even Darkfall had a woefully inadequate blue/red system).
Mostly open PVP is allowed in such a way as to allow for easily settling disputes. Are you kill stealing? At a resource I need? etc? Instead of arguing, you just kill the opposing party and move on with what you need. Its not perfect. And as you said, you can't Stop idiots from abusing the system. However, just because you can't stop them doesn't mean that "They are just playing the game" or "The game was designed for that style of play."
I think the biggest problem is allowing Open PVP in a game that has that sort of power growth in it period. When you have game imposed imbalances like lvls, High HP, etc, then you will always have this sort of situation. Ideally Open PVP games should be restricted to games that rely more on "player skill" than "Toon skill".
And as you said, you can't Stop idiots from abusing the system. However, just because you can't stop them doesn't mean that "They are just playing the game" or "The game was designed for that style of play."
But what I'm trying to say is that some games are designed for that style of play. In some games gankers are needed. They piss peoples off, the victims call for help and a little action is created. Gankers give a reason to fight with the other guild. In lineage 2 a single ganking would escalate to a full alliance war. So yeah, the gankers are needed and it's exactly because they piss peoples off that they are needed.
And as you said, you can't Stop idiots from abusing the system. However, just because you can't stop them doesn't mean that "They are just playing the game" or "The game was designed for that style of play."
But what I'm trying to say is that some games are designed for that style of play. In some games gankers are needed. They piss peoples off, the victims call for help and a little action is created. Gankers give a reason to fight with the other guild. In lineage 2 a single ganking would escalate to a full alliance war. So yeah, the gankers are needed and it's exactly because they piss peoples off that they are needed.
So are you telling me that guild politics would not happen without gankers?
Somehow I doubt that would be the case. I am more inclined to think that probably competition for resources, guild politics, and such would ALSO lead to such things.
And as you said, you can't Stop idiots from abusing the system. However, just because you can't stop them doesn't mean that "They are just playing the game" or "The game was designed for that style of play."
But what I'm trying to say is that some games are designed for that style of play. In some games gankers are needed. They piss peoples off, the victims call for help and a little action is created. Gankers give a reason to fight with the other guild. In lineage 2 a single ganking would escalate to a full alliance war. So yeah, the gankers are needed and it's exactly because they piss peoples off that they are needed.
So are you telling me that guild politics would not happen without gankers?
Somehow I doubt that would be the case. I am more inclined to think that probably competition for resources, guild politics, and such would ALSO lead to such things.
Gankers are one of the reason. I didn't say the only one but the truth is that gankers many times create action and action for me equals fun.
The most recent case was in wow 3 weeks ago. My guild mate's alt was killed 4 times in a row from 2 high lv hordes. He just went crazy so he logged his main and 2 of us from the guild came there to help him. Long story short after a couple of minutes there were a bunch of players from each guild killing each other at the place. So instead of doing the same boring stuff, I had a bit of action because of those gankers. In a game like wow there is no competition for resources really and no guild politics since it's faction based.
Gankers are one of the reason. I didn't say the only one but the truth is that gankers many times create action and action for me equals fun.
The most recent case was in wow 3 weeks ago. My guild mate's alt was killed 4 times in a row from 2 high lv hordes. He just went crazy so he logged his main and 2 of us from the guild came there to help him. Long story short after a couple of minutes there were a bunch of players from each guild killing each other at the place. So instead of doing the same boring stuff, I had a bit of action because of those gankers. In a game like wow there is no competition for resources really and no guild politics since it's faction based.
Ultimately, the way people PvP is all up to how the game builds it in the first place. It's why I like the PvP in games like Warhammer and WoW (even though in this one you can be killed by higher level guys). And it's why I don't play games that have PvP that allows anyone to attack you at any time.
You see someone of the opposite faction fishing by a pond and suddenly there is the overwhelming urge to contribute a fireball to their effort just because you can. It's bad. It's a guilty pleasure.
And of course when I get ganked, the person who did it is a douchebag.
That's the thing about ganking. It comes down to the fact that - as bad as this is - it is sometimes fun to kill the unsuspecting or the weak, but it always sucks to be the unsuspecting or the weak.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
and correlate the obvious answer to the topic title.
Too much thinking on your own required? Ok, then Im spelling it out for you:
PvE gets boring after a while because it basically is a script, it follows a certain pattern. Once you worked it out and adapted to it, it is too easy. Thats why you choose PvP over PvE:
For the challenge!
Now you tell me: where lies the challenge in killing an inferior opponent? There is none. While in certain situation it might become necessary to kill a lowbie (for ressources or them attacking you), given everything in your head is still in order you definitely dont go to the forums and brag about it.
and correlate the obvious answer to the topic title.
Too much thinking on your own required? Ok, then Im spelling it out for you:
PvE gets boring after a while because it basically is a script, it follows a certain pattern. Once you worked it out and adapted to it, it is too easy. Thats why you choose PvP over PvE:
For the challenge!
Now you tell me: where lies the challenge in killing an inferior opponent? There is none. While in certain situation it might become necessary to kill a lowbie (for ressources or them attacking you), given everything in your head is still in order you definitely dont go to the forums and brag about it.
Let me tell you why I play in pvp servers. It's even because of the fear that someone may gank you when you level. That's challenging. That adds a bit of salt to what could had been a boring pve. When I play pvp servers I fully accept everything that comes from it. For me it makes it more interesting. Hiding from high levels, being always in alert, pissed off and call guild mates or log my main. Challenge isn't always about equal 1 vs 1. There are a miriad of different challenging forms that are created in pvp servers.
You can have constant fear without frustrating anybody. Just make dieing hurt. I mean really hurt. And then make sure dieing only occurs in a way that the victim can say "Hmph, ok, that was my fault."
Et voilá - constant fear without frustration. But maybe, Edli, I should build a MMO where death takes a whole level from you and comes in form of a lethal lightning that can hit you anytime anywhere - without reason. Would you play it?
Comments
also you can always bring friends to hunt the ganker and even gank the ganker when he is busy with something else XD, do the same hit and run if need, steam roll him and his guild just for the fun of it, if you are lower lvl then him just lvl anothing like a little of revenge to get you to lvl cap XD, also if you play a pvp game you need to keep your eyes and ears open for any enemy comming, and in a RvR or FvF in doubt just attack the enemy run when need if you are with a mob and come back and hit him with everything, or just flee after a nice root on him.
Some of the most common Ganking Justifications I hear.
"im just playing the game as designed"
-No you really aren't. 95% of the games out there are OPEN, not FFA pvp. There's a rather big difference between the two. Even Darkfall the "PVP GOD of a Game" was NOT designed to be a FFA pvp. (FFA being, if it moves, kill it.) The game was designed to be guild and race warfare. Yet you have people walking up and attacking blues in the newbie hunting area. You CAN do it, but the game wasn't really designed with that in mind. Its like saying that Team Killing in counterstrike is "Playing the game as designed."
"I'm just Roleplaying an evil character"
-Again, most of the time, this is a thinly veiled excuse/justification. There is usually no real attempt at role-playing here. Roleplaying is generally a group or "public" activity. Roleplaying a "silent, killer who attacks anything that moves" really isn't roleplaying.
"They were in my way"
-Really? When was the last time a game really allowed that to happen? About the only time that it is even true is if you are competing for resources. There is no effort involved in going around, or ignoring them. They are not blocking you, they are not in fact impeding you in any way.
"I'm reminding them its a PVP world"
-This is sort of a self-fulfilling prophecy type of thing. I gank, to remind people that people gank.
"Carebears want to force their gameplay on me" (Used most of the time when you declare a "Carebear" to be anyone who doesn't follow your playstyle.
-Take a game like Darkfall, that is DESIGNED to be guild/racial warfare. The "Never PVP crowd" shouldn't play the game. But the reality is that "Never PVP Crowd" really DON'T play that game. However the "Play the game as REALLY DESIGNED" crowd do. You are forcing your "kill or be killed" playstyle on them, which, as covered before, is not really the way the game was meant to be played. You are upset because those who want to use the PVP as designed (warfare, resource competition) are actually wanting you to play the game as it was designed. Seems kind of odd doesn't it. Its like the team killer in Counterstrike complaining that the "Carebears" are trying to force him to go by their playstyle.
So long, and thanks for all the fish!
If darkfall was not designed like that than why the devs don't do something about it? They allow that kind of behaviour.
Snip to the relevent part.
Ah yes, "it's just a game". You're right. But what you're forgetting, and you wholey admit that you are, is that you're not the only playing that game. Just because you don't see the person behind the character, doesn't mean there isn't a person there playing the game just like you, through that character. Just the same, that just because they can't see, it doesn't mean that their actions don't sometime frustrate you.
But hey if you prefer that playstyle, more power to you. However, don't expect everyone else to feel the same way. There are many gamers who simply prefer to avoid players who either forget to treat other players with respect, or deliberately go out of their way to disrespect others. That's a large part of why so many people gravitate to PvE ruleset games, because they would prefer to opt out of having to deal with such players on a level where it gives them free reign to harass them at a whim.
True, but if you were in a group to go complete XQ armor quest and one guy in the group was annoying everyone, playing horribly and making the quest not fun for anyone else. It is nice when you can just kill him and boot him from your group. I mean you could just boot him, but killing him first adds to the fun of it.
How would you code this in a way that wouldn't be exploitable?
Well for one if the game was not designed to reward any type of PvP other than guild/race warfare, the game would not be full loot. There is no need to have full loot if you are not trying to give people incentive to hunt other players. Since there are guild owned cities all you would have to do is give controlling a guild city or certain guild cities a certain bonus others would want. Then people would have an incentive for guild warfare. They didn't do that and leave it at that. That gave full loot. They said if you go kill that guy you can take everything he has on him. And allowed you to do it. It is not a just guild/race warfare game.
Don't even have to read through this thread to know that the OP posted and left knowing that he just 'griefed' 16 pages of posters. He then proceeded back to his game and continued to have a good day.
What, you're saying that is hard to code it? What about Mortal. Remember that guy posting here 2 weeks ago about how harsh the game punished him for ganking? How de didn't like the game because of that and right there you have 1 less ganker in your game. There may be a lot of other ways, just look at different games.
That though would be in contrast to what darkfall is supposed to be. Darkfall gives you freedom, even to gank if so you wish.
Counterstrike allows for shooting your own team mates.
So long, and thanks for all the fish!
That's an option you can choose. If you choose that than you should be prepared for anything. Plus the op didn't kill a team mate but he is still called all kind of names. He killed an enemy.
All I see here are a bunch of wannabe psychologists that make stupid assumptions. A ganker ganks because it's a fucking game. No bad childhood, didn't get beaten by his parents or touched by a teacher and yadda yadda...
It's a game, get over it you high and mighty whimps. You folks should have your balls removed, you don't deserve them.
However, the reason for having Friendly Fire is not so that someone can deliberately run around team-killing, its designed to add an extra element of risk to manage in gunplay. Now you have to worry about not accidentaly shooting a teammate while trying to kill the bad guys.
Are you telling me that if a person is playing such a game and goes on a TK rampage that he is, in fact, playing the game as intended? Would you defend such a player as "just playing the game"
The reality is that the player is abusing a feature in ways it was never intended to be used. Would you call someone who complains about TK's "Carebear"?
So long, and thanks for all the fish!
Well a person that shoots a team mate is a douche but you still can't stop it from happening from time to time.
Although I don't think that the counter strike example fits with the mmos. You can't do nothing in the case of cs. Once you allow the friendly fire you can't stop the douches but if you want to stop the gankers to kill low level players in mmo you can do it easily.
In many pvp games it's not that the devs can't stop the gankers. They allow it because it is a necessary evil. It creates tension and action in the game. I mean how many guild, alliance wars started because some gankers killed somebody. Revenge would follow up and you end up with doing something that finally is not boring. Guild wars start for a reason. Many times the reason is that the guild member's alt was ganked from this other guild. It happened a lot of times to me in L2.
I would argue its left in as a means of simplicity. If you'll notice almost all OPEN pvp games have something in place to discourage FFA styles of play. (Even Darkfall had a woefully inadequate blue/red system).
Mostly open PVP is allowed in such a way as to allow for easily settling disputes. Are you kill stealing? At a resource I need? etc? Instead of arguing, you just kill the opposing party and move on with what you need. Its not perfect. And as you said, you can't Stop idiots from abusing the system. However, just because you can't stop them doesn't mean that "They are just playing the game" or "The game was designed for that style of play."
I think the biggest problem is allowing Open PVP in a game that has that sort of power growth in it period. When you have game imposed imbalances like lvls, High HP, etc, then you will always have this sort of situation. Ideally Open PVP games should be restricted to games that rely more on "player skill" than "Toon skill".
So long, and thanks for all the fish!
But what I'm trying to say is that some games are designed for that style of play. In some games gankers are needed. They piss peoples off, the victims call for help and a little action is created. Gankers give a reason to fight with the other guild. In lineage 2 a single ganking would escalate to a full alliance war. So yeah, the gankers are needed and it's exactly because they piss peoples off that they are needed.
So are you telling me that guild politics would not happen without gankers?
Somehow I doubt that would be the case. I am more inclined to think that probably competition for resources, guild politics, and such would ALSO lead to such things.
So long, and thanks for all the fish!
Gankers are one of the reason. I didn't say the only one but the truth is that gankers many times create action and action for me equals fun.
The most recent case was in wow 3 weeks ago. My guild mate's alt was killed 4 times in a row from 2 high lv hordes. He just went crazy so he logged his main and 2 of us from the guild came there to help him. Long story short after a couple of minutes there were a bunch of players from each guild killing each other at the place. So instead of doing the same boring stuff, I had a bit of action because of those gankers. In a game like wow there is no competition for resources really and no guild politics since it's faction based.
A good example of what you just said right here.
Ultimately, the way people PvP is all up to how the game builds it in the first place. It's why I like the PvP in games like Warhammer and WoW (even though in this one you can be killed by higher level guys). And it's why I don't play games that have PvP that allows anyone to attack you at any time.
I have ganked. I admit it.
You see someone of the opposite faction fishing by a pond and suddenly there is the overwhelming urge to contribute a fireball to their effort just because you can. It's bad. It's a guilty pleasure.
And of course when I get ganked, the person who did it is a douchebag.
That's the thing about ganking. It comes down to the fact that - as bad as this is - it is sometimes fun to kill the unsuspecting or the weak, but it always sucks to be the unsuspecting or the weak.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
No you are a PKer. One of the worse types of players. I still believe there is a difference between a PvPer and a PKer.
Too much thinking on your own required? Ok, then Im spelling it out for you:
PvE gets boring after a while because it basically is a script, it follows a certain pattern. Once you worked it out and adapted to it, it is too easy. Thats why you choose PvP over PvE:
For the challenge!
Now you tell me: where lies the challenge in killing an inferior opponent? There is none. While in certain situation it might become necessary to kill a lowbie (for ressources or them attacking you), given everything in your head is still in order you definitely dont go to the forums and brag about it.
All that is why I personally hate PvPers and only on FFA PvP games.
There's nothing noblty left, only hordes of gankers rising they epeens.
Being in RL sissies and been ganked daily at their schools or workplaces,
then those frustrated ones rise to kill and gank.
And most time they do by measures of their honour - at least 2-3 vs 1, better 6 vs 1.
Let me tell you why I play in pvp servers. It's even because of the fear that someone may gank you when you level. That's challenging. That adds a bit of salt to what could had been a boring pve. When I play pvp servers I fully accept everything that comes from it. For me it makes it more interesting. Hiding from high levels, being always in alert, pissed off and call guild mates or log my main. Challenge isn't always about equal 1 vs 1. There are a miriad of different challenging forms that are created in pvp servers.
You can have constant fear without frustrating anybody. Just make dieing hurt. I mean really hurt. And then make sure dieing only occurs in a way that the victim can say "Hmph, ok, that was my fault."
Et voilá - constant fear without frustration. But maybe, Edli, I should build a MMO where death takes a whole level from you and comes in form of a lethal lightning that can hit you anytime anywhere - without reason. Would you play it?