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  • ComanComan Member UncommonPosts: 2,178

    Originally posted by Cecropia

    Originally posted by Ramonski7


    Originally posted by Coman


    Originally posted by Cecropia


    Originally posted by SgtFrog



    to my understanding you can only buy this once, either way...why does it matter if someone wants to pay $400 to get to 40...they would be screwed as they do not have RR.

    Who's to say they won't be selling RR in a few months? Just a few months in the past, people never would have believed that they would be selling a level.

    If we all sit at idle it's only going to get progressively worse. Many of us have been warning against this for quite some time. Now here we are talking about levels being sold in an MMORPG.

    Who's to say they will not be selling RR levels in a few month? The answer is no-one...well maybe a few folks at EA and Mythic. Maybe they will and maybe they will not, by that time myself (and others) will see if they find that acceptable, if not we will stop playing the game. If we do, we will still play a game we enjoy. I have no problem with it right now,

    What you expect us to do then? Just because THEY MIGHT do something we all need to stop playing or massively complain about something that might happen? I know it might (most likely will) become worse and they try to find other ways to get money from us, that is what companies do. They will try things out though.

    We could also just quit the game though, but that kinda does not make sense at all. In fact that would be kinda silly. That would be like not going outside, because someone might shoot you. 

    Well said my good man...well said indeed.

    Resume the position, gentlemen.

    I am not sure what you mean by this? Care to explain? 

  • cheyanecheyane Member LegendaryPosts: 9,407

    Actually going outside we don't really have a  choice  but where we spend our money we definitely have that choice. I won't spent it on a company with bankrupt morals and that is my choice.

     

    Actually that is untrue nothing will actually entice me to play Warhammer again and after how they tried to resurrect an account I cancelled I will be damned fool to hand them my credit card information again.

    Garrus Signature
  • MmocountMmocount Member Posts: 194

    Originally posted by Coman

    Originally posted by Cecropia


    Originally posted by SgtFrog



    to my understanding you can only buy this once, either way...why does it matter if someone wants to pay $400 to get to 40...they would be screwed as they do not have RR.

    Who's to say they won't be selling RR in a few months? Just a few months in the past, people never would have believed that they would be selling a level.

    If we all sit at idle it's only going to get progressively worse. Many of us have been warning against this for quite some time. Now here we are talking about levels being sold in an MMORPG.

    Who's to say they will not be selling RR levels in a few month? The answer is no-one...well maybe a few folks at EA and Mythic. Maybe they will and maybe they will not, by that time myself (and others) will see if they find that acceptable, if not we will stop playing the game. If we do, we will still play a game we enjoy. I have no problem with it right now,

    What you expect us to do then? Just because THEY MIGHT do something we all need to stop playing or massively complain about something that might happen? I know it might (most likely will) become worse and they try to find other ways to get money from us, that is what companies do. They will try things out though.

    We could also just quit the game though, but that kinda does not make sense at all. In fact that would be kinda silly. That would be like not going outside, because someone might shoot you. 

     

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.

     

    But the thing here is encroachment. With every small step people dismiss as 'too small to worry about', people get time to get used to the idea. And then with the next step it's too small again so it's fine. etc etc.

     

    The more important point is, it's the wrong direction.

     

    Yes, it may be most of us can't do crap about it, probably never will since the companies decide where they go and who they cater to. It still doesn't mean his argument isn't valid nor that it's wrong. He simply looks ahead and sees a direction he doesn't agree with.

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Coman

    Originally posted by Cecropia

    Resume the position, gentlemen.

    I am not sure what you mean by this? Care to explain? 

     

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • KorithianKorithian Member Posts: 243

     The game had so much promise with a dark and gritty IP that could have been something amazing. Instead sadly they went for a cartoonish look which detracted from the dark realities painted in the Warhammer Novels and lately it seems whoever is incharge is just trying to milk the last few bucks from the loyal players.

     

     While paying for a level is pretty bad it isn't the end of the world. But then you look at the method of bringing Skaven into the game something that could have saved it. Instead they are monster play, where there should have been an underground empire of dark and twisted ratmen they gave the player skaven costumes to go RvR with. While keeping the world a bland unenspiring world. Which I believe even the folks over at Warhammer have appologised for and want nothing to do with.

     

    If the IP owner is ashamed of the mess that has been made of it how the folks at bioware mythic can just put out more of the same without feeling that changes need to be made is beyond me. I can only imagine that the guys over at EA have told them there is no more money, they will be losing staff and to do the best they can with what they got. Which means more plug band aids on a corpse and hoping it will bring it back to life.

  • AckbarAckbar Member UncommonPosts: 927

    I was almost thinking about a resub too.

    ----ITS A TRAP!!!----

  • ComanComan Member UncommonPosts: 2,178

    Originally posted by cheyane

    Actually going outside we don't really have a  choice  but where we spend our money we definitely have that choice. I won't spent it on a company with bankrupt morals and that is my choice.

    And a fair and good choice. If you believe what they do not is going to far your should quit and cancel your subscription. However those who do not mind it should not quit because it might get worse and we will reevaluate it with there next disicsion. Also wanted to use an other example, with had something to do with transferable diseases and the act of making babies, but doubt they would appreciated that :P

     


    Originally posted by Mmocount

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.


     

    I was not attacking his decision or something. I just find it silly you would quit over something because something might happen (or that might not happen), while you still enjoying it. If you find what they doing right now wrong then yes I understand you quit and make a statement. I think the person quited for this reason and that is not a problem, but the post made it sound like we all needed to quit the game now because it might become worse or should be worried about it.

    I am not worried, what if they start selling RR levels? When you can get max-level for 100 dollars? I will then simply quit and move to the next MMO, game or other form of entertainment. I am not one of those that vote with there wallet, I just use my money to entertain myself. 

     


    Originally posted by Mmocount

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.



    Originally posted by Mmocount

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.


  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Originally posted by Coman

    Originally posted by cheyane

    Actually going outside we don't really have a  choice  but where we spend our money we definitely have that choice. I won't spent it on a company with bankrupt morals and that is my choice.

    And a fair and good choice. If you believe what they do not is going to far your should quit and cancel your subscription. However those who do not mind it should not quit because it might get worse and we will reevaluate it with there next disicsion. Also wanted to use an other example, with had something to do with transferable diseases and the act of making babies, but doubt they would appreciated that :P

     


    Originally posted by Mmocount

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.


     

    I was not attacking his decision or something. I just find it silly you would quit over something because something might happen (or that might not happen), while you still enjoying it. If you find what they doing right now wrong then yes I understand you quit and make a statement. I think the person quited for this reason and that is not a problem, but the post made it sound like we all needed to quit the game now because it might become worse or should be worried about it.

    I am not worried, what if they start selling RR levels? When you can get max-level for 100 dollars? I will then simply quit and move to the next MMO, game or other form of entertainment. I am not one of those that vote with there wallet, I just use my money to entertain myself. 

     


    Originally posted by Mmocount

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.



    Originally posted by Mmocount

    I don't see the difference between him and you. For him the line comes sooner. For you you wouldn't act till it's on the doorstep.


    These guys remind me of civil war doctors that decided that their way is STILL better than the wait and see approach of the 21st century. CUT IT OFF! That's their first response to everything. CUT IT OFF! While others would just wait and monitor things juuust in case it happens to require a less unfortunate way of treating the patient. Thing is they don't think we are smart enough to respond before it's too late.

     

    Then you have the guys that feel like if they can make improvements to their own house with their own hands, I should too. I don't have the right to spend my own money to hire people to do it for me. I'm confused. Don't  others have the right to partake of a company's sanctioned services until they feel those services are no longer needed? Then they quit.....right?

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • AzerinAzerin Member Posts: 170

    Originally posted by Daffid011

    This is nothing less than grooming players to accept more and more intrustion of cash sales into actual gameplay.  I don't think we are at a line in the sand, because collectively gamers are weak.  We rush out to buy every new release, collecters edition and lifetime subscription we can.  Even when the stench of decay can be seen swirly around a game, we reward developers with cash up front for games that continually fail to deliver. 

    Developers are getting more and more desperate so we will see more and more ideas like this being thrust in our faces.  I feel the real problem is that there is no competition in the market place to make developers work hard for our dollars.  One game gets the bulk of the market revenue and everyone else is left to fend however they can.  No one really has to worry about what the competition does, because there isn't any. 

    A dead game like warhammer can try whatever it wants, because it is going to die no matter what.  The same for a dozen other wow killers.  Wow could really do this to, but there really is no need to and it would only make themselves vulnerable if and when a company finally puts out some challenge.

     

    Until players do something to make developers take notice they will not see any line in the sane.  All it would take really is for people to cancel on the same day, even if they reupped.  Seeing 75% of your subscribers cancel would send the message.  Even organizing a 1 day boycott would get attention and that is what developers are not seeing.  Any form of resistance. 

    That right there just cements the fact that you're highly uninformed about the goings on in the WAR playerbase and community, and you're borderlining on trolling. I wouldn't be surprised if you're just complaining here for the sake of attention and having "your say". While you're at it, you should also start a movement against car dealerships for making you pay for extra optional features like a sunroof, or all pizza restaurants for charging for optional extra toppings.

    As for your assumption once again that anyone who buys a this extra level is doing so because of their discontent for the game, you clearly once again are claiming to be able to speak for all gamers across the globe. Did you ever consider maybe the person who just wants to get to the heart of endgame action a little bit quicker? The gamer trying to juggle student life, work, and game time and maybe that extra 10 bucks is worth it so they can spend a few extra of their limited hours enjoying higher level content instead of leveling. You can't say because someone is bored of leveling, the game design sucks, it's just a ridiculously wild assumption. What about the person working on their 9th alt, who wouldn't mind a little break in the form of being able to bypass just a tiny slice of repeated content, no matter how dynamic or varied that content may be.

    Honestly, you just seem miserable and completely jaded by the game industry and that's your own issue to work out.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Azerin

    That right there just cements the fact that you're highly uninformed about the goings on in the WAR playerbase and community, and you're borderlining on trolling. I wouldn't be surprised if you're just complaining here for the sake of attention and having "your say". While you're at it, you should also start a movement against car dealerships for making you pay for extra optional features like a sunroof, or all pizza restaurants for charging for optional extra toppings.

    As for your assumption once again that anyone who buys a this extra level is doing so because of their discontent for the game, you clearly once again are claiming to be able to speak for all gamers across the globe. Did you ever consider maybe the person who just wants to get to the heart of endgame action a little bit quicker? The gamer trying to juggle student life, work, and game time and maybe that extra 10 bucks is worth it so they can spend a few extra of their limited hours enjoying higher level content instead of leveling. You can't say because someone is bored of leveling, the game design sucks, it's just a ridiculously wild assumption. What about the person working on their 9th alt, who wouldn't mind a little break in the form of being able to bypass just a tiny slice of repeated content, no matter how dynamic or varied that content may be.

    Honestly, you just seem miserable and completely jaded by the game industry and that's your own issue to work out.

    Are you really trying to suggest that warhammer is a highly successful game and thriving, because it has a community?  How on earth does that disprovesthe situation that warhammer is in or make me a troll?  I'm stating it like it is, sorry if that offends you.

    Since your analogies don't represent the situation properly it is rather pointless to debate them.   MMOs are not (edited for clarity) single purchase products like pizza or cars. 

    I find the highlighted rather funny, thank you.  If leveling has become so boring that developer solution to this problem is to offer a paid service to eliminate their game design then yes I can pretty much say that design has problems.  Not that warhammer has a solid reputation of entertaining gameplay while leveling, but maybe the small community left enjoys it now.  Most did not, but I guess I'm speaking for the masses again and misrepresnting nearly a million players who have left the game. 

    If something in a game is enjoyable then why would people pay to avoid it.  Keep applying lipstick all you want, it is still a pig if people want to pay to avoid it.

  • Marcus-Marcus- Member UncommonPosts: 1,012

    Originally posted by Daffid011

    This is nothing less than grooming players to accept more and more intrustion of cash sales into actual gameplay.  I don't think we are at a line in the sand, because collectively gamers are weak.  We rush out to buy every new release, collecters edition and lifetime subscription we can.  Even when the stench of decay can be seen swirly around a game, we reward developers with cash up front for games that continually fail to deliver. 

    Developers are getting more and more desperate so we will see more and more ideas like this being thrust in our faces.  I feel the real problem is that there is no competition in the market place to make developers work hard for our dollars.  One game gets the bulk of the market revenue and everyone else is left to fend however they can.  No one really has to worry about what the competition does, because there isn't any. 

    A dead game like warhammer can try whatever it wants, because it is going to die no matter what.  The same for a dozen other wow killers.  Wow could really do this to, but there really is no need to and it would only make themselves vulnerable if and when a company finally puts out some challenge.

     

    Until players do something to make developers take notice they will not see any line in the sane.  All it would take really is for people to cancel on the same day, even if they reupped.  Seeing 75% of your subscribers cancel would send the message.  Even organizing a 1 day boycott would get attention and that is what developers are not seeing.  Any form of resistance. 

    When i first read about War selling a level, the first game that came to mind following suite was WoW, I don't know why, but it is the first thing i thought of. I don't play WoW nor do i have any plans.. anyhow....

     

    So you want Warhammer players to organize a one day boycott because they are selling a pve level in a pvp game?

    Guess what?  you still need the PvP level...

    Would i be mad if they were selling a Renown rank in the game? Perhaps...

    Would i be mad if they were selling a pve level in my pve game? Perhaps...

    Am i going to run around like chicken little because of what my game might or might not do?

    Hardly, I have way more important issues in my life to worry about than a video game. As stated, some of us have been complaining about RMT in MMOs for a long, long time. Its liike shovelling against the tide, and everyones going to have to make a decision when it goes too far

      If/when a MMO crosses "that line", I quit, its rather easy.  I did it with UO, I did it with DAoC, I did it with WoW, to name a few.. thats the best boycott i can think of. Do i expect all my fellow gamers to follow my noble and just cause of resistance??  yea right....

    I don't get all emotional about my time spent in the game, I don't get all weepy about the "work" spent on my avatar, I don't cry about the money invested the last 7 years of my life, I just hit the quit button, perhaps tell them why in a survey. Then see if theres any other game out there that fits my playstyle. If not I'll read a book..

     

    It is a video game after all....

     

  • cheyanecheyane Member LegendaryPosts: 9,407

    Well this is definitely a controversial subject and one which since we seem to be on opposite sides of the spectrum we will not resolve but merely agree to disagree.Let's see how the paying subscribers of Warhammer react and watch the subs in the days to come.  To tell you the truth I have no idea how much of a dent if any this might make. May be not even a whimper.

     

    Once upon a time I thought I had a pretty good compass on the rights and wrongs or things I might accept but I am weak I will compromise if it is for a game I like. I do not like or want to play Warhammer so it is easy to condemn it. I am sorry for being a hypocrite I realised yesterday if this were in a game I really enjoyed or liked I would probably make excuses. 

     

    I think I should come clean and say my opinion will depend on the game.

    Garrus Signature
  • ScorchienScorchien Member LegendaryPosts: 8,914

     Funny how other games do the same exact thing , and all the Drama Queens here dont say a word about the pratices of there internet gf...

     

                     To advance from 80-85 in Wow you must buy Cata ..... They sell you lvls

    , both expansions offer many of the same things , gear , skill upgrade and changes , new dungeon , new game mechanics ,

     Wow wroks the same way if you dont purchase there expansion you dont have access to lvls gear etc...So they are selling you the same lvls..

      Now granted wow expansion is larger and it also has the larger price tag ...

     

      So why is it differnet , its okay for Blizz to sell you lvls but not Mythic ... huh really get a grip ...

     

      LotRO sold Moria with lvl advancement gear skills etc.. without purchasing it you cannot advance those lvls or use that gear ...

         Why is acceptable from Turbine......They sold you lvls...

     

     Lineage 2 did the same.... etc .. etc... etc..

     

      Why is acceptable for all these other companies... take the blinders off ............

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    @Marcus

    I am not trying to get the players of warhammer to do anything.  It was just an example of something off the top of my head that would cause a game developer to take notice and hopefully make a public example for other developers to see.  Not a preplanned 1 day cancellation, but a large group of people cancelling their accounts on the same day, even if everyone was planning on resubscribing when their time runs out.  That would would force a company to take notice and respond to players.  In turn it would send a message to all developers that this was taking things to far.

    Developers are continually pushing the line with RMT offers and players are not really pushing back.  Taking this stance that "it doesn't affect me so I can ignore it until it turns into something that does" just empowers developers to eventually make something that will break your gaming experience.  I guess I just don't see the point in waiting until it gets to that point when spending the same amount of effort as reading the forums here could just as easily send a message to the developers.

    It is difficult to show emotion (or non emotion) in a post on the internet, but I just find this a very intersting debate and am not getting all weepy eyed over this.  Just an interesting disucssion is all.  We are both here reading and posting on an internet forum about mmos. 

    Anyhow, my overall point is that developers need an eye opener before they keep crossing lines like this.  No one is going to take notice of warhammer losing a large chunk of the players who remain, because most everyone is expecting the game to die.  It will not make a single developer take notice to the outcome of warhammer unless something out of the normal happens. 

  • PheacePheace Member Posts: 2,408

    Originally posted by Scorchien

     take the blinders off ............

    Ow the irony xD

     

    You're comparing expansion packs to the RR enhancement you can buy in WAR.

     

    If you want to take WoW as an example, which you clearly did, then if you chose not to get the WoW expansion, the only thing that really changed for you was less people to play with. The game mostly remained the same since the people with expansions would move on to the next 'Tier' so to say.

     

    Now take WAR, a PvP game, where Balance between players is arguably the most important thing there is, and they suddenly offer increased RR's. No tier change. Just exactly the same game, except now if you don't actually buy it you can forget about playing the content you were playing up until now because anyone who did buy it will smash your face with the extra RR/Gears/Weapons.

     

    This is still ignoring the whole 'content' discussion, which in one case either makes you pay for extra content in a game that has offered hardly any content for your sub, or makes you pay for only the increase in power/progression without giving you anything else.

    image

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Originally posted by Pheace

    Originally posted by Scorchien

     take the blinders off ............

    Ow the irony xD

     

    You're comparing expansion packs to the RR enhancement you can buy in WAR.

     

    If you want to take WoW as an example, which you clearly did, then if you chose not to get the WoW expansion, the only thing that really changed for you was less people to play with. The game mostly remained the same since the people with expansions would move on to the next 'Tier' so to say.

     

    Now take WAR, a PvP game, where Balance between players is arguably the most important thing there is, and they suddenly offer increased RR's. No tier change. Just exactly the same game, except now if you don't actually buy it you can forget about playing the content you were playing up until now because anyone who did buy it will smash your face with the extra RR/Gears/Weapons.

     

    This is still ignoring the whole 'content' discussion, which in one case either makes you pay for extra content in a game that has offered hardly any content for your sub, or makes you pay for only the increase in power/progression without giving you anything else.

      False ... If you play the game the way its meant to be played you can still be effective in RvR @ 40/40 well as 40/80 , being in a WB and playing your class as its meant to be played would be a good start ,many lower lvl lower RR make a differnce and contibute on a daily basis , now if you are stupid enough at lvl 32 to duel a 40/80 you will get what you deserve ..but the game wasnt intended for dueling as it was built for RvR ..

      I see lower lvls make a differnece everyday in the Lakes .. i could list many examples but really wont waste my time on people who dont understand the games mechains and probaly have 0 or limited experinece with it to know..

     

      Now lets not ignore the content part for you as believe you havent read the 1.4 notes or understood them...

     

        Wow -Playable race(2) .. check               War -palyable race (1) check(monsterplay)

        Wow -lvl cap increase (80-85) check      War -RR increase 80-100  check

         Wow - zone reamde ..check                     War - no zones remade( RvR mechanics redone and new features...check

         Wow -new high lvl zone... check               War -new high lvl zone ....check

         Wow -more raid content... check                 War- more Raid content ... check

         Wow -new Pvp zone ...check                         War -new pvp zone ... check

         Wow -Archeology (new trade skill) ..check      War - none...

         Wow- flying mounts .. check                                War- Aerial Bombers  

         Wow -skills and mechanics redone.. check           War -skills and mechains redone ...check

     

       Now Wows expansion is largerthere is no doubt .. but its price also reflects that..

     

     So its ok for Blizz to sell you very simlilar features but its nit ok for Myhtic......Hypocrits

  • PheacePheace Member Posts: 2,408

    Originally posted by Scorchien

    False ... If you play the game the way its meant to be played you can still be effective in RvR @ 40/40 well as 40/80 , being in a WB and playing your class as its meant to be played would be a good start ,many lower lvl lower RR make a differnce and contibute on a daily basis , now if you are stupid enough at lvl 32 to duel a 40/80 you will get what you deserve ..but the game wasnt intended for dueling as it was built for RvR ..

      I see lower lvls make a differnece everyday in the Lakes .. i could list many examples but really wont waste my time on people who dont understand the games mechains and probaly have 0 or limited experinece with it to know..

     

     

    Ooo, the famous 'I can beat a scrub' argument.

     

    Yes. If you're far lower in level, and you're in far lower gear, yet you're playing with a premade, who are usually higher RR and better equipped, you can possibly stand to help out a bit and heck, even beat out puggers and scrubs. Face the exact same team, with people with the exact same skill level but higher RR and Gear, and you'll be facing the floor. It's that simple.

    Howcome the prevailing argument against gear difference always seems to be that you should simply look for a scrub to beat on? What happened to competition?

     


    Originally posted by Scorchien

      Now lets not ignore the content part for you as believe you havent read the 1.4 notes or understood them...

     

        Wow -Playable race(2) .. check               War -palyable race (1) check(monsterplay)

        Wow -lvl cap increase (80-85) check      War -RR increase 80-100  check

         Wow - zone reamde ..check                     War - no zones remade( RvR mechanics redone and new features...check

         Wow -new high lvl zone... check               War -new high lvl zone ....check

         Wow -more raid content... check                 War- more Raid content ... check

         Wow -new Pvp zone ...check                         War -new pvp zone ... check

         Wow -Archeology (new trade skill) ..check      War - none...

         Wow- flying mounts .. check                                War- Aerial Bombers  

         Wow -skills and mechanics redone.. check           War -skills and mechains redone ...check

     

       Now Wows expansion is largerthere is no doubt .. but its price also reflects that..

     

     So its ok for Blizz to sell you very simlilar features but its nit ok for Myhtic......Hypocrits

     

     

    Amazing. High level zone, Raid Content, PvP zone. All those things are sepeate things in WoW, yet for WAR all those 3 refer to the single 24v24 Scenario they are adding. Like to twist facts much?

     

    Let's laugh at your comparison by bringing up some of the actual facts behind Cataclysm, rather than 'Raid in WAR, Raid in WoW? Check.'

     

    "

     


    • Player level cap increased to 85.

    • Six new high-level zones: Mount Hyjal and Uldum in Kalimdor; Vashj'ir and the Twilight Highlands in the Eastern Kingdoms; Deepholm in the elemental plane of earth; and the PvP zone and daily quest hub Tol Barad.

    • Two new player races, the worgen of Gilneas for the Alliance and the goblins of the Bilgewater Cartel for the Horde. New leveling zones added for these two races include Gilneas, the Isle of Kezan, and the Lost Isles.

    • A dramatic alteration of Kalimdor and the Eastern Kingdoms due

      to the Cataclysm, resulting in massive environmental changes, as well as

      questing and progression changes, for nearly every zone, resulting in

      new leveling experiences. This includes new starter areas for the gnomes and Darkspear trolls, faction changes for some zones (such as Hillsbrad Foothills)

      and, with the environmental redesign, the ability for players to fly on

      both continents. (The blood elf and draenei content will still be

      instanced and limited to ground mounts only.)

    • Seven new high-level dungeons and three new raid instances, all

      available in regular and heroic modes (with raids in both 10- and

      25-player varieties), as well as two heroic revamps of classic dungeons (Deadmines and Shadowfang Keep).

      This will also include Blizzard's new Flexible Raid Lock system, a

      change to raid functionality which includes the ability to move between

      10- and 25-player raid groups, combine or split groups, and vary regular

      & heroic attempts.

    • New PvP opportunities including the Tol Barad zone and a PvP-instanced dungeon, Baradin Hold, as well as two new battlegrounds Battle for Gilneas and Twin Peaks.

    • class redesign (coming immediately prior to expansion launch in Patch 4.0.1

      but optimized for the expansion) including new talents and spells,

      simplification of talent trees, and reorganization of class buffs.

    • Revamp of character and gear stats, including elimination of

      some stats and major changes to base stat operability (such as intellect

      creating spell power, strength and agility affecting attack power,

      etc.) This includes the addition of Reforging to the game, giving players the ability to add certain stats on gear in return for removal of others.

    • New race/class combinations (see the chart below) which will be available to all players in Patch 4.0.3.[5].

    • New Archaeology profession.

    • Level cap raised on all main and secondary professions to 525, with many new items, patterns and rewards.

    • A new Guild advancement system, which includes guild leveling, achievements and rewards.

    • Consolidation of previous expansion set currency systems; rewards will include two PvE currencies, Justice and Valor points, as well as two PvP currencies, Honor and Conquest points.

    • New technology enhancements including support for DirectX 11

      features and hardware cursor in OpenGL mode, additional video options

      and a new water rendering engine"

     

    6 new zones, 7 dungeons, and 3 raids compared to your 'check'

    Get a reality check. What you're doing is tantamount to saying Latvia's population is equal to the US's because they both have people.

     

    Not to mention you completely disconnected the most significant part of the discussion again, which is that if you take 1.4 seperately, the game hasn't gotten any content additions in over a year.

    image

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Originally posted by Pheace

    Originally posted by Scorchien

    False ... If you play the game the way its meant to be played you can still be effective in RvR @ 40/40 well as 40/80 , being in a WB and playing your class as its meant to be played would be a good start ,many lower lvl lower RR make a differnce and contibute on a daily basis , now if you are stupid enough at lvl 32 to duel a 40/80 you will get what you deserve ..but the game wasnt intended for dueling as it was built for RvR ..

      I see lower lvls make a differnece everyday in the Lakes .. i could list many examples but really wont waste my time on people who dont understand the games mechains and probaly have 0 or limited experinece with it to know..

     

     

    Ooo, the famous 'I can beat a scrub' argument.

     

    Yes. If you're far lower in level, and you're in far lower gear, yet you're playing with a premade, who are usually higher RR and better equipped, you can possibly stand to help out a bit and heck, even beat out puggers and scrubs. Face the exact same team, with people with the exact same skill level but higher RR and Gear, and you'll be facing the floor. It's that simple.

    Howcome the prevailing argument against gear difference always seems to be that you should simply look for a scrub to beat on? What happened to competition?

     


    Originally posted by Scorchien

      Now lets not ignore the content part for you as believe you havent read the 1.4 notes or understood them...

     

        Wow -Playable race(2) .. check               War -palyable race (1) check(monsterplay)

        Wow -lvl cap increase (80-85) check      War -RR increase 80-100  check

         Wow - zone reamde ..check                     War - no zones remade( RvR mechanics redone and new features...check

         Wow -new high lvl zone... check               War -new high lvl zone ....check

         Wow -more raid content... check                 War- more Raid content ... check

         Wow -new Pvp zone ...check                         War -new pvp zone ... check

         Wow -Archeology (new trade skill) ..check      War - none...

         Wow- flying mounts .. check                                War- Aerial Bombers  

         Wow -skills and mechanics redone.. check           War -skills and mechains redone ...check

     

       Now Wows expansion is largerthere is no doubt .. but its price also reflects that..

     

     So its ok for Blizz to sell you very simlilar features but its nit ok for Myhtic......Hypocrits

     

     

    Amazing. High level zone, Raid Content, PvP zone. All those things are sepeate things in WoW, yet for WAR all those 3 refer to the single 24v24 Scenario they are adding. Like to twist facts much?

     

    Let's laugh at your comparison by bringing up some of the actual facts behind Cataclysm, rather than 'Raid in WAR, Raid in WoW? Check.'

     

    "

     


    • Player level cap increased to 85.

    • Six new high-level zones: Mount Hyjal and Uldum in Kalimdor; Vashj'ir and the Twilight Highlands in the Eastern Kingdoms; Deepholm in the elemental plane of earth; and the PvP zone and daily quest hub Tol Barad.

    • Two new player races, the worgen of Gilneas for the Alliance and the goblins of the Bilgewater Cartel for the Horde. New leveling zones added for these two races include Gilneas, the Isle of Kezan, and the Lost Isles.

    • A dramatic alteration of Kalimdor and the Eastern Kingdoms due

      to the Cataclysm, resulting in massive environmental changes, as well as

      questing and progression changes, for nearly every zone, resulting in

      new leveling experiences. This includes new starter areas for the gnomes and Darkspear trolls, faction changes for some zones (such as Hillsbrad Foothills)

      and, with the environmental redesign, the ability for players to fly on

      both continents. (The blood elf and draenei content will still be

      instanced and limited to ground mounts only.)

    • Seven new high-level dungeons and three new raid instances, all

      available in regular and heroic modes (with raids in both 10- and

      25-player varieties), as well as two heroic revamps of classic dungeons (Deadmines and Shadowfang Keep).

      This will also include Blizzard's new Flexible Raid Lock system, a

      change to raid functionality which includes the ability to move between

      10- and 25-player raid groups, combine or split groups, and vary regular

      & heroic attempts.

    • New PvP opportunities including the Tol Barad zone and a PvP-instanced dungeon, Baradin Hold, as well as two new battlegrounds Battle for Gilneas and Twin Peaks.

    • class redesign (coming immediately prior to expansion launch in Patch 4.0.1

      but optimized for the expansion) including new talents and spells,

      simplification of talent trees, and reorganization of class buffs.

    • Revamp of character and gear stats, including elimination of

      some stats and major changes to base stat operability (such as intellect

      creating spell power, strength and agility affecting attack power,

      etc.) This includes the addition of Reforging to the game, giving players the ability to add certain stats on gear in return for removal of others.

    • New race/class combinations (see the chart below) which will be available to all players in Patch 4.0.3.[5].

    • New Archaeology profession.

    • Level cap raised on all main and secondary professions to 525, with many new items, patterns and rewards.

    • A new Guild advancement system, which includes guild leveling, achievements and rewards.

    • Consolidation of previous expansion set currency systems; rewards will include two PvE currencies, Justice and Valor points, as well as two PvP currencies, Honor and Conquest points.

    • New technology enhancements including support for DirectX 11

      features and hardware cursor in OpenGL mode, additional video options

      and a new water rendering engine"

     

    6 new zones, 7 dungeons, and 3 raids compared to your 'check'

    Get a reality check. What you're doing is tantamount to saying Latvia's population is equal to the US's because they both have people.

     

    Not to mention you completely disconnected the most significant part of the discussion again, which is that if you take 1.4 seperately, the game hasn't gotten any content additions in over a year.

                     Like i said Wows is larger but the price reflects.. you are paying more and geting more ..Still doesnt change the fact that youy are paying for the simlar types of content..   YOU ARE STILL PAYING FOR LVLS , GEAR ,ZONES SKILLS...

      Reading comprehension FTW ...     

        Who said anything about beating on scrubs...

      Ive seen whole WB of sub 60 RR hold a BO for zone lock against superior RR geared players .. There is some skill involved but you seem to miss that point..

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Originally posted by Pheace

    Originally posted by Scorchien

    False ... If you play the game the way its meant to be played you can still be effective in RvR @ 40/40 well as 40/80 , being in a WB and playing your class as its meant to be played would be a good start ,many lower lvl lower RR make a differnce and contibute on a daily basis , now if you are stupid enough at lvl 32 to duel a 40/80 you will get what you deserve ..but the game wasnt intended for dueling as it was built for RvR ..

      I see lower lvls make a differnece everyday in the Lakes .. i could list many examples but really wont waste my time on people who dont understand the games mechains and probaly have 0 or limited experinece with it to know..

     

     

    Ooo, the famous 'I can beat a scrub' argument.

     

    Yes. If you're far lower in level, and you're in far lower gear, yet you're playing with a premade, who are usually higher RR and better equipped, you can possibly stand to help out a bit and heck, even beat out puggers and scrubs. Face the exact same team, with people with the exact same skill level but higher RR and Gear, and you'll be facing the floor. It's that simple.

    Howcome the prevailing argument against gear difference always seems to be that you should simply look for a scrub to beat on? What happened to competition?

     


    Originally posted by Scorchien

      Now lets not ignore the content part for you as believe you havent read the 1.4 notes or understood them...

     

        Wow -Playable race(2) .. check               War -palyable race (1) check(monsterplay)

        Wow -lvl cap increase (80-85) check      War -RR increase 80-100  check

         Wow - zone reamde ..check                     War - no zones remade( RvR mechanics redone and new features...check

         Wow -new high lvl zone... check               War -new high lvl zone ....check

         Wow -more raid content... check                 War- more Raid content ... check

         Wow -new Pvp zone ...check                         War -new pvp zone ... check

         Wow -Archeology (new trade skill) ..check      War - none...

         Wow- flying mounts .. check                                War- Aerial Bombers  

         Wow -skills and mechanics redone.. check           War -skills and mechains redone ...check

     

       Now Wows expansion is largerthere is no doubt .. but its price also reflects that..

     

     So its ok for Blizz to sell you very simlilar features but its nit ok for Myhtic......Hypocrits

     

     

    Amazing. High level zone, Raid Content, PvP zone. All those things are sepeate things in WoW, yet for WAR all those 3 refer to the single 24v24 Scenario they are adding. Like to twist facts much?

     

    Let's laugh at your comparison by bringing up some of the actual facts behind Cataclysm, rather than 'Raid in WAR, Raid in WoW? Check.'

     

    "

     


    • Player level cap increased to 85.

    • Six new high-level zones: Mount Hyjal and Uldum in Kalimdor; Vashj'ir and the Twilight Highlands in the Eastern Kingdoms; Deepholm in the elemental plane of earth; and the PvP zone and daily quest hub Tol Barad.

    • Two new player races, the worgen of Gilneas for the Alliance and the goblins of the Bilgewater Cartel for the Horde. New leveling zones added for these two races include Gilneas, the Isle of Kezan, and the Lost Isles.

    • A dramatic alteration of Kalimdor and the Eastern Kingdoms due

      to the Cataclysm, resulting in massive environmental changes, as well as

      questing and progression changes, for nearly every zone, resulting in

      new leveling experiences. This includes new starter areas for the gnomes and Darkspear trolls, faction changes for some zones (such as Hillsbrad Foothills)

      and, with the environmental redesign, the ability for players to fly on

      both continents. (The blood elf and draenei content will still be

      instanced and limited to ground mounts only.)

    • Seven new high-level dungeons and three new raid instances, all

      available in regular and heroic modes (with raids in both 10- and

      25-player varieties), as well as two heroic revamps of classic dungeons (Deadmines and Shadowfang Keep).

      This will also include Blizzard's new Flexible Raid Lock system, a

      change to raid functionality which includes the ability to move between

      10- and 25-player raid groups, combine or split groups, and vary regular

      & heroic attempts.

    • New PvP opportunities including the Tol Barad zone and a PvP-instanced dungeon, Baradin Hold, as well as two new battlegrounds Battle for Gilneas and Twin Peaks.

    • class redesign (coming immediately prior to expansion launch in Patch 4.0.1

      but optimized for the expansion) including new talents and spells,

      simplification of talent trees, and reorganization of class buffs.

    • Revamp of character and gear stats, including elimination of

      some stats and major changes to base stat operability (such as intellect

      creating spell power, strength and agility affecting attack power,

      etc.) This includes the addition of Reforging to the game, giving players the ability to add certain stats on gear in return for removal of others.

    • New race/class combinations (see the chart below) which will be available to all players in Patch 4.0.3.[5].

    • New Archaeology profession.

    • Level cap raised on all main and secondary professions to 525, with many new items, patterns and rewards.

    • A new Guild advancement system, which includes guild leveling, achievements and rewards.

    • Consolidation of previous expansion set currency systems; rewards will include two PvE currencies, Justice and Valor points, as well as two PvP currencies, Honor and Conquest points.

    • New technology enhancements including support for DirectX 11

      features and hardware cursor in OpenGL mode, additional video options

      and a new water rendering engine"

     

    6 new zones, 7 dungeons, and 3 raids compared to your 'check'

    Get a reality check. What you're doing is tantamount to saying Latvia's population is equal to the US's because they both have people.

     

    Not to mention you completely disconnected the most significant part of the discussion again, which is that if you take 1.4 seperately, the game hasn't gotten any content additions in over a year.

      I can copy patch notes also ... Weeeeeeeeeeeeeeeeeeeeee



    Highlights


    Highlights



    RvR™ Packs


    Timed to coincide with the release of 1.4.0 are two new booster packs that are available for digital download from the EA Store.


    These packs are broken down into the Progression Pack and the Personality Pack. The Progression Pack gives players an opportunity to advance through the Renown Ranks faster and advance their character up to Renown Rank 100! This includes access to all bonuses, items, and rewards that are gated by the expanded Renown Ranks. The Personality Pack offers a variety of items to personalize a character. Included in this pack are several vanity pets (in a choice of 4 colors), new heavy mounts (in a choice of 3 colors), access to barber surgeon tokens to allow characters to change their look, and access to new and unique dyes on the dyemasters.


    In the patch notes, there may be references to these packs (as appropriate) with details on how the pack or pack contents affect the feature or notes.


    Open RVR


    The mechanics of Zone Capture in Open RVR have been revamped. Gone are domination timers and waiting passively for a zone to flip. Gone are victory point pools to flip a zone. Instead, to take a zone, a realm simply needs to take the enemy keep. This is accomplished by capturing and holding battlefield objectives which will gather resources for the realm. These resources will level up the gathering realm's keep and allow access to the siege weapons needed to take the enemy keep. For a more detailed look at the changes and features, see the Open RVR patch notes section.


    Renown Abilities


    Due to the nature of the changes in this update, all careers have had their Mastery and Renown training refunded.


    Renown abilities have been completely revamped in 1.4.0. There are no longer three tiered sets of abilities with purchase requirements before the next tier becomes available. Instead, all Passive Renown abilities are now available for purchase from the start. Players must now make the choice whether to invest in a particular ability at the start, or wait until they have enough points for some of the more expensive abilities. In addition to changing how the abilities are made available, a complete review of the abilities was done, resulting in a number of changes, the removal of some abilities, the removal of Renown Tactics, and addition of new active abilities. More information can be found on this feature in the Combat and Careers section of the patch notes.


    Itemization


    Game Update 1.4.0 introduces many changes to the game including new item sets available for players over Renown Rank 80. In an effort to ensure that item acquisition accommodates our new items and levels, we've made a number of changes to how items, item sets in particular, drop in the game. Generally speaking, players will now have more options and better gear available earlier in the game. As an example, Sovereign gear will now drop in stage I of the city siege versus Stage III. For a complete list of changes in itemization see the items section of the patch notes.


    Barber Surgeon


    Tired of wearing a circlet? Want to try out some of the new hairstyles introduced in Game Update 1.3.5? Well the Barber Surgeon is the solution! This handy NPC will allow existing characters to change any of their facial customization choices from the safety of the capital city. Utilizing the Barber Surgeon's talents will require that a token to purchase his services. These tokens can be found in the Personality Pack that is available separately via the EA Store.


    Order may visit Toddy Sween in the Market Square of Altdorf while the Realm of Destruction should pay a visit to Karven Nurfayc in the Apex to partake of these new services.



    General Changes & Bug Fixes


    General Changes & Bug Fixes



    * Guild Banners in the cities will now function properly. The top 10 Renown holding Rank 40 guilds will now have their guild heraldry displayed in their home city.


    * Warcamps are now guarded by a more aggressive mechanic. Players that enter an enemy Realm Warcamp will find they have a limited time to retreat before they are killed.


    * Fixed an issue where monsters or players with very large health pools would not appear to heal properly outside of combat to some players.


    * The distance at which a monster will attack a player is now based off of the player's effective level instead of the player's actual level.


    * Players can no longer attempt to /quit or /logout while in the middle of casting an ability or using an item. If already in the logout process attempting use an item or ability will cancel the logout process.


    * Players attempting to buy out auctions from a player who has the same name as them but has since deleted themselves will now be able to buy out the auction.


    * Falling damage has been tweaked to be more forgiving. Players can now fall further before incurring damage.



    Realm versus Realm


    Realm versus Realm



    Open World Campaign


    Due to the changes made to the Open RVR zone capture mechanics, the campaign will be reset for all servers. This will allow both sides to start on even footing and ensure that the new mechanics start equally.


    Tier 4 Campaign:


    * Skaven Tunnels have been spotted throughout the Tier 4 campaign! Skaven forces have begun to take advantage of the fighting going on above them by emerging randomly during battles over contested zones and siphoning resources for themselves. When this occurs, qualified players from both realms will be able to enter the Skaven tunnels and fight to reclaim the resources, vanquish the Skaven bosses, and even find a means to employ Skaven forces towards their own victory in the contested zone. Note: Entrance to the Thanquol's Incursion Skaven zone is restricted to characters that are Renown Rank 65+.


    * Players that assist in fighting back Thanquol's Incursion during a contested zone battle will be able to help take over Skaven troops and use them to assist in the zone battle when the Incursion has been repelled.


    * There will be a limited number of Skaven troops available within a lake. These slots are on a first-come, first-serve basis and limited to a set amount per battle. The available Skaven classes are: Gutter Runner, Engineer, Packmaster, and Rat Ogre. Each of these brings special abilities to the battle and complements each other.


    * The ability to control a Skaven troop is a time limited feature that is gained by participating in the Incursion event.


    * While controlling a Skaven troop, the player takes on the form, abilities, and stats of the Skaven. Access to inventory or character screens are disabled. Any loot gained while in possession of the Skaven will show up when the player resumes control of their own character again.


    Zone Capture:


    The following changes have been made to the Zone Capture Mechanics for all Tiers. New features and mechanics will follow this section.


    * When a zone becomes contested, it will now start with neutral battlefield objectives, one Order-owned keep, and one Destruction-owned keep. Note: This is a change for the Tier 4 contested zones that are closest to the cities as previously these zones would start with both keeps owned by the defending realm.


    * There are no longer NPC Guards, Sergeants, or Lords at any of the Keeps or Battlefield Objectives. These have been replaced by a single flag capture mechanic.


    * The lockout timer for all Battlefield Objectives has been reduced to 5 minutes.


    * Keeps may no longer be claimed by guilds.


    * Keep doors may now only be damaged by Rams and players currently controlling a Skaven Rat Ogre. Rams are now obtainable at Keep Rank 4. See the notes on Keep Leveling for more details.


    * Zone Domination Timers have been removed.


    * The Victory Point Pool as a victory condition has been removed.


    * Siege pads have been removed. Siege is now obtainable starting at Keep Rank 3 with additional Siege becoming available as the Keep increases in Rank. Siege obtained in this manner, aside from the Ram, can now be placed anywhere in the RvR Lake. Please see the notes on Keep Leveling and Siege Mechanics for more information.


    * Siege weaponry is now longer purchasable through Gold or Ordnance. Players now obtain Siege from their Realm's Keep once it reaches Keep Rank 3.


    New Zone Mechanics:


    * Battlefield Objectives have been modified in the following manners:

    - Capturing and holding a battlefield objective will now gather resources needed to level a keep. These resources are gathered over time and progress can be monitored on the map or new RVR tracker.


    - Resources are generated via a formula that takes into account rate of generation and Resource Carrier travel times. As a result, the further a Battle Field Objective is from the Warcamp, the more Resources the Resource Carrier will deliver upon completing its mission.


    - Once generated, the BO will spawn a Resource Carrier to take the Resources to the Warcamp of the owning Realm. Resources will not be credited to the realm until they arrive at the Warcamp. If a Resource Carrier is killed by the enemy Realm before it can reach the Warcamp, the Resources will drop to the ground and either Realm can capture them for a reduced (25%) amount going to their resource pool.


    - Resource Carriers are combat-unresponsive and will not deter from their mission, but they can be killed. Resource Carriers are upgraded at Keep Rank 1 (Armored Resource Carrier) and 2 (Mounter Resource Carrier).


    - Resource Carriers for both Realms will show up on the map and mini-map tracker.


    - Resource Carriers will deliver resources to the Warcamp when given orders or two minutes after spawning, whichever comes first.



    * Keeps have been modified in the following manners:

    - Players will now respawn inside their keep. Once the inner Keep door has been destroyed, players will respawn at their Realm's Warcamp.


    - Resurrection is prohibited for enemy forces in the area around the keep until the outer door has been destroyed. This only applies to Tier 3 and 4 zones.


    - Claiming an enemy keep is now accomplished by successfully interacting with the enemy keep flag. This can only be accomplished once both the inner and outer Keep Doors have been destroyed.


    - Keep Doors may now only be damaged by Rams and players currently controlling a Skaven Rate Ogre. Rams are available at Keep Rank 4. (see below)


    - Leveling - Keeps will now level up based on Resource pools. As Resource Carriers successfully deliver Resources or enemy deliveries are intercepted, this pool will grow. The current progress of a Keep's Resource pool can be seen on the map and the new RVR Tracker. Once it reaches enough Resources, a Keep increase in Rank and new benefits will be made available. A list of benefits by Rank is as follows:

    - Rank 0 -Default level; Grants respawn at keep ability.


    - Rank 1 - Resource Carriers are now armored.


    - Rank 2 - Resource Carriers are now mounted.


    - Rank 3 - 2 aerial bombers are available 1 single-target siege weapon is available, & 2 multi-target siege weapons are available.


    - Rank 4 - Ram is available, 2 additional aerial bombers are available, 1 additional single target and 2 additional multi-target siege weapons are available.


    - Rank 5 -1 additional single target and 2 additional multi-target siege weapons are available.




    * Siege weapons are now available in limited quantity based on the Rank of the Keep. Siege weaponry will spawn at an upgraded Keep and may be carried and placed anywhere in the RvR Lake. Because of their limited nature and the need to place them by hand, these siege weapons are considerably more powerful than previous siege weapons.


    * Rams operate similarly to siege weapons except they may only be deployed in front of the enemy keep door.


    * Aerial Bombers are a new mechanic that will allow players to make a bombing run on the enemy keep. While on a bombing run, players will be granted two abilities.

    - Fire Bomb / Chaos Fire Bomb

    - Lobs a fire bomb to the targeted location creating a pit of flame for 10 seconds dealing damage every 1 second to enemies who come within 22.5 feet.



    - Dismount

    - A swift dismount that will hurl you to the targeted location.




    * There is now a Victory Point pool for each contested zone. Unlike its previous incarnation, Victory Points now refer to the pool of rewards that will be available to the winner and loser of a contested zone battle. This pool will begin with the winners gets the lion share of the rewards. As a battle wages on, the pool will push the winner and loser percentages closer together. There will always be an advantage for the winners in rewards, but if the losers hold out long enough they will be rewarded appropriately.


    Scenarios


    * With the removal of the Victory Point Pool mechanic as a condition of zone capture, Scenarios will no longer contribute towards zone capture.


    General


    * Reload time of Rams has been reduced to 5 seconds.


    * Reload time of Supa-Chuckas, Cannons, Hellcannons, and Ballistae have been reduced to 3 seconds.


    * Ram damage has been revised and is now tied much closer to the power result.


    * Supa-Chuckas, Cannons, Hellcannons, and Ballistae have had their damage increased.


    * Organ Guns, Orcapults, Hellblasters, Ballistae have had their damage revised. Targets closer to ground zero of the impact site will take closer to maximum damage and targets further from ground zero will take a reduced amount based upon the distance.


    * Achieving 100% for Ram damage will always result in a critical strike. Supa-Chuckas, Cannons, Hellcannons, and Ballistae can no longer critically strike if the aiming reticle is less than maximum. Achieving maximum aim will always result in a critical strike.


    * Monsters that flag players for RvR when attacked will now also flag a pet's master when attacked by a player's pet.


    * When calculating the Renown worth of a player the player's effective level will be used instead of their actual level.


    * Action bars will now be disabled when players are using siege.



    Combat and Careers


    Combat and Careers



    Renown Ranks


    Due to the nature of the changes in this update, all careers have had their Mastery and Renown training refunded.


    All Renown Ranks:


    * The Renown ability training window will now function similarly to the ability training window. By default, the window will show only the Renown abilities that can immediately be purchased. To see additional levels of a Renown ability, choose the 'show all' option, but all higher levels of a Renown ability will require the previous levels before they can be purchased.


    * All Passive Renown abilities are now available to purchase from the start. Each Renown ability can have up to 5 levels of effectiveness. Each level requires the previous level to be purchased.


    * New Active Renown abilities are now available along with "Resolute Defense." Each Renown ability can have up to 3 levels of effectiveness. Each level requires the previous level to be purchased and the initial purchase requires Renown Rank 20.


    The new list of Renown abilities and (number of levels) is as follows:


    - Acumen (5)


    - Blade Master (5)


    - Cleansing Wind (3) -Requires Rank 20


    - Defender (4)


    - Deft Defender (4)


    - Efficiency (2) -Requires Rank 20


    - Expanded Capacity (3)


    - Focused Power (4)


    - Fortitude (5)


    - Futile Strikes (4)


    - Hardy Concession (5)


    - Impetus (5)


    - Improved Flee (2)


    - Last Stand (2) -Requires Rank 20


    - Marksmen (5)


    - Might (5)


    - Opportunist (4)


    - Quick Escape (3)


    - Reflexes (4)


    - Regeneration (3)


    - Resolute Defense (3) -Requires Rank 20


    - Resolve (5)


    - Spiritual Refinement (4)


    - Sure Shot (4)


    - Trivial Blows (4)


    - Vigor (5)


    Renown Ranks 0-80:


    * Players that have purchased the Progression Pack will find that their Renown gain has been boosted for Renown Ranks 0-80.


    Renown Ranks 80+:


    * Players now have the ability to progress past Renown rank 80 with the purchase of the Progression Pack, available separately at the EA Store.


    * Similar to Ranks 0-80, each Rank past 80 will award an additional Renown point to be spent on Renown training.


    General Changes & Bug Fixes


    * Pick Lock: This Renown Reward is now awarded at Renown Rank 10.


    * Booby Trap: This Renown Reward is now awarded at Renown Rank 30.


    * Bypass Defenses: This Renown Reward is now awarded at Renown Rank 10.


    * Siege Wrecker: This Renown Reward is now awarded at Renown Rank 30.


    * Fixed an issue where applying a Damage-over-time ability immediately after using a Detaunt ability on your target would not correctly remove the Detaunt Ability.


    * Various abilities such as career stances and Auras are no longer affected by cool down modifiers.

    Archmage


    Bug Fixes:


    Law of Gold: Fixed an issue that allowed this ability to affect enemies around the target.

    Engineer


    Balance Changes:


    * Bombardment Turret: This Turret will now gain 100% of your Ballistic Skill, 30% of your Weapon Skill, and 70% of your Wounds from item bonuses.


    * Flame Turret: This Turret will now gain 100% of your Ballistic Skill, 10% of your Weapon Skill, and 90% of your Wounds from item bonuses.


    * Gun Turret: This Turret will now gain 75% of your Ballistic Skill and Weapon Skill from item bonuses and 50% of your Wounds from item bonuses.


    * Improvised Upgrades: Engineers will now gain this effect when remaining in close proximity to their Turrets. This buff effect will grant a stacking bonus of +4% damage done, increasing every 2 seconds, up to a maximum effect of +20% after 10 seconds. If the Engineer is no longer near their turret, this bonus will begin to decay at the same rate, losing 4% effectiveness every 2 seconds.

    Ironbreaker


    Bug Fixes:


    * Rune-Etched Axe: Fixed an issue that allowed this ability to hit more than nine targets. .

    Magus


    Balance Changes:


    * Summon Blue Horror: This Daemonic Minion will now gain 50% of your Intelligence from item bonuses and 100% of your Wounds from item bonuses. Additionally, the Daemon's auto attacks will now deal Elemental damage rather than physical.


    * Summon Flamer: This Daemonic minion will now gain 75% of your Intelligence from item bonuses and 75% of your Wounds from item bonuses. Additionally, the Daemon's auto attacks will now deal Spirit damage rather than physical.


    * Summon Pink Horror: This Daemonic Minion will now gain 100% of your Intelligence from item bonuses and 50% of your Wounds from item bonuses. Additionally, the Daemon's auto attacks will now deal Elemental damage rather than physical.


    * Unholy Empowerment: Magi will now gain this effect when remaining in close proximity to their Daemons. This effect will grant a stacking bonus of +4% damage done, increasing every 2 seconds, up to a maximum effect of +20% after 10 seconds. If the Magus is no longer near their daemon, this bonus will begin to decay at the same rate, losing 4% effectiveness every 2 seconds.

    Marauder


    Balance Changes:


    * All Mutations will now ignore the global cool down mechanism.


    * Growing Instability: The tactic will now increase critical damage dealt by 50%, and will no longer vary its effectiveness based on health.


    * Guillotine: This ability will now almost always critically hit, and its base damage has been reduced.


    * Impale: This ability may now be used from any position, and is no longer restricted to rear-positional only. When used from behind the target, the attack will bypass a portion of the target's armor, based on the Marauder's Mastery. Additionally, this ability's damage has been reduced.


    * Pulverize: Increased this ability's damage, and reduced the effectiveness of its block reduction.


    Bug Fixes:


    * Fixed various tooltip issues.


    * Draining Swipe: Fixed an issue that caused this ability to occasionally reduce the victim's Action Point regeneration more than intended.

    Runepriest


    Balance Changes:


    * Efficient Runecarving: Fixed an issue that occasionally prevented this tactic from working in conjunction with "Potent Runes".

    Shaman


    Balance Changes:


    * Shrug it Off: Fixed an issue where this ability appeared to interact with the Career mechanic.


    Bug Fixes:


    * Fixed various tooltip descriptions.

    White Lion


    Balance Changes:


    * Cull the Weak: This ability will almost always critically hit.


    * Sundering Chop: This ability will now bypass a flat amount of the victim's armor, based on the White Lion's Mastery, when used from a rear position.

    Witch Elf


    Balance Changes:


    * Heart Render Toxin: Fixed an issue in which this ability received too much contribution from stats.


    * Masterful Treachery: Fixed an issue in which the effect from this Tactic would, on occasion, be removed by friendly cleanses.


    Bug Fixes:


    * Fixed various tooltip issues.



    Content


    Content



    General


    * Stable Masters in Altdorf and The Inevitable City have acquired new Mounts for purchase! Be sure to visit the Stable Masters in both cities for a display of the new offerings.


    Dungeons


    * Thanquol's Incursion has begun! A new Skaven themed RvR dungeon will now appear randomly during contested battles in the Tier 4 campaign.


    Quests


    * New epic quests are available at Renown Rank 95 in the capital cities. Speak to Garfield Tannenbaum in Altdorf and Pyresta Ferros in The Inevitable City.


    * A number of quests that involve ORvR targets have been removed and will no longer be able to be completed. These quests can be removed via the Quest Journal if still pending.



    Items


    Items



    General Changes and Bug Fixes


    * To reduce the number of vendors that players need to speak to for items, we've consolidated the Renown, RvR Currency and Scenario Currency stores. These stores now will allow players to view a wider range of items via a drop down box on the store. The new stores allow quicker one-stop shopping and have replaced the small army of Quartermasters in the cities.


    * A new container item type has been introduced and utilized with the new vanity pets and mounts that are available in the Personality Pack. This container item type functions similar to a PQ bag, allowing a player to choose an item from a select list when used. Once a choice has been made the container object is destroyed and the selected item is added to the player's inventory.


    * To accommodate the addition of new armor and item sets into the game, we've made the following changes to reward distribution.

    - Annihilator: This Renown armor set is now exclusively available on the RvR merchants and no longer costs alternate currency.


    - Conqueror: This Renown armor set is now exclusively available on the RvR merchants and no longer requires Conqueror Crests to purchase.


    - Warlord: This Renown armor set will now be attainable in Gold bags rewarded for the capture of a Tier 4 Keep.


    - Sovereign: This Renown armor set is now attained in gold bags awarded when victorious in Stage I of the City Siege public quest.


    - Non-set armor and weapons previously awarded in Stage III of the City Siege public quests are now found in Stage I of the City Siege public quests.


    - Non-set armor and weapons previously awarded in Stage II of the City Siege public quests are now found in Tier 4 Keeps.


    - Players will now receive Warlord Crests as a reward for successfully capturing an ORvR zone.


    - Players will now receive Invader Crests for their efforts if they do not receive a bag after successfully completing a Tier 4 Keep public quest.


    - Players will now be awarded Invader Crests as the alternate currency option inside all public quests bags from Tier 4 Keeps.


    - Players will now be awarded Royal Crests from Stage I of the City Siege public quests.


    - The losing realm will now be awarded Royal Crests from Stage I of the City Siege public quests.



    * New armor sets and items are available from the quartermasters and via drops in the game to accommodate Renown Ranks 81+.


    * Scenario Weapon selections have been expanded to present options for players that are Renown Ranks 81+.


    * Tier 2, 3 and 4 Renown Gear merchants have had all of their items updated with an increase in power and better stat combinations. In addition, the armor is no longer restricted by career.


    * New RvR mounts have been made available for purchase in the City.


    * The Warlord 7-piece bonus for Witch Elves will now remain active after death.


    * The Warlord 7-piece bonus for Witch Hunters will now remain active after death.


    * Funerary Shroud of Khutep: This item will no longer be able to hold Soul Talismans.


    * All Soul Talismans which grant the Soul Piercing effect have had their proc chances and buff durations reduced.


    * When inspecting other players that are using items with a mastery spec bonus, the bonus will now use your own career if you're able to use the item. If only one career can use the item, it will use that career's mastery spec line; otherwise, a more generic "Bonus to Mastery 1 Abilities" will be displayed.


    * If a player is locked out of receiving PQ rewards and receives the lockout reward the number of crests they receive will now be printed in the chat log.


    * Items which grant a Reduced Chance to Be Dodged will now correctly display "Dodged" instead of "Evaded".


    * Liniments will no longer be overwritten by lower level effects.



    Art


    Art



    Equipment


    * A number of mounts game-wide have had their inventory icons adjusted to better match the look of the actual mount.


    * A number of weapons game-wide have had their inventory icons adjusted to better match the look of the actual weapon


    * Obsidian Warbow of Nagash and Obsidian Longbow of Nagash should now function correctly in the Equipment Appearance system.


    * RvR Weapons: The final round of RvR weapon art updates has arrived! The following RvR weapons have been updated with new art (listed by currency, race and weapon type):

    - Recruit Weapons

    - Dwarf: Spanner


    - Greenskin: Bow, Spear



    - Scout Weapons

    - Dwarf: 2H Axe, Shield


    - Greenskin: Spear


    - High Elf: 1H Sword



    - Soldier Weapons

    - RR24

    - Dwarf: 2H Axe, Gun



    - RR29

    - Dwarf: 1H Axe, 2H Axe, Spanner, Gun



    - High Elf: 1H Sword



    - Officer Weapons

    - RR34

    - Dwarf: Shield



    - RR39

    - Dwarf: 1H Axe, Shield



    - High Elf: 1H Sword



    - Conqueror Weapons

    - Chaos: 1H Sword, 2H Sword


    - Dwarf: 1H Axe


    - High Elf: 1H Sword



    - Invader Weapons

    - Chaos: 2H Sword


    - Dwarf: 1H Axe


    - High Elf: 1H Sword



    - Warlord Weapons

    - Chaos: 1H Sword, 2H Sword


    - High Elf: 1H Sword



    - Royal Weapons

    - High Elf: 1H Sword





    User Interface


    User Interface



    General Changes & Bug Fixes


    * Emotes will now default to a player's hostile target if they have both friendly and hostile targets selected. Previously it would default to the friendly target if the player had both a friendly and enemy target.


    * When performing emotes, a player can now specify which target to direct the emote at. Players can now specify their desired target by adding the appropriate text to the end of the emote. Adding "enemy" or "e" to the end will force the emote to use the enemy target. Adding "friendly", "friend" or "f" will force the emote to use the friendly target. Ex. /wave friendly, friend or f will wave at the friendly target and /wave enemy or e will perform a wave emote at the hostile target.


    * Live Events will no longer give updates that say they are active every time a player zones.


    * Fixed an issue where scores of over one million on the scenario scoreboard would not read correctly.


    * Removed an erroneous tooltip that would display on the War Report window under some circumstances.


    * Fixed an issue where action bar bindings that used a modifier key would also activate the key binding without the modifier.


    * When deleting a character, a new character on the same character page will be auto-selected instead of a random character.


    * The cross realm lockout timer will now display using only the greatest time unit rounded up. For example 1:35 will now display as 2h.


    * Corrected as issue in pre-game where returning to the server select list would display an error message.


    * Corrected an issue where consumable items could be used inadvertently when moving their action bar icons around.


    * Corrected an issue where abilities or items placed in the 12th hotbar slot would not persist across play sessions.


    * Corrected a display issue in the Mastery Training window that made it appear the user spent multiple points on the same Mastery ability.


    * When viewing quest or influence rewards, the reward will now include the quantity rewarded on the reward picture.


    * The trophy "move right" button is now clickable.


    API Changes


    General Changes


    * Career enums have been renamed to match the correct names.

    - - GameData.CareerLine.WARRIOR -] GameData.CareerLine.MARAUDER


    - - GameData.CareerLine.SEER -] GameData.CareerLine.WHITE_LION


    - - GameData.CareerLine.SHADE -] GameData.CareerLine.BLACKGUARD


    - - GameData.CareerLine.ASSASSIN -] GameData.CareerLine.WITCH_ELF


    - - GameData.CareerLine.BLOOD_PRIEST -] GameData.CareerLine.DISCIPLE



    * Zone Control Details (breakdown between objectives, scenarios, PvE,etc.) have been removed.

    - - Function GetZoneControlDetailAmounts() has been removed.


    - - Event SystemData.Events.ZONE_CONTROL_DETAIL_AMOUNTS_UPDATED has been removed.



    * Zone Domination/override system has been removed. The timer part of the functionality is still used to display generic timers underneath Battlefield Objectives, and has been renamed to match its new use.

    - - Function GetCampaignZoneData() no longer returns overridePoints.


    - - Function GameData.GetObjectiveData() no longer returns overrideTime.


    - - Event SystemData.Events.OBJECTIVE_OVERRIDE_UPDATED has been renamed to SystemData.Events.OBJECTIVE_MAP_TIMER_UPDATED


    - - Function GetZoneObjectivesData() return value objLockdownTimer has been renamed to objMapTimer



    * Several changes have been made to map icon related functions.

    - - Function GetDefaultMapPointIcon() has been removed.


    - - Function GetKeepData() no longer returns id or rank.


    - - Function GetMapIconData() now has fewer return values. The new usage of the function is:


    - local textureX, textureY, sizeX, sizeY = GetMapIconData( iconNum )



    * Several changes have been made related to new Item Containers:

    - - Function GameData.InteractData.GetPQLootList() has been renamed to GameData.InteractData.GetItemLootList()


    - - Function ItemContainerLootItem() has been added. It works the same as PQLootItem() but for item containers.


    - - Event SystemData.Events.INTERACT_SHOW_ITEM_CONTAINER_LOOT has been added. It is the same as SystemData.Events.INTERACT_SHOW_PQ_LOOT but for item containers.



    * Several changes have been made related to new Item Store Categories:

    - - Function GetStoreCategories() has been added. It returns a map of valid categories. The key is the category ID (number) and the value is the category name (wstring).


    - - Function SwitchStoreCategories() has been added. It takes a number which is the category ID to switch to.


    - - Function GetStoreData() has an additional return value, selectedCategory, which is the active category ID.



    * - ListBoxes displaying numbers in comma mode will work properly for numbers over a million.


    * - The flags argument to an OnLButtonUp or OnRButtonUp handler will now have the value SystemData.ButtonFlags.GAME_ACTION if it came from a game action.


    * - Added GameData.Player.gender which has the value of GameData.Gender.MALE or GameData.Gender.FEMALE.


    * - New bonus type GameData.BonusTypes.EBONUS_FORTITUDE has been added.


    * - Added GameData.Player.isInRvRLake (values: true/false)


    * - Added event SystemData.Events.PLAYER_RVRLAKE_CHANGED which fires when you enter or leave an RvR lake.


    * - Added GameData.Player.battleLevelWithRenown. This is similar to GameData.Player.battleLevel but includes bonus adjustments for being over Renown Rank 80.


    * - New MapDisplay type SystemData.MapTypes.RVRTRACKER has been added. A map display of this type will display Keeps and Battlefield Objectives in the zone's RvR lake.


    * - Added GameData.Player.isPlayAsMonster (values: true/false)


    * - Added event SystemData.Events.PLAY_AS_MONSTER_STATUS, fires when player switches into or out of Play as Monster mode.

    * - Added NifDisplaySetTranslation function, which allows for dynamic changing of the Translation on a MapDisplay. - Example:


    - local xTranslation = 10


    - local yTranslation = -50


    - local zTranslation = 150

    - NifDisplaySetTranslation( "NifDisplayName", xTranslation, yTranslation, zTranslation

     

     

      Myabe you need to read this thru to get a better understanding of 1.4 .............

      So as you can see again .. we see a comparision of very similar MMO mechaics being sold .. And as i said WOws is bigger but the price reflects that....

       Updated notes for War also include RR 95 City Raid dungeons and pair matching for RR scs

     

                            So as we can see we have 2 MMO developers selling very similar game mechaics to there subscribers and you want to crucify 1 and take the other to bed ... Wake up grow up    ... move along

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Wow. Talk about a run-away from the very simple fact that anyone can buy leveling in WAR without playing it out. Why not just just give the entitlement crowd even a greater guarantee of access to benefits and levels for their spending $ and allow them to buy up to a level-cap character without playing the game, and call it a day?

  • natuxatunatuxatu Member UncommonPosts: 1,364

    Yeah I really disagree with this... On one hand it's only one level... but that one level is a big deal later on in the game. To pay instead of putting in an effort just seems wrong and is very offensive to the people who do put in the work.

    This would end the game for me. I would never pay to level but on the flipside I wouldn't want to put in the work either knowning other people are just paying to advance. I'd be done.

    image

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Originally posted by natuxatu

    Yeah I really disagree with this... On one hand it's only one level... but that one level is a big deal later on in the game. To pay instead of putting in an effort just seems wrong and is very offensive to the people who do put in the work.

    This would end the game for me. I would never pay to level but on the flipside I wouldn't want to put in the work either knowning other people are just paying to advance. I'd be done.

      That 1 lvl means absolutley nothing in War ............

  • MmocountMmocount Member Posts: 194

    Lol, patch notes versus features.... you really are delusional.

     

    I'll devote my arguments to someone who makes sense.

  • ScorchienScorchien Member LegendaryPosts: 8,914

    Originally posted by Mmocount

    Lol, patch notes versus features.... you really are delusional.

     

    I'll devote my arguments to someone who makes sense.

      lol another 1 that cant read ....

  • zaylinzaylin Member UncommonPosts: 794

    Originally posted by Marcus-

    Originally posted by Daffid011

    Then see if theres any other game out there that fits my playstyle. If not I'll read a book..

     

    It is a video game after all....

     

    yep

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