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Blizzard upped the standards of quests. It will never be the same again.

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  • TorikTorik Member UncommonPosts: 2,342

    Originally posted by Kyleran

    The man stays murdered for all those who did the quest chain. Forever: he'll never wake up and your avatar has to solve the case of the mysterious woman behind these crimes.

    It does exactly what you ask for. You are hoping for something what already has been delivered: a programmer's nightmare.

    No, you're not quite grasping my point, if I solve the mystery, I want to be the only person who solves the mystery, and not the person who did it for the 33,298th time.

    I want the game world to be unique and dynamic, that we all actually live in, however the amount of content generation far outstrips our current technology, but one day we might have such an interactive environment.

    The problem then of course is that you need 33,298 different murder mysteries for the players to solve.  That's one very big game of Clue. :)

  • Ralphie2449Ralphie2449 Member UncommonPosts: 577

    Originally posted by kishe

    ...?

     

    All Blizzard did differently was put giant exlamation marks above quest npcs heads

    that!

     

    Blizzard rarely innovates a lot, only takes calculated risks at the bst for innovation lol. I guess its anoter blizzard deluted fan who thinks what the described is "awesome"...

  • demonic87demonic87 Member UncommonPosts: 438

    Upped the standards of quests? Good thing Guild Wars 2 is doing away with them all together m i rite?

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by demonic87

    Upped the standards of quests? Good thing Guild Wars 2 is doing away with them all together m i rite?

    Seriously. Players don't want more streamlined questing, we've had that in WoW since 2004. The next step forward for MMOs isn't cataclysm style questing, It's the removal of pointless quest grinding to level up. First game to do that and make it fun, wins.

  • EdliEdli Member Posts: 941

    Originally posted by demonic87

    Upped the standards of quests? Good thing Guild Wars 2 is doing away with them all together m i rite?

     

    When it comes out then we'll judge. For the moment it really upped the standard. Is there any other mmorpg right now that have a better quest system?

  • napalmninjanapalmninja Member UncommonPosts: 114

    Originally posted by Jimmydean

    Originally posted by demonic87

    Upped the standards of quests? Good thing Guild Wars 2 is doing away with them all together m i rite?

    Seriously. Players don't want more streamlined questing, we've had that in WoW since 2004. The next step forward for MMOs isn't cataclysm style questing, It's the removal of pointless quest grinding to level up. First game to do that and make it fun, wins.

    You pretty much just hit the nail on the head.

     

    While I think that WoW's way of phasing is an interesting feature, I also think that its not one that belongs in a mmorpg. I also sincerely hope that quests in every mmo don't become like this because then we will be basically paying for a single player rpg.

  • ScorchienScorchien Member LegendaryPosts: 8,914

      Yea but some people think it is challenging and fun to follow the Great Glowing beacons over the npcs and the bread crumbs all over the map ......

     

           lmao thats not  a Quest ..........they need to remove that word altogether ......

  • SteamRangerSteamRanger Member UncommonPosts: 920

    Blizzard developers are extremely lazy. They don't like deadlines. They have very little creative intelligence. They simply imitate what more ambitious developers do before them. Binding them to Activision has only made things worse. 

    Phasing is a very good example of how Blizzard takes a single tool and uses the heck out of it - everywhere! What was once a wide sprawling world is now more like a room full of boxes. Your relationship to the world is confined to your own little box. Your box may occasionally intersect with another, but you're still in your own limited box. 

    I have a theory that Blizzard got put in a bad place when every developer tried to imitate them. Since they basically recycle what other developers have done, it left them with no fresh ideas. I'll bet they're desperate for details on Guild Wars 2 and already frantically exploring ways they can imitate ArenaNet.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • ironhelixironhelix Member Posts: 448

    It all boils down to whether it's fun or not. For a lot for a lot of people, it is. I don't mind the hand-holding one bit, it replaces the situational awareness you lose when playing a video game.

    Look at it like this: when I go to the store on a "quest" for milk, I have a pretty good idea of where it is, and how to get it. I don't have to fight the UI, and drive my car around aimlessly until I happen upon the store where the milk is. If I am in a strange place, I ask someone, and they tell me where the store is. If you are doing a quest in a video game, it makes sense that the quest -giver would give you some kind of idea where to go, and what to do... right? Even EVE Online (which I also play) does this with missions. The agent doesn't just tell you he needs something and leaves you to yourself to find it, the waypoints are right there on your overview! Does that mean EVE is a hand-holding kiddie game? 

    I think some people equate "poorly executed" with "hardcore", and seek to buff their ego's by fighting shitty game mechanics and calling it such.

  • InkpuppetInkpuppet Member Posts: 38

    I can understand a games desire to create a "path" for people to follow to accomplish a goal or quest.  Some folks do need the warning to "stay off the moors" and that is really what those exclamation points are.  You have alternate ways to level if you don't like quests, much more so than there use to be at vanilla release.  If anything, I feel the multi layer mobs/quests that share different lifecycles based on your characters progression are more of an attempt to stave off the growing interest that GW2 brought up with a changing world environment.  The LK encounter was popular, even by those I know that gave up on WoW.  They still say man that quest line was great, even though they feel the game is lacking now.

    image

  • napalmninjanapalmninja Member UncommonPosts: 114

    Originally posted by ironhelix

    It all boils down to whether it's fun or not. For a lot for a lot of people, it is. I don't mind the hand-holding one bit, it replaces the situational awareness you lose when playing a video game.

    Look at it like this: when I go to the store on a "quest" for milk, I have a pretty good idea of where it is, and how to get it. I don't have to fight the UI, and drive my car around aimlessly until I happen upon the store where the milk is. If I am in a strange place, I ask someone, and they tell me where the store is. If you are doing a quest in a video game, it makes sense that the quest -giver would give you some kind of idea where to go, and what to do... right? Even EVE Online (which I also play) does this with missions. The agent doesn't just tell you he needs something and leaves you to yourself to find it, the waypoints are right there on your overview! Does that mean EVE is a hand-holding kiddie game? 

    I think some people equate "poorly executed" with "hardcore", and seek to buff their ego's by fighting shitty game mechanics and calling it such.

    I personally dont think a sort of waypoint for quests is hand holding. I think hand holding is when you do a quest and its just so easy to do. Take WoW for instance, the quests are so easy to complete that I can mash my face against the keyboard and beat whatever monster I have to beat. That to me is hand holding, when a quest requires absolutely no reading, no skill, and no thinking on the part of the player.

     

    I just think that Blizzards making things so easy that they might as well sell a potion for real money that will instantly make your character the maximum level. Thats where it seems to be headed in my opinion.

  • BenthonBenthon Member Posts: 2,069

    Originally posted by Kyleran

    Originally posted by Rockgod99

    Originally posted by Kyleran

    Originally posted by Zaovrantar

    Other players still see the murdered man alive... and you don't even realise you're being "phased" while still viewing other players.

     

    So then, more than ever, you are playing a single player game. A step backward IMO, but to each their own.

     

     

    Yo!!! Who put this sp rpg in my sandbox!!!!!

    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.

    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.

     The problem with is you end up alienating 99.999% of your playerbase that doesn't get to experience the murder at all. If everyone got a unique situation and everyone had a story, wouldn't that make it a single player anyway? There would be no achievement in "killing that one guy" because countless other people killed another guy.

    You killed a epic unique 80man raid boss. But there was 3000 other 80man unique raid bosses killed as well. You really stand out.

    I think you want like GM events or an extremely niche game where most of the playerbase can experience these things. ><

    He who keeps his cool best wins.

  • tryklontryklon Member UncommonPosts: 1,370

    I find it curious how so many wow haters are using GW2 as an example of the future of MMO's and how interesting and new it will be, but guess what. Some months ago it was other game they were waiting, and before that even another and another and another, and they kept being launched and failing.

     

    WoW is here, was always here since 2004 and it will be here long after GW2 is launched. And many other that will come after GW2 and will also be seen as the saviours of the genre.

     

    Fortunately for Blizzard people already understood that the haters will always come up with the next great wow killer and always they will be wrong.

  • tryklontryklon Member UncommonPosts: 1,370

    Originally posted by Benthon

    Originally posted by Kyleran

    Originally posted by Rockgod99

    Originally posted by Kyleran

    Originally posted by Zaovrantar

    Other players still see the murdered man alive... and you don't even realise you're being "phased" while still viewing other players.

     

    So then, more than ever, you are playing a single player game. A step backward IMO, but to each their own.

     

     

    Yo!!! Who put this sp rpg in my sandbox!!!!!

    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.

    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.

     The problem with is you end up alienating 99.999% of your playerbase that doesn't get to experience the murder at all. If everyone got a unique situation and everyone had a story, wouldn't that make it a single player anyway? There would be no achievement in "killing that one guy" because countless other people killed another guy.

    You killed a epic unique 80man raid boss. But there was 3000 other 80man unique raid bosses killed as well. You really stand out.

    I think you want like GM events or an extremely niche game where most of the playerbase can experience these things. ><

     What about SP games? Dont we all experience the same events? Dont many of us take the exact same decisions? Whats the difference there? Just the fact that you can never encounter your friends wandering around while playing

  • ironhelixironhelix Member Posts: 448

    Originally posted by maxpower

    Originally posted by ironhelix

    It all boils down to whether it's fun or not. For a lot for a lot of people, it is. I don't mind the hand-holding one bit, it replaces the situational awareness you lose when playing a video game.

    Look at it like this: when I go to the store on a "quest" for milk, I have a pretty good idea of where it is, and how to get it. I don't have to fight the UI, and drive my car around aimlessly until I happen upon the store where the milk is. If I am in a strange place, I ask someone, and they tell me where the store is. If you are doing a quest in a video game, it makes sense that the quest -giver would give you some kind of idea where to go, and what to do... right? Even EVE Online (which I also play) does this with missions. The agent doesn't just tell you he needs something and leaves you to yourself to find it, the waypoints are right there on your overview! Does that mean EVE is a hand-holding kiddie game? 

    I think some people equate "poorly executed" with "hardcore", and seek to buff their ego's by fighting shitty game mechanics and calling it such.

    I personally dont think a sort of waypoint for quests is hand holding. I think hand holding is when you do a quest and its just so easy to do. Take WoW for instance, the quests are so easy to complete that I can mash my face against the keyboard and beat whatever monster I have to beat. That to me is hand holding, when a quest requires absolutely no reading, no skill, and no thinking on the part of the player.

     

    I just think that Blizzards making things so easy that they might as well sell a potion for real money that will instantly make your character the maximum level. Thats where it seems to be headed in my opinion.

    I'll agree with you that the actual quests objectives could be a little more challenging. Some are, and some are like you said, too easy.

  • BarCrowBarCrow Member UncommonPosts: 2,195

           I played WOW over 3.5 years...WOW....BC and WOTLK. Haven't played in about a year and still haven't decided whether to stick my feet into the new pool called "Cataclysm". Some things interest me but I just don't know if I want to get immersed in the game again...as I have found a few others that are just as fun...some of which are free. I do log in from time to time to check things out which is what I'll likely do to see the world changes and some new quests.

          Now..correct me if I'm wrong...but I thought you could choose to turn off the quest helpers...therefore eliminating this "hand-holding" many complain about. I remember just reading quests and/or exploring to find stuff . It made it much more fun imo.

    So....You can't do this anymore?

  • Ralphie2449Ralphie2449 Member UncommonPosts: 577

    Originally posted by tryklon

    I find it curious how so many wow haters are using GW2 as an example of the future of MMO's and how interesting and new it will be, but guess what. Some months ago it was other game they were waiting, and before that even another and another and another, and they kept being launched and failing.

     

    WoW is here, was always here since 2004 and it will be here long after GW2 is launched. And many other that will come after GW2 and will also be seen as the saviours of the genre.

     

    Fortunately for Blizzard people already understood that the haters will always come up with the next great wow killer and always they will be wrong.

    Gw2 is not the typical mmo that is rushed to get people on to play it and pay it, it will attract many people because of its hype and many real gamers because it is going against many typical mney grabbing mechanics and tricks to make users play it more. Which is something incredible but it doesnt i am not sure how well hype will work on attracting non-gamers

     

    WoW will simply live as long as blizzard wants it too, it has far too many kids and casuals that got nothing to do with games or the internet(playing a game doesnt make you a gamer) and got no idea or opinion on gameplay they simply play out of addiction, or players who have spended all that time playing the carrot on a stick gameplay to get the top gear for pvp and spend ages in pvp to get the new top gear that comes every x months... WoW is like facebook games but a little more gamish(facebook are 100% obvious money grabbing psycology based gameplay), its oversimplified so even a 4 year old can play it easily(not to talk about expansion stat fucking making characters from 6khp to 600khp).

    Wow has simplistic quest and no real epic quest. the description on top is that of somoene that has no real idea of gaming, especially in wow that there is no way it can represent a good murder scene. Quest are about killing stuff, fedex, and killing high stat stuff... gw2 will try a dynamic world quest mechanic which is innovative and should be more interesting even if it is again killing stuff/fedex.

    Sp games are about the story, it doesnt and shouldnt have fedex quest that give an item, everything should connect to the main story(mass effect 2 is a good sp game)

     


    Originally posted by BarCrow

           Now..correct me if I'm wrong...but I thought you could choose to turn off the quest helpers...therefore eliminating this "hand-holding" many complain about. I remember just reading quests and/or exploring to find stuff . It made it much more fun imo.

    So....You can't do this anymore?

    This is wrong because mmo dont have real story depth, and quests are just wasting your time in order to keep you playing more and get an item you need. Quests in mmos focus in rewards not story.

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by BarCrow

           I played WOW over 3.5 years...WOW....BC and WOTLK. Haven't played in about a year and still haven't decided whether to stick my feet into the new pool called "Cataclysm". Some things interest me but I just don't know if I want to get immersed in the game again...as I have found a few others that are just as fun...some of which are free. I do log in from time to time to check things out which is what I'll likely do to see the world changes and some new quests.

          Now..correct me if I'm wrong...but I thought you could choose to turn off the quest helpers...therefore eliminating this "hand-holding" many complain about. I remember just reading quests and/or exploring to find stuff . It made it much more fun imo.

    So....You can't do this anymore?

    It's not the quest helper that makes the quests easy. It's the fact that once you get to the quest mobs, they die in 2 spell casts before they even get near you. It's the fact that the quest mobs are right in the open, and you don't have to fight your way to them generally. It's the fact that the only quests that require an actual group are LFDungeon quests, in which you group with people from a different realm and don't say a word the entire instance.

    There is absolutely not challenge in leveling in WoW, I don't even remember the last time I died. Not that it would matter if I did, because there is no penalty.

    It's like someone who climbs a mountain, compared to someone who steps over a curb. They both get to the other side, but the person who steps up the curb has no reason to take pride in their accomplishment.

  • CyrosphereCyrosphere Member Posts: 105

    So MMO quests are finally beginning to do what RPG's 20 years ago had perfected with interactive storytelling and real plot progression? Incredible!

    Remember, it has to be fun to be a game. Grinding is a bedroom activity, and the point is definitely not to do my wife as fast as possible.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Kyleran

    Originally posted by Zaovrantar


    Originally posted by Kyleran


    Originally posted by Rockgod99

     

    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.

    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.

     

    The man stays murdered for all those who did the quest chain. Forever: he'll never wake up and your avatar has to solve the case of the mysterious woman behind these crimes.

    It does exactly what you ask for. You are hoping for something what already has been delivered: a programmer's nightmare.

    No, you're not quite grasping my point, if I solve the mystery, I want to be the only person who solves the mystery, and not the person who did it for the 33,298th time.

    I want the game world to be unique and dynamic, that we all actually live in, however the amount of content generation far outstrips our current technology, but one day we might have such an interactive environment.

    You do, it's called the Real World.  You are basically asking for a Real Life model in your videogame.  Last I checked the human race doesn't control the Real World either, hehe.

  • RaikoLivesRaikoLives Member Posts: 89

    Originally posted by Jimmydean

    It's the fact that the only quests that require an actual group are LFDungeon quests, in which you group with people from a different realm and don't say a word the entire instance.

     

    I think this comes down to HOW you play the game. I talk to folks in Dungeon Finder all the time. I know the people like you, who don't say a single word, and you guys are usually the reason I get bored with DF. If you treat the game as an MMO and talk to your fellow players, interact with them, then it's a lot more fun. Don't get me wrong. I don't enjoy WoW much at all. The ridiculous lore. The cartoony art style. The simplified gameplay. But if you play it as an MMO rather than just a stat busting, xp grinding, mission-to-prove-you-have-a-giant... sword... then of course it'll seem boring and one dimensional. Play with friends. Strike up a conversation with someone. Most of you "hardcore" gamers only interact with people via sites like this so you only know how to STATE OPINION AND FLAME OTHER OPINIONS like you're some kind of robot. Interact with people once in a while. Make friends. Don't say the game is all about xp/stat crunching when really it's just YOU making it about xp/stats.

    image

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Cyrosphere

    So MMO quests are finally beginning to do what RPG's 20 years ago had perfected with interactive storytelling and real plot progression? Incredible!

    If that's not amusing enough, this thread is basically given Blizzard credit for breaking ground based on  it's trend of copying the features of whatever up & coming MMO seems to promise it the most competition.

  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by RaikoLives

    Originally posted by Jimmydean

    It's the fact that the only quests that require an actual group are LFDungeon quests, in which you group with people from a different realm and don't say a word the entire instance.

     

    I think this comes down to HOW you play the game. I talk to folks in Dungeon Finder all the time. I know the people like you, who don't say a single word, and you guys are usually the reason I get bored with DF. If you treat the game as an MMO and talk to your fellow players, interact with them, then it's a lot more fun. Don't get me wrong. I don't enjoy WoW much at all. The ridiculous lore. The cartoony art style. The simplified gameplay. But if you play it as an MMO rather than just a stat busting, xp grinding, mission-to-prove-you-have-a-giant... sword... then of course it'll seem boring and one dimensional. Play with friends. Strike up a conversation with someone. Most of you "hardcore" gamers only interact with people via sites like this so you only know how to STATE OPINION AND FLAME OTHER OPINIONS like you're some kind of robot. Interact with people once in a while. Make friends. Don't say the game is all about xp/stat crunching when really it's just YOU making it about xp/stats.

    Right, and I could sit in a chat room all day too. I'm actually all for socialization, and would love if people talked more. Unfortunately blizzard designed their game in such a way that discourages group interaction. First of all, the instances are so easy you don't need to talk about them. Second, you are so busy spamming the same "Attack 01" over and over that you don't have time to type. Third, MP / HP regenerates so fast that there is no downtime for socialization.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Wizardry

    Well before you go tooting Blizzards horn,let's getr some facts straight here....

    Blizzard is no bettertha nthe rest releasing bugged content,which means they did not testing of their on content to make sure it works.Then they take an idea and rehash the exact same quest idea in EVERY noob zone...you know which one the fire extinguisher.

    There is a quest to hand over a DEED to a farmers farm,all a nice little quest if it actually works but it doesn't the farmer never shows up to give him the deed.Grimaxe demise anotehr bugged quest in the stumpy land of dwarves,Don Murdogh or whatever it is called.You need to kill Genral Grimaxe umm he doesn't show lol.

    The airfield is a nice bit of quests,you fly in on a plane,extinguish fires [rehashed]jump in a plane and bomb the enemies,but then it ruins the entire design if it can't be continued because of a bugged quest.What can totally ruin the game experience is that MANY peopel wil lrun all over figuring they are in the wrong spot,only to finally ee someone post that the quest/s are bugged,so people wasted tons of their time.

    Then you can get used to the game holding your hand showing exactly where to go,but then some one put out a marker that is quite a bit off from where your target is suppsoe to be,again lazy on behalf of Blizzard.The players are not making the content ,Blizz is ,so they are the ones that shoudl get it right.Sure people can eventually find the target,but the point is that Blizz makes many errors and peopel just like to toot the horn like they are perfect,they are not.

    This was just two of the zones,i imagine more bugged content throughout the game.This is to make sure people don't go overboard complementing a developer for releasing bugs,afterall to be fair,nobody accepts it from any otehr developer right?

     This sounds like City Of Heroes.  They put out a new update and for two or three weeks they have to patch every third day or so for all the bugs.  And the lag after a new update is HORRIBLE.  Many times making the game almost unplayable.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • WizardryWizardry Member LegendaryPosts: 19,332

    Originally posted by Scorchien

      Yea but some people think it is challenging and fun to follow the Great Glowing beacons over the npcs and the bread crumbs all over the map ......

     

           lmao thats not  a Quest ..........they need to remove that word altogether ......

    I agree,and to be honest,the new quests are only but a FEW good ones,most are the exact same thing as before,go kill this go kill that ,go meet npc here or there.

    YES Grim Axe IS buged,as a matter of fact,people in chat were getting down right ornary about asking if it was,they said and i quote....."for the ten millionth time ,it is bugged and has been bugged since BETA".Then they go on to say and i quote..."it is still bugged because Blizzard doesn't care".

    Now to the guy who claims he did it on day 1,i can't say for sure because i didn't try it on day 1,but others are saying it was bugged since BETA,so sounds like a lie to me,but i wasn't there day 1.

    I might also add that in several zones i did run out of quests to do without leveling much at all.I actually have no clue what anyone means by "phasing"thats a term i use for lag in fps's lol,because there is nothing at all special about these new quests,just a few are nicely done but most are same old.BTW running out of quests that easily doesn't say much for the quests,they are as i said VERY easy.

     i mentioned probably the best one,you fly in to the air field,do some quests,hop in a plane bomb the enemy from above,put out some fires,but it is all for not as the grim axe is bugged,so basically time sort of wasted.

    Something else needs to be mentioned,lots of people were claiming or defending Blizzard for making instances,yet the they did the exact opposite here and created LINEUPS of people waiting to kill said boss to complete the quest.So which is it the old Blizz was smart or the new one,because they can't both be right,they contradict each other,which more or less proves Blizzard doesn't really have any kind of planning,they do things on a whim.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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