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Blizzard upped the standards of quests. It will never be the same again.

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  • fatboy21007fatboy21007 Member Posts: 409

    i smell blizzard running out of ammo. WoW's time has came and gone. anything they try to add now has already been done and is outdated.  its like this u can keep fixing up an old card for so long till finally u need a new car. XD

  • ZaovrantarZaovrantar Member Posts: 85

    /... follow up of  the quest line... in the OP....

    The quest line of the murders continued and ... Westfall changes its scenery and landscape along with my adventures in that zone.

    Blizzard tricked you all ! There is not even one Westfall: according to your adventure lines, you have about 6 different surroundings now (and I am not even finished).

    I have come across the inspector at the Hill, seen some new meetings with the mysterious woman and have been a spy at a mass meeting where the poor get preparared to a riot in the center of Moonbrook.

    Finally now there is an assault on the Sentinel Hill, a werewolf freed and ...     half of Westfall going up in flames right now !

     

    I counted the number of - forever - world and scenery changes througout  this one long questing line which began with a homicide at the bridge in Westfall and ... it had 6 new surroundings for my hero in just one zone.

    All this without a loading screen, all changes in real time, all changes are permanent.

    So, good luck to the so called upcoming competition of changing worlds: I am sure they scratch their heads right now.

     

  • korent1991korent1991 Member UncommonPosts: 1,364

    Originally posted by Zaovrantar

    /... follow up of  the quest line... in the OP....

    The quest line of the murders continued and ... Westfall changes its scenery and landscape along with my adventures in that zone.

    Blizzard tricked you all ! There is not even one Westfall: according to your adventure lines, you have about 6 different surroundings now (and I am not even finished).

    I have come across the inspector at the Hill, seen some new meetings with the mysterious woman and have been a spy at a mass meeting where the poor get preparared to a riot in the center of Moonbrook.

    Finally now there is an assault on the Sentinel Hill, a werewolf freed and ...     half of Westfall going up in flames right now !

     

    I counted the number of - forever - world and scenery changes througout  this one long questing line which began with a homicide at the bridge in Westfall and ... it had 6 new surroundings for my hero in just one zone.

    All this without a loading screen, all changes in real time, all changes are permanent.

    So, good luck to the so called upcoming competition of changing worlds: I am sure they scratch their heads right now.

     

    not really... your changes are permanent for only ONE character which YOU play... so when YOU make another character, YOU will do this quest ALL OVER AGAIN, and it will be THE SAME ;) that's the point of what we were talking here...

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • ZaovrantarZaovrantar Member Posts: 85

    Originally posted by korent1991

    Originally posted by Zaovrantar

    /... follow up of  the quest line... in the OP....

    The quest line of the murders continued and ... Westfall changes its scenery and landscape along with my adventures in that zone.

    Blizzard tricked you all ! There is not even one Westfall: according to your adventure lines, you have about 6 different surroundings now (and I am not even finished).

    I have come across the inspector at the Hill, seen some new meetings with the mysterious woman and have been a spy at a mass meeting where the poor get preparared to a riot in the center of Moonbrook.

    Finally now there is an assault on the Sentinel Hill, a werewolf freed and ...     half of Westfall going up in flames right now !

     

    I counted the number of - forever - world and scenery changes througout  this one long questing line which began with a homicide at the bridge in Westfall and ... it had 6 new surroundings for my hero in just one zone.

    All this without a loading screen, all changes in real time, all changes are permanent.

    So, good luck to the so called upcoming competition of changing worlds: I am sure they scratch their heads right now.

     

    not really... your changes are permanent for only ONE character which YOU play... so when YOU make another character, YOU will do this quest ALL OVER AGAIN, and it will be THE SAME ;) that's the point of what we were talking here...

    Not necesseraly. There are 3000 quests to choose from: you choose your path. No one is needed to do this particular PVE quest chain and landscape change. There are 50 other zones to choose from along the way up.

    In this sequence  you have 16 different steps of doing or skipping things and changing things. And I am not even at the end yet. Everyone has his/her own adventure and can skip or do other things.

    No need to worry to redo everything you don't need to or don''t want to: in the end it is a pleasant way to add variety to the leveling process and scenery for those wanting this kind of thing.

    All I say is: it hasn't been done on this scale in MMO'sd before and it puts the old mechanics far behind. Landscape and scenery  changes all the way.

  • NadiaNadia Member UncommonPosts: 11,798

    Originally posted by ABRaquel

    The only thing that might drop the numbers on WoW would probably be the release a GOOD MMO. Which hasn't happened yet.

    it took wow 6 years to get to around 12 million

     

    no new mmo is going to take more than 1 million sub at release

     

    Even WOW -- announced having only 1.5 million  subs,  5 months after release

    http://news.softpedia.com/news/World-of-Warcraft-1-5-million-subscribers-1549.shtml

     

     

  • ABRaquelABRaquel Member UncommonPosts: 541

    Originally posted by Nadia

    Originally posted by ABRaquel



    The only thing that might drop the numbers on WoW would probably be the release a GOOD MMO. Which hasn't happened yet.

    it took wow 6 years to get to around 12 million

     

    no new mmo is going to take more than 1 million sub at release

     

    Even WOW -- announced having only 1.5 million  subs,  5 months after release

    http://news.softpedia.com/news/World-of-Warcraft-1-5-million-subscribers-1549.shtml

     

     

    Difference between now and then is that MMOs when WoW came out were considered a niche. How many MMOs have shipped/sold 1 Million units at release? Age of Conan comes to mind, FF14 reportedly sold over 600k, Warhammer with 1.2 Million. And none of these MMOs were any good (at least in my opinion)

    I wonder how many units will a GOOD MMO sell and retain.

    EDIT: Also how many folks from WoW will move to another MMO. For example I do have high hopes for ToR and a lot of friends of mine that play WoW are quite excited about it.

  • Binny45Binny45 Member UncommonPosts: 522

    If you want REAL content, come play EvE Online.

    You know, where null security space is run by players.  Where if you piss just one person off, an entire fleet battle consisting of hundreds of ships may show up and blast each other to smithereens.  Then, borders change and quite dynamically the politics of the game changes.

    There is no phasing, there is none of this PvP honor points crap.  Your ship gets shot enough, it blows up, it's gone.  If your pod (what's left over after your ship blows up) gets shot up, you blow up. Hope you got insurance on your ship and paid for a clone to cover your skill points. ;)

    If you're looking for game depth, player interaction and making a difference in an MMO WoW is the LAST place you should be looking, come play EvE, a REAL MMORPG.

    image

  • QazzQazz Member Posts: 577

    Originally posted by Binny45

    If you want REAL content, come play EvE Online.

    You know, where null security space is run by players.  Where if you piss just one person off, an entire fleet battle consisting of hundreds of ships may show up and blast each other to smithereens.  Then, borders change and quite dynamically the politics of the game changes.

    There is no phasing, there is none of this PvP honor points crap.  Your ship gets shot enough, it blows up, it's gone.  If your pod (what's left over after your ship blows up) gets shot up, you blow up. Hope you got insurance on your ship and paid for a clone to cover your skill points. ;)

    If you're looking for game depth, player interaction and making a difference in an MMO WoW is the LAST place you should be looking, come play EvE, a REAL MMORPG.

    I think this is funny because I play both games.  You can't really compare the two.

    I play EvE for the immersive mmorpg experience, and the challenge.  I play WoW for pure entertainment..not much of a challenge, but I have a lot of friends and the game is still fun.  I just quested through the new Azshara and I loved it!  My favorite quote in Azshara so far is from some Murloc questgiver, "My name is Ergll...the g is silent."

  • NekrataalNekrataal Member Posts: 557

    Originally posted by Binny45

    If you want REAL content, come play EvE Online.

    You know, where null security space is run by players.  Where if you piss just one person off, an entire fleet battle consisting of hundreds of ships may show up and blast each other to smithereens.  Then, borders change and quite dynamically the politics of the game changes.

    There is no phasing, there is none of this PvP honor points crap.  Your ship gets shot enough, it blows up, it's gone.  If your pod (what's left over after your ship blows up) gets shot up, you blow up. Hope you got insurance on your ship and paid for a clone to cover your skill points. ;)

    If you're looking for game depth, player interaction and making a difference in an MMO WoW is the LAST place you should be looking, come play EvE, a REAL MMORPG.

     I don't mean to pick on you, but how is that content even more, how is that  REAL content?

    All you've said is pewpew PVP pewpew.

    Borders barely ever move significantly on the large scale, but when there's a scam, a bug, an exploit, a patch or anything of the sort.

    I fail to see the content you're talking about... backstabing, treachery, scamimg, meta gaming,  yes, content, absolutly not.

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by Wizardry

    Originally posted by Holgranth

    I'm sure some troll will come along to tell you how your wrong but I for one agree.

    That is quite a lame defensive response,you like the OP ,ONLY tell one side of the story w/o telling the obvious,especially when 50% of the people on the servers know of the bugs as i am quite sure both of you also know but made sure to NOT mention it...why?

    I told the facts and truth,a few of the quests would be pretty good if they actually worked,asking them to actually work is not asking too much is it?or is that trolling also?SICK of people throwing around trolling even when FACTS are presented.

     LOL that aint the truth its bullcrap. I have had an alt frenzy for the last week and the quests you described work fine for me. I have encountered no bugs. Maybe the dude got killed and hadnt respawned yet. Honestly do you need your hand held all the time?

    I think that most of you 'haters' are just mad the WoW crowd is having fun and your not. Well cross your fingers and hope that GW2 and SWTOR are good cause I am.....then finnaly you will all shut up.

    Also OP I agree with you 100%

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by Binny45

    If you want REAL content, come play EvE Online.

    You know, where null security space is run by players.  Where if you piss just one person off, an entire fleet battle consisting of hundreds of ships may show up and blast each other to smithereens.  Then, borders change and quite dynamically the politics of the game changes.

    There is no phasing, there is none of this PvP honor points crap.  Your ship gets shot enough, it blows up, it's gone.  If your pod (what's left over after your ship blows up) gets shot up, you blow up. Hope you got insurance on your ship and paid for a clone to cover your skill points. ;)

    If you're looking for game depth, player interaction and making a difference in an MMO WoW is the LAST place you should be looking, come play EvE, a REAL MMORPG.

    Bad idea advertising EVE considering anyone who usually would play wow or any mmo's in this fantasy genre wouldn't touch eve with a 10 foot pole. Besides eve has no real content you just mine half the damn time. BTW i actually like eve especially its pvp.

  • trembulanttrembulant Member Posts: 101

    Originally posted by Kyleran

    Originally posted by Zaovrantar


    Originally posted by Kyleran


    Originally posted by Rockgod99

     

    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.

    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.

     

    The man stays murdered for all those who did the quest chain. Forever: he'll never wake up and your avatar has to solve the case of the mysterious woman behind these crimes.

    It does exactly what you ask for. You are hoping for something what already has been delivered: a programmer's nightmare.

    No, you're not quite grasping my point, if I solve the mystery, I want to be the only person who solves the mystery, and not the person who did it for the 33,298th time.

    I want the game world to be unique and dynamic, that we all actually live in, however the amount of content generation far outstrips our current technology, but one day we might have such an interactive environment.

     

     

    ___________________________________________________

     

    People completely unrealistic,

    What Blizzard has done with phasing and questing in mmo's is leaps and bounds beyond anything before it or that exists now.

    There is only so much that can be done in a massive multiplayer game as this within the confines of the reality set forth by the base design inherent to all mmo's of this nature.

    If how you envision it were true, one guy would go and gank everything from the start and there's be nothing for anyone else?

    People expect too much from these games. It's a freeking game, not real life - you want REAL adventure, REAL consequences and outcomes of your actions, get off your butt and go live life - the greatest adventure possible.

    You want to have a little fantasy fun,  play a game for a bit or watch a movie ( or READ A BOOK)

    Sound to me like a single player rpg is what you need as what your hoping for will never, ..NEVER, happen unless there is real time gm's doing real time coding 24 hours a day that's instantly uploaded and playable in real time.

    Yeah that'll happen any time soon.

    Possibly in like 30 to 40 years there may be some kind of computer that can do variations on a theme all  in real time and if we all have unber super computers and insane bandwidth available, but then there will still be people complaining that this is the same quest with different clothing.

    Get over it and enjoy the game, it's the best game out there in the genre by miles and miles period.

    There's no denying it.

    btw, this comming from someone who doesn't even play the game, hasn't played in years. I just like to follow the development as Blizzard are doing amazing things in the world of gaming, there's no denying it they are the leaders in mmo bar none. They have already succeded in doing things that 12 years ago were only dreamed and imagined by gamers like myself who thought, "what if" and they have made some of those ( alot of them)  reality, bravo.

     

     

     

     

     

     

     

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by trembulant

    Originally posted by Kyleran

    Originally posted by Zaovrantar

    Originally posted by Kyleran

    Originally posted by Rockgod99

     

    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.

    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.

     

    The man stays murdered for all those who did the quest chain. Forever: he'll never wake up and your avatar has to solve the case of the mysterious woman behind these crimes.

    It does exactly what you ask for. You are hoping for something what already has been delivered: a programmer's nightmare.

    No, you're not quite grasping my point, if I solve the mystery, I want to be the only person who solves the mystery, and not the person who did it for the 33,298th time.

    I want the game world to be unique and dynamic, that we all actually live in, however the amount of content generation far outstrips our current technology, but one day we might have such an interactive environment.

     

     

    ___________________________________________________

     

    People completely unrealistic,

    What Blizzard has done with phasing and questing in mmo's is leaps and bounds beyond anything before it or that exists now.

    There is only so much that can be done in a massive multiplayer game as this within the confines of the reality set forth by the base design inherent to all mmo's of this nature.

    If how you envision it were true, one guy would go and gank everything from the start and there's be nothing for anyone else?

    People expect too much from these games. It's a freeking game, not real life - you want REAL adventure, REAL consequences and outcomes of your actions, get off your butt and go live life - the greatest adventure possible.

    You want to have a little fantasy fun,  play a game for a bit or watch a movie ( or READ A BOOK)

    Sound to me like a single player rpg is what you need as what your hoping for will never, ..NEVER, happen unless there is real time gm's doing real time coding 24 hours a day that's instantly uploaded and playable in real time.

    Yeah that'll happen any time soon.

    Possibly in like 30 to 40 years there may be some kind of computer that can do variations on a theme all  in real time and if we all have unber super computers and insane bandwidth available, but then there will still be people complaining that this is the same quest with different clothing.

    Get over it and enjoy the game, it's the best game out there in the genre by miles and miles period.

    There's no denying it.

    btw, this comming from someone who doesn't even play the game, hasn't played in years. I just like to follow the development as Blizzard are doing amazing things in the world of gaming, there's no denying it they are the leaders in mmo bar none. They have already succeded in doing things that 12 years ago were only dreamed and imagined by gamers like myself who thought, "what if" and they have made some of those ( alot of them)  reality, bravo.

     

     

     

     

     

     

     

     Damn straight! Couldnt of said it better myself!

  • KarbleKarble Member UncommonPosts: 750

    I get your point. Games are meant to be played as an escaped from reality. I am just a bit bummed about the cartoony graphics. They should have gone more realistic with the new content graphicly. That would have TOTALLY changed things up. As it is now there are several games that are or soon will be doing what WoW does with just as much style and more realistic graphics. Rifts is a fine example. Two Worlds 2 is another.  Yes Blizzard figured out that many girls will play if you "cute-up" the graphics and dumb down the play in the early levels. I do not want a cute game....I want a game that tests my pc and makes me want to upgrade due to the mind blowing graphics and stunning content. Rifts will win in this regard.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Kyleran

    Originally posted by Zaovrantar

    Originally posted by Kyleran


    Originally posted by Rockgod99
     
    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.
    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.


     
    The man stays murdered for all those who did the quest chain. Forever: he'll never wake up and your avatar has to solve the case of the mysterious woman behind these crimes.
    It does exactly what you ask for. You are hoping for something what already has been delivered: a programmer's nightmare.


    No, you're not quite grasping my point, if I solve the mystery, I want to be the only person who solves the mystery, and not the person who did it for the 33,298th time.
    I want the game world to be unique and dynamic, that we all actually live in, however the amount of content generation far outstrips our current technology, but one day we might have such an interactive environment.

    And I want a pink and purple unicorn.

    Difference between our 2 wants? Mine has a larger basis in reality.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Back to the OP.  I played for a bit to day and mostly had go get 5 of these feathers. . kill 10 boars and come back quests.  I will keep giving it a chance but not that different from what I can tell.

    Wa min God! Se æx on min heafod is!

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by Karble

    I get your point. Games are meant to be played as an escaped from reality. I am just a bit bummed about the cartoony graphics. They should have gone more realistic with the new content graphicly. That would have TOTALLY changed things up. As it is now there are several games that are or soon will be doing what WoW does with just as much style and more realistic graphics. Rifts is a fine example. Two Worlds 2 is another.  Yes Blizzard figured out that many girls will play if you "cute-up" the graphics and dumb down the play in the early levels. I do not want a cute game....I want a game that tests my pc and makes me want to upgrade due to the mind blowing graphics and stunning content. Rifts will win in this regard.

     There is this game, no, a series of games called Warcraft that had their unique visual style. Warcraft3 is where World of Warcraft graphics orginiate from and they will always look like it. Why? Because its Warcraft and the graphics are very important part of the Warcraft feel. They dont care about cuteing up or anything. They have said time and time again that the graphics will always resemble Warcraft3 because its one of the game huge signatures. Look up Warcraft3.

  • ShazkneeShazknee Member Posts: 81

    Originally posted by ABRaquel

    Originally posted by Shazknee

    Originally posted by Daffid011

    Originally posted by Loke666

    WARs public quests and GW2s Dynamic quests is a very different thing, that is something no one else has done before. 

    Wows motto have always been "Do what others have done before but better". If they have made or not is up to everyones opinion, but it is at least clear that they have improved Wows quests a lot.

    This is incorrect.  Wow had public quests way back in vanilla.  The gate opening event for AQ and Naxx were a public quest, just like the undead & elemental invasions. 

    There are several games that had public quests before warhammer.  I think UO was the first with the heroic system (I'm fuzzy on the details).

     

    Warhammer gets so much credit here, because they overused the idea to the point that public events replaced almost all of the traditional content found in mmos and they put some open shared loot system.  Other than that, public quests had been done long before warhammer, just not to the extreme warhammer did them.

     

     

    Oh geez, you didnt just call the opening for AQ for a public quest?

     

    1 guy picked up a quest, and his guild helped him doing it, and it's a public quest all of a sudden? I guess we could say that WoW stole their "public quest" system from the bunch of mmo's before them, where 1 person could get help to do a quest.

     

    I think you're confusing public quests, with several people planning to do a quest and help eachother with it, Public quests in WAR is just that, public, since everyone can walk in and get some of the action, we didnt let anyone outside the guild do anything for us during the aq event, not quite public stuff is it?

    I think you are the one confused. The opening of the gates of AQ required a fair amount of people to do (not 1 person and his guild).

    It was something that the whole server was involved.

     

    Oh really? so that's why my guild did it by itself, competing to finish it before the other top raiding guild on the server?

     

    Som guilds might have talked other guilds into helping them, but finishing the quest for our guildleader was entirely done by our guild, I don't care if you were invited to help someone do it, it was not something everyone could just participate in without knowing about it.

  • MogcatMogcat Member UncommonPosts: 193

    Originally posted by Shazknee

    Originally posted by ABRaquel

    Originally posted by Shazknee

    Originally posted by Daffid011

    Originally posted by Loke666

    WARs public quests and GW2s Dynamic quests is a very different thing, that is something no one else has done before. 

    Wows motto have always been "Do what others have done before but better". If they have made or not is up to everyones opinion, but it is at least clear that they have improved Wows quests a lot.

    This is incorrect.  Wow had public quests way back in vanilla.  The gate opening event for AQ and Naxx were a public quest, just like the undead & elemental invasions. 

    There are several games that had public quests before warhammer.  I think UO was the first with the heroic system (I'm fuzzy on the details).

     

    Warhammer gets so much credit here, because they overused the idea to the point that public events replaced almost all of the traditional content found in mmos and they put some open shared loot system.  Other than that, public quests had been done long before warhammer, just not to the extreme warhammer did them.

     

     

    Oh geez, you didnt just call the opening for AQ for a public quest?

     

    1 guy picked up a quest, and his guild helped him doing it, and it's a public quest all of a sudden? I guess we could say that WoW stole their "public quest" system from the bunch of mmo's before them, where 1 person could get help to do a quest.

     

    I think you're confusing public quests, with several people planning to do a quest and help eachother with it, Public quests in WAR is just that, public, since everyone can walk in and get some of the action, we didnt let anyone outside the guild do anything for us during the aq event, not quite public stuff is it?

    I think you are the one confused. The opening of the gates of AQ required a fair amount of people to do (not 1 person and his guild).

    It was something that the whole server was involved.

     

    Oh really? so that's why my guild did it by itself, competing to finish it before the other top raiding guild on the server?

     

    Som guilds might have talked other guilds into helping them, but finishing the quest for our guildleader was entirely done by our guild, I don't care if you were invited to help someone do it, it was not something everyone could just participate in without knowing about it.

     You are both correct. A portion had to be done by server and that was the supplies thing in org where you handed in various materials and you as a server had to meet a quota before it could open.

    Then there was the huge long scary ass chain to get the scepter of the shifting sands that unlocked the gates and gave that lucky dude the quiraji battle tank.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Originally posted by Shazknee

     

    Oh really? so that's why my guild did it by itself, competing to finish it before the other top raiding guild on the server?

     

    Som guilds might have talked other guilds into helping them, but finishing the quest for our guildleader was entirely done by our guild, I don't care if you were invited to help someone do it, it was not something everyone could just participate in without knowing about it.

    My point wasn't that one person does the final quest to open the gates.  It was about the mechanics of having random people all contributing towards the completion of the war effort event.  That is very much a public quest on a huge scale even if your guild did one part of it alone.  On one of my servers both horde and alliance players pooled together resources to get one person to the point of the sceptre turn in (which is why it was one of the first 5 to open the dungeon). 

    Aside from that the undead invaion during the naxx opening ran almost identical to public quests in warhammer, years before warhammer released.  Kill a couple hundred minions that they spawn some lieutenants that when killed spawn a boss to complete the event. 

    Again, this was all done in other games long before wow had their versions of it. 

     

    Was it exactly like warhammer? No.  Is it clear that warhammer took the concept from other games and tweaked it a little bit?  Yes.

     

    Thats all I was saying.

  • Zookz1Zookz1 Member Posts: 629

    I've been reading quests again, which I haven't done in a few years. It's still the same old WoW, but they added another layer of polish.

  • Lorenz0Lorenz0 Member Posts: 50

    Originally posted by Kyleran

    Originally posted by Zaovrantar

    Originally posted by Kyleran

    Originally posted by Rockgod99

     

    Yep, the MMO I want to play (and probably is a long time in coming) is one where If the man gets murdered, he stays murdered and we all see him dead at the same time.  He never respawns, never comes back, and its a one time, permanent event in the game world.

    I know its a content nightmare to try and create, but I can hope that one day we'l have games to play like this.

     

    The man stays murdered for all those who did the quest chain. Forever: he'll never wake up and your avatar has to solve the case of the mysterious woman behind these crimes.

    It does exactly what you ask for. You are hoping for something what already has been delivered: a programmer's nightmare.

    No, you're not quite grasping my point, if I solve the mystery, I want to be the only person who solves the mystery, and not the person who did it for the 33,298th time.

    I want the game world to be unique and dynamic, that we all actually live in, however the amount of content generation far outstrips our current technology, but one day we might have such an interactive environment.

     lol...you can't be serious.  Tell me a successful MMO which has allowed one specific player to change the entire course of a plot or environment based on you soley completing a quest.  How can you even fathom that idea, do you realize how utterly rediculous and unmanageable that request would be to a development team?

  • OziiusOziius Member UncommonPosts: 1,406

    Originally posted by deniter

    I bought 1 month of play time out of curiosity. Some thoughts:

     

    1) I created a troll mage on wednesday. On friday morning I was on lvl 31 (18 hours of /played). Do you really think you can keep me entertained for more than a month?

    2) Wow is more of a hand holding than ever. Today, you follow a linear flow of quests, many of them rewards you with a green piece of equipment, some even blue. No group quests where you would actually need a group so far. You can use a flight path even if you're not discovered your destination yet; if you have a quest to relocate to next quest hub, that is.

    3) Dungeons (which have always been a grain and salt of WoW) are no longer AoE fest but a faceroll nevertheless. Mob numbers have been decreased and the damage they deal is pathetic. Bosses have increased health; that does mean the fight takes longer than before and... well, that's it.

    4) Quests give you a huge amount of exp. Do some dungeons and they turn to gray. you still have to do them if you want to unlock the follow-ups.

    5) Due to quest rewards and random dungeon 'goodie packs', crafting professions are next to useless. I believe you can craft something useful on lvl 85 but before that it's only a big grind. Oh, for some reasons you cant get glyphs from anywhere else but from an inscription profession.

    6) PvP? Obviously I wouldn't know; I play other games for FPS. PvP in WoW has nothing to do with anything in the world of warcraft.

    Bottom line: WoW is a playable saturday morning cartoon. It's a damn good game in its own league but I'm looking for a real MMO; you know, something I could play for months and months.

     

    This is a pointless post. Any current mmo  you play for 9 hours a day (which is freakesh, imo) you will get bored. Developers can't possibly make enough content for people like you that play 18 hours over 2 days. The sad thing is, I recently started playing Eq2 again (I have already since stopped..lol) and I was level 20 in just two and a half hours of play. A person like you would have prolly been level 80.

     

    My point is... if you're going to play for 9 hours a night, you're going to find yourself quite bored with any mmo on the market. Come to think of it.. you're going to be bored with any game as a lot of single player games would be beat in one sitting for you.

     

    Get another hobby to cut into your game time...lol. In my opinion... you're out of control.

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131

    Originally posted by Leucrotta

    Originally posted by Zaovrantar

    Other players still see the murdered man alive...

    So he didnt get murdered? in other words that quest have nada impact on the world just like all the 100000's of quests in wow and other mmo's.

     

    If this is the upped standard of quests i probably give up on mmo's soon

     actually once you complete the one quest line in sentinel hill that area changes for you, some one new to the zone may see how it looked at the start but everytime you go there its different after Vancleef shows up. so it in fact changed the world to my character,wich is all that matters to me. why should i care that nothing changed for some one else? you want some sort of recognition for epeen flexing?

    and no its not like every other quest in WoW they really did up thier game for quests this time. i've enjoyed the change ups they did with questing,i started over on another server to see the new quests and changed zones. i'm not a raider nor even some one that dungeon crawls at end game. i have my fun leveling alts, I've seen what WoW has to offer end game and i'm not in a hurry to get there.

    and to the troll that said its all wasted content, its not wasted, if i have fun leveling up doing the new quests since thats what they're intended to do.

    so far i've enjoyed Redridge the most, the one quest line was my favorite in the game, Bravo team or something it was called? using fox poop for camo to stealth around the zone kinda cracked me up.

  • LatellaLatella Member Posts: 189

    The amount of bias of most Blizzard haters is amusing.

    One just needs to check the forum history of some of the biggest WoW bashers to realize if the thread did not have "WoW" or "Blizzard" in it, they would be praising whatever the thread is about.

    But since it´s Blizzard, let´s stare down  at it and claim it´s all crap.

    Ah well, all the  more power to us, we get to play a fun game and laugh at the mmorpg.com trolls.

    Rawr.

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