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RIFT NDA lifted

TheMinnTheMinn Member Posts: 397

Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

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Comments

  • AethaerynAethaeryn Member RarePosts: 3,150

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

    Wa min God! Se æx on min heafod is!

  • vanderghastvanderghast Member UncommonPosts: 326

    Very dull and uninspiring.  Had to force myself to play.  Didn't like the character models.  I'd have to be VERY bored of any other game to even give this game a shot.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by TheMinn

    Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

    Link for assurance, and the flood of comments will begin.

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    I've got to keep things short because I'm at work, but here are a couple of my thoughts.  1) Rifts are really cool.  2) The rest of the game is not.  Everything else about the game is exactly the same as the last 100 MMOs you have played.  They also really need to work on optimization (I know it's beta so it will be better by release) because despite having high end rigs many people are struggling with FPS.  This was probably the #1 complaint I saw on the beta forum.  Personally I have 2 4870X2's in CF, 6GB of RAM, and a 3.4GhZ processor and the first weekend rarely got more than 30FPS on High settings.  Turning down the settings didn't help at all either.  Anyway just my 2 cents.  The game should be very successful and fun to a lot of people.  Needs better optimization and it's not my taste even though I hoped it would be. 

    Here's a link to the Rift podcast where the NDA was lifted: http://www.riftpodcast.com/podcast/2010/12/22/nda-free-podcast-scott-hartsman-alyvian-abigale-beta-gameplay.html

    You can also do your own google searches to see other articles on a whole host of websites.

    Steam: Neph

  • TheMinnTheMinn Member Posts: 397

    Originally posted by Cik_Asalin

    Originally posted by TheMinn

    Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

    Link for assurance, and the flood of comments will begin.

     http://massively.joystiq.com/2010/12/22/rift-beta-massivelys-first-impressions/

  • SteamRangerSteamRanger Member UncommonPosts: 920

    I did a quick check and see nothing official from anyone at Trion about this.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • TheMinnTheMinn Member Posts: 397

    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

  • cheyanecheyane Member LegendaryPosts: 9,407

    I changed my mind about this game will be getting it now.

    Garrus Signature
  • TheMinnTheMinn Member Posts: 397

    Originally posted by LordDraekon

    I did a quick check and see nothing official from anyone at Trion about this.

     http://massively.joystiq.com/2010/12/22/rift-beta-massivelys-first-impressions/

  • EvilGeekEvilGeek Member UncommonPosts: 1,258
  • AlexTheTallAlexTheTall Member Posts: 174

    Just a reminder to EVERYONE... It's only the BETA EVENTS NDA that is lift. Not the one for the Alpha / Real Closed Beta participants.

  • SovrathSovrath Member LegendaryPosts: 32,963

    There are minor bugs but the game is very polished over all.

    The art design is nice, the game world, once one gets beyond the initial tutorial area, is pretty large.

    Depending on your viewpoint you might like how the game plays or hate it.

    The game is seemingly quest driven though nothing is stopping one from getting off the tracks and going exploring.

    Otherwise it's very easy to get on the "grab quests, do quests, grab more quests" train.

     

    I found after a while of playing that I had to stop doing quests as it felt tiring. I had more fun just going out and exploring.

    The rifts can be fun and their effect is rather nice. The ground changes color, wilts, becomes like coals, or very verdant if it is a more nature oriented rift.

    They appear randomly but for the most part their origins are not random. There seem to be certain areas where they appear. However, after the last beta, there were more "invasion" types of rifts where you would see a hord traveling across the land. Their locaion is seen on the map and you can get a good idea as to where they are heading by mousing over the icon and getting an arrow.

    I like them, and one can certainly die. They can either be challenging if there are more of them than you but if there are more players then they go down pretty quickly.

    I'll have to add more comments as this thread continues.

    edit: all of this is off my beta event experience.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
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  • NightAngellNightAngell Member Posts: 566

    Originally posted by TheMinn

    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

    Sorry but it does not resemble anything to do with Vanguard other than it has quests and elves dwarf and humans,Vanguard makes rift look like play school.

     

    It's reminds me of a FTP game and a cross between WAR-WOW-AION, not even close to Vanguard. The world is linear and the quest are some of the worst handhold on rail i have ever seen.

    The cities..lol what cities,you mean the palace with some static mobs and copy&paste building with static NPC standing outside closed doors that the player can't enter.

    The soul system IMO is all over the place and RIFTS are just a FFA to see which group can tagg the most mobs for drops to spend on potions and equipment. After you have done rifts a few times it's just becomes a bore and will just be a grind.

    I can say that RIFT brings nothing new to the table other than RIFTS that really seem pointless at the moment. If i wanted WAR or WOW i can go play them because they do a better job at it.

    No way in hell should this MMO have a SUB,it should be FTP.

    GW2/SWTOR will eat this poor excuse for a MMO with shiny graphic for breakfast.

     

    Yes the game is nearly bug free and stable but that don't mean jack if the game is boring as hell within 10 levels. Also you have these skills but they really do the same thing,you will find yourself only clicking on 3-4 skills even though you have over ten to choose from.

     

    Many people could not be asses to log in after 12 hours..

  • kirak2009kirak2009 Member UncommonPosts: 543

    i think the game looks pretty  good and there are few new ideas,  but overall,  it kinda bored me

    i won't be subbing initially,  but down the road  perhaps

    "All expectation leads to suffering" Buhhda

  • TheMinnTheMinn Member Posts: 397

    Originally posted by NightAngell

    Originally posted by TheMinn

    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

    Sorry but it does not resemble anything to do with Vanguard other than it has quests and elves dwarf and humans,Vanguard makes rift look like play school.

     

    It's reminds me of a FTP game and a cross between WAR-WOW-AION, not even close to Vanguard. The world is linear and the quest are some of the worst handhold on rail i have ever seen.

    The cities..lol what cities,you mean the palace with some static mobs and copy&paste building with static NPC standing outside closed doors that the player can't enter.

    The soul system IMO is all over the place and RIFTS are just a FFA to see which group can tagg the most mobs for drops to spend on potions and equipment. After you have done rifts a few times it's just becomes a bore and will just be a grind.

    I can say that RIFT brings nothing new to the table other than RIFTS that really seem pointless at the moment. If i wanted WAR or WOW i can go play them because they do a better job at it.

    No way in hell should this MMO have a SUB,it should be FTP.

    GW2/SWTOR will eat this poor excuse for a MMO with shiny graphic for breakfast.

     

     you're going to tell me it doesn't resemble Vangaurd at all but it reminds you of Aion? Your entire post had some rude context to it so I guess I should not be surprised.

  • NightAngellNightAngell Member Posts: 566

    Originally posted by TheMinn

    Originally posted by NightAngell


    Originally posted by TheMinn


    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

    Sorry but it does not resemble anything to do with Vanguard other than it has quests and elves dwarf and humans,Vanguard makes rift look like play school.

     

    It's reminds me of a FTP game and a cross between WAR-WOW-AION, not even close to Vanguard. The world is linear and the quest are some of the worst handhold on rail i have ever seen.

    The cities..lol what cities,you mean the palace with some static mobs and copy&paste building with static NPC standing outside closed doors that the player can't enter.

    The soul system IMO is all over the place and RIFTS are just a FFA to see which group can tagg the most mobs for drops to spend on potions and equipment. After you have done rifts a few times it's just becomes a bore and will just be a grind.

    I can say that RIFT brings nothing new to the table other than RIFTS that really seem pointless at the moment. If i wanted WAR or WOW i can go play them because they do a better job at it.

    No way in hell should this MMO have a SUB,it should be FTP.

    GW2/SWTOR will eat this poor excuse for a MMO with shiny graphic for breakfast.

     

     you're going to tell me it doesn't resemble Vangaurd at all but it reminds you of Aion? Your entire post had some rude context to it so I guess I should not be surprised.

    When i say AION i mean graphically not game-play. The game play reminds me of WAR-WOW but each of those games does it better.

     

    You don't like what i am saying then bad luck.

  • TheMinnTheMinn Member Posts: 397

    Originally posted by NightAngell

    Originally posted by TheMinn

    Originally posted by NightAngell

    Originally posted by TheMinn

    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

    Sorry but it does not resemble anything to do with Vanguard other than it has quests and elves dwarf and humans,Vanguard makes rift look like play school.

     

    It's reminds me of a FTP game and a cross between WAR-WOW-AION, not even close to Vanguard. The world is linear and the quest are some of the worst handhold on rail i have ever seen.

    The cities..lol what cities,you mean the palace with some static mobs and copy&paste building with static NPC standing outside closed doors that the player can't enter.

    The soul system IMO is all over the place and RIFTS are just a FFA to see which group can tagg the most mobs for drops to spend on potions and equipment. After you have done rifts a few times it's just becomes a bore and will just be a grind.

    I can say that RIFT brings nothing new to the table other than RIFTS that really seem pointless at the moment. If i wanted WAR or WOW i can go play them because they do a better job at it.

    No way in hell should this MMO have a SUB,it should be FTP.

    GW2/SWTOR will eat this poor excuse for a MMO with shiny graphic for breakfast.

     

     you're going to tell me it doesn't resemble Vangaurd at all but it reminds you of Aion? Your entire post had some rude context to it so I guess I should not be surprised.

    When i say AION i mean graphically not game-play. The game play reminds me of WAR-WOW but each of those games does it better.

     

    You don't like what i am saying then bad luck.

     I don't care what you have to say, was only stating something I noticed. I actually play Aion and, imo, the gameplay does not remind me of it, still feels more slow/fluid like Vanguards/EQ2.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by NightAngell

    Originally posted by TheMinn


    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

    Sorry but it does not resemble anything to do with Vanguard other than it has quests and elves dwarf and humans,Vanguard makes rift look like play school.

     

    It's reminds me of a FTP game and a cross between WAR-WOW-AION, not even close to Vanguard. The world is linear and the quest are some of the worst handhold on rail i have ever seen.

    The cities..lol what cities,you mean the palace with some static mobs and copy&paste building with static NPC standing outside closed doors that the player can't enter.

    The soul system IMO is all over the place and RIFTS are just a FFA to see which group can tagg the most mobs for drops to spend on potions and equipment. After you have done rifts a few times it's just becomes a bore and will just be a grind.

    I can say that RIFT brings nothing new to the table other than RIFTS that really seem pointless at the moment. If i wanted WAR or WOW i can go play them because they do a better job at it.

    No way in hell should this MMO have a SUB,it should be FTP.

    GW2/SWTOR will eat this poor excuse for a MMO with shiny graphic for breakfast.

     

    I wouldn't say the world itself is linear. When I think Linear world I think Aion. The world of rift is far more open with the exception of the tutorial area.

    The quests definitely lead you from one area to another and one will need to make a conscious effort to get off of the quest train. as far as "discovering" stuff, I did find a few nice ruin areas but there were also quests tied to them.

    They said they are making changes to the soul system so we will see what that brings.

    Rifts can become a grind if players make a conscious effort to always go after them. If they wait for the moving rifts then it could offer up a nice break in game play.

    My sense is that if players like quest based games and don't mind the "kill x/collect y" type of quests then it won't be a problem. If you don't like this then you will have to make an effort to level by exploring and hopefully there will be enough of an economy where one can get decent gear.

    I have yet to experience the pvp portion so that might be another reason to play. Or not.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • sevitothsevitoth Member UncommonPosts: 375

    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

    This. Well, except for the great game part. Rift is your typical themepark quest-grinder. Not much new or inventive. I got bored and quit playing the beta after only a couple of days.

     

     

    Currently Playing: DAOC Uthgard

    Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Beta 1 was catastrophy.

    Beta 2 almost all the complaints from beta 1 were fixed.

    Beta 3 they are fixing everything else players complained about.

    Conclusion = They listen to players

     

    Game itself is brim packed with quests - but its also lets you do wandering on your own. Pretty much like EQ2

     

    Rifts and Invasions - are fun - and actually prety much impact everyhing.

    You can level up just by doing them - so no need to quest if you dont like it.

     

    Lore , story , graphic and art design - is top notch , and the game runs good even at my Geforce 8800

     

    Seamles world - NO INSTANCING WHAT SO EVER - and able to hold mass of players on screen with no problem

     

    Classes are varied - but honestly too straight forward (if not boring) - this is my biggest complaint about Rift.

     

    All in all - very solid MMO. Even though we still didnt see half of it (The PVP and high levels)

    I would rate it as:

    EQ2.5 with touch of WAR

     

     

     



  • NightAngellNightAngell Member Posts: 566





    The the problem with this game is not the technical part of it, which hit badly AoC and Vanguard to mention two, but its gameplay and content.

    In that department, Rift shares 2 of Warhammer problems, lack of interesting group content (Rifts and Invasion) and the world of Telara.



    -Let's start with the world of Telara.

    Like in Warhammer the world seem constantly in war, you feel like you are living in permanent battlefield. I feel more like a soldier than an adventurer and I kinda hate that, if I want to feel like a soldier I play Call Of Duty online.

    I believe that the majority of people who plays MMORPGs wants to be adventurers not soldiers.

    I would have liked to feel part of a magical and mysterious world with lots on interesting places to discover and many secrets to unveil.

    Instead I feel like a Private who has been sent to the front line to fight a war I don't really care of and which I cannot win.

    Apart for the costant war feeling, the way the world is designed looks very lazy to say the least.

    The art is actually really good but it is the layout of the maps I have problem with.

    The Quest Hubs are awful, you move from one uninspiring Quest Hub to another one, which looks exactly the same as the previous, with the same copy/pasted NPCs, and the same copy/pasted quests, exactly like in Warhammer (The quest hubs looks worringly alike too)

    The linearity of the map is beyond shocking, not even WoW drives your questing from A to B in such an obvious way

    This world needs more quiet places, with villages, local cultures, more trivial stuff going on, in short it needs to feel more alive.

    The world at the moment feels souless, I just don't care to do quests for my faction so we can win the war against evil, and I don't care to explore this plastic world, which has no mystery neither has charm.

    That's pretty much what I've wrote in Warhammer Beta forums. And in the end this was one of the major flaws that gave Warhammer big troubles at release.

    In fact they didn't even have Capitol Cities at launch, but after the flood of complains about the lack of soul or identity, they rushed to add the Capitol Cities, although too little too late.

    Rifts has the Capitol Cities but for the rest, the world feel as souless as Warhammer.



    -The second thing this game has in common with WAR is the Rifts, better known as Public Quests (PQs) in WAR.

    Now I have to say I always hated PQs, I saw them as a lazy and fast way to create group content.

    The concept in itself can be intriguing but the implementation usually is rather disappointing.

    What happened in PQs and what happens in Rifts at the moment is that the character who does more DPS wins the best loot while generally tanks or healers who try to do their job (tank and heal) get screwed.

    When you fight in a Rift you are supposed to use tactics which requires to have a functional group or raid so everyone contribute doing what they do best in order to beat the encounter.

    What happens at the moment is that the Rifts happen so fast that people do not have the time to organise groups so many will not get into a group, and the ones that get into a group will try to DPS (tanks and healers included) in order to finish top of the loot list, with zero tactic involved.

    Group content should be about cooperation, but in Rifts it's all about competition and that's not good.

    Generally I feel no purpose in Rifts and Invasions, I do not see the point in doing it, there is too much competition in the rifts events and there is no incentive in participating in invasions.

    In fact apart for the first couple of Rifts events I never felt the urge to participate in rifts or Invasion and quite frankly I never felt like I missed anything in not participating.

    TRION needs to make those events more tactical, more relevant and more rewarding.

    At the moment they are just like gap fillers between the tedious quest grinding, in short they look more like mini games rather than the bulk of the game as advertised by the name of the IP.



    There are other issues unfortunately (the combat, lack of meaningful group content, and the quest system to name few), but for me the ones I could not get over is this Warhammer feeling, I genuinelly feel like I am playing Warhammer with better graphics.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by Lobotomist

    Beta 1 was catastrophy.

    Beta 2 almost all the complaints from beta 1 were fixed.

    Beta 3 they are fixing everything else players complained about.

    Conclusion = They listen to players

     

    Game itself is brim packed with quests - but its also lets you do wandering on your own. Pretty much like EQ2

     

    Rifts and Invasions - are fun - and actually prety much impact everyhing.

    You can level up just by doing them - so no need to quest if you dont like it.

     

    Lore , story , graphic and art design - is top notch , and the game runs good even at my Geforce 8800

     

    Seamles world - NO INSTANCING WHAT SO EVER - and able to hold mass of players on screen with no problem

     

    Classes are varied - but honestly too straight forward (if not boring) - this is my biggest complaint about Rift.

     

    All in all - very solid MMO. Even though we still didnt see half of it (The PVP and high levels)

    I would rate it as:

    EQ2.5 with touch of WAR

     

     

     

    I think this is close, though I wonder why you thougth beta 1 was a catastrophe? That wasn't my feeling at all.

    There were issues with beta 1 such as not enough spawns for a certain area and I think the server went down once or twice but I don't really consider that "catastrophe".

    For my take, the art design really speaks to me, the use of "magic technology" that is part of the world is also kind of neat.

    However, I really got tired of chaining quests and when I broke off of them and started doing more my own thing is when I started to really enjoy myself. If players can take responsibility for their own play sessions then I think it can be a good game.

    But if players allow the game to lead them along I can see players getting burned out.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • NightAngellNightAngell Member Posts: 566

    Originally posted by Lobotomist

    Beta 1 was catastrophy.

    Beta 2 almost all the complaints from beta 1 were fixed.

    Beta 3 they are fixing everything else players complained about.

    Conclusion = They listen to players

     

    Game itself is brim packed with quests - but its also lets you do wandering on your own. Pretty much like EQ2

     

    Rifts and Invasions - are fun - and actually prety much impact everyhing.

    You can level up just by doing them - so no need to quest if you dont like it.

     

    Lore , story , graphic and art design - is top notch , and the game runs good even at my Geforce 8800

     

    Seamles world - NO INSTANCING WHAT SO EVER - and able to hold mass of players on screen with no problem

     

    Classes are varied - but honestly too straight forward (if not boring) - this is my biggest complaint about Rift.

     

    All in all - very solid MMO. Even though we still didnt see half of it (The PVP and high levels)

    I would rate it as:

    EQ2.5 with touch of WAR

     

     

     

    No instancing,what the hell are you talking about.

    You obviously don't know the difference from zones and instancing lol.


     


    The fae dungeon is an instance,you did actually do both the defiant instance and guardian?


     


    Both are instances.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Lobotomist

    Beta 1 was catastrophy.

    Beta 2 almost all the complaints from beta 1 were fixed.

    Beta 3 they are fixing everything else players complained about.

    Conclusion = They listen to players

     

    Game itself is brim packed with quests - but its also lets you do wandering on your own. Pretty much like EQ2

     

    Rifts and Invasions - are fun - and actually prety much impact everyhing.

    You can level up just by doing them - so no need to quest if you dont like it.

     

    Lore , story , graphic and art design - is top notch , and the game runs good even at my Geforce 8800

     

    Sounds like concrete complaints are pretty effective.

    So I'd say be concrete in the praise, but even more, complain the heck on the beta forums in a concrete way about the stuff that you think can be changed still, so that the end result will be an even better launch.

     

    To those that only complain because it isn't a sandbox MMORPG or doesn't tickle their pleasure centers as much as old MMORPG's used to do, well, tough luck. Better luck next year or a couple of years in the future maybe.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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