I actually enjoyed it. I don't know if I'm hardcore enough anymore to preorder or anything, but I'd sub if everything is fixed. Keep in mind, progress is still relatively early in its cycle and the first 20 levels are quite polished at this point. I do hope they work on the leveling system as it can become Aion dull on the 2nd time through. Rifts are a great idea. Yes it is borrowed from WAR but WAR wasn't really using them were they? PQ's are for pve and WAR thinks that doesn't matter...so why not borrow it?
I don't get why taking from other games is so bad. WoW took the best of a small collection of games and took them global. We don't need to throw in motion controls for every new generation, do we?
Anyway, Rift actually makes the public events cool..when you come across a party of rift druids traveling down the road, it gets pretty intense. I'm excited to see where the crafting comes from. It's pretty archaic at the moment but take a look and notice the company is actually listening. I still hold out hope that someone will replicate Vangaurd's crafting system..but doubt it.
The one negative is the framerate issues which can be fixed by launch. When you have about 5 people fighting in the same rift at round 3 things getting pretty laggy. The maps/landscape wasn't that bad. I found it fun to happen upon some pretty unique locations that weren't in the direct quest line. Those are the little things I miss about mmo's...the adventure of finding something new that most people miss if they are grinding.
I really enjoyed the first 20 levels on the Defiant side. I had a blast playing the Warlock combined with Chloromancer or Dominater. The reaver played very nicely as well. My friends really enjoyed the cleric classes who could dps, as well as the rangers and bards.
Its a newer version of many tier 2 MMO's and I'm ok with that. The dev team listens, they make changes, and the game is very well made. Yes, there are some minor issues, but nothing I don't feel they cannot fix before release in March.
ya know, even some invasions can help somewhat. I remember the first time I returned to turn in my quests, only to find a "major life invasion" occupying the quest hub. So a bunch of us fought it out with these interlopers and took it back. That was a breath of fresh air. Because I was riding on rails through the quests and finally something meaningfull happened that woke me up and got me involved. The game needs a lot more of that. Not just optional, but essential.
I completely agree.
It was the invasions that took quest areas or that made it so that players had to deal with them, that were interesting and really spiced things up.
That sounds almost exactly like the control points in Tabula Rasa. It was one of the best parts of the game.
Essentially what happens is a rift forms...
By the way, each rift has a different look and they really can look cool. Especially the Death (?) rifts with purple swirling sky, large almost geiger like tentacles coming out of the center and the ground below withering and dying.
IN Beta 1 the mobs just sort of spawned. In Beta 2 they would spawn and then march across the world or down the road attacking everything in sight. By the way, the ground change follows the horde as it moves.
Then it seems that they would end up in a hub and players would have to fight them off. To me this adds meaning. It breaks from the collecting quests and doing quests and leveling and not really being any more engaged with the world.
Some might hate this becuase I can see them being pissed that they might not be able to enter a town just yet. For me, I want more of this stuff.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The game in beta state is nearly bug free and highly polished. It simply needs some graphics optimizations which I am sure will be in for launch. The game has enough content and features to be worth the box price and a sub. They did a good job of making a solid MMORPG.
However, it has all been done before. The only unique thing I found in the game was the way the Rift mobs would spawn generals and groups that would then attack NPC settlements and could kill off NPC's. This is also the one thing that has me on the edge of purchasing because of the thought of ripping open rifts in enemy territory and experiencing some good world PvP. This is my only hope for the game unless they have some insanely original end game features.
It is a somewhat linear quest grind with some instances with holy trinity classes, and the ability to mix multiple classes in an archetype. However, it seems that only 1-2 class combinations will be very viable as level 1-20 it was mainly most efficient to put all points into only one soul. Many souls have redundant skills to the point of being pretty blatantly copy pasted and unoriginal.
The rogue, warrior, priest, and mage souls all work pretty much how they worked in any of the last 5 MMO's with the exception of a couple of unique variants. Rifts are simple PQ's with roaming mobs that grow if left unchecked. As I mentioned the roaming of monsters from these Rifts is the one unique and appealing feature to me. They fight other creatures, fight each other if from different planes, fight players, and fight NPC's. They provide at least a little variance from the line of quests.
Otherwise you have a quest grind, with uninspired and mostly boring unbalanced classes, average to below average animations, pretty good graphics, and to me, just another cookie cutter MMO.
To me it just isn't that fun. I got all I needed out of it the first 5 hours of play, but have still gone through both events, and will go through the rest to see how it progresses. All in all though a bit boring, repetitive, been there done that, and overall a waste of potential and a great dev team.
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by UsualSuspect
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
Hard to give complete picture because we are talking a few levels. Have to keep that in mind. Some of the dungeons 18-20 did require the assistance of some people. Everything else so far nicely solable.
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
There was a "higher" level dungeon that required a group as I kept seeing shouts for it.
The quests were solo affairs except for the rifts which are either solo or group.
As i've stated you don't have to follow the quests as it is very possible to just go and find stuff to do. I imagine, though I don't know how effective this would be, that you could make a group and take on an area with higher level mobs.
And again, we haven't seen pvp yet.
But if you don't make that effort you can more than easily just go from one quest to another, one hub to another.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
You have lower level dungeons so yes you have reason to groups. Rift and invasions give another reason to form parties. Right now if your party has more than 2 members you get bonus XP.
As far as old routine of following quests as the only way to level, it was discussed quite a lot in this topic, back up a page or two you will find the answer . The biggest draw for this game is that it is coming with end game dungeons right out of the box normal and expert level.
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
I enjoyed the game a lot. RIfts were pretty fun (invasions more so as you had to keep them out/ kick them out of quest hubs) I found very few bugs. Combat is a bit slow but they are working on it. They are giving more skill points to characters so that multi soul builds become more viable earlier...
As for forced questing....
I got a ton of green drops and 2 blue drops as well. That leads me to believe you should be able to just chase rifts/invasions or pvp and buy gear (crafted or dropped) from the auction house or planar vendors. I also got gear drops from rifts. It's a bit early to start crying that quests are or aren't the only way to go to level.
I mainly played mages but I also tried out a few rogue souls as well (as well as hte shaman). The caster souls have a lot of diversity between them (even if the skills overlap a bit. Instants trigger the GCD I think dropping the gcd for instant ability would go a long way to making combat a bit more fluid.
I have a quad core athalon 920 (oc to 3.0 ghz) an ati 4850 and 6 GB of ram - my frame rates could have been a bit better but the game didn't really lag. I took part in the raid encounter for one of the rift bosses - there must have been a couple hundred people there fighting the giant tree man and I didn't notice any performance drop. (you should have seen all the debuff icons on that guy!)
The devs ARE listening to player feedback and improving the game - the difference between Beta 1 and beta 2 was very noticeable - they changed a lot in a 2 week period.
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
Yes, you could level to 20 solo. Show me a game you cant ?
I m really glad theres people out there that can t wait to play it, I truly hope it becomes a good game. As of right now for me anyways, the only thing I can say is boring. It is beyond the "been there done that" feeling it s sad. Hopefully it will be better down the road, but for now it s a very very average gaming experience.
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
That wasn't quite my experience with the rogue.
For instance, I kept getting my butt handed to me with the ranger. I then decided to use the pet (I hate pets in general) and suddenly I didn't have a problem anymore.
On the Blade Dancer (I think that was it, duel wielding dagger class) I did veyr well once I found a happy medium with when to hit and accrue those little skills (whatever points those are) and when to unleash the skill that gives good damage.
I did find that I could take out solo mobs faster than my Reaver and faster than the paladin. Not so with the Champion as that seemed to do pretty well.
Also, the rogue class doesn't stand up against several mobs very well unless you work very quickly and make no mistakes.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
Yes, you could level to 20 solo. Show me a game you cant ?
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
How common are these dungeons, though? LOTRO had group dungeons but they were pretty much one per 'game zone', so you'd spend 5-10 levels soloing then have an hour running through a dungeon, then back to the solo quest grind. LOTRO was a fun game and all, but it's group content left a lot to be desired. Also, are these dungeons actual dungeons, or places associated with quest goals?
Really not liking what I'm hearing so far. I had hopes for Rift and it seems to be nothing more than a copy/paste of what the last 50 MMO's have done. When are these dumb developers going to realise that players are getting tired of this crap?
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
How common are these dungeons, though? LOTRO had group dungeons but they were pretty much one per 'game zone', so you'd spend 5-10 levels soloing then have an hour running through a dungeon, then back to the solo quest grind. LOTRO was a fun game and all, but it's group content left a lot to be desired. Also, are these dungeons actual dungeons, or places associated with quest goals?
Really not liking what I'm hearing so far. I had hopes for Rift and it seems to be nothing more than a copy/paste of what the last 50 MMO's have done. When are these dumb developers going to realise that players are getting tired of this crap?
If players were getting tired, these MMOS won't be made anymore. Simple as that. Unless you know all these players on personal level?
How common are these dungeons, though? LOTRO had group dungeons but they were pretty much one per 'game zone', so you'd spend 5-10 levels soloing then have an hour running through a dungeon, then back to the solo quest grind. LOTRO was a fun game and all, but it's group content left a lot to be desired. Also, are these dungeons actual dungeons, or places associated with quest goals?
Well, it's not like a Vanguard.
I don't know how common they were because I never saw any larger dungeons (they are there, just didn't find them.)
I did find a cave that, though small, I coud go in and take on some giant spiders. Having said that, I later found out that it had a few quests associated with it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
How common are these dungeons, though? LOTRO had group dungeons but they were pretty much one per 'game zone', so you'd spend 5-10 levels soloing then have an hour running through a dungeon, then back to the solo quest grind. LOTRO was a fun game and all, but it's group content left a lot to be desired. Also, are these dungeons actual dungeons, or places associated with quest goals?
Really not liking what I'm hearing so far. I had hopes for Rift and it seems to be nothing more than a copy/paste of what the last 50 MMO's have done. When are these dumb developers going to realise that players are getting tired of this crap?
I enetered the first dungeon at lvl 17. I was a cLeric tank specd but i went as dps as i had some utility buff for the group.
The dungeon was an instanced group dungeon with 4 bosses. Took about 45mins- 1 hour and included clearing mobs, patrols. The boss fights were more then tank and spank.
I'd say if your interested to try and get into the remaining beta events and try it for urself.
If players were getting tired, these MMOS won't be made anymore. Simple as that. Unless you know all these players on personal level?
Huh. We must be on different forums. Or maybe you haven't looked around at the other posts and got the general consensus..
if i go by the forums of this website there is not a single MMO worth playing. These forums do not represent entire player population of Rift.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
Is there something there for explorers? Finding out of the way forgotten dungeon perhaps. Stuff there that doesn't involve quests leading you to them. I'd consider this game if it had more out of the way stuff then the average mmo. I suppose since all they have had are the early levels we wouldn't find out about that kind of stuff yet though.
If players were getting tired, these MMOS won't be made anymore. Simple as that. Unless you know all these players on personal level?
Huh. We must be on different forums. Or maybe you haven't looked around at the other posts and got the general consensus..
I really don't think you can judge the thrust of players' interest from forums.
If you would judge, say, World of Warcraft from this forum then you would be surprised to find anyone playing.
My sense is that many players don't participate in forums or just lurk. I can't tell you how many pm's on this site that I recieved from players who stated they generally don't post at all, just lurk.
It's a dollars game. iF players aren't intereseted they won't spend the dollars.
Remember, most players say they don't buy virtual goods from secondary markets. And yet it's thriving and developers have to spend a lot of resources fighting it.
Someone is buying.
So if players were truly tired of these games they wouldn't be buying, subbing, etc.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
I actually enjoyed it. I don't know if I'm hardcore enough anymore to preorder or anything, but I'd sub if everything is fixed. Keep in mind, progress is still relatively early in its cycle and the first 20 levels are quite polished at this point. I do hope they work on the leveling system as it can become Aion dull on the 2nd time through. Rifts are a great idea. Yes it is borrowed from WAR but WAR wasn't really using them were they? PQ's are for pve and WAR thinks that doesn't matter...so why not borrow it?
I don't get why taking from other games is so bad. WoW took the best of a small collection of games and took them global. We don't need to throw in motion controls for every new generation, do we?
Anyway, Rift actually makes the public events cool..when you come across a party of rift druids traveling down the road, it gets pretty intense. I'm excited to see where the crafting comes from. It's pretty archaic at the moment but take a look and notice the company is actually listening. I still hold out hope that someone will replicate Vangaurd's crafting system..but doubt it.
The one negative is the framerate issues which can be fixed by launch. When you have about 5 people fighting in the same rift at round 3 things getting pretty laggy. The maps/landscape wasn't that bad. I found it fun to happen upon some pretty unique locations that weren't in the direct quest line. Those are the little things I miss about mmo's...the adventure of finding something new that most people miss if they are grinding.
I really enjoyed the first 20 levels on the Defiant side. I had a blast playing the Warlock combined with Chloromancer or Dominater. The reaver played very nicely as well. My friends really enjoyed the cleric classes who could dps, as well as the rangers and bards.
Its a newer version of many tier 2 MMO's and I'm ok with that. The dev team listens, they make changes, and the game is very well made. Yes, there are some minor issues, but nothing I don't feel they cannot fix before release in March.
Essentially what happens is a rift forms...
By the way, each rift has a different look and they really can look cool. Especially the Death (?) rifts with purple swirling sky, large almost geiger like tentacles coming out of the center and the ground below withering and dying.
IN Beta 1 the mobs just sort of spawned. In Beta 2 they would spawn and then march across the world or down the road attacking everything in sight. By the way, the ground change follows the horde as it moves.
Then it seems that they would end up in a hub and players would have to fight them off. To me this adds meaning. It breaks from the collecting quests and doing quests and leveling and not really being any more engaged with the world.
Some might hate this becuase I can see them being pissed that they might not be able to enter a town just yet. For me, I want more of this stuff.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The game in beta state is nearly bug free and highly polished. It simply needs some graphics optimizations which I am sure will be in for launch. The game has enough content and features to be worth the box price and a sub. They did a good job of making a solid MMORPG.
However, it has all been done before. The only unique thing I found in the game was the way the Rift mobs would spawn generals and groups that would then attack NPC settlements and could kill off NPC's. This is also the one thing that has me on the edge of purchasing because of the thought of ripping open rifts in enemy territory and experiencing some good world PvP. This is my only hope for the game unless they have some insanely original end game features.
It is a somewhat linear quest grind with some instances with holy trinity classes, and the ability to mix multiple classes in an archetype. However, it seems that only 1-2 class combinations will be very viable as level 1-20 it was mainly most efficient to put all points into only one soul. Many souls have redundant skills to the point of being pretty blatantly copy pasted and unoriginal.
The rogue, warrior, priest, and mage souls all work pretty much how they worked in any of the last 5 MMO's with the exception of a couple of unique variants. Rifts are simple PQ's with roaming mobs that grow if left unchecked. As I mentioned the roaming of monsters from these Rifts is the one unique and appealing feature to me. They fight other creatures, fight each other if from different planes, fight players, and fight NPC's. They provide at least a little variance from the line of quests.
Otherwise you have a quest grind, with uninspired and mostly boring unbalanced classes, average to below average animations, pretty good graphics, and to me, just another cookie cutter MMO.
To me it just isn't that fun. I got all I needed out of it the first 5 hours of play, but have still gone through both events, and will go through the rest to see how it progresses. All in all though a bit boring, repetitive, been there done that, and overall a waste of potential and a great dev team.
So what I'm getting from these posts is that it's basically the same old routine of following a quest line to the end of wherever the carrot is leading you. I'm going to go out on a limb and guess that it's also 90% soloable too? Nobody seems to have mentioned this part so far. Is it just a single player quest grind again or is the content tricky enough to require a companion or two?
Hard to give complete picture because we are talking a few levels. Have to keep that in mind. Some of the dungeons 18-20 did require the assistance of some people. Everything else so far nicely solable.
Bingo!!!
There was a "higher" level dungeon that required a group as I kept seeing shouts for it.
The quests were solo affairs except for the rifts which are either solo or group.
As i've stated you don't have to follow the quests as it is very possible to just go and find stuff to do. I imagine, though I don't know how effective this would be, that you could make a group and take on an area with higher level mobs.
And again, we haven't seen pvp yet.
But if you don't make that effort you can more than easily just go from one quest to another, one hub to another.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You have lower level dungeons so yes you have reason to groups. Rift and invasions give another reason to form parties. Right now if your party has more than 2 members you get bonus XP.
As far as old routine of following quests as the only way to level, it was discussed quite a lot in this topic, back up a page or two you will find the answer . The biggest draw for this game is that it is coming with end game dungeons right out of the box normal and expert level.
Bite Me
It's entirely soloable besides the instanced dungeons, which may be soloable at higher levels. Not sure on that. However there is some pretty huge class imbalance right now. Some self healing, heavy armor wearing classes can come close if not out DPS some Rogue souls while taking on groups of mobs while some Rogue souls have to rest after fighting 1 mob their level. If you are one of these Rogue souls you either need to pickup the tanking/semi self healing Rogue soul for leveling or group up. Some very unbalanced souls right now.
Also the early instances aren't incredible difficult and don't require deep strategies. End game dungeons will have normal and hard mode, but it all just seems like more copying of WoW. Including battlegrounds, battlemasters, dailies, etc.
Rift is a great addition to the MMO market.
The Beta was very stable, the experience fun, and the Devs listened and communicated with the testers.
All this makes a game that i want to play.
I enjoyed the game a lot. RIfts were pretty fun (invasions more so as you had to keep them out/ kick them out of quest hubs) I found very few bugs. Combat is a bit slow but they are working on it. They are giving more skill points to characters so that multi soul builds become more viable earlier...
As for forced questing....
I got a ton of green drops and 2 blue drops as well. That leads me to believe you should be able to just chase rifts/invasions or pvp and buy gear (crafted or dropped) from the auction house or planar vendors. I also got gear drops from rifts. It's a bit early to start crying that quests are or aren't the only way to go to level.
I mainly played mages but I also tried out a few rogue souls as well (as well as hte shaman). The caster souls have a lot of diversity between them (even if the skills overlap a bit. Instants trigger the GCD I think dropping the gcd for instant ability would go a long way to making combat a bit more fluid.
I have a quad core athalon 920 (oc to 3.0 ghz) an ati 4850 and 6 GB of ram - my frame rates could have been a bit better but the game didn't really lag. I took part in the raid encounter for one of the rift bosses - there must have been a couple hundred people there fighting the giant tree man and I didn't notice any performance drop. (you should have seen all the debuff icons on that guy!)
The devs ARE listening to player feedback and improving the game - the difference between Beta 1 and beta 2 was very noticeable - they changed a lot in a 2 week period.
Yes, you could level to 20 solo. Show me a game you cant ?
I m really glad theres people out there that can t wait to play it, I truly hope it becomes a good game. As of right now for me anyways, the only thing I can say is boring. It is beyond the "been there done that" feeling it s sad. Hopefully it will be better down the road, but for now it s a very very average gaming experience.
That wasn't quite my experience with the rogue.
For instance, I kept getting my butt handed to me with the ranger. I then decided to use the pet (I hate pets in general) and suddenly I didn't have a problem anymore.
On the Blade Dancer (I think that was it, duel wielding dagger class) I did veyr well once I found a happy medium with when to hit and accrue those little skills (whatever points those are) and when to unleash the skill that gives good damage.
I did find that I could take out solo mobs faster than my Reaver and faster than the paladin. Not so with the Champion as that seemed to do pretty well.
Also, the rogue class doesn't stand up against several mobs very well unless you work very quickly and make no mistakes.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
FFXI, ok it s doable but SO SLOW to do so.
How common are these dungeons, though? LOTRO had group dungeons but they were pretty much one per 'game zone', so you'd spend 5-10 levels soloing then have an hour running through a dungeon, then back to the solo quest grind. LOTRO was a fun game and all, but it's group content left a lot to be desired. Also, are these dungeons actual dungeons, or places associated with quest goals?
Really not liking what I'm hearing so far. I had hopes for Rift and it seems to be nothing more than a copy/paste of what the last 50 MMO's have done. When are these dumb developers going to realise that players are getting tired of this crap?
If players were getting tired, these MMOS won't be made anymore. Simple as that. Unless you know all these players on personal level?
Bite Me
Well, it's not like a Vanguard.
I don't know how common they were because I never saw any larger dungeons (they are there, just didn't find them.)
I did find a cave that, though small, I coud go in and take on some giant spiders. Having said that, I later found out that it had a few quests associated with it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Huh. We must be on different forums. Or maybe you haven't looked around at the other posts and got the general consensus..
I enetered the first dungeon at lvl 17. I was a cLeric tank specd but i went as dps as i had some utility buff for the group.
The dungeon was an instanced group dungeon with 4 bosses. Took about 45mins- 1 hour and included clearing mobs, patrols. The boss fights were more then tank and spank.
I'd say if your interested to try and get into the remaining beta events and try it for urself.
if i go by the forums of this website there is not a single MMO worth playing. These forums do not represent entire player population of Rift.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Is there something there for explorers? Finding out of the way forgotten dungeon perhaps. Stuff there that doesn't involve quests leading you to them. I'd consider this game if it had more out of the way stuff then the average mmo. I suppose since all they have had are the early levels we wouldn't find out about that kind of stuff yet though.
I really don't think you can judge the thrust of players' interest from forums.
If you would judge, say, World of Warcraft from this forum then you would be surprised to find anyone playing.
My sense is that many players don't participate in forums or just lurk. I can't tell you how many pm's on this site that I recieved from players who stated they generally don't post at all, just lurk.
It's a dollars game. iF players aren't intereseted they won't spend the dollars.
Remember, most players say they don't buy virtual goods from secondary markets. And yet it's thriving and developers have to spend a lot of resources fighting it.
Someone is buying.
So if players were truly tired of these games they wouldn't be buying, subbing, etc.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Dum Dum Dum
And another one
Another one
Another one bites the dust