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RIFT NDA lifted

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  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Xpertise

    Rift and WAR use the same game engine...

    You serious? where is the link to confirm this?

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Xpertise

    Rift and WAR use the same game engine...

    I've said before this is the biggest facepalm of them all.  Hartsman is from EQ2, and arguably that game's biggest failing was the fact that it runs so poorly on modern PCs.  You would think that the number one priority would be to be absolutely sure that the game runs as smoothly as possible on the widest variety of systems, but it really seems as if developers learn nothing from their failings when they go with something like the Gamebryo engine.

  • EtherniaEthernia Member Posts: 104

    Originally posted by Paradoxy

    Originally posted by Xpertise

    Rift and WAR use the same game engine...

    You serious? where is the link to confirm this?

    They both use the Gamebyro engine, as far as i know, not sure on the versions.

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by cyphers

    Originally posted by Loke666

    So anyone looking for something different is "burned out on the genre"?

    Nope, just a number of them.

     

    Come on, you can see it in the trends of their posts: not being able to enjoy MMORPG's that much anymore, pining about that initial bliss they felt with their first MMORPG and those first months and how they don't feel it anymore, projecting their hopes and wishes onto the next MMORPG, claiming all wild ideas and hopes how this new MMORPG will be, and then the disappointment and frustration that also these new MMORPG's don't take away that pit of boredom and jadedness that they've been feeling for a long time now when playing or just hanging around in MMORPG's.

    I never said that everyone that wants something different is burntout on the MMO genre, that's what you interpreted. But yes, after watching for months the same trends and comments on these forums, I'm pretty sure that a number of those posters have burnt out on MMORPG's and MMORPG mechanics, they've only not acknowledged it yet to themselves.

    They think that innovation and newness in MMORPG's will bring back that feeling of bliss again to them, but my guess is that some of those people will discover that this also will not be enough. Because there are enough different MMORPG's around with sandboxy or just different game mechanics, so why aren't they playing and enjoying those?

     

    The rest of your post, I pretty much agreed with it, even more, they were all arguments I've been posting myself in posts of mine.

     

    They way I look at it, if you're burning out on the genre, you're either playing the wrong games, or there isn't currently anything out there for you.

    I experienced the bliss when I originally played WoW, I felt it when I found EVE, and more recently I felt it (and continue to feel it) when I decided to jump into Darkfall well over a year ago. For me, a great MMORPG should always deliver that experience, but they need to be fresh. There's only so long you can keep updating a car year after year using the same chassis. Innovation is a requirement for the survival of any form of entertainment. Our genre is stagnating, and that is unacceptable. Too many of us are merely settling for what is available.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • XpertiseXpertise Member Posts: 120

    Originally posted by Paradoxy

    Originally posted by Xpertise

    Rift and WAR use the same game engine...

    You serious? where is the link to confirm this?

    Rift uses a custom engine, derived from Gamebryo. We began development with Gamebryo, which provided an awesome head-start, and we were able to get up and running quickly. Over time we customized or replaced most of the major pieces, providing our own solutions for lighting, animation, shaders, model streaming, and other components. We have talented in-house staff that develops our custom engine, so we control our own rendering destiny instead of waiting for someone else to provide features or support.



    As was stated elsewhere, the Rift engine uses DX9 for best compatibility, with great visuals. It's a deferred renderering architecture, which allows for some cool effects, and makes it cheaper to render scenes with large numbers of point lights like you see in the video trailers. Night time looks especially awesome in Rift, with every fire, lamp, and spell casting a flickering glow on the world around it. Nothing is pre-baked: all of the lighting is dynamic, which of course is necessary for a game based around dynamic content.



    Although I'm a Trion gear-head, my hat's off to the team's art staff, who have created some truly amazing stuff. At the end of the day, no amount of whiz-bang rendering technology will turn a dull, flat environment into a compelling one. Look at Gloamwood, or Darkening Deeps, or Silverwood. Look at the quality of the character models, the NPCs, and the animations. The art team has created some incredible content while working within the box the programmers have provided. They've developed custom shaders for everything from horse hair to tree bark. Go read through the developer intro thread again to see some of the artists who have helped created one stunning-looking game.

     

    http://forums.riftgame.com/showthread.php?420-Is-this-game-using-CryEngine/page2

     

     

    It's not really surprising that people compare it to WAR and New Vegas since these two are also built on Gamebryo...

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Ethernia

    Originally posted by Paradoxy


    Originally posted by Xpertise

    Rift and WAR use the same game engine...

    You serious? where is the link to confirm this?

    They both use the Gamebyro engine, as far as i know, not sure on the versions.

    WOW, i am shocked really because Rift runs 100 times better in CB compared to WAR at release; At last day of beta during the massive GM event there were close to 500 players present along with 100 of mobs spawned and i didn't crash. yes there was lag but over all fps was good. Amazing.

     

    @Xpertise

    Thank you for the link. This is new information for me.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • SoraksisSoraksis Member UncommonPosts: 294

    I loved this game, my wife and I have played both betas together so far and had a blast both times.  The first event we ran around doing lots of quests and jumping into every rift event we could find close enough to run to.  They were still testing the rifts at that point so they werent comming one after the other or in lots of areas atleast not till the end.

    In the second event we decided to play a different route, we made two toons and did only the quests from the starting area.  Once we got into the real world we didnt do anymore quests we explored killed mobs as we went we found ruins and caves and seen a very beautiful world, it  was extremely enjoyable.  We found named mobs wandering in areas that dropped loot when we killed em we found treasure chests and armor racks that gave gear.  We got into tons of rifts, they were going off alot and again that was a blast.  We got gear from the mobs we killed in the rifts as well as walked away with a good amount of planar vendor gear.

    So we found that one can venture off the beaten path and still enjoy the game.  Sure quest grinding will prolly level faster but you dont have to, you can mix it up and still stay fairly geared as well as run instances to get more or to break up the quest grind even more. 

    The seller for me other than very smooth game play was during sundays event they launched this huge battle scenerio in the zone and had like 50 rifts pop open and mobs elite and otherwise run all over the place and attack areas of population.  Then at times guards would be sent out and try to help with killing the rift invaders.  We ran all over closing rifts only to see more open getting mad lootz we would free one small area, village or quest hub only to see more mobs comming and this went on for a good while.  And thats when we seen the huge tree dudes and I mean huge!  They were level 20 elites with like 400K+ hps with AoE attacks and was just insane kick ass to fight.  And then we found out there were like 3 of them wandering around.  Later we read an official post from the dev team in the beta forums, in the form of a story that told us what was going on with this huge event.  It turned out it was some recreation of a battle fought in this area and we got to take part in it.  They stated things like this are a regular process of the game and will happen from time to time in different areas. 

    After all was said and done we had one hell of a time,  the class system is very cool you have more class control over your character than any other game i have seen.  They are constantly working on it and other aspects of the game as well and they have been in good communication with the testers.  So far from what I have seen most if not all of the major complaint areas are being worked on so I have no doubt in my mind these guys are taking it serious and deserve some credit. 

    In conclusion we will be buying this game because we absolutely loved the test drive and enjoyed reporting what bugs and issues we found and had and for the most part all of them have been fixed or are currently being addressed.  I cant wait for the release, for now we will survive on the beta events. 

  • LadyAlibiLadyAlibi Member UncommonPosts: 297

    Originally posted by TheMinn

    Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

     

    I played in both the beta events. I won't lie-- you've probably played a game very similar to Rift already.  It's does NOT have a lot of fabulous new gameplay that no one has ever seen before, but it is a really good, pretty solid game. I encountered  some bugs, but nothing really horrible-- certainly nothing on the scale that I have seen in some other betas. (...or some releases.)

     

    I liked the soul system a lot, Ir's interesting to be able to customize your character that way. I liked the rifts too-- sure, they are similar to WAR's PQs, but that was my favorite thing about WAR too. I liked the world-- visually and in terms of the story. (And I am not usually a fan of story-driven games.)  Left on their own, the rifts grow and send out invasions... And all that is pretty awesome.

     

    I will probably play it at launch. I joined a guild in beta (of people I'd never met before) and I am really excited to get in and play full-time.  It's been years since I felt like that about any game... And half the time that I felt it before, I ended up disappointed. I haven't played a game at launch or even near the launch since WoW, when I came along a month after release, but this one I will make an exception for. 

     

    I used to like bacon, but I don't like it as much as I used to. Too greasy and salty. 

  • EtherniaEthernia Member Posts: 104

    Originally posted by LadyAlibi

    Originally posted by TheMinn

    Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

    I used to like bacon, but I don[object Window]t like it as much as I used to. Too greasy and salty. 

    Just need to find a new way to cook it!

  • SlyLoKSlyLoK Member RarePosts: 2,698

    I didnt really enjoy my play testing Rift during the events. The game ran like crap for me no matter the settings and I really wasnt digging the Warhammer feeling of world and quest design.

    I dont mind quest based games but atleast give me a world that is large and that has things to see other than just being drug to the next quest hub. Even LoTRO , EQ2 and WoW had an interesting , vivid and fun world. With Rift its just lifeless and boring much like Warhammer.

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Ethernia

    Originally posted by LadyAlibi

    Originally posted by TheMinn

    Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

    I used to like bacon, but I don[object Window]t like it as much as I used to. Too greasy and salty. 

    Just need to find a new way to cook it!

    Or you could just pay a visit to Canada. We've got some gooooooood bacon!

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • EtherniaEthernia Member Posts: 104

    Originally posted by Cecropia

    Originally posted by Ethernia


    Originally posted by LadyAlibi


    Originally posted by TheMinn

    Accoring to massively.com the NDA in RIFT has been lifted. For those who have played the beta, or both, what are your thoughts? what did you like/dislike? will you play at launch or wait a few? do you like bacon?

    I used to like bacon, but I don[object Window]t like it as much as I used to. Too greasy and salty. 

    Just need to find a new way to cook it!

    Or you could just pay a visit to Canada. We[object Window]ve got some gooooooood bacon!

    As much as i like bacon, im not sure its worth the trip!

    Nice bacon though :P

  • AldersAlders Member RarePosts: 2,207

    I ran both betas on a crappy 4 year old PC that doesn't even meet the recommended min requirements CPU wise and had no lag with hundreds of people on my screen. Aion for example was completely unplayable and choppy under the same circumstances. Sure fps takes a hit but that's obvious.

     

    I'm also not sure why so many people are complaining about rifts being such solo content. There was always someone forming groups or raids for every rift on my srver that i spent almost zero time solo.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Alders

    I ran both betas on a crappy 4 year old PC that doesn't even meet the recommended min requirements CPU wise and had no lag with hundreds of people on my screen. Aion for example was completely unplayable and choppy under the same circumstances. Sure fps takes a hit but that's obvious.

     

    I'm also not sure why so many people are complaining about rifts being such solo content. There was always someone forming groups or raids for every rift on my srver that i spent almost zero time solo.

    If I run Rift on low settings, I get 90 frames a second, but I'm not paying to play Rift on low settings.

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Just want to give my 2cents now that the NDA has been lifted:

    The game visually looks and feels 100% like WAR. This game is what WAR was trying to be. The Rift events are 100% like WAR's Public Quests but WAR's Public Quests are more fun and interactive. The Rift events don't have too many enemies to kill... I tried to participate in many rift events in which everything was dead by the time i got a chance to spam an attack. It's not much fun when you have 15+ people at a rift event and only 4 creatures spawn who are the same level as all of us.


    To be honest I think the first beta's purpose was to get everyone acclimated with the character/soul system because everything else about the game completely sucked. As others have said, it was very boring and I too forced myself to play.


    The 2nd beta was 100x more enjoyable. One aspect of the game they added that I completely dig is the enemy Invasions. Mobs of elite enemies literally march around and kill everything in their path. They even kill other npc enemies... I witnessed a pack of about 10 - 15 fire goblins destroy everything in their path including a pack of those tree looking monsters. If a house or small town is in their path they'll destroy all of our friendly npc's (even though they try to put up a good fight) including quest givers. I've had the unfortunate task of sitting around waiting to turn in quests because the npc's were all slain! This past Monday in the last hour or so of the beta event, there had to be over 20 Invasions going on at the same time on just the one map we were allowed to play on. Crazy doesn't half describe the experience! Some of the most fun I've had playing any MMO!

    Another aspect of the game I love is if there's a boss you have to kill for a quest and someone's already fighting it, if you help out you'll get credit for the kill too WITHOUT stealing the mob from the first attacker!


    The game is getting better after each beta event which is all any of us can really ask and it does seem like they're listening to our feedback. Character customization is very nice via the soul system however I wish they would broaden the souls across archtypes likes Guild Wars. If you choose a Cleric, you can only choose souls from the cleric professions. IMO it would be better if you could choose your second soul from the Warrior, Rogue, or Mage professions.


    All in all the game is turning into a complete blast and if things continue to improve, I do plan on subbing.

    image

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by Zekiah

    Take away questing in Rift and what do you have left? Not much.

    hmmm, take away questing in rift and you find me a bit more interested. As I've said, that was when I found myself more engaged in the world. The "what is over there" and "It's some elevated ruin with undead things, i'll.. oh wait I'm too low level, better run", etc.

    That not to paint it like Vanguard. but one I got myself off of the questing train I was able to think more about my character, what pvp might be like, etc.

    This is not to say I don't like quests. I just don't like quests "all the time". At least, as they tend to be realized in many of today's games.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • EmeraqEmeraq Member UncommonPosts: 1,063

    Originally posted by Mad+Dog

    Originally posted by Emeraq

    Originally posted by NightAngell

    Originally posted by TheMinn

    Originally posted by Aethaeryn

    First thought:  Reminded me of WAR visually right off the top . . . WoW and WAR had a baby someone said before.  This is about right.

     

    The only thing that stuck out was the souls for character customization. . Rifts themselves are just like PQs in WAR. . great game. . just felt like I had done it before.

     In beta I said it was a mix, style-wise, of Vanguard/WAR. At first I did not like the style but now I do. As for soul shards (and a lot of trolls argued) it's really a talent tree except you can do 3 at once, same setup but others disagreed. And I am 100% with you on the Rifts, they are just like PQS but they are randomized. Will I purchase at launch? Maybe, I would like to try the next beta to figure that out.

    I can say that RIFT brings nothing new to the table other than RIFTS that really seem pointless at the moment. If i wanted WAR or WOW i can go play them because they do a better job at it.

    I agree 100% Rift doesn't bring a whole lot that is new to the MMO dinner table. I feel that the rifts and invasions are a diversion at best. They have no true storyline or changing objectives, to put it simply they are invaders that must be destroyed. PQ's in WAR and Skirmishes in LOTRO are much better than the rifts, in my opinion.

    No way in hell should this MMO have a SUB,it should be FTP. As much as I'd like to see it FTP, I have to disagree with this. Even though it doesn't bring a lot new to the table I feel it is a better game than WoW, and that alone makes it subscription worthy, IMO.

    GW2/SWTOR will eat this poor excuse for a MMO with shiny graphic for breakfast. Innovation wise (GW2), and story wise (SWTOR), this just might be true.

     

    Yes the game is nearly bug free and stable but that don't mean jack if the game is boring as hell within 10 levels. Also you have these skills but they really do the same thing,you will find yourself only clicking on 3-4 skills even though you have over ten to choose from. I wasn't bored within 10 levels, I was always wanting to advance, to see what skills I could learn, what souls I could gain, I wanted to see where the story took me next. 

    In regards to the skills comment, with my Warlock/Dominator I used 6-8 skills on the mobs I was fighting. Granted you use them repeatedly but it is still 2x's as many as you are indicating.  Also with my Reaver/Void Knight I also used 6-8 skills on the mobs... Maybe your class had limited options, but I definitely utilized my skills in game.

     

     

     

    Cool story bro...

     

    You used 6 to 8 button to kill as mob!!! SO was it TAB  12345678 = mob dead. Amazing game play I must say.

     

    The sooner we get away from this crap tab target press xyz = mob dead the better.

     What players like you don't seem to get is whether it's mouse buttons, or a damn controller, in a more action oriented mmorpg you're STILL going to be doing a lot of button pushing period! So I say get over it already.

  • CrynswindCrynswind Member Posts: 290

    The gameplay in this game is EXACTLY like wow.

     

    You run from quest hub to quest hub,no exploration,you will be question 100% of the time until you reach endgame.

     

    A lot of trees for the rogues suck,try to multi class and you will have repeated skills with different names.

     

    All melee classes use the same combo system from the rogues in wow,even the tanks. (and the archer)

     

    However,the Shaman (melee cleric) doesn't,and the class is loads of fun.

     

    If you got tired of WOW,i wouldn't recomend this game,there is really nothing new,however the rifts are great,and they even kill npcs with quests.

     

     

    Oh,and the game is easy,very easy,i hope it's not the same in higher lvls.

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243

    Originally posted by AngryPitbull

    People keep saying "the game is too linear" ..... and "you just go from quest hub to quest hub".  My question to that is .... what is the alternative?  The only game that comes to mind that does not use quest hubs is EQ1, and in EQ1 the zones were level range specific so really you were grinding in a linear fashion.

    Obviously you've never played EQ1. Sure, there were zones with mobs of a certain level range, but notice that I said zones.. plural. As in, if I didn't like where I was fighting at the moment I could move to 4 or 5 other nearby areas, or jump on a boat and go to another couple of areas, or dive into a nearby dungeon or jump through a portal and end up somewhere completely different to level.

    http://everquest.allakhazam.com/db/zlvlchart.html

    Take a look at that link. A full list of zones and the levels that could occupy them. So for example, I'm level 5, I can level up in Qeynos Hills, Innothule Swamp, Misty Thicket, East Commonlands, Neriak Commons, Greater Faydark, Butcherblock Mountains, Field of Bone, Swamp of No Hope, Shar Vahl, and the list goes on and on..

    How is that linear? Bored of one spot? Head for another. Group coming together for a trip into a dungeon? Go there instead. There's no straight line, there's no hand holding, it's up to you what you want to do.

  • heimer73heimer73 Member Posts: 147

    RIFT will be a great game ... sure when you first enter the game as the defiant side you get the warhammer feeling, but the graphics are way better.

     

    Bugs and annoyances from Beta 1 were mostly fixed in beta 2, the devs listen and they fix stuff fast.

     

    The soul system(classes) are just brilliant, you can mix and match and really create som unique class combinations.

     

    Some ppl complain about it being quest hub to quest hub but imho that is a good thing ... I hate grinding mobs for lvl's because you have run out of quests.

    The Rifts are great fun although they wreck havok on my computer when you have 40+ ppl there at the same time :)

     

    RIFT is prob. the most smooth beta I have ever been in and I have tried alot over the years.

     

    All in all great game cant wait for it to release.

  • skoupidiskoupidi Member UncommonPosts: 244

    Originally posted by heimer73

    RIFT will be a great game ... sure when you first enter the game as the defiant side you get the warhammer feeling, but the graphics are way better.

     

    Bugs and annoyances from Beta 1 were mostly fixed in beta 2, the devs listen and they fix stuff fast.

     

    The soul system(classes) are just brilliant, you can mix and match and really create som unique class combinations.

     

    Some ppl complain about it being quest hub to quest hub but imho that is a good thing ... I hate grinding mobs for lvl's because you have run out of quests.

    The Rifts are great fun although they wreck havok on my computer when you have 40+ ppl there at the same time :)

     

    RIFT is prob. the most smooth beta I have ever been in and I have tried alot over the years.

     

    All in all great game cant wait for it to release.

    People complain because they cant move to the next area or any other area to level up by questing.Because most quests are a chain that lead from quest hub to quest hub. By the way the beta is smooth only because its an actual open beta or pre-open beta even.

    The soul system is good enough for me, except for some classes like rogues, where the soul trees are 80% similar to each others.

  • judex99judex99 Member UncommonPosts: 392

    Originally posted by UsualSuspect

    Originally posted by AngryPitbull

    People keep saying "the game is too linear" ..... and "you just go from quest hub to quest hub".  My question to that is .... what is the alternative?  The only game that comes to mind that does not use quest hubs is EQ1, and in EQ1 the zones were level range specific so really you were grinding in a linear fashion.

    Obviously you've never played EQ1. Sure, there were zones with mobs of a certain level range, but notice that I said zones.. plural. As in, if I didn't like where I was fighting at the moment I could move to 4 or 5 other nearby areas, or jump on a boat and go to another couple of areas, or dive into a nearby dungeon or jump through a portal and end up somewhere completely different to level.

    http://everquest.allakhazam.com/db/zlvlchart.html

    Take a look at that link. A full list of zones and the levels that could occupy them. So for example, I'm level 5, I can level up in Qeynos Hills, Innothule Swamp, Misty Thicket, East Commonlands, Neriak Commons, Greater Faydark, Butcherblock Mountains, Field of Bone, Swamp of No Hope, Shar Vahl, and the list goes on and on..

    How is that linear? Bored of one spot? Head for another. Group coming together for a trip into a dungeon? Go there instead. There's no straight line, there's no hand holding, it's up to you what you want to do.

    This... calling EQ1 linear is one of the most stupid posts i have seen in these forums.

     

    About Rift, nothing more to add, is more of the same with a twist, from what they have show us we can say that its a soloable and very very easy game whit quest grind as a main focus, we still need to see how pvp and end game goes, but for now is nothing i want to spend money nor time.

  • GorillaGorilla Member UncommonPosts: 2,235

    Originally posted by AngryPitbull

    People keep saying "the game is too linear" ..... and "you just go from quest hub to quest hub".  My question to that is .... what is the alternative?  The only game that comes to mind that does not use quest hubs is EQ1, and in EQ1 the zones were level range specific so really you were grinding in a linear fashion.

     

    Now, what if a game came out using EQ1's old quest style, which was no indicators or "!" over the head.  You had to type to the NPC using keywords based on what he said to you.  If a game brought this back the tears would flow on the forums like a waterfall.  People would be stomping their feet over how each city should have level appropriate quests, and ways to tell if they have one for you.

     

    I guess what I'm getting at is people keep bashing games for being too linear ... but how do you make a game that involves levels without having level appropriate hubs/areas?

    Just FYI what makes it feel somewhat linear is each hub (particularly at the start) is 100 or so  yards further down the road. Not only that some only have a handful of quests. It just makes it seem like you are being lead rather than trying to hide the fact.

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