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RIFT NDA lifted

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  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Zekiah

    Originally posted by SuperXero89

    I really don't understand why anyone would play this over games like EQ2 or WoW.  I mean, when I first logged in, I was impressed with the art design as it is incredibly unique, but once the graphics wore on me a bit, I couldn't help shake the feeling that the character models were all rather poor.  The armor design was nice, but something about them just felt small.

    Combat, at least for my ranger, was a bit of a snorefest.  The bow animations are rather poor, and there really wasn't any sort of unique animation for special attacks, so I was just watching my character pull an arrow out of his back over and over.  Rangers also get pets, similar to hunters in WoW except for the fact that you can't tame your own.  Instead, you have an initial choice between a boar which is a tank pet and a wolf which is a DPS pet.  Personally, the boar really isn't that great of a tank, and you'll really have to spam heal to keep it alive it you pull more than one mob.

    Questing is a bit more refined than vanilla WoW or LotRO, and to be honest, feels almost exactly like questing in post-Cataclysm WoW only the quests aren't nearly as creative.  What I mean by that is at least as far as I've played, you get  a quest from a single NPC in a camp, finish the quest which opens up more quests, finish all the quests in the camp, then you get a quest to go talk to someone else at another camp.  At first, it's nice to be directed everywhere, but after awhile, it got incredibly repetitive, and with almost all the quests being the kill/collect variety, I found them becoming a chore.

    The Rifts are nothing more than moving PQs that, to be honest, are annoying.  For one, they're FPS killers.  As mentioned above, this game is fairly unoptimized.  Luckily, it runs alright on my rig except for in capital cities, but Rifts certainly do bring the framerate down, and actually don't even look all that great from a distance.  Secondly, they are absolutely annoying.  They seem to spawn anywhere, so you can have one spawn right in the middle of a pack of quest mobs or even worse, one can spawn on top of your quest hub and kill all the NPCs in the camp, so unless you can stop the Rift yourself, you can't turn in your quest until someone else stops it for you.  I'm sure some people are going to love this, but I didn't care for it.  The Rifts didn't feel organic at all and felt more like something out of an arcade game the way they just popped up out of nowhere.

    ^This

    Good summary, I concur.

    Let me amend that by saying that the boar also has serious issues in holding aggro.  I can't kill one thing without it loosing aggro upon finishing my rotation.  He never gets it back either.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Zekiah

    And I would add Rift to that list along with GW1.

    As far as grouping goes, there's no reason to. Rifts are full of solo players, no need to group. And explore for what reason? There's nothing out there except the next quest hub and mobs that don't drop anything except junk. Loot drops are very rare. Exp is low. What's the point in exploring when there's nothing to explore?

    Most of the players don't even know about bonus XP in groups. those who know it they enjoyed grouping. I was in party of 4 most of the time and leveled to 20 smoothly. The only quests i did were for souls. other then that all we did was explore the map.

    As far as reason for exploring...you can get artifacts, books, tokens etc for your personal collection. Moreover if you are a gatherer you need to explore places to collect materials. Also for adventurous type to go out and see if they can take on tougher mobs. Plenty of reasons to explore. Also once again you are wrong on loot drop. infact green gear drops frequently and blue on ocassion from tougher mobs. No MMO forces players to group up out of dungeons, its upon you if you want to group up or not.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Paradoxy

    Originally posted by Zekiah

    And I would add Rift to that list along with GW1.

    As far as grouping goes, there's no reason to. Rifts are full of solo players, no need to group. And explore for what reason? There's nothing out there except the next quest hub and mobs that don't drop anything except junk. Loot drops are very rare. Exp is low. What's the point in exploring when there's nothing to explore?

    Most of the players don't even know about bonus XP in groups. those who know it they enjoyed grouping. I was in party of 4 most of the time and leveled to 20 smoothly. The only quests i did were for souls. other then that all we did was explore the map.

    As far as reason for exploring...you can get artifacts, books, tokens etc for your personal collection. Moreover if you are a gatherer you need to explore places to collect materials. Also for adventurous type to go out and see if they can take on tougher mobs. Plenty of reasons to explore. Also once again you are wrong on loot drop. infact green gear drops frequently and blue on ocassion from tougher mobs. No MMO forces players to group up out of dungeons, its upon you if you want to group up or not.

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • disownationdisownation Member UncommonPosts: 243

    My impressions of RIFT is that - while its trully nothing ground breaking or innovative - what it does, it does well. It's fairly well polished - at least the 1-20 area is. No major flaws that cannot be fixed. Its two main strengths, I feel, are the class combinations and the rifts. Everything else is pretty typical of other recent MMOs. To me, it almost seems like they've compiled all the "best" of other MMOs into one game. I see alot of other game's "best features" compiled into RIFT.

     

    I do feel that combat is somewhat "slow". Especially for certain melee types. Specifically the Warrior archeotype. But it's certainly nothing they cannot fix or speed up a bit. They've already taken note and sped up the GCD a bit. Something most people addressed and the developers acknowleged and corrected. So I certainly believe they will make attempts to pick up the pace of combat and refine it a bit more.

     

    Its certainly not linear or "on rails" reguarding leveling. If you like questing, the option is certainly there - and the lore and story is pretty good. If you want a more social/interactive/cooperation approach - that option is there also. Like others have stated, its just as viable to go "Rift Hunting" and acquire gear by other means. In fact, I was somewhat amazed that the Crafted gear was often better than the Quest gear. So it is perfectly viable to Rift Hunt while crafting your own gear or swapping those "Green Items" (you picked up at Rifts) on the AH for something you can use. The point being - there are options.

     

    Having said that, I do feel they need to up the Rewards a bit that the Rifts give....or at least add a few more viable rewards to purchase off of vendors with your tokens from the rifts. Given Trion's history so far, I am sure they will listen and address the situation.

  • duelkoreduelkore Member Posts: 228

    It seems everyone's big complaint is that it has been done before.  Its an updated graphics of wow.  Seeings as how my only real complate with wow was its graphics, I think this game is gonan be awesome.  Everyone says its like WAR.  Well I loved WAR.  Its like EQ2-  I loved EQ2.  

    Im really looking forward to this game.  Everyone knew STO and FF14 were gonna.  Im not geting that vibe at all with Rift.  This could turn out to be one hell of a good game!  Thanks Trion!!!

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Zekiah

    Originally posted by Paradoxy

    Originally posted by Zekiah

    And I would add Rift to that list along with GW1.

    As far as grouping goes, there's no reason to. Rifts are full of solo players, no need to group. And explore for what reason? There's nothing out there except the next quest hub and mobs that don't drop anything except junk. Loot drops are very rare. Exp is low. What's the point in exploring when there's nothing to explore?

    Most of the players don't even know about bonus XP in groups. those who know it they enjoyed grouping. I was in party of 4 most of the time and leveled to 20 smoothly. The only quests i did were for souls. other then that all we did was explore the map.

    As far as reason for exploring...you can get artifacts, books, tokens etc for your personal collection. Moreover if you are a gatherer you need to explore places to collect materials. Also for adventurous type to go out and see if they can take on tougher mobs. Plenty of reasons to explore. Also once again you are wrong on loot drop. infact green gear drops frequently and blue on ocassion from tougher mobs. No MMO forces players to group up out of dungeons, its upon you if you want to group up or not.

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Zekiah

    Originally posted by Paradoxy


    Originally posted by Zekiah



    And I would add Rift to that list along with GW1.

    As far as grouping goes, there's no reason to. Rifts are full of solo players, no need to group. And explore for what reason? There's nothing out there except the next quest hub and mobs that don't drop anything except junk. Loot drops are very rare. Exp is low. What's the point in exploring when there's nothing to explore?

    Most of the players don't even know about bonus XP in groups. those who know it they enjoyed grouping. I was in party of 4 most of the time and leveled to 20 smoothly. The only quests i did were for souls. other then that all we did was explore the map.

    As far as reason for exploring...you can get artifacts, books, tokens etc for your personal collection. Moreover if you are a gatherer you need to explore places to collect materials. Also for adventurous type to go out and see if they can take on tougher mobs. Plenty of reasons to explore. Also once again you are wrong on loot drop. infact green gear drops frequently and blue on ocassion from tougher mobs. No MMO forces players to group up out of dungeons, its upon you if you want to group up or not.

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

    I get it, you don't want to do anything because you found it boring. Fair enough. But game is not based on questing alone. So you can keep repeating yourself over and over gain, doesn't mean its true. yes quests are linear but is RIFT linear? nope. Two different things here. Atleast the game offers you options and incentives to group up and level. But if someone just finds its boring, there is nothing anyone can do to change their mind.

    Hope you find the game you can enjoy in near future.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Paradoxy

    Originally posted by Zekiah

    Originally posted by Paradoxy

    Originally posted by Zekiah

    And I would add Rift to that list along with GW1.

    As far as grouping goes, there's no reason to. Rifts are full of solo players, no need to group. And explore for what reason? There's nothing out there except the next quest hub and mobs that don't drop anything except junk. Loot drops are very rare. Exp is low. What's the point in exploring when there's nothing to explore?

    Most of the players don't even know about bonus XP in groups. those who know it they enjoyed grouping. I was in party of 4 most of the time and leveled to 20 smoothly. The only quests i did were for souls. other then that all we did was explore the map.

    As far as reason for exploring...you can get artifacts, books, tokens etc for your personal collection. Moreover if you are a gatherer you need to explore places to collect materials. Also for adventurous type to go out and see if they can take on tougher mobs. Plenty of reasons to explore. Also once again you are wrong on loot drop. infact green gear drops frequently and blue on ocassion from tougher mobs. No MMO forces players to group up out of dungeons, its upon you if you want to group up or not.

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

    I get it, you don't want to do anything because you found it boring. Fair enough. But game is not based on questing alone. So you can keep repeating yourself over and over gain, doesn't mean its true. yes quests are linear but is RIFT linear? nope. Two different things here. Atleast the game offers you options and incentives to group up and level. But if someone just finds its boring, there is nothing anyone can do to change their mind.

    Hope you find the game you can enjoy in near future.

    Take away questing in Rift and what do you have left? Not much.

    If you find that kind of questing enjoyable that's fine, to each their own. But I find it a bit dishonest to say it's not a linear game, it's extremely linear. The game holds you by your hand and leads you from quest hub to quest hub. If you were to take questing out of Rift, there would be little left to do.

    Rift takes linear to a new level, or depth. It's just so obvious when you're playing it's ridiculous. The game leads you from quest hub to quest hub and a very obvious manner. Some people might like games like that and that's ok but let's be real, Rift is indeed very linear.

    And best of luck to you too, I hope you enjoy your time in Rift. image

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • BeachcomberBeachcomber Member Posts: 535

    Originally posted by freege

    I have been in both the betas so far and have not enjoyed it as much as i would of liked.  Watching all these cool vids about the game it looked great, but actually playing it was a different story. It just does not have that magical feel to it like some MMO's do, It feels bland and repetative. The combat is average at best and the class system bored me. It will have its players but i will not be one of them.

     I couldnt disagree more.

     

  • TwystedWizTwystedWiz Member UncommonPosts: 175

    Originally posted by Alders

    Originally posted by Benthon

    Here is a screenshot of the map of the Guardian Rift invasion that happened on the last beta event near the end of the weekend. They aren't joking when it comes to invasions. Each green line denotes an army from the Plane of Life, whereas the few blue lines are from the Plane of Water. The goal of this event was to defeat this evil Prince guy who wanted to take over the whole zone, and basically he was hiding up in his tower summoning all this shit at the zone. It took about 500-600 people to defeat the event. The zone turned from a predictable zone to a shitstorm in about 25 minutes.

     

    EDIT: You can see the invasions are heading towards two key locations. If the invasions sucessfully took these spots, the zone would be "taken" by the Plane of Life. 

     

    image

     

    I was so pissed i was in the Fae instance when this happened and i missed it. I heard how much fun it was from constant "holy shits" on vent.

     

    Haha!  It was insane at first, then players started getting organized and there were HUGE battles going on.  It was more fun than I have had in an MMO in a long time.  What was really cool was when they (GM's) asked if we wanted to see something new, everyone in chat was like, Yeah!  Bring it!  Then they triggered the invasion and we got crushed....  :)

    I popped open my map and there must have been 20 or more invasion points...

    These bosses took probably 10 minutes each to kill?  With hundreds of players.  It was so much more fun than a raid instance because the entire encounter was out in the world, dynamic, the bosses moved all over the area, they switched targets, they used skills (like AOE polymorphing everyone into deer), they attacked PCs and NPCs, and the players rallied around to defeat the invasion.  It really was a massive attack. 

     

    And, as Scot H announced today, it is all part of the game's scheduling engine.  The game will spawn these events by itself.  The only thing "special" about these particular events was that it was the first time they have ever been tried on such a massive scale and it was the first time anyone outside of Trion had seen them.

  • NikkitaNikkita Member Posts: 790

    Originally posted by Zekiah

    Take away questing in Rift and what do you have left? Not much.

    If you find that kind of questing enjoyable that's fine, to each their own. But I find it a bit dishonest to say it's not a linear game, it's extremely linear. The game holds you by your hand and leads you from quest hub to quest hub. If you were to take questing out of Rift, there would be little left to do.

    Rift takes linear to a new level, or depth. It's just so obvious when you're playing it's ridiculous. The game leads you from quest hub to quest hub and a very obvious manner. Some people might like games like that and that's ok but let's be real, Rift is indeed very linear.

    And best of luck to you too, I hope you enjoy your time in Rift. image

    Little? exploration, crafting, collection, gathering, rifts, invasions, pvp, dungeons all this is little? wow. Sorry dude but your standards are way too high. Its quite clear you have made up your mind eventhough it has been explained to you in 10 different ways that RIFT is not linear.

    All you do is keep repeating yourself that Rift is taking linear to new level yet you fail to explain how. All you have is 'quests are linear ' excuse to fall back upon everytime. Guess what RIFT is not just about questing. no one is denying that quests are not linear but game on whole is quite open for players.

    image


    Bite Me

  • CecropiaCecropia Member RarePosts: 3,985

    Originally posted by Leucent

    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • disownationdisownation Member UncommonPosts: 243

    Originally posted by Zekiah

    Originally posted by Paradoxy

    Originally posted by Zekiah

    Originally posted by Paradoxy

    Originally posted by Zekiah

    And I would add Rift to that list along with GW1.

    As far as grouping goes, there's no reason to. Rifts are full of solo players, no need to group. And explore for what reason? There's nothing out there except the next quest hub and mobs that don't drop anything except junk. Loot drops are very rare. Exp is low. What's the point in exploring when there's nothing to explore?

    Most of the players don't even know about bonus XP in groups. those who know it they enjoyed grouping. I was in party of 4 most of the time and leveled to 20 smoothly. The only quests i did were for souls. other then that all we did was explore the map.

    As far as reason for exploring...you can get artifacts, books, tokens etc for your personal collection. Moreover if you are a gatherer you need to explore places to collect materials. Also for adventurous type to go out and see if they can take on tougher mobs. Plenty of reasons to explore. Also once again you are wrong on loot drop. infact green gear drops frequently and blue on ocassion from tougher mobs. No MMO forces players to group up out of dungeons, its upon you if you want to group up or not.

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

    I get it, you don't want to do anything because you found it boring. Fair enough. But game is not based on questing alone. So you can keep repeating yourself over and over gain, doesn't mean its true. yes quests are linear but is RIFT linear? nope. Two different things here. Atleast the game offers you options and incentives to group up and level. But if someone just finds its boring, there is nothing anyone can do to change their mind.

    Hope you find the game you can enjoy in near future.

    Take away questing in Rift and what do you have left? Not much.

    If you find that kind of questing enjoyable that's fine, to each their own. But I find it a bit dishonest to say it's not a linear game, it's extremely linear. The game holds you by your hand and leads you from quest hub to quest hub. If you were to take questing out of Rift, there would be little left to do.

    Rift takes linear to a new level, or depth. It's just so obvious when you're playing it's ridiculous. The game leads you from quest hub to quest hub and a very obvious manner. Some people might like games like that and that's ok but let's be real, Rift is indeed very linear.

    And best of luck to you too, I hope you enjoy your time in Rift. image

     To a player that only "knows" how to level by Questing...then yes, you are correct. But I assure you, there are other exciting means of leveling in every MMO besides Quests. Personally, I like others skipped all the Quests and levelled hunting rifts. I got to meet and group with many people and had alot of excitement and adventure pushing back the forces of the rifts. I had absolutely no problems with gear. I crafted a bit of my own in down times. And traded off greens via the AH or with other players in parties. It was a very-nonlinear experience for me. I had adventure, excitement and got to help out alot of other players who were trying to quest but had their hubs over run by invaders.

     

    MMOs are what you make of them. That is the beauty of them.

  • NikkitaNikkita Member Posts: 790

    Originally posted by Cecropia

    Originally posted by Leucent


    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    And yet again no one explains how Rift is linear. Would be nice if you explain how just to make things clear. Otherwise you are just repeting same one line over and over again.

    image


    Bite Me

  • kantseemekantseeme Member Posts: 709

    there is NO VG in this game what so ever.

    Originally posted by blueturtle13

     

    I loved the game and my time in beta and cant wait for the 28th to get back to my Ranger. I loved the guardian side more than I liked the Defiant side. I agree with the posts saying it is like Vanguard,EQ2 and WAR had a love child game. Very cool game and it fit my personal taste. Will preorder and play from launch.

  • Loke666Loke666 Member EpicPosts: 21,441

    I am a bit surprised they lifted the NDA already, I guess they plan to release it pretty soon then, probably in a months time or so.

    Anyways: The game performs OK with everything maxed out but the trillinear effects. With them I get rather poor performance and I never seen that with any other game on this computer (Phenomenah II 3,2Ghz x6, 8 GB, 480 GTX). Still it while it is Ok it is just 25-30 FPS even though it can be because of debugging software running in the background.

    I am not perfectly happy with performance. The graphics in itself looks pretty nice but AoC looks better. The animations are passable. Art is in some cases good in other bad.

    The world is pretty small but larger than Aoc and WAR at launch at least.

    4 Classes with 8 specialization tress each. That is pretty nice anyways since you can do pretty much with each of the classes and you can create rather varied characters with it.

    The crafting system is pretty basic but works. 

    AI is rather stupid like most MMOs. Combat holds little new things to an experienced MMO player and is ruled by the holy triad as usually.

    Quests are the usual we seen in other MMOs, neither better nor worse.

    Rifts and invasions are pretty basic. They hold a few waves, are scalable (making them a lot better than WARs PQs) and give you some rewards afterwards.

    The little voice acting there is and the starting movie is really lame.

    The difficulty seems to be close to Wows but I am not sure if it gets harder later or not. You can easily kill a mob 3 levels over you when you are lvl 1-20. 5 levels if you have a pot.

    I had really fun the first beta. The second it already gotten rather familiar. The game is a bit like a mix between Wow and EQ2. I didn't do that much grouping since it was just lvl 1-20 both times but what I did was good enough.

    This game wont be the next Wow. It might be the next EQ2 or LOTRO however, it is solid enough and pretty well made. It offers no big surprises or news however and their claim of next gen is just BS. I think it's main group will be players that like Wow but played it too much and want something with a bit more modern graphics.

    Anyone wanting a sandbox, a really challenging game or something innovative wont like it, but if you want a regular MMO with rather few bugs and pretty enough graphics it is not a bad choice.

    But I see myself in GW2 and not this game for the future. While Rift is amusing it is not exactly the game I want right now. I could see myself play it a few months if I get bored and the weather suck but I don't think it is a game for me to play for years.

    And I still have no clue about PvP, if that is fun enough I guess it might change things.

  • ValkyrieValkyrie Member UncommonPosts: 192

    I've had a chance to play it at the last Betaweekend few days ago and enjoyed it, way more then a lot of other beta tests I've done over the years. Logged back in every day I could and spent some hours there - rare for me. Yes, it is linear, you are following the quests and questhubs in a pretty clear way, even more so in my opinion then in WoW. I found a few quests at hubs when coming back from another one had opened up at the previous one but still it very much feels like being lead along. 

    But (I made it to level 12 only) the game was fast paced, the soul combination interesting and they already promised to add more points for customization and having more souls available earlier on. And the Rift system definitely was a lot of fun and very much action going on. As a long term EQ2 player I'm not sure if I will buy RIFT yet, there is too much broadness I miss here and paying just for some action packed thing every so often ... hm, unsure. I'd be extremely excited if EQ2 added this dynamic content to the game where people can join forces without looking for a group constantly, just because it shows at the map. But besides the fighting there is little to do. The crafting is a button-click simplistic thing (gather one ingredient, buy one NPC item, click a button). No housing yet.

    It feels like too single legged at the moment for me to truly make it into a viable option.

    Played: Pretty much any fantasy MMO, some did not even make it to release ...
    Favorites: UO, EQ2, Vanguard, Wurm Online, Salem, ESO, Creativerse
    Playing: ESO, Creativerse, Guild Wars 2
    Anticipating: (sigh) ... maybe Ashes of Creation

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Cecropia

    Originally posted by Leucent


    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    I guess that people that think Rift is linear because of its questing also think other current MMORPG's are linear, because let's be realistic, shall we: every non-sandbox MMORPG that makes use of quests has the players following a directed path if you do nothing but the questing, WoW, LotrO, Aion, AoC, others, they all work like that.

     

    Some people should just accept that they've burnt out on the genre, and accept that their boredom with the genre will not just fade away: that so called 'newness' and 'innovation' they're so desperately looking for, they'll never get back that initial bliss and enjoyment of those first months or year that they started playing MMORPG's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Nikkita

    Originally posted by Zekiah

    Take away questing in Rift and what do you have left? Not much.

    If you find that kind of questing enjoyable that's fine, to each their own. But I find it a bit dishonest to say it's not a linear game, it's extremely linear. The game holds you by your hand and leads you from quest hub to quest hub. If you were to take questing out of Rift, there would be little left to do.

    Rift takes linear to a new level, or depth. It's just so obvious when you're playing it's ridiculous. The game leads you from quest hub to quest hub and a very obvious manner. Some people might like games like that and that's ok but let's be real, Rift is indeed very linear.

    And best of luck to you too, I hope you enjoy your time in Rift. image

    Little? exploration, crafting, collection, gathering, rifts, invasions, pvp, dungeons all this is little? wow. Sorry dude but your standards are way too high. Its quite clear you have made up your mind eventhough it has been explained to you in 10 different ways that RIFT is not linear.

    All you do is keep repeating yourself that Rift is taking linear to new level yet you fail to explain how. All you have is 'quests are linear ' excuse to fall back upon everytime. Guess what RIFT is not just about questing. no one is denying that quests are not linear but game on whole is quite open for players.

    Nobody needs to "explain" anything to me, I'm quite capable of coming to my own conclusions. I'm a MMO vet of many years, starting with UO, so I know what linear is/means. We might disagree on what the definition of linear is but I'm not the only one who labels Rift as linear. I've played many theme park MMOs with varying degrees of linearity but Rift has taken that to a new level.

    Now, crafting is bland, basically "borrowed" from WoW. Gathering, same. Invasions, eh, I found rifts to be boring and tried to avoid them. PvP hasn't been implemented yet but I can't see that being fun with the combat system as is. Dungeons start around level 20 which might be fun if the combat was fun and not clunky.

    But hey, we all have our opinions and like different things. Anyone is free to pick up this game if they like, or not.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • SfaliaraSfaliara Member Posts: 438

    Originally posted by Nikkita

    Originally posted by Cecropia


    Originally posted by Leucent


    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    And yet again no one explains how Rift is linear. Would be nice if you explain how just to make things clear. Otherwise you are just repeting same one line over and over again.

    The game has so few quests. I had to do every single quest and then still grind 1-2 bars every lvl after 15. The replayability when you make an alt is 0, you have to do once again the exact same quests especially since each race starts at the same fucking place, hub after hub. All in all, boring.

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by cyphers

    Originally posted by Cecropia

    Originally posted by Leucent

    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    I guess that people that think Rift is linear because of its questing also think other current MMORPG's are linear, because let's be realistic, shall we: every non-sandbox MMORPG that makes use of quests has the players following a directed path if you do nothing but the questing, WoW, LotrO, Aion, AoC, others, they all work like that.

     

    Some people should just accept that they've burnt out on the genre, and accept that their boredom with the genre will not just fade away: that so called 'newness' and 'innovation' they're so desperately looking for, they'll never get back that initial bliss and enjoyment of those first months or year that they started playing MMORPG's.

    Actually, I've played all of those titles except for Aion and found them much more enjoyable than Rift. AoC probably bothered me the most with all the instanced zones but it still didn't have the linear feel as bad as Rift does. I played those three titles a good while but quit Rift 15 mins. into beta 2 so I wouldn't say I'm burned out, just not falling for the old tricks any longer. It's becoming easier to spot these issues with each new release and thankfully I've saved a good deal of cash from learning early on.

    However, I'm sure some people will enjoy Rift and play for a long time.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • NikkitaNikkita Member Posts: 790

    Originally posted by Zekiah

    Originally posted by Nikkita


    Originally posted by Zekiah



    Take away questing in Rift and what do you have left? Not much.

    If you find that kind of questing enjoyable that's fine, to each their own. But I find it a bit dishonest to say it's not a linear game, it's extremely linear. The game holds you by your hand and leads you from quest hub to quest hub. If you were to take questing out of Rift, there would be little left to do.

    Rift takes linear to a new level, or depth. It's just so obvious when you're playing it's ridiculous. The game leads you from quest hub to quest hub and a very obvious manner. Some people might like games like that and that's ok but let's be real, Rift is indeed very linear.

    And best of luck to you too, I hope you enjoy your time in Rift. image

    Little? exploration, crafting, collection, gathering, rifts, invasions, pvp, dungeons all this is little? wow. Sorry dude but your standards are way too high. Its quite clear you have made up your mind eventhough it has been explained to you in 10 different ways that RIFT is not linear.

    All you do is keep repeating yourself that Rift is taking linear to new level yet you fail to explain how. All you have is 'quests are linear ' excuse to fall back upon everytime. Guess what RIFT is not just about questing. no one is denying that quests are not linear but game on whole is quite open for players.

    Nobody needs to "explain" anything to me, I'm quite capable of coming to my own conclusions. I'm a MMO vet of many years, starting with UO, so I know what linear is/means. We might disagree on what the definition of linear is but I'm not the only one who labels Rift as linear. I've played many theme park MMOs with varying degrees of linearity but Rift has taken that to a new level.

    Now, crafting is bland, basically "borrowed" from WoW. Gathering, same. Invasions, eh, I found rifts to be boring and tried to avoid them. PvP hasn't been implemented yet but I can't see that being fun with the combat system as is. Dungeons start around level 20 which might be fun if the combat was fun and not clunky.

    But hey, we all have our opinions and like different things. Anyone is free to pick up this game if they like, or not.

    You clearly do not. Moreover, what you should have said is that there is plenty of things to do out of questing just that you find it boring. Instead you are trying to make everyone believe that there is hardly any content out of quests. Which is wrong. Alteast be honest with your opinions.

    image


    Bite Me

  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Sfaliara

    Originally posted by Nikkita

    Originally posted by Cecropia

    Originally posted by Leucent

    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    And yet again no one explains how Rift is linear. Would be nice if you explain how just to make things clear. Otherwise you are just repeting same one line over and over again.

    The game has so few quests. I had to do every single quest and then still grind 1-2 bars every lvl after 15. The replayability when you make an alt is 0, you have to do once again the exact same quests especially since each race starts at the same fucking place, hub after hub. All in all, boring.

    Exactly.

     

    Step 1 - Talk to NPC with ? over their head

    Step 2 - Go to highlighted round circle on map indicating quest area

    Step 3 - Kill X or Collect Y with sparklies on them

    Step 4 - Return to NPC with ! over their head

    Step 5 - Go to step 1

     

    Same quests with same race and class. And I couldn't even tell you what the quests were about because it does all the work for you. Why make your eyes bleed from all the text when you just run out to the yellow circle? Better yet, just grab ALL the quests from Quest Hub X and then go, all the highlighted circles will be neatly overlapping making it that much easier.

    Bleh.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Sfaliara

    Originally posted by Nikkita


    Originally posted by Cecropia


    Originally posted by Leucent


    Originally posted by Zekiah

    Bonus or not, combat is just not enjoyable in Rift. I can't recall a combat system so clunky and empty, just didn't work.

    Artifacts and such can be found anywhere but just go into a collection book. I don't find that exciting enough to venture out to find more. And once again, it doesn't matter how tough the mob is if the combat is lackluster. And if you think loot dropped frequently I don't know what to say. Sufficient loot was provided by quests anyway so no reason to go out and look for some anyway. By the time you end up finding loot, you could have done 5 quests and replaced almost all your gear anyway. Questing and quest hubs is where it's at in Rift, linear to the core.

     I completely agree. It is one of the most linear games I ve ever played. This is why I found it boring, and had a hard time even wanting to log on.

    Rift is the epitome of a linear game. I find it odd to believe otherwise, and frankly, I put that kind of denial on the same level as claiming WoW is a sandbox.

    There's nothing wrong with enjoying a good linear game, but don't make it out to be something it simply is not.

    And yet again no one explains how Rift is linear. Would be nice if you explain how just to make things clear. Otherwise you are just repeting same one line over and over again.

    The game has so few quests. I had to do every single quest and then still grind 1-2 bars every lvl after 15. The replayability when you make an alt is 0, you have to do once again the exact same quests especially since each race starts at the same fucking place, hub after hub. All in all, boring.

    You get bonus XP if you have more then 2 members so you really didn't have to depend upon quests for leveling. Rifts, invasions, dungeons gives you much better xp. i was in a group all the time maybe that is why my leveling experince is so different.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Nikkita

    Originally posted by Zekiah


    Originally posted by Nikkita


    Originally posted by Zekiah



    Take away questing in Rift and what do you have left? Not much.

    If you find that kind of questing enjoyable that's fine, to each their own. But I find it a bit dishonest to say it's not a linear game, it's extremely linear. The game holds you by your hand and leads you from quest hub to quest hub. If you were to take questing out of Rift, there would be little left to do.

    Rift takes linear to a new level, or depth. It's just so obvious when you're playing it's ridiculous. The game leads you from quest hub to quest hub and a very obvious manner. Some people might like games like that and that's ok but let's be real, Rift is indeed very linear.

    And best of luck to you too, I hope you enjoy your time in Rift. image

    Little? exploration, crafting, collection, gathering, rifts, invasions, pvp, dungeons all this is little? wow. Sorry dude but your standards are way too high. Its quite clear you have made up your mind eventhough it has been explained to you in 10 different ways that RIFT is not linear.

    All you do is keep repeating yourself that Rift is taking linear to new level yet you fail to explain how. All you have is 'quests are linear ' excuse to fall back upon everytime. Guess what RIFT is not just about questing. no one is denying that quests are not linear but game on whole is quite open for players.

    Nobody needs to "explain" anything to me, I'm quite capable of coming to my own conclusions. I'm a MMO vet of many years, starting with UO, so I know what linear is/means. We might disagree on what the definition of linear is but I'm not the only one who labels Rift as linear. I've played many theme park MMOs with varying degrees of linearity but Rift has taken that to a new level.

    Now, crafting is bland, basically "borrowed" from WoW. Gathering, same. Invasions, eh, I found rifts to be boring and tried to avoid them. PvP hasn't been implemented yet but I can't see that being fun with the combat system as is. Dungeons start around level 20 which might be fun if the combat was fun and not clunky.

    But hey, we all have our opinions and like different things. Anyone is free to pick up this game if they like, or not.

    You clearly do not. Moreover, what you should have said is that there is plenty of things to do out of questing just that you find it boring. Instead you are trying to make everyone believe that there is hardly any content to out of quests. Which is wrong. Alteast be honest with your opinions.

    Try to level up just by 1) turning in collections 2) fighting Rift invasions, and let me know how that works for you compared to questing.

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