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What Rift does better than WoW

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  • lastgamelastgame Member Posts: 4

    Originally posted by Xasapis

    No, it isn't possible. The souls are class restricted. They give however freedom within a class, for example a cleric can heal, tank or dps in various ways. You can't pick a warrior soul to be used with your cieric though, if that's what you're asking.

     

     

    So basically is just muti spec? not like muti classes in Runes Of Magic?

  • Rockgod99Rockgod99 Member Posts: 4,640
    Rift has four main lines. Cleric, Rogue, Warrior & Mage. Each line has 8 souls plus 1 pvp soul (so far). Each soul when specced into feels and plays like a unique class. You earn/buy all souls within a line but only can equip three at a time. You also have four spec slots instead of two like WoW. Let's say I rolled a rogue line. Once I get all souls I could mix and match and play an amazing amount of class combinations. I can go mel

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • lastgamelastgame Member Posts: 4

    Originally posted by Rockgod99

    Rift has four main lines. Cleric, Rogue, Warrior & Mage. Each line has 8 souls plus 1 pvp soul (so far). Each soul when specced into feels and plays like a unique class. You earn/buy all souls within a line but only can equip three at a time. You also have four spec slots instead of two like WoW. Let's say I rolled a rogue line. Once I get all souls I could mix and match and play an amazing amount of class combinations. I can go melée DPS with the Assassin soul, Tank with the Riftstalker soul, ranged DPS with the marksman soul. However you cannot mix and match souls outside your line. The system is truely amazing, having the ability to change your playstyle completely is pretty unique. How man y games do that? Not many.

     

     

     

    In WoW I can just log on my Rogue or Warr for melee dps, and Tank with my warr too, Or log on my Hunter for ranged dps. It only takes 20 seconds to log off, if not in a resting area. Also in WoW there is the activate secondary talents. However I think WoW would be backward if I have to change my glyphs, or unlearn my talents all the time.

    What you are saying really make this game Rift sounds very backward, and it doesn't appeal to me at all.

     

    Edit: and my god I really should see a doctor soon, I can't even write a a proper paragraph something is wrong with my brain or something.

  • Rockgod99Rockgod99 Member Posts: 4,640
    You had to relevel each class to get that type of flexibility in Wow that rift offers
    With the rolling of one line. Also while Wow has a dual spec system that you van switch back and forth from Rift also has one but it's stores four specs to give the player even more options.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by lastgame

    Originally posted by Rockgod99

    Rift has four main lines. Cleric, Rogue, Warrior & Mage. Each line has 8 souls plus 1 pvp soul (so far). Each soul when specced into feels and plays like a unique class. You earn/buy all souls within a line but only can equip three at a time. You also have four spec slots instead of two like WoW. Let's say I rolled a rogue line. Once I get all souls I could mix and match and play an amazing amount of class combinations. I can go melée DPS with the Assassin soul, Tank with the Riftstalker soul, ranged DPS with the marksman soul. However you cannot mix and match souls outside your line. The system is truely amazing, having the ability to change your playstyle completely is pretty unique. How man y games do that? Not many.

     

     

     

    In WoW I can just log on my Rogue or Warr for melee dps, and Tank with my warr too, Or log on my Hunter for ranged dps. It only takes 20 seconds to log off, if not in a resting area. Also in WoW there is the activate secondary talents. However I think WoW would be backward if I have to change my glyphs, or unlearn my talents all the time.

    What you are saying really make this game Rift sounds very backward, and it doesn't appeal to me at all.

     

    Edit: and my god I really should see a doctor soon, I can't even write a a proper paragraph something is wrong with my brain or something.

    Actually it's the next evolution step perhaps.

    What you're saying is like saying that dual spec is going backwards and if you wanted a tanking warrior and a dps warrior you should level two separate characters.

    Basically in Rift's system you have more choice within a class. How they did it? Instead of having 8 classes with three trees each, you have four classes with 9 trees. The choices are almost similar in number, but the flexibility is three times bigger within those classes.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by lastgame

    So basically is just muti spec? not like muti classes in Runes Of Magic?

    Yes. See it like there are 6 spec trees and you can choose up to 3.

    That is still rather impressive, you can create many combinations that way.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Loke666


    Originally posted by lastgame
    So basically is just muti spec? not like muti classes in Runes Of Magic?

    Yes. See it like there are 6 spec trees and you can choose up to 3.

    That is still rather impressive, you can create many combinations that way.

     

    9 and they all play completely unique from one another if the player decides to spec
    Deeply into a given soul tree. In beta I got to tank the initial level 17 dungeon with two deeply specced tank souls. The paladin and void knight and both felt completely different.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Rockgod99

    Originally posted by Loke666

    Originally posted by lastgame

    So basically is just muti spec? not like muti classes in Runes Of Magic?

    Yes. See it like there are 6 spec trees and you can choose up to 3.

    That is still rather impressive, you can create many combinations that way.

     

    9 and they all play completely unique from one another if the player decides to spec Deeply into a given soul tree. In beta I got to tank the initial level 17 dungeon with two deeply specced tank souls. The paladin and void knight and both felt completely different.

    This is just to provide more support off Rockgods statement.

     

    There is 1 class you can choose. . .there are 9 sub-classes (Souls) you can choose from.  Out of the 9 subclases (Souls), you can choose a mixture of 3 Souls for one Build, very early on in the game, to really customize your character at any one time, with any 1 Build, so let's call that a 'Soul Build'.   And I believe that is by level 10, which isnt hard to achieve at all. 

     

    Then by level 13, you can do have 3 Soul Builds, I believe;  again, each Soul Build can consist of a variety of 9 Souls (Subclass').  You achieve unlocking all 9 Souls that relate to your Class by doing a quest for them.  Then, In-game you can buy 2 additional "Role" slots, which is a a new Character Build Slot within the same primary Class that you choose for your character.  These Role slots are attained by purchasing them in-game from your Class Trainer.  I think you can have a total of 4 Builds actually, but lets stick with 3 for my early experience

     

    So you can be running from 27 different Role Combinations within one Class.  I think that's the right math.  Pretty flexible and customizable.

     

    Here is a good Soul Planner.  http://rifts.ru/tallents/index.html#

  • DataDayDataDay Member UncommonPosts: 1,538

    To clarify & simplify. There are 4 classes in the game. Each class has a total of 8 (9 if you include the less than viable  "pvp tree"). Each class can have 3 trees at any one time.

    Remember souls are not seperate classes, just skill trees.

    Over 60% of the trees in the game are DPS oriented. The most varied class you will find with different play styles is the Cleric which has its trees divided up into melee DPS, caster DPS, Healing and pet fields.

    So in conclusion there may be quite a few choices in building a character via the trees available, the actual game play is not necessarily going to radically change either.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Rabenwolf

    To clarify & simplify. There are 4 classes in the game. Each class has a total of 8 (9 if you include the less than viable  "pvp tree"). Each class can have 3 trees at any one time.
    Remember souls are not seperate classes, just skill trees.
    Over 60% of the trees in the game are DPS oriented. The most varied class you will find with different play styles is the Cleric which has its trees divided up into melee DPS, caster DPS, Healing and pet fields.
    So in conclusion there may be quite a few choices in building a character via the trees available, the actual game play is not necessarily going to radically change either.

     

    Your down playing the soul system. To say souls don't acually play that different from one another is an outright lie. Look at the rogue line. The bard plays nothing like the hunter and the Riftstalker plays nothing like the assassin. All the lines are like this as you spec deeper into a soul tree. Also to refer to them simply as talent trees isn't doing them justice at all. Wow has talent trees if you spec in one a good number of skills are still shared between specs, this isn't the case in rift and keeps each soul spec feeling unique.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • SfaliaraSfaliara Member Posts: 438

    Originally posted by Rockgod99

    Originally posted by Rabenwolf

    To clarify & simplify. There are 4 classes in the game. Each class has a total of 8 (9 if you include the less than viable  "pvp tree"). Each class can have 3 trees at any one time.

    Remember souls are not seperate classes, just skill trees.

    Over 60% of the trees in the game are DPS oriented. The most varied class you will find with different play styles is the Cleric which has its trees divided up into melee DPS, caster DPS, Healing and pet fields.

    So in conclusion there may be quite a few choices in building a character via the trees available, the actual game play is not necessarily going to radically change either.

     

    Your down playing the soul system. To say souls don't acually play that different from one another is an outright lie. Look at the rogue line. The bard plays nothing like the hunter and the Riftstalker plays nothing like the assassin. All the lines are like this as you spec deeper into a soul tree. Also to refer to them simply as talent trees isn't doing them justice at all. Wow has talent trees if you spec in one a good number of skills are still shared between specs, this isn't the case in rift and keeps each soul spec feeling unique.

    Since you chose to go down the rogue...Assasin, blade dancer and nightblade play VERY much alike just as well marksman and ranger and then you have bard and riftstalker that are different...so yeah saying souls are completely different from each other isn't any more accurate either.

  • TurdinatorTurdinator Member Posts: 210

    Originally posted by lastgame

    Originally posted by Rockgod99

    Rift has four main lines. Cleric, Rogue, Warrior & Mage. Each line has 8 souls plus 1 pvp soul (so far). Each soul when specced into feels and plays like a unique class. You earn/buy all souls within a line but only can equip three at a time. You also have four spec slots instead of two like WoW. Let's say I rolled a rogue line. Once I get all souls I could mix and match and play an amazing amount of class combinations. I can go melée DPS with the Assassin soul, Tank with the Riftstalker soul, ranged DPS with the marksman soul. However you cannot mix and match souls outside your line. The system is truely amazing, having the ability to change your playstyle completely is pretty unique. How man y games do that? Not many.

     

     

     

    In WoW I can just log on my Rogue or Warr for melee dps, and Tank with my warr too. I can press 3 buttons and get the feeling that I'm skilled at something in my life. Or, log on my Hunter for ranged dps and only have a 2-button rotation and get the same feeling of accomplishment. It only takes 20 seconds to log off, if not in a resting area. Also in WoW there is the activate secondary talents. However I think WoW would be backward if I have to change my glyphs, or unlearn my talents all the time.   I also don't like the out-dated graphics in Rift.  WoW is far superior in that department.

    What you are saying really makes this game Rift sound very complicated and original, and it doesn't appeal to sheep like me at all.

     

    Edit: and my god I really should see a doctor soon, I can't even write a a proper paragraph something is wrong with my brain or something.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Sfaliara


    Originally posted by Rockgod99


    Originally posted by Rabenwolf

    To clarify & simplify. There are 4 classes in the game. Each class has a total of 8 (9 if you include the less than viable  "pvp tree"). Each class can have 3 trees at any one time.
    Remember souls are not seperate classes, just skill trees.
    Over 60% of the trees in the game are DPS oriented. The most varied class you will find with different play styles is the Cleric which has its trees divided up into melee DPS, caster DPS, Healing and pet fields.
    So in conclusion there may be quite a few choices in building a character via the trees available, the actual game play is not necessarily going to radically change either.

     

    Your down playing the soul system. To say souls don't acually play that different from one another is an outright lie. Look at the rogue line. The bard plays nothing like the hunter and the Riftstalker plays nothing like the assassin. All the lines are like this as you spec deeper into a soul tree. Also to refer to them simply as talent trees isn't doing them justice at all. Wow has talent trees if you spec in one a good number of skills are still shared between specs, this isn't the case in rift and keeps each soul spec feeling unique.

    Since you chose to go down the rogue...Assasin, blade dancer and nightblade play VERY much alike just as well marksman and ranger and then you have bard and riftstalker that are different...so yeah saying souls are completely different from each other isn't any more accurate either.

     

    I don't know why I waste my time with you guys, you obviously have no idea what your talking about. Would you please look at the rouge soul trees. The assassin, Bladedancer & nightblade while all being melée DPS all have their own style and way they do things. As for the other souls marksmen and ranger again while being ranged DPS have a totally different feel to them and excel at different aspects of being a archer type class. The Saboteur is a completely different (fuck! He throws bombs dude) the Riftstalker is the tank, the bard is support. All the lines work like this. You just need to play more than 5 minutes to see it.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

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