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What Rift does better than WoW

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  • maninacanmaninacan Member Posts: 21

    I have also enjoyed Rift greatly in beta.  The more I play it the more I have enjoyed it.  None of us have a crystal ball to know exactly what will happen..but I think and hope it will be a success.  There are a lot of great games out there but I think Rift can be the one me and few buddies have been looking for.

    I want to point one thing out that makes Rift "special".  A lot of the things Rift does has really been done before.  But what Rift does different--or better is put it all together.  I am not just talking game mechanics but the lore and story behind the mechanics.  Calling a 'class' a soul and the player characters 'ascended' is a simple yet effective trick.  We now have a reason that fits in the world for different classes and being able to change them on the fly.  This simple little trick allows us (if you choose to let it) to be a little bit more immersed.  We have a reason for players not ever really dying.  You see, it isn't just the mechanic but how the mechanic is put together inside the world that makes Rift so special...and why so many people are getting hooked already.

    Rifts and Souls open up a lot of possibilities for the developers.  These all fit inside the world.  The story telling of the zones isn't perfect but I find myself getting interested in the lore and what is going on.  This is something I haven't done since EQ1.  (I know some may not say EQ1 pushed story very much, but I got into the lore a lot.)

    Sorry for the rambling structure of this post, but one more point. Someone above mentioned they worried about the lose of character identity due to the easily switched soul system in Rift.  This is sort of a role playing concern (to me) and the items I pointed out above kind of solve this.  You can take on a different role for a group or raid but your character remains in-tact.  It also makes sense (in the game world....haha) why you can be a tank one day and a healer the next.  Pretty cool!

  • DaringDaring Member UncommonPosts: 138

    I love WoW, but I have to say, I got to play in the beta this weekend and MAN!!!!!!  It was awsome!  I really enjoyed it.  I could not stop playing it.  It had some things similar to other mmos but it seemed to take the best from them and polish it (which WoW has done greatly also).  I did not want to log on to WoW, I just kept playing Rift, and now thats its over I cant wait for their next beta run.  This is a game I will play come launch!

  • mpalindatmpalindat Member Posts: 37

    Originally posted by Daring

    I love WoW, but I have to say, I got to play in the beta this weekend and MAN!!!!!!  It was awsome!  I really enjoyed it.  I could not stop playing it.  It had some things similar to other mmos but it seemed to take the best from them and polish it (which WoW has done greatly also).  I did not want to log on to WoW, I just kept playing Rift, and now thats its over I cant wait for their next beta run.  This is a game I will play come launch!

    haha. im in the EXACT same position. I did not want to even think of wow. I still dont even want to think of wow. Looking at a game like RIFT and after a weekend beta testing, its hard to go back to WoW. I[object Window]ve been looking for something new for a long long time. I know the mechanics arent new at all really. But it[object Window]s just refreshing that there[object Window]s a new IP and a game that (Yes the interface looks the same) but a game that I feel has a new feeling to it, new life into the industry....

  • DaringDaring Member UncommonPosts: 138

    Yeah, it made me feel like a hero! not smashing rabbits or worms, but real evil things like demon looking creatures and such.  I felt cool and in the begining fighting those giants was awsome! to close that first rift.  I had a ball and cant wait for their next beta.

  • EvaniEvani Member Posts: 35

    This is the reason I am playing Rift. It is only a portion of what was hinted at in many dev videos. I am going to be documenting each event I can find.

     

    Each zone has zone-wide events. These are different from just the normal rifts, which spawn invasions that path all over the map and settle at quest hubs. When they happen you will get messages onscreen and a special zone quest(with special objectives that everyone in zone gets credit for).

    The whole zone goes under attack, with a matching storyline that mirrors normal quest story lines in the zone. These events still use the rift system, but spawn special mobs with massive hit points, in many locations. Everyone jumps into raids and travels across the land to accomplish the quest goals. I will give short examples of the ones I experienced, below. These events can take up to an hour or so.



    Freemarch

    1. Death rifts open everywhere and the sky turns dark purple and black. The whole zone is gripped in Jacob the Tyrant's storyline at once. The zone must defeat his forces.

    2. The Abyssal forces of Water start a war with the forces of Death. A ton of watery Giants and mobs must be defeated.



    Stone Fields

    1. Help Orphiel with his experiments. Main objectives deal with the machinery in the zone and protecting it from the elements of Earth that are attacking.



    Silverwood

    1. The sky turns completely black with no stars. Defend the woods from Prince Hyal and the forces of the Fae. Treants, satyrs and goblins come poring forth.



    Gloamwood

    1. The main storyline of The Hag of Gloamwood gives the theme. Werewolves ang giant spiders abound along with the forces of Regulos.





    Some may be calling these 'invasions', but I like to call them 'zone-wide story events'. That is really what they are and it appears each zone can have more than 1.

  • jusomdudejusomdude Member RarePosts: 2,706

    I'm not sold on Rift. I've played a little of the beta but the game just seems meh to me. Don't think it's worth shelling out 50 bucks when I already subscribe to wow.

  • PelaajaPelaaja Member Posts: 697

    Originally posted by Rabenwolf

     

    I think you are trying way too hard to convince people to purchase this game. Why? What purpose does it serve unless you work for them and have something to gain by pitching this product (and badly I might add)?

    Please try not to mislead people.

     Maybe his/her purpose is to have other players to play with and/or find new friends?

    Please don't try to see misleading and marketing plots everywhere.

    image

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by mpalindat

    Originally posted by Daring

    I love WoW, but I have to say, I got to play in the beta this weekend and MAN!!!!!!  It was awsome!  I really enjoyed it.  I could not stop playing it.  It had some things similar to other mmos but it seemed to take the best from them and polish it (which WoW has done greatly also).  I did not want to log on to WoW, I just kept playing Rift, and now thats its over I cant wait for their next beta run.  This is a game I will play come launch!

    haha. im in the EXACT same position. I did not want to even think of wow. I still dont even want to think of wow. Looking at a game like RIFT and after a weekend beta testing, its hard to go back to WoW. I[object Window]ve been looking for something new for a long long time. I know the mechanics arent new at all really. But it[object Window]s just refreshing that there[object Window]s a new IP and a game that (Yes the interface looks the same) but a game that I feel has a new feeling to it, new life into the industry....

    The idea of me jumping back into the dungeon finder queue to continue grinding my level 53 hunter makes me sick! That's right... on & off since the summer of 2005 and all I have to show for it is some lame hunter that looks and acts like evryone elses hunter! Please let the next beta come soon!

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by jusomdude

    I'm not sold on Rift. I've played a little of the beta but the game just seems meh to me. Don't think it's worth shelling out 50 bucks when I already subscribe to wow.

    Well if you are not in the market for a new game and still having fun in WoW, then I don't see why you should either.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by jusomdude

    I'm not sold on Rift. I've played a little of the beta but the game just seems meh to me. Don't think it's worth shelling out 50 bucks when I already subscribe to wow.

    I have 3 members of my family that are just like you. I couldn't get them off of WoW to play a new game for anything. I send them Youtube vids, show them the game on my computer... nothing works. It's like WoW has some people in a spell or something. I have always been the one branching off into different games because I always felt WoW to be too generic and dumbed down.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Pelaaja

    Originally posted by Rabenwolf


     

    I think you are trying way too hard to convince people to purchase this game. Why? What purpose does it serve unless you work for them and have something to gain by pitching this product (and badly I might add)?

    Please try not to mislead people.

     Maybe his/her purpose is to have other players to play with and/or find new friends?

    Please don't try to see misleading and marketing plots everywhere.

    Hadn't thought of that but now that you mention it, it would be nice for some of us new mmorpg forum rift addicts to run a rift hunting raid next beta!

  • holifeetholifeet Member Posts: 532

    It's far, far easier and far more linear in how it progresses people than WoW ever was.

    Oh wait...that's a bad better.

    All hail the Pixel, for it is glorious Orange!
    .
  • XasapisXasapis Member RarePosts: 6,337

    Far more linear? Have you played the latest wow expansion?

  • BlackUhuruBlackUhuru Member Posts: 770

    Originally posted by holifeet

    It's far, far easier and far more linear in how it progresses people than WoW ever was.

    Oh wait...that's a bad better.

    Why are you so scared?

    "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  • SeffrenSeffren Member Posts: 743

    Originally posted by jpnole



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!



     

    You need to be out of combat to change roles. Subtle but important difference. 

  • Alchemist322Alchemist322 Member Posts: 51

    Originally posted by heartless

    Absolutely not. I just don't see the things you have described as being worthy of such hype. Most rifts are absolutely generic and follow a similar progression. Yes, there are some rifts with a twist, like the rift where you have to tap the barrel and that house rift, but most of the game is still absolutely generic and not worth the purchase. That's just my opinion though. That is why I said that doing research, instead of buying into the hype (negative and positive) is important.

    The wolf thing is cool, I agree, but I would like some more information about it because it sounds like a quest event. You talked to an NPC and the wolf attacked you.

    Contrary to your belief, not everyone is a hater. I just don't think that there is anything special about this game but I can see how it could appeal to others.

    To clarify some things on the rifts themselves.

    There are Seven types, Life, Death, Earth, Air, Fire, Water, and the opposing faction.

    The last is not a true Rift, but represents invasion forces from the Guardian or Defiant armies that are trying to increase their footholds in your territory.

    Each Rift has a "theme". There are many many themes for each generic type, so different Death Rifts for example will spawn different types of monsters and differing invasion forces. Trion has suggested that what we have seen so far is the simpler "low level" variety and that they ramp up in complexity and difficulty as you progress through the zones. The difference between the starting zone and the second so far supports this.

    The themes have rarities, so some types are less common than others (and there are achievements to successfully close a Rift of every theme in a given zone).

    On top of that towards the end there are Raid level rifts that imply successfully closing them involves going through the Rift and doing something in the elemental planes on the other side. We haven't as yet seen those.

    So while I guess you could say they are "generic" in that they follow a Rift opens and needs to be closed mechanic, the mechanism of doing that varies to some degree at low levels, and by a great deal at higher levels.

  • holifeetholifeet Member Posts: 532

    Originally posted by BlackUhuru

    Originally posted by holifeet

    It's far, far easier and far more linear in how it progresses people than WoW ever was.

    Oh wait...that's a bad better.

    Why are you so scared?

    Scared?

    Confused more like.

    All hail the Pixel, for it is glorious Orange!
    .
  • pmaurapmaura Member UncommonPosts: 530

     

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!



    UI - no need for 3rd party mods. The UI is completely customizable!



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag



    Feel free to add your own and watch as the Rift preorders pile up!





     

     Graphics I give you that to a degree but a lot of that is just personal opinion.

    Dynamic content is actually fixed and rifts always happen at scheduled times in the same place.

    The class system while unique is also its biggest weakness, why well there is little reason to have another toon, also when rolling for a weapon, it makes every item revelant to every toon becuase in theory you 4 different toons all at the same time.

    yeah as for leveling its the exact same as wow, warhammer and every other mmorpg.

    Yes its easier to die because zones are smaller and packed to death with stuff to kill, dont expect to feel like your in a large world.

    I liked travelling on gryphons gave the feeling you were in an actual world then a small theme park.

    The UI is the exact same is WoWs and there will be third party mods for rift becuase people always think they can do better.

    There will be latency once there out of beta like every other MMO they did not just create a magical device that wipes latency.

     

    What Warcraft does better.

    Classes, you can actauly create a class that your invested in instead of it just being a something you dont care that much about becuase you can always change it. There is also replaybility in the other classes and races.

    Rift has only 1 zone for leveling per side. race means nothing like it does in wow. If I create a dwarf in wow and want to level in the human zone I can. where as Rift you going to be doing the EXACT same quests over and over if you want to reroll a different toon.

    The world, WoW feels like a world, its huge has tons of zones and by the way I am only talking about plain vanilla wow. in the original new continents.

    Rift needs multilple starting areas per race and have different areas for each race to level as well as to provide replaybility. Actually have real dynamic rifts that appear randomly, and they need to double the size of there zones. This game is a bizare, WoW, Warhammer, Guild War hybrid and it just doesnt feel like it does anything past 70%

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by jpnole


    Rifts are constantly opening up. They may appear in certain locations but they appear in $hitloads of locations!!!! Each and every time you make a rift hunting run through the wilderness of Telara your experience will be different. I just know poeple are tired of the constant grind of the WoW dungeon finder. AHHHH I've done this dungeon ten times already!

    PvP gives good XP! Though I could never do just PvP.

     

     

     

    "AHHH I've done this rift ten times, already!"

    See... that's largely the issue.  Unless the Rifts are vastly different each and every time, they'll eventually get repetitive, as well.  Much like LotRO's skirmishes eventually do, except the difference being, you can CHOOSE to do skirmishes or not.  There are some 15-20 skirmishes now, if I recall right, and I enjoy them, but if I was pretty much forced to do one here and there on my way to do other things, it would make a cool feature into a lame one.

    Here, you'll be wandering off to the nearest town and POP!  Here's this thing that you have to deal with before doing what you intended.  Or, here ya are crafting away in town and in comes a truckload of mobs.

    Sure, this sounds exciting on paper, and is likely to be alot of fun for those who've just cleared the next 8 hours of their schedule, but I really see it getting tiresome after a while.  Kinda like lower level mobs aggro'ing and chasing you, except, like, 50 of them that are going to disrupt whatever activity you intended in town.

    In the immortal words of Doug McKenzie, "It was funny at first, but now, it just bugs me."

    Public Quests were a pretty cool feature.  Again, repetitive.  I imagine what it would be like, though, to be off on my merry way to the AH in town when "BAM!", the Burning Mill pops up in my path.  If I wanted to do "the burning mill", I'd travel to the burning mill and do it.

    Again, to each their own.  Hope it stays enjoyable for you.  I'll certainly trial it.

  • mithossmithoss Member UncommonPosts: 227

    i wonder how trion got a mole in here... o.p. is clearly advertising. No serious user would use such pompous descriptions.

  • RegnevanzRegnevanz Member Posts: 146

    Originally posted by Robsolf

    "AHHH I've done this rift ten times, already!"

    See... that's largely the issue.  Unless the Rifts are vastly different each and every time, they'll eventually get repetitive, as well.  Much like LotRO's skirmishes eventually do, except the difference being, you can CHOOSE to do skirmishes or not.  There are some 15-20 skirmishes now, if I recall right, and I enjoy them, but if I was pretty much forced to do one here and there on my way to do other things, it would make a cool feature into a lame one.

    Here, you'll be wandering off to the nearest town and POP!  Here's this thing that you have to deal with before doing what you intended.  Or, here ya are crafting away in town and in comes a truckload of mobs.

    Sure, this sounds exciting on paper, and is likely to be alot of fun for those who've just cleared the next 8 hours of their schedule, but I really see it getting tiresome after a while.  Kinda like lower level mobs aggro'ing and chasing you, except, like, 50 of them that are going to disrupt whatever activity you intended in town.

    In the immortal words of Doug McKenzie, "It was funny at first, but now, it just bugs me."

    Public Quests were a pretty cool feature.  Again, repetitive.  I imagine what it would be like, though, to be off on my merry way to the AH in town when "BAM!", the Burning Mill pops up in my path.  If I wanted to do "the burning mill", I'd travel to the burning mill and do it.

    Again, to each their own.  Hope it stays enjoyable for you.  I'll certainly trial it.

    but there are also quests, collections, achievements, guild levels and buffs to earn, community building, events, 32 bit graphics

    or I could go back to 24bit copy wow that just copies ideas from every other game and run them dungeons 2500 times and have 0 dynamic content.

  • mithossmithoss Member UncommonPosts: 227

    meh, except for the graphics its copy & paste from other mmos (mostly wow). Booooring, NEXT!!

  • mrbbmanmrbbman Member Posts: 282


    Originally posted by jpnole

    Originally posted by Cannyone
    After playing in my first beta event... I decided to preorder.   I really like the flexibility of the class (soul) system in Rift, and all the other stuff is icing on the cake.  The only thing that detracts is that many of the Male character models don't appeal to me.  The bodies are too "slim" IMHO.  (Well they tend to have narrow shoulders and slender necks...)  And yes there are some exceptions, but I'd like to chose a race based on stats and perks rather than aetheics, and / or gender.
    Plus I figure that now, If SWTOR is delayed, or flops (which I don't expect!), I will have something to tide me over until GW2 is released (and I suppose it could be delayed...).
    There's nothing wrong with playing a pencil-necked geek mage! I do wish they'd add some curves to the females though.

    The Eth are okay. Bhami though...

    True Neutral Half-Elf Ranger Mage
    Follower Of Silvanus

    Kings of Chaos! Free to play! Great PvP!

  • BeachcomberBeachcomber Member Posts: 535

    Originally posted by mithoss

    meh, except for the graphics its copy & paste from other mmos (mostly wow). Booooring, NEXT!!

     

    meh, i hear people are bored of Cata already. Thankfully Rift isnt WoW and the community is immeasurably better. NEXT

  • CablespiderCablespider Member UncommonPosts: 272


    Originally posted by Beachcomber

    Originally posted by mithoss meh, except for the graphics its copy & paste from other mmos (mostly wow). Booooring, NEXT!!
      meh, i hear people are bored of Cata already. Thankfully Rift isnt WoW and the community is immeasurably better. NEXT
    The Rift community was great this past weekend. I felt it was comparable to the Lotro community of yore on Brandywine (pre-f2p).

    image

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