There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:
Graphics - high res, beautiful and not cartoony
Incorrect. Rift is stuck using the same low res textures and models as previous games. The reason for this is that going above 512 x 512 only slows down the system. It is not any more high res than the competition. Models are also low poly. Most mmorpgs are. The gamebryo engine which Rift uses is also dated. It is not a next gen level engine so obviously the graphics wont be either.
Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!
Rifts are not completely Dynamic. It is just a marketing move by Trion to say it is. The world is neither living or breathing. Everything in the world is completely static. NPCs have spawn points so when they die they will magically appear again. Every mmorpg has this for the most part. Rifts are just mob spawners in which any "Invasion" has mobs run along a set path using way points.
Remember Rifts always spawn in the same locations. They are not randomly place. Their mobs do not move around randomly. Many mmorpgs in the past have done this same thing. Lets pretend it is not any different.
Take a look at Tabula Rasa. Even WoW has mobs with spawners and way points. Remember the map tells you where all mobs are going. Why? Because their course is pre-set.
THIS IS NOT DYNAMIC.
Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!
Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!
Where WoW has 10 classes, Rift only has 4.
Compare: WoW = 10 Classes w/ 3 trees per class. Rift = 4 Classes w/ 8 trees per class, 3 tree limit at 1 time.
Is there a magical difference between them? NO. It is not necessarily an improvement. Each one has its pros and cons.
Remember, Souls are not classes. It is not a multiclass system. Offering less classes with more (watered down) trees to select from offers just as much choice as more classes with less but more specialized & unique trees. Do you see what they did? Its not radically different than WoW's system. They just altered how its presented.
On the fly role switching is not a good design mechanic. It ruins class identity. Over 60% of the trees in the game are DPS focused. Choices and consequence mean nothing with Class choice.
Conclusion: It is NOT deeper nor more innovative. Smoke and mirrors folks.
$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming
Aggressive marketing. They are not doing it for you the player, but for them to get initial sales. They are aware of many getting turned off by the game so smart marketing will get many to commit to purchase before the game takes a dive post launch. They want you to commit to the product. Same reason they do not give refunds for pre-orders.
More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!
Highly polished quests? The majority of the complaints coming from beta testers is that the quests are some of the worst seen to date. The quests are so boring and generic that its clear no effort went into them, much less scriptig.
THERE IS NO VARIETY IN QUESTS. PERIOD. To say otherwise is just a lie.
Dungeons challenging? Rogues are tanking, people are yawning. They are for the most part generic, barely scripted ordeals which you fight the same mobs but with extra hp and damage. Nothing more nothing less.
Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!
Better fast travel system? This has got to be a joke. You talk to a NPC and they teleport you another NPC. There are very few and just about every mmorpg has done it before with more options and better implimentation.
The fact that Rift doesnt put in a real time travel system as you put it just proves the fact that the world is TOO SMALL for them. Nice try.
Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.
Not if you play a cleric, rogue, mage, or Warrior. Thats all the classes. Do you know how silly the "you can die if you are not paying attention sounds"? You can die in any game if you are dumb enough. Whats the death penalty? OH WAIT there is none. You have to die 10 times before you actually get a debuff and you can just heal the count down at any time.
Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!
...If you read the beta forums, if you watched any youtube video of combat...all people are doing is pressing 1 or 2. In fact, because of the way the cooldowns work, you only need to spam one attack over and over. There is no "skill juggling". Rift's combat is minimal. Most skills between souls overlap in such a way that you dont need to use them all. Just one.
UI - no need for 3rd party mods. The UI is completely customizable!
UI is customizable within the choices they give, but you make it sound like third party UI mods are a bad thing. They are not, they offer MORE choice. Isnt part of your sales pitch all about "more choice"? lol
No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag
Many have experienced lag and low performance around large groups of players and Rifts. This is no different than other mmorpgs.
Feel free to add your own and watch as the Rift preorders pile up!
Uh no. Why are you trying to sell a product here on the forums like a used car sales man? Half of what you have posted is out right
I think you are trying way too hard to convince people to purchase this game. Why? What purpose does it serve unless you work for them and have something to gain by pitching this product (and badly I might add)?
Please try not to mislead people.
Mislead people? He's telling the truth. Whomever wrote whatever crap that is in red is the one misleading. Most of it has a negative bias and other parts is just...completely wrong. There's a Boss in the Deepstrike that's so hard that tons of people are crying nerf. Many couldn't complete either version of the second instance. Many random rare spawn mobs have been hunting players and taking them out. I'll say that again...players being hunted. My advice is for people to do their own research and not listen to the haters. People could think you work for the competition also. What's the motivation for you to be on a forum that's for a game you don't like? just saying.
The souls are VERY similar...as mage my bar consists of 3 DDs, 3 bolts, 2 lifetaps and 1 pet
all of the DDs does same amount of damage all bolts are same, both lifetaps are same...over half of the abilities in each soul for every class are same as comes with every other soul.
and isnt there only 5 types of rifts? ...rift of darkness, rift of nature...etc?
But that doesn't answer the question of how they work. Can you warp to one anytime you want, no matter where you are? Or do you have to be at one portal to warp to another?
"You get the extra souls by completing a quest from the resident "expert" pyromancer, necromancer, stormcaller, etc..."
How soon can you realistically complete the quest, though? Could you do them all at level 5 if so inclined? Or do the soul quests entail high level content?
"Tempo is similar to WoW. There was one boss and even with 50 of us he was tough to put down. You don't have to wait long to get another battle. Picking a fight is easy in Rift."
Pretty slow and lots of stand there trading hits, then? WoW had a lot of downtime between battles, so I'm not sure what your third sentence is supposed to mean.
------
"Nobody want's permanent consequences in an mmo!"
To the contrary, people do want permanent good consequences. Someone who gets a lucky drop doesn't want to see it disappear in a week.
"Well Rift is taking the best aspect of every mmo so props to LOTRO."
That's such a generic claim as to be meaningless. Has there ever been an MMORPG that didn't try to borrow the best aspects of other games? Ever? I mean, even the first MMORPGs borrowed from non-MMORPG games.
-----
If we're making predictions, then I predict that Rift will end up a little like Vanguard, in that it will have some very devoted fans, but not enough of the marginal ones willing to pay their $15/month. Though I don't think it will be a complete flop like Vanguard. Maybe 200K subscribers early on, and then stay there for a long time. I don't see Rift having an enormous spike of early subscribers who promptly quit, the way I'd expect SWTOR to.
The souls are VERY similar...as mage my bar consists of 3 DDs, 3 bolts, 2 lifetaps and 1 pet
all of the DDs does same amount of damage all bolts are same, both lifetaps are same...over half of the abilities in each soul for every class are same as comes with every other soul.
and isnt there only 5 types of rifts? ...rift of darkness, rift of nature...etc?
When you first get all three soul trees yes they feel similar since you only have around 6-7 abilities at level 6. Just read the trees top to bottom and you see them become drastically different. Look at the Necromancer and warlock soul trees and compare them their two completely different experiences. Honestly it sounds like you didn't give the game much of a chance or just repeating what you heard.
"You get the extra souls by completing a quest from the resident "expert" pyromancer, necromancer, stormcaller, etc..."
How soon can you realistically complete the quest, though? Could you do them all at level 5 if so inclined? Or do the soul quests entail high level content?
Game is still in beta, so I assume things will get changed still. I read that in beta 1 you started with one soul and in beta 4 that I participated you were getting 3 by the end of the tutorial area.
Realistically you should have all souls available before level 20, if the current design in the current beta remains as is. If you dedicate time into rift hunting and know where the capital is, you should be able to get them all at 15.
The souls are VERY similar...as mage my bar consists of 3 DDs, 3 bolts, 2 lifetaps and 1 pet
all of the DDs does same amount of damage all bolts are same, both lifetaps are same...over half of the abilities in each soul for every class are same as comes with every other soul.
and isnt there only 5 types of rifts? ...rift of darkness, rift of nature...etc?
When you first get all three soul trees yes they feel similar since you only have around 6-7 abilities at level 6. Just read the trees top to bottom and you see them become drastically different. Look at the Necromancer and warlock soul trees and compare them their two completely different experiences. Honestly it sounds like you didn't give the game much of a chance or just repeating what you heard.
And here's an example of how they are different from my experience in beta 4:
The Pyromancer has a skill where, if you wait until your charge level hits 80%, you can use the next 8 fire attack spells at 70% mana discount. This % can be raised to 95% discount with another skill. 8 fire attacks with little mana used... that's awesome!
The Necromancer has a skill where you tap 10% of your pet's life and convert it into 10% of your mana pool. (Kind of sadistic huh?) This ability once gained is intant and can be fired off rapidly in or out of combat... assuming your pet has enough health to use it. Then when combat is over you heal your pet!
The typical Rift basher on these forums will say "the classes are identical". Here's proof that they're not!
[quote] Graphics - high res, beautiful and not cartoony [/quote]
Kill your playerbase by making them have to upgrade their computers to play, Great design concept.
[quote] Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready![/quote]
So basically mobs that become a chore when they kill off your quest NPC's oh yea, great fun.
[quote] Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat! [/quote]
Uhh.. no? this isnt anything like how it operates at all? you've got 3 talent trees to play around with all at once, compared to wow's ... well. 3 as well, except wow offers you to switch between two completely different specs with the only "timer" been the cast time while rift you have to divide a certain amount of talent points over all three of your trees.
[quote] Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds![quote]
Until Min / Maxing comes into play and the term "Cookie Cutter" breaks into the game, OH yea, its gonna happen, it has to happen, its impossible to avoid it.
[quote] $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming[/quote]
SOunds like a desperation move to me.
[quote] More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons![/quote]
So basically what WoW does.
[quote] Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons![/quote]
Sounds like the world is just THAT big, man i'd hate to be travelling that on foot / mount, you know, BEFORE you've discovered it.
[quote] Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.[/quote]
From what, teh rift mobs 2 shotting you? yea sounds really challenging, Or do you mean regular mobs? thats weird, doing 4 pulls from lv 9 onwards into my twenties i never came close to dying, Maybe im just uber
[quote] Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar! [quote]
[quote] more useful attacks and abilities than you can fit in your hotbar![/quote]
Thats not a good thing, Not in the least. thats Everquest 2 syndrome, have you seen what a late game everquest 2 UI looks like? 7-10 bars FULL of abilities, and they have to use EVERY SINGLE ONE, Sounds like a nightmare.
[quote] UI - no need for 3rd party mods. The UI is completely customizable![/quote]
One thing they did right, ONE.
[quote] No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag[/quote]
Lie for obvious reasons.
[quote] Feel free to add your own and watch as the Rift preorders pile up! [/quote]
And the subscriber base drops as the hype dies down, I'll be teh guy sayin "Told you so"
There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:
Graphics - high res, beautiful and not cartoony
No arguement here.
Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!
Again, agreed.
Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!
4? Wasn't it 3? Or did they add a fourth in the last beta?
Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!
I dont really agree on this. Many of the skills and talents felt similiar and, although you have a lot of combinations to choose from, they don't really play differently.
$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming
Only if you sub for a long time, if you sub monthly, it's the same 15 dollar fee. Other MMOs give discounts for 6 months or more too, so it's not like Rift is really cheaper.
More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!
In WoW, you can quest, grind, do pvp, raids, queue for dungeons too...apart from the Rifts, it's not different than what you can do in most other MMOs. It doesnt really offer deep crafting, or anything that hasn't been in other MMOs before. So I don't know how you think Rift does that "better" than WoW or other MMOs.
Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!
Some people like to travel. Sure, it is convinient, but you won't be seeing the world, meeting new people that you would have if you took the maybe ten minutes to travel to your location in other MMOs. However, that can still be done in Rift, the fast travel is only an option and a good one.
Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.
I never died once. The dungeon was challenging, but not really that challenging that you have to die. If you quest, it's mindnumbingly easy. (Though I can of course only speak of the first 20 levels).
Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!
Ahem...it's the same point and click/spam your useful abilities until all mobs die than in most other MMOs. Rift's combat isn't bad, but not exactly "new" either. The combat is not better than WoWs (though I wouldn't say worse either).
UI - no need for 3rd party mods. The UI is completely customizable!
mods are a GOOD thing. They allow players to customize and suit things to their liking. So why are mods a bad thing? And the UI is fairly standard, again, like in most other MMOs.
No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag
I had trouble with low fps in beta 1 and 3. I dont know if they fixed it by now, Trion certainly listens to their playerbase.
Feel free to add your own and watch as the Rift preorders pile up!
I don't really think Rift does everything better to WoW (referring to your title). It's a very polished game and it certainly has its perks, but comparing those two games is not exactly a great idea, because WoW is a several year old game and a giant in the MMO industry. I am not saying that Rift isn't a good game, just that not everything you listed is true (in my opinion).
WOW killers are here!!! Wow has become way to hard for casual players and is losing subs by the minute Rift has just the right balance of hard and easy imo for the casuals I see lots of the casual wow players moving on in the coming months unless blizzard nerfs the heroics and raids. 80% of wow subs are causal players btw that was a direct quote from them. I have see so many of the casuals that were in are guild quit wow not long after hitting 85 they don't have the time to spend 2 hours on a 5-man or 3-4 hours of wiping learning the raids because u can't carry people anymore.
Wanna see diversity? Check out the Justicar in the cleric line and the Riftstalker in the rouge line. Their dedicated tanks... That's right two tanks that aren't one of the nine warrior souls. Both are freaking awesome also.
The souls are VERY similar...as mage my bar consists of 3 DDs, 3 bolts, 2 lifetaps and 1 pet
all of the DDs does same amount of damage all bolts are same, both lifetaps are same...over half of the abilities in each soul for every class are same as comes with every other soul.
and isnt there only 5 types of rifts? ...rift of darkness, rift of nature...etc?
Yeah, only 6 types of rifts.
Kind of disappointing because WoW has... oh wait...
Wanna see diversity? Check out the Justicar in the cleric line and the Riftstalker in the rouge line. Their dedicated tanks... That's right two tanks that aren't one of the nine warrior souls. Both are freaking awesome also.
Just a note, most Warrior souls cant tank, and I'd even go so far as only one soul can actually be a good main tank.
Most Cleric souls can't heal, and only two could suffice as good primary healers.
Once you decide what you want to do with the calling (tank, dps, heal) you calculate what is the most efficient way of doing it. This will reduce the number of viable useful builds.
Drop the next-gen marketing and people will argue if the game itself has merit.
Wanna see diversity? Check out the Justicar in the cleric line and the Riftstalker in the rouge line. Their dedicated tanks... That's right two tanks that aren't one of the nine warrior souls. Both are freaking awesome also.
Just a note, most Warrior souls cant tank, and I'd even go so far as only one soul can actually be a good main tank.
Most Cleric souls can't heal, and only two could suffice as good primary healers.
Once you decide what you want to do with the calling (tank, dps, heal) you calculate what is the most efficient way of doing it. This will reduce the number of viable useful builds.
That's common in this genre though. Look at wow out of thirty talent trees damn near 1/3 are considered viable for anything by the gear score armory whores. Fuck those guys if I wanna tank as a Void knight that's what I'm gonna do I don't give a shit if a paladin is better.
But that doesn't answer the question of how they work. Can you warp to one anytime you want, no matter where you are? Or do you have to be at one portal to warp to another?
You can travel from portal to portal. They are not free, they cost money. You bind at portals, 1 hour timer.
"You get the extra souls by completing a quest from the resident "expert" pyromancer, necromancer, stormcaller, etc..."
How soon can you realistically complete the quest, though?
Current implementaion is 13. You can get all the souls at the time. You have to assist in closing a rift as it currently stands. The PvP soul requires 2500 favor which is easy to get. Note: Current implementation, I assume it's temp.
"Tempo is similar to WoW. There was one boss and even with 50 of us he was tough to put down. You don't have to wait long to get another battle. Picking a fight is easy in Rift."
Pretty slow and lots of stand there trading hits, then? WoW had a lot of downtime between battles, so I'm not sure what your third sentence is supposed to mean.
The overland mobs are just huge amounts of HP. They do some interesting AoEs every once in awhile. Mana based classes will require consumables if they do anything moderately stressful.
------
That's such a generic claim as to be meaningless. Has there ever been an MMORPG that didn't try to borrow the best aspects of other games? Ever? I mean, even the first MMORPGs borrowed from non-MMORPG games.
There is borrowing good ideas and there is copy pasting.
-----
If we're making predictions, then I predict that Rift will end up a little like Vanguard, in that it will have some very devoted fans, but not enough of the marginal ones willing to pay their $15/month. Though I don't think it will be a complete flop like Vanguard. Maybe 200K subscribers early on, and then stay there for a long time. I don't see Rift having an enormous spike of early subscribers who promptly quit, the way I'd expect SWTOR to.
Honestly as much as Rift is not for me due to its low replayability, I think it will do very well. I also think people will leave it for the game they are really waiting for (GW2, Tera, SWTOR, Blade & Soul, Arche Age, etc)
Drop the next-gen marketing and people will argue if the game itself has merit.
Nothing - I paid them $60 for the CE and am giving them another $60 at the end of March.
[quote] Graphics - high res, beautiful and not cartoony [/quote]
Kill your playerbase by making them have to upgrade their computers to play, Great design concept.
C'mon not everybody is running a POS computer these days. Weak argument - heard the same in regards to AoC.
[quote] Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready![/quote]
So basically mobs that become a chore when they kill off your quest NPC's oh yea, great fun.
Actually the NPCs take out their weapons and fight right next to you. Some do run around screaming though. Once the fight is over they run back to their post and continue to sell you their wares or give you quests!
[quote] Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat! [/quote]
Uhh.. no? this isnt anything like how it operates at all? you've got 3 talent trees to play around with all at once, compared to wow's ... well. 3 as well, except wow offers you to switch between two completely different specs with the only "timer" been the cast time while rift you have to divide a certain amount of talent points over all three of your trees.
No it's identical to WoW dual spec but is instantly swappable and with Rift you get 4 (1 role to start and 3 more for purchase).
[quote] Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds![quote]
Until Min / Maxing comes into play and the term "Cookie Cutter" breaks into the game, OH yea, its gonna happen, it has to happen, its impossible to avoid it.
Still having nightmares from WoW?
[quote] $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming[/quote]
SOunds like a desperation move to me.
Try good business sense!
[quote] More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons![/quote]
So basically what WoW does.
No, Rift gives you the 4 ways to level which I mentioned above. WoW gives you 2 choices to level, quests or Dungeon Finder (run the same dungeon 30 times until you break the level range).
[quote] Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons![/quote]
Sounds like the world is just THAT big, man i'd hate to be travelling that on foot / mount, you know, BEFORE you've discovered it.
You have to hike it on foot or mount, how else will you discover the portals?
[quote] Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.[/quote]
From what, teh rift mobs 2 shotting you? yea sounds really challenging, Or do you mean regular mobs? thats weird, doing 4 pulls from lv 9 onwards into my twenties i never came close to dying, Maybe im just uber
Based on your arguments thus far I'd say you're not being honest.
[quote] Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar! [quote]
[quote] more useful attacks and abilities than you can fit in your hotbar![/quote]
Thats not a good thing, Not in the least. thats Everquest 2 syndrome, have you seen what a late game everquest 2 UI looks like? 7-10 bars FULL of abilities, and they have to use EVERY SINGLE ONE, Sounds like a nightmare.
[quote] UI - no need for 3rd party mods. The UI is completely customizable![/quote]
One thing they did right, ONE.
[quote] No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag[/quote]
Lie for obvious reasons.
No really! I never once had the game freeze up for 3 secs like in Stormwind AH on WoW.
[quote] Feel free to add your own and watch as the Rift preorders pile up! [/quote]
And the subscriber base drops as the hype dies down, I'll be teh guy sayin "Told you so"
Pre-ordered today after beta weekend. I had an absolute blast! Loved playing my Rogue.
I had an awesome time with WoW a few years ago. Not much else has kept me satisfied other than Lotro for a shorter period of time. Rift came along and brought back that fun feeling. Looking forward to launch.
There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:
Graphics - high res, beautiful and not cartoony
Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!
Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!
Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!
$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming
More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!
Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!
Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.
Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!
UI - no need for 3rd party mods. The UI is completely customizable!
No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag
Feel free to add your own and watch as the Rift preorders pile up!
So basicly its more Wow than Wow, without Wow knowledge... Amazing why not do something new for a change? Dev weakness was do do wow again ... and its called lazyness.
There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:
Graphics - high res, beautiful and not cartoony
Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!
Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!
Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!
$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming
More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!
Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!
Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.
Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!
UI - no need for 3rd party mods. The UI is completely customizable!
No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag
Feel free to add your own and watch as the Rift preorders pile up!
So basicly its more Wow than Wow, without Wow knowledge... Amazing why not do something new for a change? Dev weakness was do do wow again ... and its called lazyness.
Stop trolling and do some research on Rift, so you actually know what you're talking about. All you are doing is inciting a flame thread.
umm...why do you care what rift does better then WoW for? Who even cares but u. Did u post this to try and get WoW players to play rift? is this a big joke?
umm...why do you care what rift does better then WoW for? Who even cares but u. Did u post this to try and get WoW players to play rift? is this a big joke?
I'm guessing it's more directed towards ex-WoW players whom liked the game back-in-the-day, but find it lost its appeal. But who knows.
I have a pretty close knit group of friends i have been gaming with since AC ,several of us have been in Beta, and we all have preordered , pretty excited about Rift .. great game ....
umm...why do you care what rift does better then WoW for? Who even cares but u. Did u post this to try and get WoW players to play rift? is this a big joke?
I'm guessing it's more directed towards ex-WoW players whom liked the game back-in-the-day, but find it lost its appeal. But who knows.
Yes - what watchawatcha said, plus those who may be sitting on the fence or may be looking for their first mmo.
Comments
I don't think Rift does anything better than WoW. Infact it's a lot more dumbed down than WoW is.
Still a lot of fun.
Mislead people? He's telling the truth. Whomever wrote whatever crap that is in red is the one misleading. Most of it has a negative bias and other parts is just...completely wrong. There's a Boss in the Deepstrike that's so hard that tons of people are crying nerf. Many couldn't complete either version of the second instance. Many random rare spawn mobs have been hunting players and taking them out. I'll say that again...players being hunted. My advice is for people to do their own research and not listen to the haters. People could think you work for the competition also. What's the motivation for you to be on a forum that's for a game you don't like? just saying.
The souls are VERY similar...as mage my bar consists of 3 DDs, 3 bolts, 2 lifetaps and 1 pet
all of the DDs does same amount of damage all bolts are same, both lifetaps are same...over half of the abilities in each soul for every class are same as comes with every other soul.
and isnt there only 5 types of rifts? ...rift of darkness, rift of nature...etc?
I don't know about the mage souls, but I've played a cleric so here goes:
Focused heal soul
AoE heal soul
HoT heal soul
AoE damage soul
DoT damage soul
Caster damage soul
Melee dps soul
... The druid soul I'm not sure how to categorise it ...
Tank soul
Looks varied enough for me, especially since you can mix and match them any way you want.
"It's free to use once you find them."
But that doesn't answer the question of how they work. Can you warp to one anytime you want, no matter where you are? Or do you have to be at one portal to warp to another?
"You get the extra souls by completing a quest from the resident "expert" pyromancer, necromancer, stormcaller, etc..."
How soon can you realistically complete the quest, though? Could you do them all at level 5 if so inclined? Or do the soul quests entail high level content?
"Tempo is similar to WoW. There was one boss and even with 50 of us he was tough to put down. You don't have to wait long to get another battle. Picking a fight is easy in Rift."
Pretty slow and lots of stand there trading hits, then? WoW had a lot of downtime between battles, so I'm not sure what your third sentence is supposed to mean.
------
"Nobody want's permanent consequences in an mmo!"
To the contrary, people do want permanent good consequences. Someone who gets a lucky drop doesn't want to see it disappear in a week.
"Well Rift is taking the best aspect of every mmo so props to LOTRO."
That's such a generic claim as to be meaningless. Has there ever been an MMORPG that didn't try to borrow the best aspects of other games? Ever? I mean, even the first MMORPGs borrowed from non-MMORPG games.
-----
If we're making predictions, then I predict that Rift will end up a little like Vanguard, in that it will have some very devoted fans, but not enough of the marginal ones willing to pay their $15/month. Though I don't think it will be a complete flop like Vanguard. Maybe 200K subscribers early on, and then stay there for a long time. I don't see Rift having an enormous spike of early subscribers who promptly quit, the way I'd expect SWTOR to.
Playing: Rift, LotRO
Waiting on: GW2, BP
Game is still in beta, so I assume things will get changed still. I read that in beta 1 you started with one soul and in beta 4 that I participated you were getting 3 by the end of the tutorial area.
Realistically you should have all souls available before level 20, if the current design in the current beta remains as is. If you dedicate time into rift hunting and know where the capital is, you should be able to get them all at 15.
And here's an example of how they are different from my experience in beta 4:
The Pyromancer has a skill where, if you wait until your charge level hits 80%, you can use the next 8 fire attack spells at 70% mana discount. This % can be raised to 95% discount with another skill. 8 fire attacks with little mana used... that's awesome!
The Necromancer has a skill where you tap 10% of your pet's life and convert it into 10% of your mana pool. (Kind of sadistic huh?) This ability once gained is intant and can be fired off rapidly in or out of combat... assuming your pet has enough health to use it. Then when combat is over you heal your pet!
The typical Rift basher on these forums will say "the classes are identical". Here's proof that they're not!
rofl, so how much are they paying you?
[quote] Graphics - high res, beautiful and not cartoony [/quote]
Kill your playerbase by making them have to upgrade their computers to play, Great design concept.
[quote] Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready![/quote]
So basically mobs that become a chore when they kill off your quest NPC's oh yea, great fun.
[quote] Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat! [/quote]
Uhh.. no? this isnt anything like how it operates at all? you've got 3 talent trees to play around with all at once, compared to wow's ... well. 3 as well, except wow offers you to switch between two completely different specs with the only "timer" been the cast time while rift you have to divide a certain amount of talent points over all three of your trees.
[quote] Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds![quote]
Until Min / Maxing comes into play and the term "Cookie Cutter" breaks into the game, OH yea, its gonna happen, it has to happen, its impossible to avoid it.
[quote] $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming[/quote]
SOunds like a desperation move to me.
[quote] More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons![/quote]
So basically what WoW does.
[quote] Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons![/quote]
Sounds like the world is just THAT big, man i'd hate to be travelling that on foot / mount, you know, BEFORE you've discovered it.
[quote] Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.[/quote]
From what, teh rift mobs 2 shotting you? yea sounds really challenging, Or do you mean regular mobs? thats weird, doing 4 pulls from lv 9 onwards into my twenties i never came close to dying, Maybe im just uber
[quote] Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar! [quote]
[quote] more useful attacks and abilities than you can fit in your hotbar![/quote]
Thats not a good thing, Not in the least. thats Everquest 2 syndrome, have you seen what a late game everquest 2 UI looks like? 7-10 bars FULL of abilities, and they have to use EVERY SINGLE ONE, Sounds like a nightmare.
[quote] UI - no need for 3rd party mods. The UI is completely customizable![/quote]
One thing they did right, ONE.
[quote] No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag[/quote]
Lie for obvious reasons.
[quote] Feel free to add your own and watch as the Rift preorders pile up! [/quote]
And the subscriber base drops as the hype dies down, I'll be teh guy sayin "Told you so"
WOW killers are here!!! Wow has become way to hard for casual players and is losing subs by the minute Rift has just the right balance of hard and easy imo for the casuals I see lots of the casual wow players moving on in the coming months unless blizzard nerfs the heroics and raids. 80% of wow subs are causal players btw that was a direct quote from them. I have see so many of the casuals that were in are guild quit wow not long after hitting 85 they don't have the time to spend 2 hours on a 5-man or 3-4 hours of wiping learning the raids because u can't carry people anymore.
Playing: Rift, LotRO
Waiting on: GW2, BP
Yeah, only 6 types of rifts.
Kind of disappointing because WoW has... oh wait...
Just a note, most Warrior souls cant tank, and I'd even go so far as only one soul can actually be a good main tank.
Most Cleric souls can't heal, and only two could suffice as good primary healers.
---
There is an excellent video on Choice and Calculation http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict
Once you decide what you want to do with the calling (tank, dps, heal) you calculate what is the most efficient way of doing it. This will reduce the number of viable useful builds.
Drop the next-gen marketing and people will argue if the game itself has merit.
Just a note, most Warrior souls cant tank, and I'd even go so far as only one soul can actually be a good main tank.
Most Cleric souls can't heal, and only two could suffice as good primary healers.
---
There is an excellent video on Choice and Calculation http://www.escapistmagazine.com/videos/view/extra-credits/2590-Choice-and-Conflict
Once you decide what you want to do with the calling (tank, dps, heal) you calculate what is the most efficient way of doing it. This will reduce the number of viable useful builds.
Playing: Rift, LotRO
Waiting on: GW2, BP
Yep a well written list indeed.
Drop the next-gen marketing and people will argue if the game itself has merit.
I'll look forward to your "told you so"!
For the one guy complaining that making a game with hi rez graphics is bad since people will have to upgrade to play.
Well not every game out there should be made for low end computers, be nice to see a couple MMO's made for people who dont have an 8088.
Pre-ordered today after beta weekend. I had an absolute blast! Loved playing my Rogue.
I had an awesome time with WoW a few years ago. Not much else has kept me satisfied other than Lotro for a shorter period of time. Rift came along and brought back that fun feeling. Looking forward to launch.
So basicly its more Wow than Wow, without Wow knowledge... Amazing why not do something new for a change? Dev weakness was do do wow again ... and its called lazyness.
Stop trolling and do some research on Rift, so you actually know what you're talking about. All you are doing is inciting a flame thread.
umm...why do you care what rift does better then WoW for? Who even cares but u. Did u post this to try and get WoW players to play rift? is this a big joke?
I'm guessing it's more directed towards ex-WoW players whom liked the game back-in-the-day, but find it lost its appeal. But who knows.
I have a pretty close knit group of friends i have been gaming with since AC ,several of us have been in Beta, and we all have preordered , pretty excited about Rift .. great game ....
Yes - what watchawatcha said, plus those who may be sitting on the fence or may be looking for their first mmo.