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What Rift does better than WoW

jpnolejpnole Member UncommonPosts: 1,698



There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



Graphics - high res, beautiful and not cartoony



Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!



Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!



Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!



$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming



More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!



Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!



Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.



Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!



UI - no need for 3rd party mods. The UI is completely customizable!



No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag



Feel free to add your own and watch as the Rift preorders pile up!





 

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Comments

  • Nebaa21Nebaa21 Member Posts: 12

    I would have to agree with you well written. O.P. :)

  • highvoltahighvolta Member UncommonPosts: 130

    Yup. Rift is a great mmo. Look forward to see what they add in before release. 

  • IronfungusIronfungus Member Posts: 519

    A well-written list, I must say.

  • TazlorTazlor Member UncommonPosts: 864

    Originally posted by jpnole

    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    wait what does this mean?  it's 10 bucks a month instead of 15 if you sub before march 15th?

  • FibsdkFibsdk Member Posts: 1,112

    I just pre-ordered after this beta weekend. Already anxious about the next beta, Feb 24th.

    The sheer number of combination of classes you can make, makes this a no brainer for me

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Tazlor

    Originally posted by jpnole

    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    wait what does this mean?  it's 10 bucks a month instead of 15 if you sub before march 15th?

    It's $10/month if you commit to 6 month interval billing before March 15th. You will be billed $60 twice a year. I had absolutely no problems making this commitment!

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Fibsdk

    I just pre-ordered after this beta weekend. Already anxious about the next beta, Feb 24th.

    The sheer number of combination of classes you can make, makes this a no brainer for me

    What!!! Feb 24th? Where did you get that info? I can't wait that long! I think you are talking about the early head start for preorders. The next beta should be within a week or two tops.

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by jpnole

    Originally posted by Fibsdk

    I just pre-ordered after this beta weekend. Already anxious about the next beta, Feb 24th.

    The sheer number of combination of classes you can make, makes this a no brainer for me

    What!!! Feb 24th? Where did you get that info? I can't wait that long!

    From my reciept

     

    Dear xxxxx,

    Thank you for purchasing RIFT Standard Edition . Here is the receipt for your transaction.

    On January 10, 2011, we successfully charged EUR 49.99 to the Visa ending in xxxxxxxxxxxxxxxx.

    You will automatically gain access to all remaining beta events and Head Start (scheduled to begin on February 24th). Trion will send you an email before each beta event, and again before Head Start begins, with download instructions. Please make sure to add "@trionworlds.com" to your Safe Sender's list.

    Thank you for being a member of the community!

    Sincerely,

    The Trion Team

  • GreenWidowGreenWidow Member Posts: 157

    Until March 15, you can opt to pay for 6 months of gametime at a time.  If you do the 6 months gametime subscription, it's 60 bucks.

    SO you pay 10 bucks a month, if you choose 6 month sub, before March 15.  On a brand new AAA title.

     

    I pre-ordered and sub'd for 6 months last nite.  I have done all 4 beta events and I'm in love with this game.

    Great fun.

    “Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code"

  • hotixhotix Member UncommonPosts: 130

    I've been waiting for an excuse to build a new pc, Rifts is it, tyty.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Fibsdk

    Originally posted by jpnole


    Originally posted by Fibsdk

    I just pre-ordered after this beta weekend. Already anxious about the next beta, Feb 24th.

    The sheer number of combination of classes you can make, makes this a no brainer for me

    What!!! Feb 24th? Where did you get that info? I can't wait that long!

    From my reciept

     

    Dear xxxxx,

    Thank you for purchasing RIFT Standard Edition . Here is the receipt for your transaction.

    On January 10, 2011, we successfully charged EUR 49.99 to the Visa ending in xxxxxxxxxxxxxxxx.

    You will automatically gain access to all remaining beta events and Head Start (scheduled to begin on February 24th). Trion will send you an email before each beta event, and again before Head Start begins, with download instructions. Please make sure to add "@trionworlds.com" to your Safe Sender's list.

    Thank you for being a member of the community!

    Sincerely,

    The Trion Team

    That's head start. Beta 5 will be much sooner! I hope!

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by jpnole

    Originally posted by Fibsdk


    Originally posted by jpnole


    Originally posted by Fibsdk

    I just pre-ordered after this beta weekend. Already anxious about the next beta, Feb 24th.

    The sheer number of combination of classes you can make, makes this a no brainer for me

    What!!! Feb 24th? Where did you get that info? I can't wait that long!

    From my reciept

     

    Dear xxxxx,

    Thank you for purchasing RIFT Standard Edition . Here is the receipt for your transaction.

    On January 10, 2011, we successfully charged EUR 49.99 to the Visa ending in xxxxxxxxxxxxxxxx.

    You will automatically gain access to all remaining beta events and Head Start (scheduled to begin on February 24th). Trion will send you an email before each beta event, and again before Head Start begins, with download instructions. Please make sure to add "@trionworlds.com" to your Safe Sender's list.

    Thank you for being a member of the community!

    Sincerely,

    The Trion Team

    That's head start. Beta 5 will be much sooner! I hope!

    So soon? That's awesome.

  • KerkeresKerkeres Member Posts: 18

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    No arguement here.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    Again, agreed.



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!

    4? Wasn't it 3? Or did they add a fourth in the last beta?



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    I dont really agree on this. Many of the skills and talents felt similiar and, although you have a lot of combinations to choose from, they don't really play differently.



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    Only if you sub for a long time, if you sub monthly, it's the same 15 dollar fee. Other MMOs give discounts for 6 months or more too, so it's not like Rift is really cheaper.



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!

    In WoW, you can quest, grind, do pvp, raids, queue for dungeons too...apart from the Rifts, it's not different than what you can do in most other MMOs. It doesnt really offer deep crafting, or anything that hasn't been in other MMOs before. So I don't know how you think Rift does that "better" than WoW or other MMOs.



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Some people like to travel. Sure, it is convinient, but you won't be seeing the world, meeting new people that you would have if you took the maybe ten minutes to travel to your location in other MMOs. However, that can still be done in Rift, the fast travel is only an option and a good one.



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.

    I never died once. The dungeon was challenging, but not really that challenging that you have to die. If you quest, it's mindnumbingly easy. (Though I can of course only speak of the first 20 levels).



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!

    Ahem...it's the same point and click/spam your useful abilities until all mobs die than in most other MMOs. Rift's combat isn't bad, but not exactly "new" either. The combat is not better than WoWs (though I wouldn't say worse either).



    UI - no need for 3rd party mods. The UI is completely customizable!

    mods are a GOOD thing. They allow players to customize and suit things to their liking. So why are mods a bad thing? And the UI is fairly standard, again, like in most other MMOs.



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    I had trouble with low fps in beta 1 and 3. I dont know if they fixed it by now, Trion certainly listens to their playerbase.



    Feel free to add your own and watch as the Rift preorders pile up!





     

    I don't really think Rift does everything better to WoW (referring to your title). It's a very polished game and it certainly has its perks, but comparing those two games is not exactly a great idea, because WoW is a several year old game and a giant in the MMO industry. I am not saying that Rift isn't a good game, just that not everything you listed is true (in my opinion).

  • MurashuMurashu Member UncommonPosts: 1,386

    Originally posted by Tazlor

    Originally posted by jpnole

    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    wait what does this mean?  it's 10 bucks a month instead of 15 if you sub before march 15th?

    Yes just to be clear, you only get the $9.99 per month deal if you pay for 6 months (compared to WoWs $13.99) and you sub before March 15th. If you cancel your sub then come back, you lose the founders pricing. For those who pay month to month, Rift is still $14.99.

  • DataDayDataDay Member UncommonPosts: 1,538

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    Incorrect. Rift is stuck using the same low res textures and models as previous games. The reason for this is that going above 512 x 512 only slows down the system. It is not any more high res than the competition. Models are also low poly. Most mmorpgs are. The gamebryo engine which Rift uses is also dated. It is not a next gen level engine so obviously the graphics wont be either.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    Rifts are not completely Dynamic. It is just a marketing move by Trion to say it is. The world is neither living or breathing. Everything in the world is completely static. NPCs have spawn points so when they die they will magically appear again. Every mmorpg has this for the most part. Rifts are just mob spawners in which any "Invasion" has mobs run along a set path using way points.

    Remember Rifts always spawn in the same locations. They are not randomly place. Their mobs do not move around randomly. Many mmorpgs in the past have done this same thing. Lets pretend it is not any different.

    Take a look at Tabula Rasa. Even WoW has mobs with spawners and way points. Remember the map tells you where all mobs are going. Why? Because their course is pre-set.

    THIS IS NOT DYNAMIC.



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    Where WoW has 10 classes, Rift only has 4.

    Compare: WoW = 10 Classes w/ 3 trees per class. Rift = 4 Classes w/ 8 trees per class, 3 tree limit at 1 time.

    Is there a magical difference between them? NO. It is not necessarily an improvement. Each one has its pros and cons.

    Remember, Souls are not classes. It is not a multiclass system. Offering less classes with more (watered down) trees to select from offers just as much choice as more classes with less but more specialized & unique trees. Do you see what they did? Its not radically different than WoW's system. They just altered  how its presented.

    On the fly role switching is not a good design mechanic. It ruins class identity. Over 60% of the trees in the game are DPS focused. Choices and consequence mean nothing with Class choice.

    Conclusion: It is NOT deeper nor more innovative. Smoke and mirrors folks.



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    Aggressive marketing. They are not doing it for you the player, but for them to get initial sales. They are aware of many getting turned off by the game so smart marketing will get many to commit to purchase before the game takes a dive post launch. They want you to commit to the product. Same reason they do not give refunds for pre-orders.



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!

    Highly polished quests? The majority of the complaints coming from beta testers is that the quests are some of the worst seen to date. The quests are so boring and generic that its clear no effort went into them, much less scriptig.

    THERE IS NO VARIETY IN QUESTS. PERIOD. To say otherwise is just a lie.

    Dungeons challenging? Rogues are tanking, people are yawning. They are for the most part generic, barely scripted ordeals which you fight the same mobs but with extra hp and damage. Nothing more nothing less.



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Better fast travel system? This has got to be a joke. You talk to a NPC and they teleport you another NPC. There are very few and just about every mmorpg has done it before with more options and better implimentation.

    The fact that Rift doesnt put in a real time travel system as you put it just proves the fact that the world is TOO SMALL for them. Nice try.



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.

    Not if you play a cleric, rogue, mage, or Warrior. Thats all the classes. Do you know how silly the "you can die if you are not paying attention sounds"? You can die in any game if you are dumb enough. Whats the death penalty? OH WAIT there is none. You have to die 10 times before you actually get a debuff and you can just heal the count down at any time.



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!

    ...If you read the beta forums, if you watched any youtube video of combat...all people are doing is pressing 1 or 2. In fact, because of the way the cooldowns work, you only need to spam one attack over and over. There is no "skill juggling".  Rift's combat is minimal. Most skills between souls overlap in such a way that you dont need to use them all. Just one.



    UI - no need for 3rd party mods. The UI is completely customizable!

    UI is customizable within the choices they give, but you make it sound like third party UI mods are a bad thing. They are not, they offer MORE choice. Isnt part of your sales pitch all about "more choice"? lol



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    Many have experienced lag and low performance around large groups of players and Rifts. This is no different than other mmorpgs.



    Feel free to add your own and watch as the Rift preorders pile up!


     

    Uh no. Why are you trying to sell a product here on the forums like a used car sales man? Half of what you have posted is out right



     

     

    I think you are trying way too hard to convince people to purchase this game. Why? What purpose does it serve unless you work for them and have something to gain by pitching this product (and badly I might add)?

    Please try not to mislead people.

  • slim26slim26 Member UncommonPosts: 645

    Originally posted by Rabenwolf

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    Incorrect. Rift is stuck using the same low res textures and models as previous games. The reason for this is that going above 512 x 512 only slows down the system. It is not any more high res than the competition. Models are also low poly. Most mmorpgs are. The gamebryo engine which Rift uses is also dated. It is not a next gen level engine so obviously the graphics wont be either.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    Rifts are not completely Dynamic. It is just a marketing move by Trion to say it is. The world is neither living or breathing. Everything in the world is completely static. NPCs have spawn points so when they die they will magically appear again. Every mmorpg has this for the most part. Rifts are just mob spawners in which any "Invasion" has mobs run along a set path using way points.

    Remember Rifts always spawn in the same locations. They are not randomly place. Their mobs do not move around randomly. Many mmorpgs in the past have done this same thing. Lets pretend it is not any different.

    Take a look at Tabula Rasa. Even WoW has mobs with spawners and way points. Remember the map tells you where all mobs are going. Why? Because their course is pre-set.

    THIS IS NOT DYNAMIC.



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    Where WoW has 10 classes, Rift only has 4.

    Compare: WoW = 10 Classes w/ 3 trees per class. Rift = 4 Classes w/ 8 trees per class, 3 tree limit at 1 time.

    Is there a magical difference between them? NO. It is not necessarily an improvement. Each one has its pros and cons.

    Remember, Souls are not classes. It is not a multiclass system. Offering less classes with more (watered down) trees to select from offers just as much choice as more classes with less but more specialized & unique trees. Do you see what they did? Its not radically different than WoW's system. They just altered  how its presented.

    On the fly role switching is not a good design mechanic. It ruins class identity. Over 60% of the trees in the game are DPS focused. Choices and consequence mean nothing with Class choice.

    Conclusion: It is NOT deeper nor more innovative. Smoke and mirrors folks.



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    Aggressive marketing. They are not doing it for you the player, but for them to get initial sales. They are aware of many getting turned off by the game so smart marketing will get many to commit to purchase before the game takes a dive post launch. They want you to commit to the product. Same reason they do not give refunds for pre-orders.



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!

    Highly polished quests? The majority of the complaints coming from beta testers is that the quests are some of the worst seen to date. The quests are so boring and generic that its clear no effort went into them, much less scriptig.

    THERE IS NO VARIETY IN QUESTS. PERIOD. To say otherwise is just a lie.

    Dungeons challenging? Rogues are tanking, people are yawning. They are for the most part generic, barely scripted ordeals which you fight the same mobs but with extra hp and damage. Nothing more nothing less.



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Better fast travel system? This has got to be a joke. You talk to a NPC and they teleport you another NPC. There are very few and just about every mmorpg has done it before with more options and better implimentation.

    The fact that Rift doesnt put in a real time travel system as you put it just proves the fact that the world is TOO SMALL for them. Nice try.



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.

    Not if you play a cleric, rogue, mage, or Warrior. Thats all the classes. Do you know how silly the "you can die if you are not paying attention sounds"? You can die in any game if you are dumb enough. Whats the death penalty? OH WAIT there is none. You have to die 10 times before you actually get a debuff and you can just heal the count down at any time.



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!

    ...If you read the beta forums, if you watched any youtube video of combat...all people are doing is pressing 1 or 2. In fact, because of the way the cooldowns work, you only need to spam one attack over and over. There is no "skill juggling".  Rift's combat is minimal. Most skills between souls overlap in such a way that you dont need to use them all. Just one.



    UI - no need for 3rd party mods. The UI is completely customizable!

    UI is customizable within the choices they give, but you make it sound like third party UI mods are a bad thing. They are not, they offer MORE choice. Isnt part of your sales pitch all about "more choice"? lol



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    Many have experienced lag and low performance around large groups of players and Rifts. This is no different than other mmorpgs.



    Feel free to add your own and watch as the Rift preorders pile up!


     

    Uh no. Why are you trying to sell a product here on the forums like a used car sales man? Half of what you have posted is out right



     

     

    I think you are trying way too hard to convince people to purchase this game. Why? What purpose does it serve unless you work for them and have something to gain by pitching this product (and badly I might add)?

    Please try not to mislead people.

    Yeah yeah buddy. RIFT in March, most of WoW community will be on it . Cata change Aleroth and so the community will be finding new homes in Telara. WoW mage students are very happy about this move because in Telara Mage students becomes WIZZARDS!!!

  • QuizzicalQuizzical Member LegendaryPosts: 25,507

    Since you're offering information and seem to be familiar with the game, I might as well ask a few questions.

    "Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs"

    Completely free to swap back and forth as often as you want?  Can you swap out souls as part of the specs, or do all four specs have to be based on the same three souls?  What if you want to swap between more than four?  Massively expensive pain, or just a minor hassle?

    "$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming"

    Someone below said that's a package deal if you buy six months at a time.  For someone who prefers to pay monthly, is it still $15/month?  I usually prefer short time periods of payments so that if the company does something I really dislike, I can express my displeasure by cancelling in a timely manner.  Though actually, I don't see the difference between $10/month and $15/month as a big deal.

    "Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination."

    Better travel system than WoW isn't saying much.  Is it comparable to WoW except instant?  Or is it more versatile yet, like map travel in Guild Wars?  Is the fast travel completely free, does it charge a nominal fee, or is it actually rather expensive to use?

    "Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!"

    Are there cooldowns to prevent it from degenerating into spamming your 1-2 strongest attacks repeatedly?

    -----

    Some questions of my own:

    How many character slots do you get?  This could be per server, per account, included with the subscription, after buying extra character slots, or whatever.

    How hard is it to get the extra souls?  Can you quickly get three or four souls of your choice and swap between them a lot in the leveling process, or is it mostly a way to branch out at max level?

    What is the combat tempo like?  How long does a "typical" small battle take, and how long do you have to sit and wait between consecutive battles?

  • FibsdkFibsdk Member Posts: 1,112

    Originally posted by Kerkeres

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    No arguement here.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    Again, agreed.



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!

    4? Wasn't it 3? Or did they add a fourth in the last beta?



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    I dont really agree on this. Many of the skills and talents felt similiar and, although you have a lot of combinations to choose from, they don't really play differently.

    Thats because the game is still centered around the holy trinity, Tank/Healer/dps system. Any system of it's kind will play similar. A caster will either DoT or DD etc. For instance, my Pyromancer/Dominator doesn't fight the same way my Pyromancer/Elementalist does so that's not entirely true. The ground principles is the same. Target and DD the hell out of it but then again I would like for you to come up with a fantasy MMO that's different in this aspect. Not even Darkfall does it differently.

    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gamingOnly if you sub for a long time, if you sub monthly, it's the same 15 dollar fee. Other MMOs give discounts for 6 months or more too, so it's not like Rift is really cheaper.

    Compared to WoW it is. 6 months: $77.94 ($12.99 per month) *

    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!In WoW, you can quest, grind, do pvp, raids, queue for dungeons too...apart from the Rifts, it's not different than what you can do in most other MMOs. It doesnt really offer deep crafting, or anything that hasn't been in other MMOs before. So I don't know how you think Rift does that "better" than WoW or other MMOs.

    Back in the day when I played WoW, PvP was not a very effective way of levelling your toon. Could be different now heck if I know. Point being the game has that and rifts.

    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Some people like to travel. Sure, it is convinient, but you won't be seeing the world, meeting new people that you would have if you took the maybe ten minutes to travel to your location in other MMOs. However, that can still be done in Rift, the fast travel is only an option and a good one.

    You still have to travel to thos elocations to unlock them, so yes you do get to see them. Plus they are optional.

    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.I never died once. The dungeon was challenging, but not really that challenging that you have to die. If you quest, it's mindnumbingly easy. (Though I can of course only speak of the first 20 levels).

    Some class combinations are easier than others. My Warden could take on 4 mobs at a time easily while my Pyro/Stormcaller would be in trouble with two mobs. The quests are no challenge I'll give you that



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!Ahem...it's the same point and click/spam your useful abilities until all mobs die than in most other MMOs. Rift's combat isn't bad, but not exactly "new" either. The combat is not better than WoWs (though I wouldn't say worse either).

    The combat is exactly the same as other MMOs as you said. However that's not a bad thing if it's done right.

    UI - no need for 3rd party mods. The UI is completely customizable!mods are a GOOD thing. They allow players to customize and suit things to their liking. So why are mods a bad thing? And the UI is fairly standard, again, like in most other MMOs.

    I can think of several. Even with good protection on my PC and some common sense I'm still apprehensive about downloading 3rd party apps. If a game makes it so they become unnecessary then that's a plus to me. People complaining this game is too simple and too easy really shouldn't complain about this one. If there's one thing WoW's addon does. Is make the game easy. If it's just for
    aesthetic reasons then boohoo who cares. It's not like the current UI is a deal breaker. It works pretty well.

    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    I had trouble with low fps in beta 1 and 3. I dont know if they fixed it by now, Trion certainly listens to their playerbase They fixed it. No FPS drops here at any given time.

     

    .



    Feel free to add your own and watch as the Rift preorders pile up!





     

    I don't really think Rift does everything better to WoW (referring to your title). It's a very polished game and it certainly has its perks, but comparing those two games is not exactly a great idea, because WoW is a several year old game and a giant in the MMO industry. I am not saying that Rift isn't a good game, just that not everything you listed is true (in my opinion).

  • Artymus77Artymus77 Member Posts: 140

    yea i was playing as a mage, and didnt pay attention to my area and i was surrounded by extra mobs, even though i died not once but twice, i still had loads of fun watching out and battling the mobs.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Quizzical

    Since you're offering information and seem to be familiar with the game, I might as well ask a few questions.

    "Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs"

    Completely free to swap back and forth as often as you want?  Can you swap out souls as part of the specs, or do all four specs have to be based on the same three souls?  What if you want to swap between more than four?  Massively expensive pain, or just a minor hassle?

    Free to swap out as often as you like. All four specs can have different souls, doesn't have to be the same 3. There are only 4 at this time (your first spec plus 3). Only expense is retraining your new specs (same as WoW). If you just respec an individual role there's no cost.

    "$10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming"

    Someone below said that's a package deal if you buy six months at a time.  For someone who prefers to pay monthly, is it still $15/month?  I usually prefer short time periods of payments so that if the company does something I really dislike, I can express my displeasure by cancelling in a timely manner.  Though actually, I don't see the difference between $10/month and $15/month as a big deal.

    "Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination."

    Better travel system than WoW isn't saying much.  Is it comparable to WoW except instant?  Or is it more versatile yet, like map travel in Guild Wars?  Is the fast travel completely free, does it charge a nominal fee, or is it actually rather expensive to use?

    It's free to use once you find them.

    "Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!"

    Are there cooldowns to prevent it from degenerating into spamming your 1-2 strongest attacks repeatedly?

    Yes a global cooldown and individual cooldowns are in place.

    -----

    Some questions of my own:

    How many character slots do you get?  This could be per server, per account, included with the subscription, after buying extra character slots, or whatever.

    How hard is it to get the extra souls?  Can you quickly get three or four souls of your choice and swap between them a lot in the leveling process, or is it mostly a way to branch out at max level?

    You get the extra souls by completing a quest from the resident "expert" pyromancer, necromancer, stormcaller, etc...

    What is the combat tempo like?  How long does a "typical" small battle take, and how long do you have to sit and wait between consecutive battles?

    Tempo is similar to WoW. There was one boss and even with 50 of us he was tough to put down. You don't have to wait long to get another battle. Picking a fight is easy in Rift.

  • hotixhotix Member UncommonPosts: 130

    All 8 souls in beta were available right off the start for which ever arch you chose. The next  thing many nooblixes did not realize was you could actually switch your chosen soul anytime you wanted. What I mean here was if you paid for a soul respec, you can actually swap out the souls as well, and not be stuck with the 3 you orginally chose. For a more detailed explaination, you have 4 roles total. Each role is allowed 3 souls, i.e. a spec. Well after you fill each 4 roles and you find out later your choices were bad, you can pay for a soul respec then swap out those 3 souls for any of the 8 available. Also there is a 9th soul available for pvp, in beta it costs 2500gold, or 25pp. This soul only has 21 point max to reach its end limit. That's just some info for all of you who have not gotten to experience the beta's to this point.

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    Fair enough, at least compared to WoW.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    A nice feature.  Like a cross between TR dropship/control points and WAR public quests with more factions involved.  Whether this particular feature will bring success where those two perfectly decent games failed is anyones guess.



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!

    Also cool.  But essentially it just adds up to not having to level as many alts.  It also kinda messes with my sense of character a bit.

    I'm a big fan of flexibility, but more of a fan of flexibility that allows me to make a character with skills exactly the way I want them.  not so much one that presents me with a dozen static skill trees.  I guess I'll have to accept that Ryzom was, and probably will be the only MMO to attempt this.



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    Something tells me that last statement will go right out the window shortly after launch...



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    Yes, for the 6 month sub.  Lotro has had 29.95 every 3 months for years.  So, maybe 2nd best.



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!

    Not seeing anything in this that WoW doesn't have, and "does better" is arguable.  Did you beta the end game?  Also, in WoW, you can take a break PERIOD and craft, hang about town, fish... do whatever you want.  Indications are, Rift won't let you do that.



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Some people actually like that about WoW.  I tend to prefer the choice to quick travel.  But I have to admit there is something about being able to see other players wandering around on the ground from on high that a load screen can't quite compete with.



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.

    Again, if this can't happen to you in WoW, LotRO, etc, then you're playing them wrong.  Because it doesn't tend to happen in the middle of a town has little effect to me, other than I'll feel forcibly stuck in 3 modes of gameplay; combat, combat, and more combat.  Most people don't want to be constantly killing stuff.



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!

    The last game and only game I played that was anything like this was CO.  WoW and LotRO both are much more sophisticated than mashing 2 buttons.  And yes, particularly in LotRO, there's ALOT more at your disposal than what you can fit in your hotbar.  Or 2.  Or 3, even.

    UI - no need for 3rd party mods. The UI is completely customizable!

    I highly doubt it's customizable like a 3rd party mod is customizable.  What can you change about your UI that you can't change in WoW, stock?



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    If that's a common experience, that IS something they should be proud of, especially in a beta.



    Feel free to add your own and watch as the Rift preorders pile up!

    I'll wait til' after launch, when the real consensus is revealed.  I recall the FF14 diagnosis being MUCH more rosy on this and other sites before the launch, than after.  I'm tempted to go necro some of those threads...

    Hope you enjoy the game when it launches, and particularly, several months to years after.  That's the true test of an MMO, after all.

  • helthroshelthros Member UncommonPosts: 1,449

    How many of these threads are you going to start man? Talk about Rift fanboy jeebus.

     

    Just let the game do the talking. You cheapen the whole comparison with stuff like this.

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Rabenwolf

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    Incorrect. Rift is stuck using the same low res textures and models as previous games. The reason for this is that going above 512 x 512 only slows down the system. It is not any more high res than the competition. Models are also low poly. Most mmorpgs are. The gamebryo engine which Rift uses is also dated. It is not a next gen level engine so obviously the graphics wont be either.

    Seeing is believing. If you don't think the graphics are better just check out the beta or a youtube vid.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    Rifts are not completely Dynamic. It is just a marketing move by Trion to say it is. The world is neither living or breathing. Everything in the world is completely static. NPCs have spawn points so when they die they will magically appear again. Every mmorpg has this for the most part. Rifts are just mob spawners in which any "Invasion" has mobs run along a set path using way points.

    Remember Rifts always spawn in the same locations. They are not randomly place. Their mobs do not move around randomly. Many mmorpgs in the past have done this same thing. Lets pretend it is not any different.

    Take a look at Tabula Rasa. Even WoW has mobs with spawners and way points. Remember the map tells you where all mobs are going. Why? Because their course is pre-set.

    THIS IS NOT DYNAMIC.



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    Where WoW has 10 classes, Rift only has 4.

    Compare: WoW = 10 Classes w/ 3 trees per class. Rift = 4 Classes w/ 8 trees per class, 3 tree limit at 1 time.

    You can respec or add additional specs using all 8 trees.... unlike the 3 trees you're stuck with in WoW.

    Is there a magical difference between them? NO. It is not necessarily an improvement. Each one has its pros and cons.

    Remember, Souls are not classes. It is not a multiclass system. Offering less classes with more (watered down) trees to select from offers just as much choice as more classes with less but more specialized & unique trees. Do you see what they did? Its not radically different than WoW's system. They just altered  how its presented.

    Innovation is staring you in the face, yet you don't see it?

    On the fly role switching is not a good design mechanic. It ruins class identity. Over 60% of the trees in the game are DPS focused. Choices and consequence mean nothing with Class choice.

    Nobody want's permanent consequences in an mmo!

    Conclusion: It is NOT deeper nor more innovative. Smoke and mirrors folks.



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    Aggressive marketing. They are not doing it for you the player, but for them to get initial sales. They are aware of many getting turned off by the game so smart marketing will get many to commit to purchase before the game takes a dive post launch. They want you to commit to the product. Same reason they do not give refunds for pre-orders.

    We are free as consumers to decided what we want to buy and how much to spend. It's $10 a month no matter how you do the math or what kind of spin you put on it. They aren't locking anyone into anything, they are being upfront and giving potential subscribers a really good deal!



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!

    Highly polished quests? The majority of the complaints coming from beta testers is that the quests are some of the worst seen to date. The quests are so boring and generic that its clear no effort went into them, much less scriptig.

    Have you beta tested it? The quests are beyond polished though not ground breaking.

    THERE IS NO VARIETY IN QUESTS. PERIOD. To say otherwise is just a lie.

    Yes there is a variety. You can get dungeon, pvp, faction, crafting, all the usual types.

    Dungeons challenging? Rogues are tanking, people are yawning. They are for the most part generic, barely scripted ordeals which you fight the same mobs but with extra hp and damage. Nothing more nothing less.

    And you know this how?



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Better fast travel system? This has got to be a joke. You talk to a NPC and they teleport you another NPC. There are very few and just about every mmorpg has done it before with more options and better implimentation.

    Name one that did it better?

    The fact that Rift doesnt put in a real time travel system as you put it just proves the fact that the world is TOO SMALL for them. Nice try.

    Nice guess



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.

    Not if you play a cleric, rogue, mage, or Warrior. Thats all the classes. Do you know how silly the "you can die if you are not paying attention sounds"? You can die in any game if you are dumb enough. Whats the death penalty? OH WAIT there is none. You have to die 10 times before you actually get a debuff and you can just heal the count down at any time.

    In WoW you can't die in a road way. In Rift you are always in danger unless you are in your faction's HQ. If you are anywhere in the wilderness the only safety is in numbers.



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!

    ...If you read the beta forums, if you watched any youtube video of combat...all people are doing is pressing 1 or 2. In fact, because of the way the cooldowns work, you only need to spam one attack over and over. There is no "skill juggling".  Rift's combat is minimal. Most skills between souls overlap in such a way that you dont need to use them all. Just one.

    No way. There are too many skills. Some are for single targets and others for AoE. Some are instant and make good PvP skills. Big variety to say the least.



    UI - no need for 3rd party mods. The UI is completely customizable!

    UI is customizable within the choices they give, but you make it sound like third party UI mods are a bad thing. They are not, they offer MORE choice. Isnt part of your sales pitch all about "more choice"? lol

    My pitch is about doing things right - from the start. Something Rift is doing quite well.



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    Many have experienced lag and low performance around large groups of players and Rifts. This is no different than other mmorpgs.

    Many? Who? Are you keeping a tally?



    Feel free to add your own and watch as the Rift preorders pile up!


     

    Uh no. Why are you trying to sell a product here on the forums like a used car sales man? Half of what you have posted is out right

    Not selling anything. Just a cash paying consumer trying to let other like minded gamers know that their money won't go to waste on Rift.



     

     

    I think you are trying way too hard to convince people to purchase this game. Why? What purpose does it serve unless you work for them and have something to gain by pitching this product (and badly I might add)?

    Please try not to mislead people.

    If I wanted to mislead people I'd say that Rift is horrible and to stick with WoW! Since I'm giving an honest assessment I have to speak my mind!

  • jpnolejpnole Member UncommonPosts: 1,698

    Originally posted by Robsolf

    Originally posted by jpnole



    There are many reasons why a tired WoW player may be ready to move on. With that in mind here is a list of what Rift does better than WoW based on my experience in betas 3 & 4:



    Graphics - high res, beautiful and not cartoony

    Fair enough, at least compared to WoW.



    Dynamic content - read up on rifts, invasions & footholds - you have a living, breathing world. Sometimes the rift invaders will attack your town and sometimes they will battle each other... try to break up the fight and both sets of rift invaders will turn on you and your party - be ready!

    A nice feature.  Like a cross between TR dropship/control points and WAR public quests with more factions involved.  Whether this particular feature will bring success where those two perfectly decent games failed is anyones guess.

    I loved TR!



    Quad Spec on the fly vs WoW Dual Spec on a timer - you can have 4 quickly swappable specs - once you've purchased an extra "role" (spec) you can change in just a few seconds and even while in combat!

    Also cool.  But essentially it just adds up to not having to level as many alts.  It also kinda messes with my sense of character a bit.

    I'm a big fan of flexibility, but more of a fan of flexibility that allows me to make a character with skills exactly the way I want them.  not so much one that presents me with a dozen static skill trees.  I guess I'll have to accept that Ryzom was, and probably will be the only MMO to attempt this.



    Deeper class system - hundreds of combos to choose from - be an expert, hybrid or anything in between - no right or wrong builds!

    Something tells me that last statement will go right out the window shortly after launch...



    $10/month? - that's right - founders can commit up to March 15th for the best value in AAA mmo gaming

    Yes, for the 6 month sub.  Lotro has had 29.95 every 3 months for years.  So, maybe 2nd best.

    Well Rift is taking the best aspect of every mmo so props to LOTRO.



    More & varied ways to level - take on highly polished quests solo or with your friends. Take a break and PVP and get good XP for doing so. Then join a Rift hunting raid and run around defending Telara with sweet planar loot in store for the victors. Or you can easily group up for challenging dungeons!

    Not seeing anything in this that WoW doesn't have, and "does better" is arguable.  Did you beta the end game?  Also, in WoW, you can take a break PERIOD and craft, hang about town, fish... do whatever you want.  Indications are, Rift won't let you do that.

    Rifts are constantly opening up. They may appear in certain locations but they appear in $hitloads of locations!!!! Each and every time you make a rift hunting run through the wilderness of Telara your experience will be different. I just know poeple are tired of the constant grind of the WoW dungeon finder. AHHHH I've done this dungeon ten times already!

    PvP gives good XP! Though I could never do just PvP.



    Better fast travel system - Porticulums, once discovered, allow you to instantly warp back and forth to your desired destination. No more waiting on those slow WoW gryphons!

    Some people actually like that about WoW.  I tend to prefer the choice to quick travel.  But I have to admit there is something about being able to see other players wandering around on the ground from on high that a load screen can't quite compete with.



    Challenging - you can actually die in this game if you're not paying attention to your surroundings. So don't think you can skip along whistling your favorite nursery rhyme and be safe on a road or pathway.

    Again, if this can't happen to you in WoW, LotRO, etc, then you're playing them wrong.  Because it doesn't tend to happen in the middle of a town has little effect to me, other than I'll feel forcibly stuck in 3 modes of gameplay; combat, combat, and more combat.  Most people don't want to be constantly killing stuff.



    Combat - you may be used to spamming the same 1 or 2 keys over and over again in your current mmo. Welcome to rift where you will have access to more useful attacks and abilities than you can fit in your hotbar!

    The last game and only game I played that was anything like this was CO.  WoW and LotRO both are much more sophisticated than mashing 2 buttons.  And yes, particularly in LotRO, there's ALOT more at your disposal than what you can fit in your hotbar.  Or 2.  Or 3, even.

    UI - no need for 3rd party mods. The UI is completely customizable!

    I highly doubt it's customizable like a 3rd party mod is customizable.  What can you change about your UI that you can't change in WoW, stock?



    No latency/lag issues - hats off to Trion on this one, even when the fps drops in heavy battle I never once experienced that dreaded game freezing lag

    If that's a common experience, that IS something they should be proud of, especially in a beta.



    Feel free to add your own and watch as the Rift preorders pile up!

    I'll wait til' after launch, when the real consensus is revealed.  I recall the FF14 diagnosis being MUCH more rosy on this and other sites before the launch, than after.  I'm tempted to go necro some of those threads...

    Hope you enjoy the game when it launches, and particularly, several months to years after.  That's the true test of an MMO, after all.

    Good rebuttals for the most part. I think Rift will be way at the other side of the spectrum in terms of success than FF14.

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