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I got bored.

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  • EzhaeEzhae Member UncommonPosts: 735

    Originally posted by Leucent

     You re missing my point. Since WOW games have tried to copy it, none have succeeded. Making a game very similar to it, doesn t work anymore. Things need to be more then just different. I know it s the standard MMO formula, but I actually do enjoy a couple of the standard MMO formula games out there now. So I don t dislike the standard game. I dislike every game being basically the same as WOW, because of it s success. Rift is so close to WOW it isn t even funny. Same quests, same pvp, same talent trees, granted i ll give Rift an A for effort for trying to make it different. In reality it isn t much different at all. The rifts themselves , as I ve said before, really are the only thing different, and IMO are an absolute annoyance after a few times.

    And for 100000 time, WoW wasn't original either, it copied EQ, AC, AO and all other MMOs before it. It just how the genre works. RTSes are all similar, FPSes are all similar, and so are MMOs, don't see why people suddenly expect some major revelation that will change everything we know about the world... It comes with the territory. 

    To all those people thatw ill jump on saying Eve does things differently - big news - it doesn't. The quests in Eve are exactly the same as everywhere else, the combat is exactly the same, the only thing that makes Eve look different is the fact the world is driven by players.

    The core of actual game mechanics are persistant across the board. Whenever it is levels or skillpoints, linear or open ended world, the progression and quest design remains identical in its philosophy. 

     

    If people really feel so burned out on that, they should lay off MMOs for a longer while because i can assure you neither ToR nor GW2 will do things that much differently. Sure, minor improvements here and there, those happen all the times, but in the end it will be the same things, always. FPSes didnt evolve that muchs ince Wolfenstein3d, RTSes didnt evolve beyond what was in Dune2 and eco sims are still the same eco sims, it's how the genres work. Over last 15 or so years there was no game that would actually redefine a genre in gaming. 

  • LeucentLeucent Member Posts: 2,371

    Originally posted by VirusDancer

    Originally posted by Leucent

    Originally posted by VirusDancer

    ...snip...

     You re missing my point. Since WOW games have tried to copy it, none have succeeded. Making a game very similar to it, doesn t work anymore. Things need to be more then just different. I know it s the standard MMO formula, but I actually do enjoy a couple of the standard MMO formula games out there now. So I don t dislike the standard game. I dislike every game being basically the same as WOW, because of it s success. Rift is so close to WOW it isn t even funny. Same quests, same pvp, same talent trees, granted i ll give Rift an A for effort for trying to make it different. In reality it isn t much different at all. The rifts themselves , as I ve said before, really are the only thing different, and IMO are an absolute annoyance after a few times.

    I'm afraid I'm not missing your point.  Name a game that copies WoW.  Can you?  No, you cannot.  There is a thread on the origins of various MMORPG concepts here.  Guess how many times WoW comes up as originating any of the concepts?

    Nobody is copying WoW.  Claiming that they are...is pointless.

    You claim that RIFT has the same quests as WoW.  You mean the same quests we had before the internet?

    You claim that RIFT has the same PvP as WoW.  Again, the same PvP we have had since before the internet?

    I have no idea how you think that RIFT has the same talent trees as WoW - but again, we had subclasses and specialization before the internet.

    Games have come out since WoW and they have failed for various reasons - technical glitches, failure to deliver promisables, bad marketing, bad graphics, bad programming, etc, etc, etc.

    Blizzard's success with WoW can be directly attributed to an already thriving fanbase from Warcraft/Starcraft/Diablo.  They did not come into the gaming world with nothing under their belt.  They had a thriving population waiting.  The development path of the game has attempted to cater to the masses - trying to lure in both the casual and the hardcore.  This has cost them some, but it has also made the game "more available" to generate the numbers of players they have.  In regard to that, even Blizzard heavily footnotes their sub numbers to state that it includes those with active accounts that pay by the hour, etc.  They do not have that many people all paying a monthly subscription.

    WoW was not revolutionary when it came out.  It was evolutionary.  Most revolutionary games fail.  They either fail to satisfy their niche or their niche fails to pay the bills.  RIFT is not revolutionary, but it is definitely evolutionary.  Players from many different games see things in RIFT that they are familiar with...and many of them see those features that are missing from their games.  On top of that, many people state this is the best beta they have ever participated in...meaning that the technical glitches that have plagued other games are unlikely.  RIFT has not made any extreme promises - so there is nothing there to let players down.

    Is RIFT going to be for everybody?  Of course not...but it sure as Hell is for me at this point in time.

     Opinions vary. Games have tried to copy WOWs model whether you want to beleive it or not. I know WOW took alot of things from other games as well. I m stating, games basically following the same model as WOW won t succeed. Rift is fairly smooth, sure, but that doesn t make it an exciting game for everyone. Yes Blizzard had a big fanbase, and yes it helped in the success of WOW, but it still stands, you can compete with WOW, now or for a long time. As far as quests go, you can make them more exciting, they threw Rifts in there to hide the fact they re the same boring, collect this, kill this, deliver this quests. Pvp, you re so wrong on. Many games have far superior pvp then WOW, yet, Rift copied the formula. Other posters said WOW doesn t have world pvp, sure maybe not as much now, but it s there. Rift s world pvp is as pointless as WOWs. As far as talent trees go, Rifts is similar to a point as WOWs, I know you can t make a PLD/WAR/DK and I ll give credit to Rift for this, but the trees themselves , you spend this, this opens up etc, etc. All these trees do is make for some major nerfing down the road. Yes games have copied WOW, and yes WOW copied other games previous to it, but I m simply saying Rift copies WOW, which is the MMO giant, in so many ways, it s not even funny. Rift is, IMO, a souless, boring game with no lasting appeal.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by VirusDancer

    Games have come out since WoW and they have failed for various reasons - technical glitches, failure to deliver promisables, bad marketing, bad graphics, bad programming, etc, etc, etc.

    WoW was not revolutionary when it came out.  It was evolutionary.  Most revolutionary games fail.  They either fail to satisfy their niche or their niche fails to pay the bills.  RIFT is not revolutionary, but it is definitely evolutionary.  Players from many different games see things in RIFT that they are familiar with...and many of them see those features that are missing from their games.  On top of that, many people state this is the best beta they have ever participated in...meaning that the technical glitches that have plagued other games are unlikely.  RIFT has not made any extreme promises - so there is nothing there to let players down.

    Is RIFT going to be for everybody?  Of course not...but it sure as Hell is for me at this point in time.

    I think you should copy/post this into every Rift thread on these boards.

    +1 sir

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Leucent

    Other posters said WOW doesn t have world pvp, sure maybe not as much now, but it s there. Rift s world pvp is as pointless as WOWs. 

    Have you actually played the open world PvP in the 30+ contested zones full of territorial control and objectives?

  • LeucentLeucent Member Posts: 2,371

    Originally posted by heerobya

    Originally posted by Leucent

    Other posters said WOW doesn t have world pvp, sure maybe not as much now, but it s there. Rift s world pvp is as pointless as WOWs. 

    Have you actually played the open world PvP in the 30+ contested zones full of territorial control and objectives?

     As I said, I have my opinions, you have yours. I m not the only one that feels this way as you can see from many other posters then me saying the same thing.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Leucent

    Originally posted by heerobya


    Originally posted by Leucent


    Other posters said WOW doesn t have world pvp, sure maybe not as much now, but it s there. Rift s world pvp is as pointless as WOWs. 

    Have you actually played the open world PvP in the 30+ contested zones full of territorial control and objectives?

     As I said, I have my opinions, you have yours. I m not the only one that feels this way as you can see from many other posters then me saying the same thing.

    Well why should I or anyone else trust your opinion on the open world PvP in Rift if you have not participated in any open world PvP in Rift?

    My only opinion on the open world PvP in Rift is not from experience with it but rather in reading about the kinds of objectives and territorial capture/control they have in the 30+ zones.

    Since I have no experience actually playing these systems, I feel my opinion on them should carry very little weight. 

  • NightAngellNightAngell Member Posts: 566

    Originally posted by Leucent

    Originally posted by heerobya


    Originally posted by Leucent


    Other posters said WOW doesn t have world pvp, sure maybe not as much now, but it s there. Rift s world pvp is as pointless as WOWs. 

    Have you actually played the open world PvP in the 30+ contested zones full of territorial control and objectives?

     As I said, I have my opinions, you have yours. I m not the only one that feels this way as you can see from many other posters then me saying the same thing.

    Yeah i played it,ermm just remind me of all these objectives and terriotorial control and the rewards you get for all this objectives and territorial control.

     

    Perhaps i was in the wrong zones?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by NightAngell

     Perhaps i was in the wrong zones?

    The Ancient Wardstones are suppose to accomplish this goal.

    From what I have read, they were not easy to find and did not provide much incentive for capturing/controlling in this Beta phase. It was easier to "farm points" in the Warfronts.

    As this was the first Beta phase with them in the game, I'd expect much revisioning and updating before and during open beta and launch.

    If not, world PvP WILL be pointless and dominated by Warfronts aka Battlegrounds aka Skirmishes which in my opinion does NOT a good PvP game make. 

    See, now that's more constructive and research/fact based arguing!

  • WorstluckWorstluck Member Posts: 1,269

    I hate to say it...but after three beta's I was kind of bored with the game (been in since beta 3).  I got a cleric (shaman/justicar/sent) to level 30 and got a mage and a rogue to level 25ish.  It's possible I was bored because I kept repeating the same content over and over again to try to find a calling I liked.  I didn't even play this last beta.  I have already preordered the game and I am hoping that once the game goes live it will be a tad less boring.  Regardless, if I can get three months out of this game it's money well spent IMO. 

    image

  • Vicari0uslyVicari0usly Member Posts: 19

    lets create a grouping system where all you have to do is press a button and wait, and once youre grouped you never actually talk, you have zero accountability for your actions. lets create expansions that do nothing other than add to an exsisting world. have more quests about going to kill xyz and bring back xyz, lets add flying mounts, then lets add flying mounts everywhere after we completely destroy the world.

    since we are to lazy to actually create anything new lets just go under water and rename areas so we dont have to make new areas. lets make a game based on daily quests and faction grinding and call it next gen.

     

    on top of all that lets make everyone look the same dress the same and sound the same.

     

    bored yet?

  • NightAngellNightAngell Member Posts: 566

    Originally posted by heerobya

    Originally posted by NightAngell

     Perhaps i was in the wrong zones?

    The Ancient Wardstones are suppose to accomplish this goal.

    From what I have read, they were not easy to find and did not provide much incentive for capturing/controlling in this Beta phase. It was easier to "farm points" in the Warfronts.

    As this was the first Beta phase with them in the game, I'd expect much revisioning and updating before and during open beta and launch.

    If not, world PvP WILL be pointless and dominated by Warfronts aka Battlegrounds aka Skirmishes which in my opinion does NOT a good PvP game make. 

    See, now that's more constructive and research/fact based arguing!

    That's my point,the AWS were pointless and farming points in warfronts is ermmm...FARMING...Bboring and repeatative.

    Right now this game offers nothing to open world PVP that can even come close to making it worth it.

    EX DAOC players would not be looking at this game for a reminder of the glory days lost,you have to look towards GW2 for that.

    And sorry to say but WOW offers better in PVP, sad but true.

    I was actually being sarcastic when i said: "perhaps i was in the wrong zone" lol

     

    If Trion really are the dv team that listen to the people then make a FFA server with item looting and no safe zones at all,after level 10 you are flagged permantly for PVP.

    Get rid of warfronts and have meaningful objectives in the open world.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Zeblade

    You know this is what I just was talking about in another thread. I said what rift is going to be OMG so much fun like it was at 7-15, then 25, then 35, then 45? I said people in beta were already just standing as a new rift open or running away from them because it was just way to many.. 

    Dont get mad at the OP just think about .. Your 1st few rifts where great.. but nothing changes.. your 15 rift was just like your 1st one.. 

     

    this is so true and exactly what I posted a while back (for which I was flamed and reported to death for).

    add to this that the quests are exactly the same (albeit with different shaped pixels to be led to by your mini map in order to kill) and the challenge level hasnt risen at all (unlike, say, a game like GW that gets comparitively harder as you play through it, so you have to learn to play better to beat it), and that really it's everything the same but wth different zones (in other words they change the wallpaper on your virtual knitting simulator) and it all gets really tedious.

    most of the folks frothing about the game have been 1 beta people... which says something imo.

  • KruulKruul Member UncommonPosts: 482

    Try doing some of  Kains hunts. They are alot of fun. You can purchase hunting supplies off the hunting merchants. Successfully complete 5 hunt quests and complete the hunt quest for 5000 notoriety(plus 250 or 500 for the individual hunts). They are repeatable and there are roughly 10 rare beasts to hunt in the zone. I've killed all but the rock crusher guy

    After hitting 35 on my rogue and skilling butchering, mining, and outfitting to the current max along with weaponsmith on my alt I started running out of things to do. Until they open up more areas thats just the way its going to be.

    I play on a PVP server, so did alot of that as well.

  • marquisk2marquisk2 Member Posts: 141

    Originally posted by Teala

    Originally posted by nerovipus32


    Originally posted by Teala

    This game could be good.  They screwed up the MOB's.  Instead of making them smarter they made them a grind.  You still have to stand toe-to-toe and play whack-a-mole, but now it takes longer.   What is with that stupid bouncing arrow.  No way to toggle it on or off.  No way to make it smaller.  It is annoying as...couldn't take it any more.   Just stopped playing.   

    its a beta they are testing the mob spawn rate and over doing the rifts to catch every bug possible. you cant judge a game on beta alone thats why review come after releae and not before. there is two betas going on, alpha beta and vip beta, both are very different thats all i will say.

    God, do you know how many times I have heard this phrase?  Seriously.   What next you'll tell me there will be a miracle patch.  Or that the gaame in Alpha is different than this one.  Or wait...I can see it now.   The game will release and soon the producer will ask us all to have patience, and to help them make Rift better - "to be pioneers."     Right.   No thanks.

    Enjoy your game though.

    Alright no reason people should be posting they don't like the game more then a few times.  Unless their EQ clone, theme park of a game they are currently playing is just as bad.

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Raserei

    I think Rift definitely captures an essence not seen for a long time. The downside of Rift, along with many new MMO's is that they feel the need to have a journey which is level based. If level 29 and 50% has no meaning at 50, why have 29? Maybe progression should be treasure hunting, dungeon crawling, rift chopping, and crafting along with PvP....

     

    Maybe you start out as a level-less class and theres an entire world to explore, gain items, pvp, etc... That way, the entire world is meaningful and not just level 50 and its zone(s).

     

    Leveling is how the complexity of a class can evolve over time, with out overwhelming people with 20 skills at once. It's also the constant reward of positive re-enforcement that is the model of MMORPGs . Also, don't forget, it also offers people the reward of being able to crush people of a lower level, regardless of skill. (Why else do you think most MMOs with any PvP element give higher level characters huge bonuses beyond abilities, character skills and armor when fighting lower level characters? Because some people would have a hissy fit if a character 6 levels lower than them could beat them because they faced a more skilled player).

    I'm all for something completely different, but MMOs cost a ton of money and no one is going to invenst $30Million+ in a game that tries something completely new for the genre. Unfortunately.

    A couple companies might have the resources to try it, but some design team would have to have a concept that would blow everyone's socks off and the executives would have to be willing to risk their jobs approving it.

    I at least appreciate that Rift tries to put some spin on the quests to provide some variety. Many MMOs don't even try. Also, remember that Dungeons, Rifts and Warfronts all provide XP alternatives for people who want a break from leveling via quests or mob grind. Most games don't have much in the way of alternatives.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • FibbinFibbin Member Posts: 114

    Originally posted by marquisk2

    Originally posted by Teala


    Originally posted by nerovipus32


    Originally posted by Teala

    This game could be good.  They screwed up the MOB's.  Instead of making them smarter they made them a grind.  You still have to stand toe-to-toe and play whack-a-mole, but now it takes longer.   What is with that stupid bouncing arrow.  No way to toggle it on or off.  No way to make it smaller.  It is annoying as...couldn't take it any more.   Just stopped playing.   

    its a beta they are testing the mob spawn rate and over doing the rifts to catch every bug possible. you cant judge a game on beta alone thats why review come after releae and not before. there is two betas going on, alpha beta and vip beta, both are very different thats all i will say.

    God, do you know how many times I have heard this phrase?  Seriously.   What next you'll tell me there will be a miracle patch.  Or that the gaame in Alpha is different than this one.  Or wait...I can see it now.   The game will release and soon the producer will ask us all to have patience, and to help them make Rift better - "to be pioneers."     Right.   No thanks.

    Enjoy your game though.

    Alright no reason people should be posting they don't like the game more then a few times.  Unless their EQ clone, theme park of a game they are currently playing is just as bad.

    It has been brought up before. It's not that they dislike the game so much they feel like posting it over and over. It's more that they are provoked by those that defend it. That's the real reason why they are regulars here in the Rift section

     

    That and the fact we found a game to play while they are still waiting for the next big thing. It's like you got what you wanted for christmas while they got zip. They have to tell you, your present sucks to feel better about it.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Fusion

    Originally posted by heartless


    Originally posted by Vicari0usly

    not sure why people think the closed beta is the finished product really. if you still feel the same way after open beta and after reviews after the true release. then so be it. actual conclusive judgements before that is just wild specualtion and sillines.

    Two weeks before release, the closed beta is pretty much the finished product. Really. Whether you like Rift or hate it, you have to accept the fact that at this point, what you see is what you get.

    And what you get is alot more than what "the game that shalln't be named" offered at launch.

    Who cares how it was at launch? Rift is not competing with it as it was when it launched. Rift is competing with it as it is now.

    Why are you even bringing up WoW into this?

    image

  • KexoKexo Member Posts: 84

    As much as i wanted to agree with you i lost you at EQ Clone if it was a EQ clone i would have not canceled my preorder  this game couldnt touch EQ with a ten foot pole nor can most games released that last 10+ years

    Would someone please point me in the direction of the nearest EQ clone? Because I would gladly pay a lifetime sub if that's the case.

  • TelilTelil Member Posts: 282

    Originally posted by VirusDancer

    Originally posted by Telil

    Guys/Girls stop knocking the people that call it a wow clone....i am 37 years old and lets be honest they are not far of! yes the rifts are a war clone but most of everything else is very similar to wow. Why take it as an insult? wow is still the biggest game out.

    Not my cup of tea but i can still see it is similar! sorry if that bugs you all :(

    Then it should be called an EQ Clone, no?  They are standard features of MMORPGs that existed before WoW did.  WoW should not be given credit for originating the concepts - they did not.  Unless we are talking about an exact copy of WoW, there is no such thing as a WoW Clone.

    Does RIFT contain common MMORPG standard features?  Ayup.  Nobody is going to argue that.  Nobody argues that.  They just get tired of people thinking that WoW created the genre...

     friend i am an EQ vet and although the basics are the same, EQ and wow are worlds appart. Much slower combat, downtime, death penaltys, questing is probably the smallest part of EQ.....

    Now wow on the other hand was, Fast combat, no downtime, no death penaltys, millions of quests...well pretty much the game is made on questing.

    Now rift, fast combat, no downtime, no death penaltys to speak of, millions of quests, game is pretty much made up of quests.

    In no way do i think wow made the genre and i cant see where i said that, all i said is what is my opinion...Rift is based on wow with a little war added in. not saying its a bad thing not saying it's a good thing. Just saying what i see after 6 beta's thats all.

    I think you are misreading what people are saying. they are saying that the game rift plays much like wow....and it does.


  • Originally posted by Telil

    Originally posted by VirusDancer


    Originally posted by Telil

    Guys/Girls stop knocking the people that call it a wow clone....i am 37 years old and lets be honest they are not far of! yes the rifts are a war clone but most of everything else is very similar to wow. Why take it as an insult? wow is still the biggest game out.

    Not my cup of tea but i can still see it is similar! sorry if that bugs you all :(

    Then it should be called an EQ Clone, no?  They are standard features of MMORPGs that existed before WoW did.  WoW should not be given credit for originating the concepts - they did not.  Unless we are talking about an exact copy of WoW, there is no such thing as a WoW Clone.

    Does RIFT contain common MMORPG standard features?  Ayup.  Nobody is going to argue that.  Nobody argues that.  They just get tired of people thinking that WoW created the genre...

     friend i am an EQ vet and although the basics are the same, EQ and wow are worlds appart. Much slower combat, downtime, death penaltys, questing is probably the smallest part of EQ.....

    Now wow on the other hand was, Fast combat, no downtime, no death penaltys, millions of quests...well pretty much the game is made on questing.

    Now rift, fast combat, no downtime, no death penaltys to speak of, millions of quests, game is pretty much made up of quests.

    In no way do i think wow made the genre and i cant see where i said that, all i said is what is my opinion...Rift is based on wow with a little war added in. not saying its a bad thing not saying it's a good thing. Just saying what i see after 6 beta's thats all.

    I think you are misreading what people are saying. they are saying that the game rift plays much like wow....and it does.

     

    But it doesn't. I've played WoW. I've played Rift. If Rift is "pretty much made up of quests" how did I get from level 18 to 22 not doing a single "normal" quest or PvP?

     

    Frankly, you've not played the game or played the game thinking you HAVE to play it like you do WoW.

  • TelilTelil Member Posts: 282

    Originally posted by Strap

    Originally posted by Telil

    Originally posted by VirusDancer

    Originally posted by Telil

    Guys/Girls stop knocking the people that call it a wow clone....i am 37 years old and lets be honest they are not far of! yes the rifts are a war clone but most of everything else is very similar to wow. Why take it as an insult? wow is still the biggest game out.

    Not my cup of tea but i can still see it is similar! sorry if that bugs you all :(

    Then it should be called an EQ Clone, no?  They are standard features of MMORPGs that existed before WoW did.  WoW should not be given credit for originating the concepts - they did not.  Unless we are talking about an exact copy of WoW, there is no such thing as a WoW Clone.

    Does RIFT contain common MMORPG standard features?  Ayup.  Nobody is going to argue that.  Nobody argues that.  They just get tired of people thinking that WoW created the genre...

     friend i am an EQ vet and although the basics are the same, EQ and wow are worlds appart. Much slower combat, downtime, death penaltys, questing is probably the smallest part of EQ.....

    Now wow on the other hand was, Fast combat, no downtime, no death penaltys, millions of quests...well pretty much the game is made on questing.

    Now rift, fast combat, no downtime, no death penaltys to speak of, millions of quests, game is pretty much made up of quests.

    In no way do i think wow made the genre and i cant see where i said that, all i said is what is my opinion...Rift is based on wow with a little war added in. not saying its a bad thing not saying it's a good thing. Just saying what i see after 6 beta's thats all.

    I think you are misreading what people are saying. they are saying that the game rift plays much like wow....and it does.

     

    But it doesn't. I've played WoW. I've played Rift. If Rift is "pretty much made up of quests" how did I get from level 18 to 22 not doing a single "normal" quest or PvP?

     

    Frankly, you've not played the game or played the game thinking you HAVE to play it like you do WoW.

     Simple you chose to play it differently...doesnt alter the fact that every quest leads to another without a break. Just as a matter of interest anyone else out there who has played the game that thinks rift isnt made primarily as a quest orientated game?

    Now if i get a large body of players saying it's not then i have got it wrong! ill admit! But i'm betting even the players that love the game will agree that the game is quest orientated!

    Your defending the wrong points friend...i'm not saying this is a bad thing....just that it is for me as i prefer to grind and explore like old EQ....not saying you cant do that in rift either, just that its made up of lots of questing. Heck in the starting area from 1 to 10 there must be close to a hundred quests.

    For general info:

    Tuor level 21 on defiant side Rogue class went full Marksman.

    Oakwynd Guardian side level 21 Rogue class 80% Ranger 20% bard

    Oakwynd played last two betas primarily PVPing to test out BG's

    Frankly mate ive played it :) and ive played it my way. I tried to grind on normal mobs but as everyone knows you dont level much that way...i also didnt get much exp PVPing hence my low level. i also went exploring, but theres not much fluff to be found ( this may be i just havent encountered it yet though )

    And just to make things clear. The slow levelling when i PVP and grind was a good thing for me! just wanted more interesting places and dungeons to grind thats all!

  • TelilTelil Member Posts: 282

    Originally posted by Kexo

    As much as i wanted to agree with you i lost you at EQ Clone if it was a EQ clone i would have not canceled my preorder  this game couldnt touch EQ with a ten foot pole nor can most games released that last 10+ years

    Would someone please point me in the direction of the nearest EQ clone? Because I would gladly pay a lifetime sub if that's the case.

     if you find one send me a PM please...ill join you!

  • Vicari0uslyVicari0usly Member Posts: 19

    Originally posted by Kexo

    As much as i wanted to agree with you i lost you at EQ Clone if it was a EQ clone i would have not canceled my preorder  this game couldnt touch EQ with a ten foot pole nor can most games released that last 10+ years

    Would someone please point me in the direction of the nearest EQ clone? Because I would gladly pay a lifetime sub if that's the case.

    rift, as far as classes, since you can build your own, is about as close to the orginal EQ1 youre going to get.

  • Vicari0uslyVicari0usly Member Posts: 19

    Originally posted by Telil

    Originally posted by VirusDancer


    Originally posted by Telil

    Guys/Girls stop knocking the people that call it a wow clone....i am 37 years old and lets be honest they are not far of! yes the rifts are a war clone but most of everything else is very similar to wow. Why take it as an insult? wow is still the biggest game out.

    Not my cup of tea but i can still see it is similar! sorry if that bugs you all :(

    Then it should be called an EQ Clone, no?  They are standard features of MMORPGs that existed before WoW did.  WoW should not be given credit for originating the concepts - they did not.  Unless we are talking about an exact copy of WoW, there is no such thing as a WoW Clone.

    Does RIFT contain common MMORPG standard features?  Ayup.  Nobody is going to argue that.  Nobody argues that.  They just get tired of people thinking that WoW created the genre...

     friend i am an EQ vet and although the basics are the same, EQ and wow are worlds appart. Much slower combat, downtime, death penaltys, questing is probably the smallest part of EQ.....

    Now wow on the other hand was, Fast combat, no downtime, no death penaltys, millions of quests...well pretty much the game is made on questing.

    Now rift, fast combat, no downtime, no death penaltys to speak of, millions of quests, game is pretty much made up of quests.

    In no way do i think wow made the genre and i cant see where i said that, all i said is what is my opinion...Rift is based on wow with a little war added in. not saying its a bad thing not saying it's a good thing. Just saying what i see after 6 beta's thats all.

    I think you are misreading what people are saying. they are saying that the game rift plays much like wow....and it does.

    gotta call bullshit here, id say a significant drop in power a death penalty, the more you die the weaker you become. its better than, my armors broke. also a lot of the down time issue can be put toward the fact that its beta and trion wanted you to go play. i bet you they are going to slow down invasions rifts and xp come live. this was a beta. they wanted as many people as they could muster to test the stress of the servers.

    even though they didnt have a strict NDA it was still a closed beta, and even in beta 1 this was an amazing, polished game. more polished than any game out currently, or recently. I lag less in this game than anything out currently, its smoother, plays better, looks better, just is better than ANY mmo out.

  • pkherepkhere Member Posts: 2

    I got bored too. At level 32, on the last day of Beta 6, I actually fell asleep at a vendor & really didn't bother playing the final day.

    I had started a necro mage to get away from the usual warrior grinds, but now my mage is a grind fest too.

    The Rifts were cool at 1st, but now they are just  freaken annoying. The zones are very poor. Seems like they just scattered objects on a map randomly. & Basically, if you turn your graphics all the way down, the game is pretty much **** without the graphics as a crutch.

    Then, the soul system really is a great idea, but you end up with warriors with pets, shooten fireballs, rogues tanking; it's just bizarre. In PVP, you never even know what in the world you're fighting.

     

    It's an above average game, but no way am I paying $50.00. No way

This discussion has been closed.