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Sales Estimate?

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  • majypoomajypoo Member Posts: 52

    I'd be suprised if Rift breaks 500k on opening day, to many MMO players were stung by AOC & WAR and now have become weary of buying again. There was a distinct split in open beta of players who will not be buying and players that will, I hated being a Champion that side of the game is shocking but I found being a Rogue fun. I don't think I will be buying this month I may do in the future if I ain't got anything to do, but Dragon Age 2 & Crysis 2 come out soon so i'll be spending my money on that and I expect alot will do to.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by pragues

    Originally posted by slim26

    This thread is hilarious, RIFT will hit one million sale mark easily. I am just so happy with another fantancy MMORPG in the list that will most likely be good.

    On 29 servers at pre launch  ???. LOL

    That's a max capacity of 300K players....Warhammer had 113 servers world wide at launch. WOW has around 650 out of China.

    This gets good.

    Before the 1M subs will set in,  the game will need an infrastructure of around 100 servers...

    Wake me up when you reach that number ...

    Wrong cap figures. MMO servers can have 20k-30k player accounts per server. AoC serviced 200k+ beta testers with 7 servers, Aion had 6k+ concurrent players per server with their beta tests.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • praguespragues Member Posts: 161

    Originally posted by MMO.Maverick

    Originally posted by pragues

    Originally posted by slim26

    This thread is hilarious, RIFT will hit one million sale mark easily. I am just so happy with another fantancy MMORPG in the list that will most likely be good.

    On 29 servers at pre launch  ???. LOL

    That's a max capacity of 300K players....Warhammer had 113 servers world wide at launch. WOW has around 650 out of China.

    This gets good.

    Before the 1M subs will set in,  the game will need an infrastructure of around 100 servers...

    Wake me up when you reach that number ...

    Wrong cap figures. MMO servers can have 20k-30k player accounts per server. AoC serviced 200k+ beta testers with 7 servers, Aion had 6k+ concurrent players per server with their beta tests.

    Nope you are very wrong :  and Mark Jacobs talked very openly about those limits when Mythic's WAR launched.

    WAR had 113 servers on launch to serve their expected pops of 800- 1000K non concurrent players.

    He even gave figures of how this concurrent rate changes over time (from newly launched to older games).

    If you want to change facts: the simple stats of server counts per game shows otherwise.

    Data coms are rather standard features and ... I even think WAR used the same basic engine as Rift.

    Rift producers even said recently they lowered the number of concurrent users to ... 1500.

    War had the same problems at launch, they needed to lower the number of concurrent users on line due to the SAME engine which caused terrible lag if set above that limit.

     

    That's what you get if you don't develop a proper MMO engine and use a standard one not adapted to on line play.

    So I am gracious and giving Riuft the benefit of the doubt 10 K standard per server non concurrently.

    But I wouldn't be surprised they are not even reaching this number (as WAR did).

    ...

     

     

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by pragues

    Nope you are very wrong :  and Mark Jacobs talked very openly about those limits when Mythic's WAR launched.

     

    Trashtalk a new game that isn't WoW all you like, I don't care about that.

     

    But regarding the figures I'm not wrong, world servers can hold a lot more than the numbers you're giving, depending on the MMO they can hold 5k-7k concurrent players - maybe even more, didn't check all games - and the number of player accounts per server is usually 4-5 times that number.

     

    I guess we'll see after launch what figures applies to Rift, it's not that far off.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • praguespragues Member Posts: 161

    Originally posted by MMO.Maverick

    I'm not wrong, world servers can hold a lot more than the figures you're giving, depending on the MMO they can hold 5k-7k concurrent players - maybe even more, didn't check all games - and the number of player accounts per server is usually 4-5 times that number.

     

    I guess we'll see after launch what figures applies to Rift, it's not that far off.

    Warhammer had 113 servers  at launch and they were full ... for 10 days (after dropping) for ... 800 K subs at max.

    WAR used the exact same engine ...and Rift developpers recently said they limit the number to 1500 concurrently on line...per server...to avoid lag.

    That 1500 number ... btw ... was the exact same concurrent number WAR was supposed to hold on its servers.

     

    Why do you NOT accept what even the makers of War and Rift themselves acknowledge ???

  • IzorkIzork Member UncommonPosts: 381

    Originally posted by pragues

    Originally posted by slim26

    This thread is hilarious, RIFT will hit one million sale mark easily. I am just so happy with another fantancy MMORPG in the list that will most likely be good.

    On 29 servers at pre launch  ???. LOL

    That's a max capacity of 300K players....Warhammer had 113 servers world wide at launch. WOW has around 650 out of China.

    This gets good.

    Before the 1M subs will set in,  the game will need an infrastructure of around 100 servers...

    Wake me up when you reach that number ...

    Thats why Warhammer FAILED. TOo many servers! too many with low POP. Better to add in servers as you go.

  • The user and all related content has been deleted.
  • slim26slim26 Member UncommonPosts: 645

    Why are we even having this disscusion? RIFT is a new IP added to the fantacy theam MMORPG list, Trion will make $$$$$ period. The more money they make the more we get back in way of game content updates and much more( when they get paid we get some of that money as well in game content)

  • praguespragues Member Posts: 161

    Originally posted by Izork

    Originally posted by pragues

    Originally posted by slim26

    This thread is hilarious, RIFT will hit one million sale mark easily. I am just so happy with another fantancy MMORPG in the list that will most likely be good.

    On 29 servers at pre launch  ???. LOL

    That's a max capacity of 300K players....Warhammer had 113 servers world wide at launch. WOW has around 650 out of China.

    This gets good.

    Before the 1M subs will set in,  the game will need an infrastructure of around 100 servers...

    Wake me up when you reach that number ...

    Thats why Warhammer FAILED. TOo many servers! too many with low POP. Better to add in servers as you go.

     So you weren't around when WAR launched... :)

    Mythic added 7 new servers in EU because the first 5 days there were waiting queues of several hours.

    Eeven the 113 servers had a queue for a few days to gather 800K players.

    The problem was that people left in droves around 15 days later.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by pragues

     Why do you NOT accept what even the makers of War and Rift themselves acknowledge ???

    Why do you not acknowledge the figures I'm giving you about what MMORPG servers can hold? It's out there, the information.

    We know what'll be right soon when Rift opens.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • praguespragues Member Posts: 161

    Originally posted by MMO.Maverick

    Originally posted by pragues

     Why do you NOT accept what even the makers of War and Rift themselves acknowledge ???

    Why do you not acknowledge the figures I'm giving you about what MMORPG servers can hold? It's out there, the information.

    We know what'll be right soon when Rift opens.

    Always the same: the hyped up fan boys want to lie about server capacity when the number of servers of every single realm based game are out there.

    If they will ever launch all their 49 servers, they simply will have a maximum capacity of 500 K non concurrent users. and like I said with this engine - that's even very generous.

    The sales figures will show it. yes, but in the meantime you simply IGNORE the fact WAR - same engine - had 113 servers to serve 800K subs...

     

    In the meantime they start the pre launch with ... 29 servers, meaning 300K hardcore fans will be present.

    That's 100 K less than Aion, 200 K less than AOC and around 300K less than WAR.

    Reason ?: ... ask Turbine...

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by pragues

    Always the same: the hyped up fan boys want to lie about server capacity when the number of servers of every single realm based game are out there.

    If they will ever launch all their 49 servers, they simply will have a maximum capacity of 500 K non concurrent users.

    The sales figures will show it. yes, but in the meantime you simply IGNORE the fact WAR - same engine - had 113 servers to serve 800K subs...

     

    I don't feel the need to defend Rift or WoW - or trashtalk all other games bc they're fanatic about WoW or such as some are wont to do - but if I see people spout misinformation, then I don't see why I can't correct them, it's a free world.

    We'll see what the sales figures will say, but WAR is a few years old now, and Aion and TERA had 6-7k and 4.5-5k concurrent players per server respectively. AoC serviced 200+ beta testers with 7 servers.

    Hence I stated that your general figures for MMO server capacity were off.

     


    Originally posted by Xasapis

    If I wanted to hear what Zorndorf had to say I wouldn't have blocked him. Please don't quote him. Thanks.



    Sorry, my bad. I thought blocking didn't work anyway because I see people who say they blocked me reply on my posts anyway.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • praguespragues Member Posts: 161

    Originally posted by MMO.Maverick

    Originally posted by pragues

    Always the same: the hyped up fan boys want to lie about server capacity when the number of servers of every single realm based game are out there.

    If they will ever launch all their 49 servers, they simply will have a maximum capacity of 500 K non concurrent users.

    The sales figures will show it. yes, but in the meantime you simply IGNORE the fact WAR - same engine - had 113 servers to serve 800K subs...

     

    I don't feel the need to defend Rift or WoW - or trashtalk all other games bc they're fanatic about WoW or such - as some are wont to do but if I see people spout misinformation, then I don't see why I can't correct them, it's a free world.

    We'll see what the sales figures will say, but WAR is a few years old now, and Aion and TERA had 6-7k and 4.5-5k concurrent players per server respectively. AoC serviced 200+ beta testers with 7 servers.

    Hence I stated that your general figures for MMO server capacity were off.

    Oh : Explain the 10K per server for Aion then please in the EU. And that's the stat of weeks ... btw.

    http://uk.aiononline.com/livestatus/server/

    I call that owned.

    Same for Wow, same for Aoc, same for War, same for ... anything that holds out on a single realm based system.

    And you still didn't answer me why the Rift makers themselves said they limited the concurrent players to 1500. per server...

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I don't have to. I know what their servers are capable of, not where they're currently at. We were talking about capacity, not about current state.

     

    But, let's reverse it, explain to me how  Aion and TERA could have 4.5-7k concurrent users per server, and how AoC could have 200k+ beta testers with 7 servers (originally 6, but they added 1).

     

    edit: pls refrain from hilarious comments as 'owned', it makes people look immature and petty.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • TardcoreTardcore Member Posts: 2,325

    Argue all you like, but I happen to know that Trion's sales of Rift are already into the trillions of dollars.

    Of course this is only because I bought my copy with Zimbabwean currency.

    image

    "Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  • praguespragues Member Posts: 161

    Originally posted by MMO.Maverick

    I don't have to. I know what their servers are capable of, not where they're currently at. We were talking about capacity, not about current state.

     

    So, let's reverse it, explain to me how  Aion and TERA could have 4.5-7k concurrent users per server, and how AoC could have 200k+ beta testers with 7 servers (originally 6, but they added 1).

    It is called operational capacity.

    You want to play with lag ? Or do you want the operational stats of around 3-4 K with ... no lag ?

    In Aoc beta you couldn't even ... move (like some previewers stated).

  • QazzQazz Member Posts: 577

    Originally posted by pragues

    Originally posted by MMO.Maverick


    Originally posted by pragues



    Always the same: the hyped up fan boys want to lie about server capacity when the number of servers of every single realm based game are out there.

    If they will ever launch all their 49 servers, they simply will have a maximum capacity of 500 K non concurrent users.

    The sales figures will show it. yes, but in the meantime you simply IGNORE the fact WAR - same engine - had 113 servers to serve 800K subs...

     

    I don't feel the need to defend Rift or WoW - or trashtalk all other games bc they're fanatic about WoW or such - as some are wont to do but if I see people spout misinformation, then I don't see why I can't correct them, it's a free world.

    We'll see what the sales figures will say, but WAR is a few years old now, and Aion and TERA had 6-7k and 4.5-5k concurrent players per server respectively. AoC serviced 200+ beta testers with 7 servers.

    Hence I stated that your general figures for MMO server capacity were off.

    Oh : Explain the 10K per server for Aion then please in the EU. And that's the stat of weeks ... btw.

    http://uk.aiononline.com/livestatus/server/

    I call that owned.

    Same for Wow, same for Aoc, same for War, same for ... anything that holds out on a single realm based system.

    And you still didn't answer me why the Rift makers themselves said they limited the concurrent players to 1500. per server...

    What are you trying to show with the Aion link because I'm not following you. 

  • praguespragues Member Posts: 161

    Originally posted by Qazz

    Originally posted by pragues

    Originally posted by MMO.Maverick

    Originally posted by pragues

    Always the same: the hyped up fan boys want to lie about server capacity when the number of servers of every single realm based game are out there.

    If they will ever launch all their 49 servers, they simply will have a maximum capacity of 500 K non concurrent users.

    The sales figures will show it. yes, but in the meantime you simply IGNORE the fact WAR - same engine - had 113 servers to serve 800K subs...

     

    I don't feel the need to defend Rift or WoW - or trashtalk all other games bc they're fanatic about WoW or such - as some are wont to do but if I see people spout misinformation, then I don't see why I can't correct them, it's a free world.

    We'll see what the sales figures will say, but WAR is a few years old now, and Aion and TERA had 6-7k and 4.5-5k concurrent players per server respectively. AoC serviced 200+ beta testers with 7 servers.

    Hence I stated that your general figures for MMO server capacity were off.

    Oh : Explain the 10K per server for Aion then please in the EU. And that's the stat of weeks ... btw.

    http://uk.aiononline.com/livestatus/server/

    I call that owned.

    Same for Wow, same for Aoc, same for War, same for ... anything that holds out on a single realm based system.

    And you still didn't answer me why the Rift makers themselves said they limited the concurrent players to 1500. per server...

    Your link is legion number, not character number.

    Guilds ? LOL: these 10 K players per servers are even divided into levels ...Nice try.

    I really have no clue why all these people want to try to boost what everyone will be seeing in weeks.

     

  • QazzQazz Member Posts: 577

    Originally posted by pragues

    Originally posted by Qazz


    Originally posted by pragues


    Originally posted by MMO.Maverick


    Originally posted by pragues



    Always the same: the hyped up fan boys want to lie about server capacity when the number of servers of every single realm based game are out there.

    If they will ever launch all their 49 servers, they simply will have a maximum capacity of 500 K non concurrent users.

    The sales figures will show it. yes, but in the meantime you simply IGNORE the fact WAR - same engine - had 113 servers to serve 800K subs...

     

    I don't feel the need to defend Rift or WoW - or trashtalk all other games bc they're fanatic about WoW or such - as some are wont to do but if I see people spout misinformation, then I don't see why I can't correct them, it's a free world.

    We'll see what the sales figures will say, but WAR is a few years old now, and Aion and TERA had 6-7k and 4.5-5k concurrent players per server respectively. AoC serviced 200+ beta testers with 7 servers.

    Hence I stated that your general figures for MMO server capacity were off.

    Oh : Explain the 10K per server for Aion then please in the EU. And that's the stat of weeks ... btw.

    http://uk.aiononline.com/livestatus/server/

    I call that owned.

    Same for Wow, same for Aoc, same for War, same for ... anything that holds out on a single realm based system.

    And you still didn't answer me why the Rift makers themselves said they limited the concurrent players to 1500. per server...

    Your link is legion number, not character number.

     Guilds ? LOL: these 10 K players per servers are even divided into levels ...Nice try.

    Click on each server, it will show you.  Here's a link:  http://uk.aiononline.com/livestatus/server/?serverID=39

    You were saying?

  • praguespragues Member Posts: 161

    Originally posted by Qazz

    Originally posted by pragues

    Oh : Explain the 10K per server for Aion then please in the EU. And that's the stat of weeks ... btw.

    http://uk.aiononline.com/livestatus/server/

    I call that owned.

    Same for Wow, same for Aoc, same for War, same for ... anything that holds out on a single realm based system.

    And you still didn't answer me why the Rift makers themselves said they limited the concurrent players to 1500. per server...

    Your link is legion number, not character number.

     Guilds ? LOL: these 10 K players per servers are even divided into levels ...Nice try.

    Click on each server, it will show you.  Here's a link:  http://uk.aiononline.com/livestatus/server/?serverID=39

    You were saying?

     The only thing I see is %,

    http://uk.aiononline.com/livestatus/server/

    shows an average of 10K per server on player NUMBERS. Oh and yes Aion had the most concurrent number of players ever ... in labo format.

    It was back then the ONLY twist to explain the so called 4.7 million ... that never happened of course...

    34 servers crumbled to 12, simply around 120K players these days.

    How sad.

  • XasapisXasapis Member RarePosts: 6,337

    I see legion numbers as well.

    This debate is really pointless. What's important is that today is not the 24th.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by pragues

    It is called operational capacity.

    You want to play with lag ? Or do you want the operational stats of around 3-4 K with ... no lag ?

    In Aoc beta you couldn't even ... move (like some previewers stated).

    You'll always have people complaining about lag, they set their servers at the limit they think it can hold in a playable state, not where lag makes the game unplayable. Meaning 4k-7k concurrent players were playing and enjoying the game on each of their servers.

     

    But I'm off, I gave the figures that are around there for server capacity and concurrent users for the various MMO's. Debating with people who only want to see the facts that support their goal of talking games down to the point of  ignoring all other facts, not my thing. Have fun with it.

     


    Originally posted by Tardcore

    Argue all you like, but I happen to know that Trion's sales of Rift are already into the trillions of dollars.

    Of course this is only because I bought my copy with Zimbabwean currency.

    Lol. If only they were real dollars, I'm fine with 1 of those image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • QazzQazz Member Posts: 577

    Originally posted by pragues

    Originally posted by Qazz


    Originally posted by pragues

    Oh : Explain the 10K per server for Aion then please in the EU. And that's the stat of weeks ... btw.

    http://uk.aiononline.com/livestatus/server/

    I call that owned.

    Same for Wow, same for Aoc, same for War, same for ... anything that holds out on a single realm based system.

    And you still didn't answer me why the Rift makers themselves said they limited the concurrent players to 1500. per server...

    Your link is legion number, not character number.

     Guilds ? LOL: these 10 K players per servers are even divided into levels ...Nice try.

    Click on each server, it will show you.  Here's a link:  http://uk.aiononline.com/livestatus/server/?serverID=39

    You were saying?

     The only thing I see is %,

    http://uk.aiononline.com/livestatus/server/

    shows an average of 10K per server on player NUMBERS. Oh and yes Aion had the most concurrent number of players ever ... in labo format.

    It was back then the ONLY twist to explain the so called 4.7 million ... that never happened of course...

    34 servers crumbled to 12, simply around 120K players these days.

    How sad.

    On the link I posted, click "Legions".  It's so simple.

  • praguespragues Member Posts: 161

    Originally posted by MMO.Maverick

    Originally posted by pragues

    It is called operational capacity.

    You want to play with lag ? Or do you want the operational stats of around 3-4 K with ... no lag ?

    In Aoc beta you couldn't even ... move (like some previewers stated).

    You'll always have people complaining about lag, they set their servers at the limit they think it can hold in a playable state, not where lag makes the game unplayable. Meaning 4k-7k concurrent players were playing and enjoying the game on each of their servers.

     

    But I'm off, I gave the figures that are around there for server capacity and concurrent users for the various MMO's. Debating with people who only want to see the facts that support their goal of talking games down to the point of  ignoring all other facts, not my thing. Have fun with it.

     

    I have seen in your post history you expected around 500 K sales yourself.

    With 49 servers (of which 20 on retail launch wait status), it is curious your "gut feeling" is confirmed by the 10K players per server stats.

    Again a coincidence...

  • XasapisXasapis Member RarePosts: 6,337

     

    Lets make it simpler.

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