im confused, wow had more then 10k people playing on a server. i remember running wowcensus and getting more then that. if trion is talking 1500 per server,
Rift has about 1/3 of the content that WoW had at release. Each side has one zone to level through up to the 20s and then they share one zone for each level range up to 50. It is one of the smallest MMOs to be released. The entire basis of the game requires a small population per server since having too many players ruins the rift events. I'm not surprised at all that they have really small server caps. That isn't always a bad thing, in fact it would be a really good thing if not for the fact they planned on adding cross server dungeons which will destroy any chance at a meaningful community.
They hav not confirmed the crossed server dungeon finder...iand i bet they will not implement it due to the response of the community. so chill on that
WAR supposedly sold around 800k copies early on, which was enough to nearly fill up the 126 servers it launched with (I know, after a while the number of people playing dropped and there's almost no servers left now, but this was how it began). I don't know how many servers RIFT has running, but you could use those numbers to extrapolate how many subs there are.
I think it all depends, we'll have to wait until official sales numbers are being mentioned. However, if I counted correctly there are already 68 Rift servers listed with the newly added ones in the headstart period alone.
To compare with other MMO's, WAR used 126 servers to facilitate 800k players, and AoC used 49 servers to facilitate 700k players.
I don't think you can compare AoC to WAR and RIFT. AoC instances the world zones while RIFT and WAR don't.
I think comparing rift to WAR makes a lot of sense, same game engine and around the same number of players per server according to devs at least. Most games allow a lot more players per server than those ones.
I think comparing rift to WAR makes a lot of sense, same game engine and around the same number of players per server according to devs at least. Most games allow a lot more players per server than those ones.
I wonder how many times this link has to be posted......
I think comparing rift to WAR makes a lot of sense, same game engine and around the same number of players per server according to devs at least. Most games allow a lot more players per server than those ones.
The amount of people allowed on the servers for launch at one time is close to around 5000 (guessed by most 'mmo gurus' - ie- programmers and testers.)
1500 was for testing and has since vastly increased. This was clarified by Abigale on the official forums.
They have 80+ servers, take an average of 30,000 player max cap and you could have 2.4 million people.
Regardless if it's 20,000 or 10,000 even (highly unlikely); this game is a MASSIVE success for launch.
Oh and Gamebryo engine that Rift uses is a HEAVILY modified one from in house. They found they had to develop tons of new code because the Warhammer engine couldn't handle what Trion was throwing at it in development stage, so they rebuilt it - using Gamebryo as a template.
Yep Rift is pretty much pwning right now. Some might love that, others hate it; but the truth still remains.
Well for offical start they are adding another 31 new servers. And I really hope all these new players start on these new servers because I would hate to wait on queue for hours to log on my given (headstart) server.
Comments
They hav not confirmed the crossed server dungeon finder...iand i bet they will not implement it due to the response of the community. so chill on that
I don't think you can compare AoC to WAR and RIFT. AoC instances the world zones while RIFT and WAR don't.
I think comparing rift to WAR makes a lot of sense, same game engine and around the same number of players per server according to devs at least. Most games allow a lot more players per server than those ones.
I wonder how many times this link has to be posted......
The amount of people allowed on the servers for launch at one time is close to around 5000 (guessed by most 'mmo gurus' - ie- programmers and testers.)
1500 was for testing and has since vastly increased. This was clarified by Abigale on the official forums.
They have 80+ servers, take an average of 30,000 player max cap and you could have 2.4 million people.
Regardless if it's 20,000 or 10,000 even (highly unlikely); this game is a MASSIVE success for launch.
Oh and Gamebryo engine that Rift uses is a HEAVILY modified one from in house. They found they had to develop tons of new code because the Warhammer engine couldn't handle what Trion was throwing at it in development stage, so they rebuilt it - using Gamebryo as a template.
Yep Rift is pretty much pwning right now. Some might love that, others hate it; but the truth still remains.